Post your vector requests and recently done vectors here.
We are having a vectoring contest! See details here: http://fav.me/d7cbq0z
Previous thread -> >>1663118
PLEASE READ THE OP BEFORE POSTING!.
Before requesting, here are some tips:
-request an image ONCE per thread please, and yes, that includes bumps
-check the list below if your request has been fulfilled before
-removing the background from an image is a RENDER, NOT a vector. There is a separate thread for renders called the Image modification thread (IMT), please take render requests there
-refrain from using a Render for a request and try to find the Original non-rendered image as it is easier for the Vectorist to work on
- nobody will waste time trying to vector trace poor quality images, so try to supply screenshots in decent quality
-note that overly complicated images are unlikely to be picked up by their nature
-do not request images that are "cropped out" on multiple sides, meaning images whose characters do not appear in full. One side cropped is usually fine, two depends; something like minor cropping of the hair on one side is generally ok as well
Check these places before requesting:
Anime vectoring tutorials:
--online viewable guide (Inkscape): http://sites.google.com/site/jjaaba/main
--downloadable guide (Inkscape): http://www.mediafire.com/?xhj5d254zhui0tr
--Illustrator video tutorials: https://www.youtube.com/watch?v=3g0cRvqYRVE
Loving the OP image for this one.
Requesting this, because Miku.
Reposting higher quality version of >>1664007 for either dual or someone else to hopefully work on, since I plan to get the finished version printed as a wall scroll.
Original size here: http://i.imgur.com/lfvo8Zi.jpg
found this in the archives, anyone still have the .SVG? Mediafire link is dead.
requesting these two be immortalised through a high quality image.
I get virtually the same thing as him from just exporting normally, with just a smaller file size than his (841 kb). I did notice that the file size from the previous thread is over 300 kb smaller than mine. I then exported it with Art Optimized (Supersampling) (in the Anti-aliasing section when exporting) and got the same quality and file size as the one you were linking previously.
Are you using that setting for your export? If so, change it to Type Optimized (Hinted) and you should be fine. It even becomes less of an issue at 600 PPI.
Yeah, the only things that I know of that help reduce banding is either using more colors in gradients, similar colors, gradient mesh, or using noise filters. Noise filters seem to have the best effect, but unfortunately rasterize an image.
So long as you don't have a TN monitor or a really large simple gradient with 1 or 2 colors, it shouldn't be a problem. Some people notice it more than others though.
A lot of it is monitor related. I usually work on my 29" 2560x1080 which comes to 109dpi and does not have the
greatest colors. I move the images I work on to my 15" 2880x1800 which is 220dpi and has much better colors,
including black since it is glossy, and decide if there is too much banding there. You would be amazed how much
you can tell just by seeing it on a different screen even on the same computer. I have changed gradients based on
the banding seen on the good resolution monitor. I like monochrome clothing so banding can be a real issue.
Thanks for all the feedback everyone, I've re-done the eyes and moved them closer together. Also dumped the flowers on the umbrella for a clouds pattern. (prev >>1664037)
I was browsing my saved vector images and I just noticed this one of my waifu has her blush coming out of the skin. Anyone has the fixed version or the .svg for me to fix it?
Yeah it is a lot in the monitor.
On my old CRT colors and gradients are great on my LCD and TV its terrible.
Looking good Derpy! (nice stealth jab at John)
This image frightens me.
Just noticed the jab at me in the OP image, well played!
Requesting, Thank you a lot in advance.
I'd like to pick this up as a break from my contest vector. I think I can knock it out in a day or two. If I don't post the line work by Tuesday, someone else can pick it up if they'd like.
Well, I finished more since I couldn't sleep. Will have to fix the stuff that turned out like headache/sleep-deprived shit when I wake up.
okay. I have the dumb, too...
Was passing through the threads on /w/ and saw this image of Jibril from NGNL.
I would have taken it had it not been discussed before. I forget who it was that wanted to do a Jibril vector, but here's a heads up if you want it. It's a cute image.
Made some progress on both of these today. I don't think I'm cut out for time constraints. I need John's dedication...
Whether you think it'd win or not, I still think you should enter it. More people will see that vector if it's in the contest journal entry on the front page, and consequently be lead to your other vectors. You'll be able to share your work with more people. My last contest entry didn't win, but I'm pretty sure I still get most of my page views through that image.
Personally, I don't think my entry even has a shot at placing this time around, but that won't stop me from entering it (so long as I finish it...). Your vector is already done, might as well just enter it.
Nowhere near as close as others but here is my update. I may have her butt done tomorrow or the day after.
It's the angle - it actually is supposed to be like that for her cheek.the greys on her abdomen and gloves are being worked in - this is still a Work In Progress, I still have todo the hair shadows, skin tone and eyes (anything that is light grey/washed-out)
And Again: I need to know about the things I asked about, because THOSE are the places I am working on currently, so anyinput on those points is appreciated...
