What does /vr/ think of Daggerfall unity ?
https://www.youtube.com/watch?v=3qzzA49W3us
it's probably as bad as the original game. Maybe a little worse due to bugs with a new engine.
>>3681291
This. I feel like Daggerfall is an incomplete game. A new engine could bring the possibility of expanding the game. Rather than that, we got the old DF with better graphics and planes.
>>3681261
reminders of other projects likeDaggerXL (RIP)
https://www.youtube.com/watch?v=g3SzQqf9KBM
Anyways for Daggerfall Unity, it looks good, hopefully they'll continue development and make it more bug-free and stable. Based on the videos I just saw about it, there were clipping and other minor tech issues
they should also do a retro-faithful demo instead of featuring new engine stuff, since it's mostly nostalgiafags that loathe dos that are gonna check it out
it's got potential/10
Isn't Unity unoptimized as shit? If you're going to port it to a newer engine for presumably better optimization, why use a shit engine?
>>3681407
Because it's not his job and was never the plan for him to expand the game.
Anyone else can once he's done.
>>3681438
That guy just needs to release the current source code of his all-in-one engine port
Seems great, I think daggerfall is a good game and a more solid foundation for modding and improving than the newer games.
>>3681779
He has a github for the daggerfall unity engine plus the tools he made for it.
>>3681457
You can easily make a port of it to everything out there and its fucking daggerfall, my fridge could literally run it.