Has anyone here explored The Elder Scrolls lore in-depth? I think a lot of the concepts like CHIM and the dragon break make sense applied to the world. In ancient days there were numerous gods walking upon earth. I seek to uncover that ancient power. Please point me in the right direction.
>"CHIM is a state of being where one realizes that the nature of the universe is that it was created by a godhead and that the godhead encompasses everything within it. At this point, one can come to one of two conclusions: that they are only a part of the godhead and don’t truly exist as an individual, at which point they zero sum and cease to exist, or that they acknowledge that they are part of the godhead but insist that they still exist as an individual, at which point they attain CHIM."
That's an overly complicated way of looking at it that lore fans tend to try and not use.
The easiest and more accurate way to describe CHIM is basically lucid dreaming while awake leading to the ability to alter reality with your mind.
For me I need a a mod to fix leveling and Telvanis state based hp to even consider playing Morrowind with its gay ass leveling system,
however most people recommend a "clean" unmodded first playthrough
I'll point you into two directions.
Look into the creation of Nirn and the disappearances of the Dwemer.
Oblivion had graphics, and skyrim had graphics and dragons. Elder Scrolls Online was a cop-out.
I still play Morrowind all the time, but I find it very difficult to even pick up Oblivion anymore.
Get good in it? Fuck dude. You gotta play that shit. As one character. For a long fucking time. Build up your stats. Morrowind was supposed to be incredibly difficult.
Been playing it for like 13 years on and off because I just get fed up with how difficult it is. Absolutely cannot stand the magicka system...but alas, i love the rest of the game.
The DragonBorn dlc had some pretty neat lore. I can't find the image but there was a whole selection of posts deconstructing Miraak's mantra that the enslaved repeat, which is related to the godhead.
Here in his shrine
That they have forgotten
Here do we toil
That we might remember
By night we reclaim
What by day was stolen
Far from ourselves
He grows ever near to us
Our eyes once were blinded
Now through him do we see
Our hands once were idle
Now through them does he speak
And when the world shall listen
And when the world shall see
And when the world remembers
That world shall cease to be
Say what you will about Skyrim being shit, but if you actually pay attention to the lore in books and conversations it does pretty well, better than oblivion at least.
It's on Steam
> Lore wise
Morrowind, by far, had the best (Most out-there, fascinating) metaphysics, an aspect that was almost entirely missing from Oblivion and Skyrim. (Dagoth Ur is much more than just a powerful magic man living in a volcano trying to build a big golem.)
However, that doesn't mean the other games are devoid of lore. The Mythic Dawn Cult, in particular, is fascinating in a twisted sort of way, although the game doesn't make you look very deeply into it, you have to investigate further into it on your own. (The thing about Morrowind is that it really slapped you in the face with a lot of its more abstract and exotic elements.)
There's some interesting stuff in Skyim , but you kind of have to take a very broad view to notice some of it. (This Elder Scroll, more than any other, pointed out just how much divine power is curiously associated with sound.) The most interesting tidbits are Talos' ascension, the metaphysical reasons for why the Thalmor are such dicks to humans (which have some pretty hefty implications for future games)
I do hope the next elder scroll puts the bizarre metaphysics of the game universe back in the center of the plot, though. For the past two they've been more or less optional participation backstory lore.
How did oblivion have the best lore? it was basically just the morrowind library with some new books. same thing with skyrim, so from that argument since it had the most books would you argue skyrim had the best lore?
if you're confusing lore with story, then yeah "portals that demons come out of to kill us all" isn't that amazing
Outside of the shivering isles (which I absolutely adore), Oblivion's lore was garbage, it also retconned or just ignored so much that morrowind had introduced to the world of TES. They literally admitted they tried to simplify it so it would appeal more to the Lord of the rings audience. Cyrodil, home of the Imperial city, The empire, a fucking library of elder scrolls and possibly the most important province in tamriel, got turned from a rich jungle into a poor attempt at somewhere from lord of the rings. How anyone can find it underwhelming considering what it should entail is beyond me.
Skyrim, despite the shitty gameplay and rushed story, at least didn't utterly rape the lore with a fucking rake. It actually cleared up a lot of the mess left in oblivion's wake.
But in comparison to morrowind, they both sucked. What we need is a game that explores a new and alien province like morrowind with weird and alien concepts that make the it feel magical again.
I know I'm probably going to be shit on for this and it isn't really /x/ related, but I love all the games and I think they're measurably better than most other rpgs. They have some problems yes, but every game does and I guess I can overlook the small things and still enjoy the world and all it has to offer. Sorry for blogposting.
I'm hoping the next one explores one of the non-human races, mer or beast
I think they're setting it up for the next one to star the Altmer as the explored race, which could be pretty interesting, the Thalmor, while on the surface are just snobby brutes, actually have very interesting motivations behind their actions
casualfag here reporting for duty, i have a question. what messes did skyrim clean up that were messed up in oblivion? i'm into lore but i haven't read all of it, and haven't read all of the in game lore books nor all the stuff on the wiki
In the lore before Oblivion, I believe in the games manuals for Arena and Daggerfall though I may be wrong, Cyrodiil is only called the "Imperial Province", and it is said it has no native people. It's also a jungle. By Morrowind the Imperials were a race, so that retconned the "no native people" thing, and then Oblivion turned Cyrodiil into a place into a temperate forest. >>17261472
This guys way over doing the whole "utterly rape the lore with a fucking rake".But it's still kind of a big retcon. His entire comment reeks of a /v/ermin honestly, but that's against the point.