You weren't being mean, you were just commenting on shit that wasn't done yet. The gloves and bodice are going to be the darker, almost black color I have been using, so yes: the boobs part needs to be darkened. Again: THIS IS A WORK IN PROGRESS. If you have issues with things that are "done" like the wrinkles, please let me know. Otherwise, if it is not done, wait and see if the color is better WHEN THAT PIECE IS COMPLETED.
>Is there actual text on the seal on the book?
All the "text" is unreadable on the original, but on the vector, it isn't.
The seal's text is the opening text for every WH40K book (about it is the 40th millenimun, etc...) and the stuff on the gun, I decided to make thus:
Near the Skull:Destroy the heretics, Purge the unclean, Crush the Xenos Forthe emperor
The text under the bolt slider basically says "Point the barrel towards the unclean. Pull the trigger. Reload as needed."
Finally, the stuff in grey says Sacred militia, priestess squadron.
If I had known what the original artist put, I would have done so, but I think that what I put fits for a "promo image" for the inquisition.
I think I have the majority of the armor done. Here is a comparison shot of the original on the right, and mine on the left. I was thinking of keeping the lighter grey top, but having it all be the darker color seems more in line with what the inquisition would have of their people.
I'm still working on the gloves, which are going to be the darker colors on the wrists/pads of her gloves, if anyone asks.
Comments or thoughts on coloration? I want to know, before I start putting in the more complex shadows for her rosary beads, belts, etc.
I also dislike the color of the book, and I am thinking of changing it to another color. Suggestions? Thoughts?
Sadly, I don't have it. When I post the .AI it will have it in there.
This is the closest I canfind - the resolution is smaller than what I was working with...
I'm certainly fine with some recolorization, since the original is faded, but it may be too dark. The dark melds too closely to the light and loses its shininess, which mainly appiles to the black and gray parts. This makes it difficult to see contrast from light to dark. So the sheen for the pants, the highlights on the breasts, the highlights for the... pipes under her neck, the grenade etc. should have a greater contrast.
Only other issue i see would be the gmesh under her arms for the inside of the robe. Once you start crossing lines or have lines really close together , it creates a lot of weird pixelation that makes the coloring more awkward.
Other than that, its looking good. Interested to see how you color the hair and eyes.
As expected I only finished a little bit more. I did a bit of readjusting along the way too but more will happen later.
updating again, with just linework. Please let me know if there's anything obviously wrong.
the line width in the hair varies a lot, take a look at all the lines and try and even them out.
Also the collars are different line width.
They weren't technically finished. Some errors were pointed out and have yet to be changed (especially the one on the right). I can't recall about the one on the left. I think the anon fixed most of what I pointed out.
This one should be pretty easy, not a whole lot of detail, mostly straight lines.
Well personally it took me 8-9 h to vector this ( included braks and sht in this time >.< ) Miku chibi, effect is fine i'd say but well critique would be good, so i'll upload it.
Did a little bit of color change, and I am also adding in some of the finer details, like the lines of lighter color next to the seams, so hopefully this helps..? I don't want to get too lighter, else I am going to run the risk of not having inquisition colors, which I want to stay true to, because I like them. 8)
Requesting. Sorry if Noriko is too cropped out or if the frame is too shitty looking or whatever.
What I got done during the 10 and half hours of streaming. Should be done with this by tomorrow.
>>1668189I would suggest using the images in the tutorial for either program you are using. It'll give you not only a nice basis to start from, but it also gives you a reference to check your work to, to see how you're doing.
Jesus, I wish my image was going as easily as this one is. I'm spending more time tweaking colors and gmeshes than anything else.
I think I'm going to work on the hair and skin next, just to give myself a break form the armor.
It does not feel like it is going easily to me...
The hair highlight is going to kill me and I still don't know if my idea for highlighting the clothing will work. Also that lamp with be gmesh hell, pic related.
I will have to think about it, I am more worried about finishing in time at the moment.
Added the shadows and going slowly as ever.
Relax you still have 2 weeks.
Unfortunately I am already losing out on the 5th-8th for a convention and might have a big job coming up, hopefully after the project is done but if it is before I will have no time to work on it. So, yeah, not as easy as "you have 2 weeks".
> Also that lamp with be gmesh hell, pic related.
Actually, that doesn't even need a gmesh - make the darker bits all the dark orange color as an overall overlay, then add in a gradient with several color points, and you can get away with it.
It's a heck of a lot better than how I had to do the wing on the fleur de lis on her armband or the armband's gold trim - that's several gradients stuck together and the angle rotated and adjusted. If I had done a gmesh, I'd still be on the first few feathers, if not the first part of the band...
> I want the dark to fade out in 2 directions, in and up, so I am not sure it would work but I will try it.
