Hey /3/, let's collab!
Hey /3/, newbie here. I'm not looking to be handfed, I'm figuring out how to do 3d stuff on my own time, but I wanted to see if I could expedite stuff for a specific project and get the right direction from you guys:
Are there any resources that help teach how to do 2.5d animation, or 3d cutout style animation?
I guess its more or less manipulating flat textures with some rigs, or doing some frame by frame with different parts of rudimentary 3d models, but if I could get any more specific help, I would appreciate it. Right now I'm using blender since I doubt this style requires anything too fancy.
Here are some videos of the kind of stuff I'm looking into learning how to do
Is mudbox really that bad? I saw some pretty nice things created in it and it seems fairly easy to use, it also helps that i have Maya already. Why do people hate on it? What exactly can't it do that Zbrush can? pic related was created in Mudbox (and maya) and 3/4 of 3D artist can't even create something remotely close. What gives, is it just Autodesk hate?
easy to use is really the main selling point, as well as the fact that you can do a decent job of both modeling and texturing in one program, but it just hasn't been updated much and I guess people are worried about support or being left behind in features.
zbrush has a lot more tools and workflow enhancements for sculpting, which you notice doesn't compensate skill, but still nice to have. other soft like substance painter are also better than mudbox at texturing since you have procedural effects.
so mudbox is like the jack of all trades option for people who just want to do light sculpting and painting, without being loaded by all the stuff you need to learn for these other programs. if you can use max and photoshop, you can already use mudbox.
It's not about Mudbox being bad in of itself, it's the fact that ZBrush offers WAY better tools.
Which is a real shame, I fucking hate ZBrush's viewport, UI and general control and I love Mudbox., but it's just not an alternative for most people because of ZBrush's tools.
>Be a beginner with 3d software
>Find a tutorial on the object i want to create
>Everything goes nice
>next part starts up
>Oh hi again guys so i made some changes in-between the parts just to make it look a little better :^)
>The model looks completly different
Just fuck my shit up
>watch step by step tutorial
>instructor suggest you can do 'x' in many ways
>wastes 10 minutes on how he prefers something to look like
>result is grainy shit that's not even what he presented at first
>tutorial recorded in one shot session
>Endless pauses, ums, heavy breathing and undo
>"I'll post a corrected version later"
made £200 making minecraft fnaf rigs lol
What do you do when you are at a complete and utter lack of inspiration as to what to make, but still want to try and get some practice in?
I've been working on an attractive female model in Zbrush. I'm going for a style similar to the girls in Dead Or Alive [Including huge baps]. Any suggestions on the face?
Your problem is the good old uncanny valley effect. The unnatural stylisation is in conflict with the realistic shape resulting in a somewhat awkward/disturbing appearence.
You either get rid of the stylised features and make her more natural or do the opposite. But both, stylisation and natural shape at the same time cause uncanny valley.
So goys I was trying to make good textures for faces in a game and I discovered that baking ambient oclusion (pic related)might help achieving good results for diffuse maps.
I believe there is an improvement yet there's a lot of things that would be useful to get beauty out of this pixels.
>What texturing technique do you use to get waifu results?
Does anyone have the full black desert online character creator file download link. They pulled the character creator standalone and just downloading the launcher from the web archive isnt enough.
pls no hate
Daz is your best bet for general purposes.