There's also some complaints that the game's main mortal villain, Mankar Camoran, blatantly messes up some of the daedric realms associated with the different princes.
However, given that they actually seemed to pay very close attention to the lore for the rest of his cult and conspiracy, some of that may have been intentional, and he may simply know more about the domains of the daedric princes than normal mortals do.
to be fair the way the imperial province was originally described, we would have had to wait decades for it to be accurately portrayed in a video game. It was supposed to be fucking massive
Not even /v/ermin, oblivion also fucked up with the whole akatosh and mehrunes Dagon battle, a bunch of stuff regarding talos and Tiber septim was also cleaned up in Skyrim. Don't forget the mages guild quest where the most powerful sorcerer and lich to ever walk Nirn was turned into just a normal elf you kill in the most boring way possible.
Oblivion was fun as hell, the quests were amazing and there was a lot to be enjoyed, but in terms of lore it was easily the poorest of the series.
It was implied that there was something funky going on, whether it was mannimarco, an imposter, or another version mannimarco introduced during the warp of the west plot fuckery was never clarified outside of implications. Either way, the mages guild quest was easily the most underwhelming.
Well the Skyrim mage plotline was far more underwhelming than that one, I felt
> Here apprentice run some errands for us
> Oh shit the archmage is dead
> You're in charge now, for no reason
Shitty as it was, the lore at least made more sense, and we got at least a proper appearance the psijic order outside of books. It had a lot of potential, what with the whole labyrinthine/shalidor/eye of Magnus history and what not, it was rushed just like everything else in the game. It also actually involved a WORLD threatening scenario, considering that the eye of Magnus is essentially a toolbox Magnus used to shape the world, which an and planned to use to realize the altmer's dream of destroying/being free of mortal existence.
I wish we could have got a better look into things like the auger of dunlain, what the eye of Magnus actually was (it's been even speculated that it's related to the KINMUNE due to its location) and more fleshed out characters.
>In ancient days there were numerous gods walking upon earth. I seek to uncover that ancient power. Please point me in the right direction.
I know the power you speak of. Where did I last see it...
Ah, yes. The time of creation. When the world was new and possibility was truly endless. Even now, it still sprawls without end. You can't recreate the atmosphere, but you can revive the feeling. You'll need a strong sense of your truly elemental nature.
>tfw more interested in and understanding of TES metaphysical concepts than real history and proper occult literature
>Dagoth Ur is much more than just a powerful magic man living in a volcano trying to build a big golem.
Way better end fight than Skyrim too. It was some Tolkien level crazy shit.
I thought the end fight of Skyrim was pretty well done. Disappointingly easy, yeah. But running through the land of the dead, even coming across some of the people you've killed, while Alduin swoops down through the fog to devour their souls, and then standing with the greatest Nord heroes of history to fight against the dragon mean to devour the world was pretty cool.
Basically at the end of Daggerfall you have the option who to give this super awesome existence-altering gem to whoever you want. Give it to Mannimarco, he rises to godhood. Give it to the Orcs, they fight and win against the Empire and become sovereign. A bunch of different endings, all of which are made lore-plausible by labeling it as a Dragon Break.
There was another Dragon Break during the Battle of Red Mountain, with different time lines having the Tribunal killing Indoril Nerevar, having them not kill him, it's weird.
It's basically a way of looking back at your games and justifying your inconsistency with new-found lore.
That said, it's still fucking awesome.
I remember as a pre-teen playing my very first playthrough of Oblivion. And holy crap was it ever special to me: the adventuring, the AI system (I was a kid ok) was awesome and the leveling felt cool -- I felt my character get stronger and stronger. There was so much to do, especially for someone like myself who hadn't played much games like that before. The lore, to me, at least was great -- it lacked some things looking back -- but ultimately it held close to the 'heroic journey' though there was nothing especially spoopy about it
Very, very rough summary.
The entirety of the Elder Scrolls universe takes place within the Godhead, a sleeping entity. The universe is it's dream. Basically, when something fucky happens, the Godhead notices. If too much funky shit goes on in the dream, the Godhead may notice that it's a dream, and stop dreaming it properly, ending "reality". This is why CHIM has certain limitations as to how much shit they can accomplish - you can go as far as Tiber Septim changing the landscape of an entire province or Vivec flooding the entirety of Morrowind + giving everything on it Waterbreathing (to fuck up Tiber's Imperial invasion of Morrowind, since Vivec couldn't beat Tiber straight up)
Take the activation of the Numidium at the Battle of Red Mountain. The Numidium is basically the manifestation of "NO."
When activated, what's the first thing that affects this walking hulk of "NO"? The laws of time and space. The Numidium said "NO" to time and space.The Numidium broke time and fell out of the universe into a pocket dimension.
The "super-awesome reality-warping gem" in Daggerfall is the Mantella, which powered the Numidium.
The time god, Akatosh, is a dragon. Female dragons are known as Jills. Jills haven't appeared in-game, but their job is to fix timeline errors, like these, which are known as "Dragon Breaks" (because you broke the Dragon of Time). When time and space break, alternate timelines intersect and parallel universes overlap. Every "ending" happened simultaneously, including the self-contradictory ones. Especially the self-contradictory ones.
>The entirety of the Elder Scrolls universe takes place within the Godhead, a sleeping entity.
Stopped reading there so I could thank you for your time and your efforts before there could ever arise a possibility to change my mind and withhold my gratitude
You know, if you have the aptitude, you should join the mage's college in winterhold