Think of the rims in terms of "slices"
Each one of those dark lines across can be individually made. Also: think about using transparency to lighten it up by doing like 50% transparency near the top and bottom, and moving to less, the closer they get to the center/middle can help as well.
It's harder to explain here, but look at it with this in mind, and it should help some. I hope.
Could I get this vectored? Dem thighs, tho
Could someone Vector Mari Watanabe for me?
Alright, its done. Colored lines version is the one being posted here. Dropbox link will have both the colored lines and the black lines version. Also, I left the eye lines black in the colored lines version, so it is intentional.
Haha, nice. The comment summed it up exactly how I would.
The source material for this is very intriguing. I don't know if I agree with the level of saturation on the colors thus far, but you are probably still in the early stages on some coloring and shading. You've done a great job depicting different textures and materials, from metallic to leathers and cloth.
This looks so amazing! I love the gradation into transparency with the hair! I look forward to the end result.
Same, great work on the kimono graphic! I just wish the eyes and some shading on the spear pole were better defined. Right now it looks to me like there's some kind of flower petals stuck in her eyes. A bit too busy, sharpen them up!
Thanks. As for the sharp ends, it's just by using fills and adding handles. Watch the tutorial in the OP to get how to do that.
Yeah, the original is like that. The sweater has a lot more blur-like details, while the hair is mainly solid shadows and some gradient base colors.
Oh, I almost forgot. I have about 10 hours of footage from the stream. It will show how I do some of my linework and coloring. It will be deleted in a day or so though.
Could anyone make a vector of her? The quality was the better I could founde, sorry.
Sorry, I mean that this shit quality image was the better I could found here. I don't even know which episode is this from. Well, I found another one that has better quality but is smaller.
>this shit quality image was the better I could found here
IIRC it's the episode where kyon says "I love you" to Koizumi. Searching "kyon i love you koizumi haruhi chan", you get the scene on YT which says it's EP7.
Like I said, it's not hard.
Because when I do this, I want to make something that looks good. If it looks good in a wallpaper, even better. Cropped off images on multiple sides rarely if ever let you do that. Fixing small crops can be difficult but doable, fixing large crops is mostly impossible.
It's not a limitation of the tools, but a limitation of what I as a vectorer would like to draw.
> The source material for this is very intriguing. I don't know if I agree with the level of saturation on the colors thus far, but you are probably still in the early stages on some coloring and shading. You've done a great job depicting different textures and materials, from metallic to leathers and cloth.
Thanks. The biggest issues is I am trying to work within a few constraints. Yes, these are personal things, but it's because of the THEME and setting; I want to stay as ":true" to that as possible.
The constraints are, in general:
* The "Setting" Warhammer 40K runs off a few set things: The inquisition is extreme, a LOT of their armor/coloration IS dark or super-saturated AND SEVERE.
I have painted some of these models, and played Dawn of War, and the inquisition models ALWAYS LOOK THIS SATURATED on purpose.
THe other constraint, is I am trying to adapt a "painting" into an "anime" With this being the case, I have to remove/lose some of the accent lines, because you wouldn't see them in anime, anyways. The best example is to look at the gold trim above the belt that is seamless colors for both sides and shading. In the original, this is all hilighted with white and black accent lines depending on if the "top" or "corners" ar in light or dark. This doesn't work well with the anime feel I have set up. If I did it this way, I would have to remove ALL the lining for the armor, and hilight it this way.
The third contraint comes from the fact that the saturation/contrast levels on the ORIGINAL are all over the place. Is it gray here and blak there? There is no real definition (especially with the cloak/cloth areas) and THAT is its own nightmare. I have averaged all the colors to the simple, saturated colors because IF I chose to give a different color pallette to this, I would only have to change up to 4 grades of color over thirty with the original.
SO thanks for the comments. I'm doing as best as I can with this stuff in mind..
Ran out of room. To confirm this, look at any of the "inquisition" or "Sisters of battle" images, and you'll see a noticeable affection for super-saturation and black as a whole. Personally, I would have added in more of a bright or crimson red, because anything with "inquisition" in it looking like it is covered in bloood, is something to run away from FAST.
But I digress...
It was already answered but for those that don't see it,
Could someone do this, please? It doesn't seems hard, just that I don't know anything about vector graphics.
You should use less nodes, it is giving you jagged edges on the head.
Well, shit, I just noticed I clicked a node and moved it. Update...
The hair behind her head is going in front of her neck. and the dress straps should be rounded on
at least one side if they are raised since you would see the back side. Other than that it looks good.
