>>2962924 Why not just get a psp? If you can get a hardware clone with a built in flashdrive so you don't have to carry around bulky cartidges I would considrr buying one, but to mee it seems there are too many drawbacks
Okay first and foremost, this is a work of speculative fiction and the extremely advanced state of Famicom emulation renders this completely unnecessary and excessive.
However, from a purely "best" way to do this, I would start with a Micro-Genius IQ-901 which I believe SHOULD be a true hardware clone as it predates the NOAC. Then I would add a modern slim composite LCD made for a rear view camera and a lithium battery.
Of course something like a Shield would crush it in every way EXCEPT authenticity which apparently gets you mad respect around here.
>>2962991 My ultimate nes portable has a portable tv, but to increase mobility has a back mounted strap that fastens the display 6cm from the players face. For added portability the controller is a powerglove as to free one hand up for switching games. Obviously the hardware needs to be kriginal, so a small satchel containing the original board is worn at the hip, with a hole to run a scart cable through. Cartridges are contained in a backpack, a small filing system is included so that you can better sort your games.
>>2962991 I have 3 of those 5" color CRTs. My wife has made me stop buying them. One of these days I'll tear one apart and figure out how to flip the X axis and build it upright into a tiny arcade cabinet with a mirror.
The beauty of the IQ-901 is that it has an RF transmitter so you could play it wirelessly on any SDTV including one of those.
>fc mobile 2 Man fuck that thing, I was so stoked when I got it but after like three months the screen on it went to shit. Plus the speakers were terrible, you can't turn those things up more than halfway before the sound gets distorted into a crackly mess. Plus it only played like 70% of my NES games, which all work fine.
I wanted to like it so bad. It was really nice for the brief time it worked being able to play crystalis while taking a dump but the thing was just not made to last at all. Anyone know of a portable NES that's actually made somewhat well?
>>2962924 >>2962957 This has given me an idea. I'm gonna hijack the thread and ask what you guys think of it.
Your smartphone is the vmu that fits snugly in a controller. Ill write a program for pc that lets you use the phone as a second screen, then produce NDS/Wii U dual screen games with it. You can play roms, but it's obviously not retro despite my design sense and insoirations. You guys do seem to be the people with opinions I respect, though, so what do you think?
>>2966460 I have so many of these my wife didn't even have to ban them. Now I only buy one if it has a multicart stuck in it. Even a brand new Famiclone costs considerably less than the rock bottom price of a used Wii.
>>2966779 >Power Play Literally costs just as much used as a Wii. Idk where you are getting your price info from, but the most I've seen a used Wii go for is $50, and that's only when they try including a few games which I give zero shits about since I can just banner-bomb it.
>>2966890 Are you.... Are you even the guy I was originally responding to? You're really just either nitpicking or trolling at this point. If you can get a Wii for less than a tank of gas what would it even be to use one for a mini arcade cabinet?
>>2966909 Well considering I've never paid more than $6 for one of those 5" color CRTs and I'd be using scrap particle board for the cabinet, it would be a disproportionate investment to put a $25 Wii in there.
Also the dot-pitch on those things is so atrocious it'd be kind of a waste to feed it much above Famicom resolutions.
>>2967083 Oh, really, because the definition I'm looking at straight says "cell" referring to the battery. Also, are you trying to say that the battery meter was designed to a meter? You don't say! How incredibly unbelievable! Or are you referring to the picture of an arrow shaped like a lightening bolt, because how you interpret "cells" from that is beyond me.
>>2968143 >That link you posted Fair enough, I'm used to encountering the symbols in pic related, and another diagram I encountered where single, multi, and photo-cell batteries all had different symbols.
>>2968297 Wow look at that. Also you guys are like family to me. I don't like to troll or shitpost in ways that pollute threads and aren't funny. I just saw an opportunity for learning on all sides.
>>2968838 I suppose it is pretty silly. In order to play anything I'd make on it, you'd need a controller and the second screen software. And it wouldn't be comfortable unless you sent the image to the TV. A hassle.
But where do you feel like console gaming is headed? I feel it's destined to splnter off of the PC via a media center and incorporate your smartphone (for maps, input, inventory, etc) which is what inspired the idea in the first place.
Another video game crash pretty soon, followed by a generation of consoles that lasts about a decade with 2 or 3 year of focus being on actual story lines and the like, followed by a generation of really good consoles and games, followed by another 25 year decline
>>2966719 Good luck making a standard port on the controller that'll fit the 10,000 different phone models out there. That said, I love the VMU and would like to see the idea brought back in some form for sure.
>>2969179 I meant more the 'fitting snugly in the controller' side of things, connectivity shouldn't be a problem. Aren't there already some games that link with smartphones to display extra stats or some shit out there?
>>2969192 I haven't had many ideas for it yet since the whole concept just came to me, but I think it works better than the Wii U.
An example : play minigames on your phone while you're out. Then when you get home, plug into the controller system and access a larger more indepth part of the game with rewards and bonuses that carry over from your minigame play.
Also the possibility of infinite players in local multiplayer exists.
>>2969172 >Wii: massive success with record breaking sales and a fairly decent library of good games. >Kinect and Move: trend followers that failed with maybe one or two good games. The Kinect's one saving grace is that it's really good for giving robots vision and making cheap 3d scanners.
>>2969213 >An example : play minigames on your phone while you're out. Then when you get home, plug into the controller system and access a larger more indepth part of the game with rewards and bonuses that carry over from your minigame play. currently doing this exact thing, Pinta's Quest for Skies of Arcadia on the VMU. It's fun as fuck, and as a concept really should be revisited now that the technology supports it better than in '99.
>>2969235 It could be both, honestly. My goal is to have the idependent scene thinking on a new plateau. Right now we develop games for a controller/keyboard and one screen, or single touch screen. But why limit yourself when everyone has screens laying around in the form of tablets phones and TVs?
I feel it's simply better to have multiple screen potential. Theres no downside.
>>2969254 A lot of people missed out on it, the downside of only being on the market for 18 months. It really was ahead of its time though, between portable memory card games and online games through the modem there was a lot of new ideas there. Also if you didn't already know, the DC plays burned CD-Rs without modding, so it's worth picking one up if you have the chance and wanted to explore something you missed out on.
>>2969025 PC gaming is going to be a thing for a long time. You can't put a God tier CPU and GPU into a phone or media center. Same goes for consoles. Nintendo might as well move to smart phones. It would give their consoles more power. Mobile gaming has always been a thing. There's just more people doing it because phones are more powerful. If anything's going to die it would be handheld console.
>>2970169 >Or a psp. Best option for a cheap NES-in-pocket, putting CFW on one is ridiculously easy and you can easily dump the whole library to an SD card via a SD-to-produo adapter (like a buck on ebay)
>>2974442 I'd like to do that but the cost of all those parts add up. If I just got a 5+ year old Chinese handheld emulator and put a raspberry on it do you think I could pass it off and get the hipster cred? Is there a way to underclock an old jxd to run as slow as a pi2? Do you think any of the pi crowd would be old enough to recognize such old hardware and call me out?
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