Ty, it's my second vector to be honest. besides i did notice the dress but didnt notice the hair ( forgot to "repair them", Don't want to lower the image limit so i'll just link fixed one
> -request an image ONCE per thread please, and yes, that includes bumps
and I'd try tho i think i'm too new to vectoring to try it
I'll try and stream for a while. Will probably be working on Onodera. justin.tv/dekodere01
Ehhhh, I wouldn't say that. A good amount of lines could benefit from sharp points (the eyebrows, bottom eye lines, and mouth). The nose should be drawn as a hard line instead of a weird radial gradient. The collar for the shirt should not be connecting to the hair line. Lastly, some of the hairlines sharp points need to be messed with (bottom right and under the neck).
It is better than most new vectors, but I wouldn't say perfect. With a few fixes it will be much better.
Thank you too. It looked good for a second work. Have a Stallman.
Oddly enough, the collar and the hairline aren't connected. I didn't notice it looked that way, but I'll make that more obvious. also, I'm not quite sure which hairline you mean, but other than that, I'll fix the things you pointed out. Thanks!
I've stared at this for so long I don't even know what looks good anymore
Enjoy Derpy/whoever else likes 40k
Jesus. READ THE OP. Less than three posts above yours, it mentions not to do this.
PLEASE READ THE OP. Including bumps, thismakes it LESS LIKELY for your requested/bumped images to be done if you spam the board with the same requests.
to me, everything is TOO uniform, which screams of using strokes. You want to learn how to do fills to help give a better sense of depth, if used correctly.
But yes: it's a lot better than some first-time vectors...
looks okay, but really, the grey lines should be pure black, because again of the Inquisition's color schema.
And if it were ordo Xenos, I'd like it better, because the girl reminds me of Amberley Vail form theCiaphas Cain series of WH40K books...
Yeah but considering the Adepta Sororitas is basically an all-female Ordo Hereticus... y'know.
Also I tried pure black but it looks kinda off as it is. I'll probably change it to pure black with a solid red strip and put the whole background as that red fleur de lis pattern once I replace the artwork for your vector
>Still a bump, but i'm writing this to clear situation a lil
Again, a bump is a bump. We dont' care WHO was bumping, but rather that they shouldn't. These threads are slow enough that the requests hang around for a while, even for those of us with long queues. And as stated in the original "rant", there was a mention NOT to bump not even five posts above it...
I know it's been a varying line of opinion, but the three reasons *I* dislike bumps is:
* They really don't add anything to the request getting done sooner - how can they? They can't "supercharge a vectorerer" like in some anime. Nor is this like nominating a motion or person for a role like in politics.
* They remind me too much of the OLD days, when people would come in and say "me too" to everything, which was stupid and made a thread/request lose all context. Yes, I know I am OLD. 8P
* They promote others to follow this methodology, clogging the threads with useless bits and conversation, ergo making the thread "die" faster, ergo making the thread AND the request less likely to be seen/taken.
And yes, it's nice to see interest, and yes, it's nice to know others want it, but having one request asked for nicely really is enough, and it doesn't annoy the majority of the people looking at the thread.
But I digress...
LOL I dont' have a sick up my ass. He asked my opinion, I gave it.
And by the way, >>1669230 I'd like to see these for the clothing, which is where I was pointing out the uniformity of her.. well.. uniform. If this IS not strokes-turned-to-fills, it's interesting that you got them so perfect. Still: I would, if I were you, make the hair lines thinner, to give a bit more feel of "depth" to the image, but I digress..
As for the bump thing, it's been a sticking point in these threads for a long time. It's been one of the reasons WHY some people won't work on bumped requests. Iwas giving the REASONS why something happened, and the affects therein as INFORMATION.
But you, in your butthurt ANONYMOUS fashion, was thinking I was lording it over people. I put things out thare for people bluntly, yes, but it is in trying to stay OBJECTIVE instead of subjective. I point things out, and explain things (often poorly as my moniker shows) which does come off this way. If you dont' like it, dont' look at my replies. IT IS THAT SIMPLE. stop being a dumbass.
I guess it's just one of those things that's fine until it gets out of hand. Just the notion that you are putting efforts for more than one person can be a good motivation but I wouldn't want a stupid up-vote system for requests either. I just don't think it's worth spending post counts pointing it out just yet when it only happens once or twice per thread.
lol someone woke up with a sore asshole this morning.
Dude, You're just butthurt. Either stop reading my posts or have the balls to post with a moniker so I can ignore your dumbass, whiny comments. I NEVER said I was intellectually superior to ANYONE. you're just implying it because I happen to have a straightforward methodology.
And I have a perfect grasp of the english language: I amusing words that are easy enough to understand, AND I AM NOT WRITING A FUCKING PAPER. I try NOT to be a grammar nazi in forums, because we are all here trying to help people and have fun, and being a dumbass that has to sit thare and gripe about everything people write, and can't get the gist of what people are trying to convey, just makes YOU look like you're either, butthurt, being a jackass, or both. And yes: I know I used redundancies and some bad grammar. WHO FUCKING CARES? Again: this is NOT a published story. This is NOT a work for a job. We're trying to have informal conversation, ergo, formal speech goes out the window.
Please, stop being a dumbass. This is the third reply in as many minutes (it seems) that I have said this to you.
You do end a lot of posts with "But I digress..." Its just a pretentious statement to use that can imply you are trying to feign a false sense of intelligence. Maybe that's what his problem is?
>come to thread, planning to make a request
>see massive shitfit being thrown by one of the contributors
>decide against making request
bro, even if they're giving you shit, you're posting a god damn essay in response, full of random CRUISE CONTROL and ad hominem attacks. You're making these threads look really, really bad.
Vengeful Spirit and Skywrath Mage?
I like the hair fingers and collar bone in this.
I dislike white backgrounds because the are harder on my eyes.
Pure black can look off a lot of time rich black (a dark gray that has a lot of red in it) will look better and people will think its a darker black.
This sounds more like me then Derpy, if you are going to impersonate a name fag at least get them right!
I like the image and good job figuring out how to do nice smooth lines! That takes some people a long time to figure out properly for some reason.
Its just Derpy being Derpy. Also this is not a massive shitfit there have been WAY worse ones in the thread then this.
Make your request as long as its not a bump of an image already in the thread and if its a good request someone will pick it up eventually.
No, I end with "but I digress." because the topic is being segue'ed from. That's the ONLY reason why I would digress.
.. Plus, it bugs john for some reason, so it's fun. 8)
Either make the request, or don't. We'll take request happily IF WE LIKE THE IMAGE.
I And it's a "shitfit" because I am explaining to people why I sound like I do because guess what? you can't see me in person, and I want you to know where I stand on things. If you think I'm being pretentious, THEN DO NOT READ MY MESSAGES.
Is that really THAT hard to do? I mean, really...
>Pure black can look off a lot of time rich black (a dark gray that has a lot of red in it) will look better and people will think its a darker black.
Hm.. .good point. I hadnt' thought about approaching it from that angle.
>I like the image and good job figuring out how to do nice smooth lines! That takes some people a long time to figure out properly for some reason.
Which is why I wanted to see his clothing lines - I'm interested in how some people get prcise like this to make it LOOK like fills. I prefer not to make them perfect on organic things, but still, seeing others methods helps you to learn more.
I would have posted wiht the other reply, but only saw this AFTER I hit submit...
Requesting best girl of the season.
Derpy and I are the old men of the group, we almost could have worn fedoras un-ironically when people were they were first in style!
Rich black is just something you start to notice after being in the art world long enough and I tend to use it a lot of the time.
What other method then stroke to shape do you need?
I would but I dont' teh english gud.
I feel a bit late with this now but I was going take the red pen out but ended up just making my own version of it so you can compare. I think you handled your outlines well enough for a newcomer considering the shitty resolution to work from and, like daul said, that usually the part where people fuck up the most. That being said there are a couple of ends on her hair that could look much better. Where it suffers the most are the parts where it feels like you relied on the original to guide yourself without understanding the actual composition of the picture (ex: nose, mouth, lower outlines for the eyes and shirt around the collar). That's something that you will pick up with experience and also learning the tools. You should probably aim for a much more complex image next project.
I'll leave the .ai if it can help https://www.dropbox.com/s/xrzswwz6xjscgzh/Haruhi-chan.ai
> Rich black is just something you start to notice after being in the art world long enough and I tend to use it a lot of the time.
True, but I have enough "art smarts" to have seen this, and hadn't probably because I was still thinking in terms of WH40K schema and didnt' get my stupid brain out of it, which was why it was a good insight by you.
>What other method then stroke to shape do you need?
LOL yeah, but sometimes, people surprise you, and can make precision lines like Stroke-to-shape using the most unconventional method, that works AS consistently. It's always useful to see those things, because they can help you with quirky inefficiencies you never even knew you had with a similar method.
> Derpy and I are the old men of the group, we almost could have worn fedoras un-ironically when people were they were first in style!
.. Now, I want a fedora (But the indiana jones type - not the almost-bowler type). 8(
I'm not even going to bother quoting anything in all that clusterfuck, but I don't mind multiple people taking an interest in something, and to me, that is not a bump.
The actual bumps within hours of a post or within a few days annoy me, because the person doesn't know shit about vectoring and how long it actually takes. These people are too used to the 30 minute or less responses in render threads. That is just impossible for a vector. Having to retrace an entire outline and fully color the image takes infinitely longer than any render. Any decently good vector will take at least 20 hours to do, and most likely longer depending on the complexity. Not to mention most people take their time and don't work 24/7 straight, so 20 hours may be less than a day, but it may take a week or more to do. Because of that, if no one took your image, don't expect anyone to be working on it. Since this requires dedication and a lot of time, we need to like the image. Bumping it more than once in a thread will only make it less likely to do it.
This is at 600 PPI, so you should be fine. You also are able to open this in other other programs such as PS to export, or through Inkscape. You of course don't need Indesign. This is Illustrator anyway.
I know it's a longshot, but any chance of someone picking this up? Tonberry is my favorite FF enemy and FF9 has my favorite design for them, and this is the highest res official art I can find for it.
PPI/DPI of a raster image is for print not screen display. Computers don't adjust to
compensate for PPI on screen... yet. Even scaling on retina/HiDPI screens use pixel
doubling to size things unless they are SVG images (SVG in a small PDF for UI
elements) in which case it scales it to the double-pixel calculated size.
This is why I copy/paste the vector into a smart object in Ps, I can make the thing as
big or small as I want in exact pixels without scaling a raster image.
>PPI/DPI of a raster image is for print not screen display
and hence why I don't understand the usage of the term in these threads since most of the time we would be using the images digitally not as print.
>This is why I copy/paste the vector into a smart object in Ps, I can make the thing as
big or small as I want in exact pixels without scaling a raster image.
currently messing around with imagemagick to render vector images, pretty good results too.
that's kind of silly though, and doesn't make sense within the confines of the digital world since high PPI does not guarantee a high resolution image
( >>1669334 was 600 PPI but at only ~2Kx2K whereas >>1668577 is also 600PPI but a lot larger).
But maybe that's just me.
>It was made for print so we generally talk the way Ai speaks.
Maybe initially, but it would not be fair to say that for current versions of Illustrator.
to elaborate, it would be like using the wrong tool for the job, sure you can do that and you can sort of get the job done, but you won't be able to do it well. Similarly, using PPI to describe an image to be used for digital purposes works okay-ish, but doesn't convey all the information perfectly.
It is almost never an issue. It is more convenient to call it something like that, even if it is wrong. It's just how we call cutouts of images renders, even though its nothing like what the original definition of the word is. Again, I'm fine with working "okay-ish". Most of the time it means what I implied earlier. There will be a few cases where it doesn't but I'm okay with that.
Requesting, bigger @ http://gelbooru.com/index.php?page=post&s=view&id=1798098
> in the confines of the digital world since high PPI does not guarantee a high resolution image
Actually it does, at 1 inch 600 dots is better than 72.
>But maybe that's just me.
Again, that is because >>1669334 is only a few inches while the other is nearly 10inches. Again, Print.
> Maybe initially, but it would not be fair to say that for current versions of Illustrator.
No, it is still true for the current Illustrator, see the order of the units used, the focus in solely on print initially and
then dead last is digital.
> I wouldn't mind a cute tonberry vector either! Ah if only I knew how to capture the subtle details of sketch-like shading I'd consider trying it, but I just don't think I'd do it justice!
Never hurts to try. If you don't, you'll never learn how to improve.
I say go for it! Even if it's not the same style, if you can get it looking nice, that's all that matters.
> and hence why I don't understand the usage of the term in these threads since most of the time we would be using the images digitally not as print.
The PPI/DPI monikers are used because exporting a file is as a RASTER, so if you say "300DPI" it makes that pixel size set to print specifics
This means that a 2000X2000 image comes out differently in printable areas of either 72 DPI or 600DPI (one is HUGE and one is a little over three inches) and while this has nothing to do with displays, the images are in either Inkscape or AI which were designed for print before digital became so prominent.
I'd go into more history and reasoning for it, but TL;DR and walls of text are best left to wikipedia...
Basically, DPI/PPI is used here just to have a reference point on pixel density. If, in Ai, you have an image which is 6"x6" and set to export it at 600PPI, the size of the image translates to 3600x3600 Generally setting the PPI high also reduces banding & other undesirables because the rasterization process has more pixels to play with when compressing to PNG format. 99.9% of the time vectors made here won't make it out to print, but using PPI/DPI is an easy way to communicate things on a standard level everyone understands, much like what we call renders are not actually renders. Heck, I've been in the digital art community making signatures & avatars on forums for like 10 years and that's what renders have always been called there; renders. Trying to change the language of an established community is an exercise in futility.
>using the order of units
just because a tool was made for print first does not mean that it is less proficient/significant in the digital space. I don't understand your point here.
its fucking weird because DPI makes a lot of sense in print since it means the amount of spots the printer has to ink per square inch, but not at all digitally. Which is the key point here. You can "resize" a 72PPI image to a 300PPI image and there will still be the same amount of pixels in that image, it's just that that image would be translated differently to a printer.
confusing as fuck though
>its fucking weird because DPI makes a lot of sense in print since it means the amount of spots the printer has to ink per square inch, but not at all digitally
Actually, it does. Since Ai WORKS IN INCHES, then rasterizing it in 600PPI instantly tells you how big that export will be. PPI = pixels per inch. Stop being so fucking hung up about this.
> Ai WORKS IN INCHES
bullshit, it can work in any unit of measurement. If anything, it works only with algorithms since that is all computer programs do.
>Stop being so fucking hung up about this.
I haven't insulted anyone yet, don't start ad homeiem arguments.
What's not to get? Ai was made for people to make graphics for print. We are using the application in a way
that it was not intended but the language in it did not change as it became more popular for things like logos,
icons, and web and UI elements.
We talk here in the language of the application if that is too hard for you to understand because you have not
used it I can understand but face the fact that you are in a community that does. I wouldn't bash photographers
in a photo board for using photo terms that applied to film (there are many) even though they are using digital
cameras, it is simply the language they use because it correlates to their process.
>What's not to get?
reason being I hate "tradition" being thrown around as an excuse when there is a clear and viable alternative for the current situation. I'm not saying to discard the use of PPI.
> too hard for you to understand
Read my above comments, I perfectly understand the definition of PPI. I understand if it's just tradition, I was under the impression that there was some higher deeper significance behind the use of PPI that makes a lot of sense other than just "tradition". Lets not resort to attacks on a person's character.
Anyway, I've dragged this long far enough, sorry for spamming the thread, back to lurking.
> bullshit, it can work in any unit of measurement.
But by default it does not and we use the terms that apply.
For example, you can't tell the app to save in 5000px, it asks for the resolution in PPI and the type of AA you want
applied, those are your choices. Screen, medium, high or other. And yes, it works in algorithms but it does not export in them.
> I haven't insulted anyone yet
You are telling a whole community they are dumb for using the units they are given to save in. It is not a
hominem argument, you are insistent that we are using terms we shouldn't despite that is what we have and that it is
stupid to not change the terms that apply to vectors.
Here's this. I got really lazy with the coloring, so if you want any changes, let me know. Also, do you want the eyebrows above or under the hair? I originally had them below, but when I looked at the source I brought them above.
You're welcome to go for it. I'm not sure if you knew I was working on it, but I don't think I did that great of a job on this anyway.
Our use of PPI has nothing to do with tradition, it has to do with the export window. When they add
export in ____px we will change to that but until then we are talking in the language of the program.
This is much like photographers will talk about settings on their DSLRs named in ways that match the
days of film. No one should make them use terms not on their cameras just so the name is digital friendly.
>For example, you can't tell the app to save in 5000px
there's an export to web function for a reason, you can save as .AI and export on photoshop, you can save as SVG and export on countless other digital programs.
>it does not export in them
.PNG files are algorithms, if we want to get pedantic here
>You are telling a whole community they are dumb for using the units they are given to save in
if I did I apologise, it was unintended. My intentions were never to insult a community but to provoke discussion.
>It is not a hominem argument
so saying, I quote "fucking hung up" is meant to contribute to the discussion in a meaningful way?
>you are insistent that we are using terms we shouldn't despite that is what we have and that it is stupid to not change the terms that apply to vectors
>it has to do with the export window
see "export to web" above
> there's an export to web function for a reason
And that export does not work well. It can add white lines around the outlines and does all the time which
is why I never recommend using it. We are using the real export, the one under File > Export... and that
does not have the options past the one I gave you. The rest of your arguments is referring to other programs
which we are not referring to when we talk about.
> so saying, I quote "fucking hung up" is meant to contribute to the discussion in a meaningful way?
No, it is stating the fact you won't let go.
God damn, the eyes are creepy. I don't know how you can mimic the scratchiness of the shadows in the original to help it, though.
Other than that, the only issue I see is that the white highlight for the ball on her neck lost some of its shininess from the original. All the other ones are fine, but that one could be brighter.
he does have a point though, if export does not give you fine grained control (and since save for web sucks), then I would not use the export command in the first place, rather using the other tools he mentioned.
This is exactly the case. There is no issue with how I export my images. Most of the time they are much bigger than for what people need and the people that make it into wallpapers just resize them in Photoshop anyway.
The whole argument isn't really about the best exporting program or process. It started arguing over terminology. The fact that Ai's main export that the vast majority use references only in PPI, makes PPI the main reference. Until Ai actually changes it, the terminology won't really change.
missing shadow on top of lower right hairclip.
And yeah i knew, but i am not gonna post it, just messing with the image, getting to know gradient and trying to do lines, basically learning >.>
You're missing the shadows in the center of the chest, where the heart seam meets the vertical seam and along the left edge of the heart seam.
Also, stylistically, I think I prefer the way the original doesn't use black outlines for the hair and dress.
This can probably be written off as a stylistic choice by phlux, I do agree with >>1669536 about using a lighter color for the lines though.
A thing I find disconcerting is that if you stare at the eyes, you realise they're not aligned properly (or at least they seem to be), causing one eye to stare slightly higher than the other.
>The most dangerous times for heart attack and for all kinds of cardiovascular emergency — including sudden cardiac death, rupture or aneurysm of the aorta, pulmonary embolism and stroke — are the morning and during the last phase of sleep. A group from Harvard estimated this risk and evaluated that on average, the extra risk of having a myocardial infarction, or heart attack, between 6 a.m. and noon is about 40%. But if you calculate only the first three hours after waking, this relative risk is threefold.
This is what happens when I try to get things done too fast... But I tried fixing most of what was pointed out. The highlight on the ball was stuck under another color in the layer, so I moved it up. Added the missing shadows to the clips. The shadows in the middle of the chest just looked like extraneous lines to me, but I added them in anyway. Moved the eye highlight above the outline, and leveled the eyes.
As far as the colored lines, to me it looks like all the lines are the same grayish color and the apparent difference in color is due to line thickness from whatever medium the original used. Looking at the lines for the neck, they're the same color as the dress and the same color as the chin. I figured the chin and dress are the same color by transitivity. That being said, I can do a version with lighter lines for the hair and dress if you guys want.
>>You are telling a whole community they are dumb for using the units they are given to save in
>if I did I apologise, it was unintended. My intentions were never to insult a community but to provoke discussion.
It's good you caught yourself, but in the future, one way to keep a discussion from looking like an "attack" is to rethink your wording: A lot of how it came of had a hint of hostility due to the words you chose. Wht I suggest is next time, before hitting "Post" stop, take a breath, read it through and ask yourself "Am I saying anything like YOU ARE, or YOU MUST? or even "This is foolish/stupid/(negative emotional affect)/etc?"
That will go a long way to keeping it more "civil"
Hope this helps...
It looks much better now, though now you've got a stray line on her hair: right side on her chest there.
As far as the line colour goes, upon closer inspection of the original it looks like you're right and they're not actually coloured and are just washed out. That doesn't mean I don't wish they were coloured, but yeah.
Ah, transparency mask was released. This is why I let you guys do the error-checking.
But yeah, I'll probably do up a colored lines version sometime tonight.
I updated the image on dA so I don't post another version of it here again.
No he did not. He doesn't normally stream. Others like myself, daul, Deko, or Derpy tend to stream the most frequently. Best way to know if someone is streaming is if they post it here in the thread.
Also, as a general note, Justin.tv will no longer save VODs after June 8th, so you will have to catch us as we stream.
It looks like a variety of circles that were blurred, possibly with some gradients in the mix, and some individual edits to the opacity or HSB of each circle.
That is only my observation though. You will have to wait for his response to get the full/real story.
Like John said, I don't stream all that often. Once I finish the contest vector I'm working on, I plan to stream most of the Chitoge vector I've been working on because the coloring seems like it's going to be pretty easy.
And yeah, John and Nakki got it. The base color is just a radial gradient, then the smaller oval is a blurred oval with an offset radial gradient with the center opacity set to zero, and then just a small white blurred circle.
I would honestly like to see you stream more though, and with stuff that has more complicated coloring. It's nice to see it done from a different perspective. I wouldn't really worry about people seeing you fuck up, considering its only like 2-3 of us watching.
I agree that more people should stream - it's fun to see everyone's methods.
With that, I haven't been able to stream, but hereis my progress - I swapped the "black" gloves for red ones, which would be in line with how I'd paint this as a figure for WH40K...
Knee looks fine to me, but I'm no artist.
It's looking pretty good. Consistency is a little off with her right side being generally thicker than her left (mainly in the clothes). Only other issue is lumpyness in the lines, mainly her hair and the legs.
For the hair, you generally want to minimize nodes to just at the tips, unless its a really long line that might need some tweaking. I still recommend starting with just nodes at the tips and adjusting as best you can before you add a node. For the back hairline, you don't want to use sharp points for the little bends in the hair, as they look like awkward kinks in relatively smooth hair. You will probably have to readjust nodes and make them smooth points instead. The bottom hair on her right side is also generally thicker than the hair at the top.
For the knees, you sometimes want lumpyness or not, depending on the artist. However, I still think you are using too many nodes, and could benefit from minimizing them, especially for her left knee. The nodes on both knees are generally uneven and creating inconsistencies as well, which can partly be due to too many nodes. It makes it hard to adjust handles between the nodes and can make it uneven.
As you do more vectors, you will realize the potential of using handles to your advantage and be able to make much smoother lines. It just takes practice.
PS: Exporting in a higher resolution would be nice. Something around 300 PPI should be perfect.
I'm assuming this is the knee you're asking about... this started as a "quick fix" by simply erasing a bit of the crease between her legs but then I noticed the poor anatomy and had to take it further. I understand if you'd rather stay closer to the source material than use my suggestions here, but that is not what legs look like and it was driving me crazy.