Let's talk about the brilliance of this game.
I think it's quite possibly the greatest video game of all-time. It was the first game that really made you feel like the protagonist. Super Mario Bros. has good controls, but they aren't nearly as tight, so you feel a certain disconnect. But Samus controls with precision tight accuracy. As well as constantly placing you in tight situations that require steady concentration.
Mario felt very much like a "video game." And Zelda felt like Dungeons and Dragons. Metroid was the most unique of its two NES brethren, and felt like a new genre of game all-together. Perhaps because it was.
It's hard to do plot twists anymore, because gamers have come to expect them. But back in the day, no one saw the surprise reveal of Samus' gender coming.
Also, no one could foresee the moment you step in Mother Brain's lair and get chased by the horrible Metroid creatures. One of the original great horror-like moments.
The rush at the climax of the game was like nothing anyone had ever experienced before. That feeling when you fire the last missile at Mother Brain, and then are told to flee to safety by escaping. It made you say, "what kind of game IS this? Last year, I was playing Pac-Man and Donkey Kong at the arcade, and now I'm playing a game that's just as deep as a science-fiction movie!"
Metroid proved that games could be 'more than just a game.' Super Mario saved the industry, and Legend of Zelda featured the world of Hyrule you could explore. But Metroid delivered the first true great moments in gaming.
Some criticize the game for not being easy like Super Metroid, or for even not having a map. (Even though Super Metroid's map was flawed by not marking doorways.) But when you look at how innovative and how far ahead of its time Metroid was, I think few could debate it's not among the absolute finest of video games the world has ever seen.
So if you always sucked at the game before, load it up, give it another time, experience it for yourself, and realize why all the hype.
Oh yeah. Metroid thread.
You know you could've just said Metroid thread and I love Metroid, but with "greatest game of all time" and "first to do X", along with your fanboy-tier praise (it's cool to narrate your childhood and what you felt, not so much when you're including other people you don't even know and making it an "objective" assessment) you're basically looking for arguments. Super Mario saved the industry? Come on now.
Also, you used "gamers/gaming", and I hate that.
Metroid 1 best Metroid though, you're right. I even like Samus' design better than the sequels.
I remember downloading this on my
Wiiand starting to play through it. My casual mind was like "fuck this, I have absolutely no direction".
But then I realized that's the fun of the game and I continued to play. It really is quite unique from a game design perspective, even for NES standards. The music is downright amazing, too. Kudos to the composer for creating such an isolationist score.
Super Mario Bros. did save the console industry. Bad, cheap Atari 2600 games had nearly killed it.
And yes, all the points I made about Metroid are actual fact. Not everyone feels the same when they play a game, but majority of players experienced Metroid in a similar way.
Absolutely! Metroid has aged fantastically well. I think many gamers get turned off because they are spoiled by modern-day check points. And that song at the beginning still gives me chills.
What does that have to do with Metroid 1? Or even retro games?
I really love this game. My first experience with it was unlocking it in Metroid Prime (yeah yeah), and I must've played it until 3 AM that night. It's such a lonely-feeling game. While there are a few parts of it that I don't super love (like having to grind health every time you die), the number of secrets and the huge game world make it really special. For a while, I would just plow through it once a day.
>Super Mario Bros. has good controls, but they aren't nearly as tight
I feel completely the opposite. Super Mario Bros. had some of the greatest controls ever implemented in a video game at the time. The physics of that game are near perfect. Metroid can't even begin to compete.
Nah. I'm actually the guy who mentioned playing Metroid on the Wii but didn't like it. Prime was my first Metroid game, not going to deny that. But I've since gone back and played a majority of the series and found Super, and the original to be just as good for their time as Prime was for its time.
Metroid was a great game for it's time.
However, I'd argue that it's directionless design and annoying-as-fuck gameplay flaws have not aged well at all.
I'm sure hardcore oldschoolers love it - warts and all. And I take my hats off to those crazy fucks who can enjoy it.
Personally, I'd rather have the refined gameplay design and mechanics of Zero.
The Metroid series was amazing. Legendary even. It had a bunch of amazing games, so i say let it keep that glory, die and be remembered as amazing.
But no. There going to keep shitting out Metroid games. 10 years from now were still going to be having Metroid games that are all garbage. As long as they can make money off it right? Other M and Federation Force are not Metroid game sif you ask me. Prime 3 was it for me. Just let the fucking series die man. It just puts a bad taste in my mouth with one of my favorite series of games.
How? I always thought the only way to regain health quickly was to leave one of the easy to find energy tanks uncollected and collect it after dying to get the health recovery from it. If you don't do that then the only other option is to slowly shoot flies out of the pipe for 20 minutes.
Was I wrong all this time? is there some hidden trick I never knew about?
In your opinion. I think they vastly improve the game since you're no longer stopping every time you have to turn or aim at something. You can do it all on the move.
Also, it's pointer controls, not motion. There's a difference.
List them for me! Strange I know, asking for an anon's top 10 favorite games on a board like this. But I'm curious what someone's list of 10 favorite games, who admires classic Metroid, would look.
I've always felt like the Mother Brain fight in Metroid is completely brilliant. The final boss of a video game is supposed to be the most dangerous enemy in the game, yet Metroid is a complete reversal of this expectation. Mother Brain isn't what's dangerous, she's not even a threat at all. What's dangerous is the room she's in, and that room is the most dangerous room in the game. It's completely subversive, as is the escape sequence when you kill Mother Brain.
Low gravity and slow jumps make Samus an easy target in this game. Flying enemies also follow Samus through doors and are impossible to dodge during the slow motion scrolling process. This game is difficult for the wrong reasons.
That's because it is. OP is fucking insane.
>not 1 or 2
>not prime 2 or 3
>not the shittiest pinball game to ever associate itself with a nintendo property
Hunters single-player was a pile of crap, but it was never meant to be that. It was a handheld multiplayer FPS. That was obviously the focus since First Hunt, and if you expected a portable successor to Metroid Prime that's your own fault. It was a damn fine DS multiplayer FPS with a Metroid theme. Albeit, less than perfectly balanced, but damn fine.
They'd have been better off scrapping the cut-and-paste campaign entirely, but this was a time when Nintendo was scared of online gaming and didn't want to sell a game without a single-player component. That was the same time when we got a SSB game with a sub-par beat-em-up with an hour of cinematics, instead of SSB4 which is actually fun to play* and has usable online play**, and now we have Splatoon which bothered even less than Hunters with single-player filler.
*people on 4chan don't have fun. it's not melee or pm but it's a hell of a lot better than brawl
**it's not perfect and it's not ggpo, but again, a hell of a lot better than brawl
Nintendo had so many good pinball games. Revenge of the Gator, Kirby's Pinball Land, Pokemon Pinball, Pokemon Pinball R&S. Even NES pinball was pretty fun. The GBA had great 3rd party stuff like Sonic Pinball Party and Pinball of the Dead in addition to Pokemon Pinball R&S. The best pinball game on the DS was shitty ass Metroid Prime Pinball, and the 3DS just has Zen Pinball ports. Did Samus kill portable pinball forever?
>the shittiest pinball game to ever associate itself with a nintendo property
What? The tables are top notch, the physics rock solid, the missions varied. The developer is Fuse Games, developer of Mario Pinball Land. Fuse Games was founded by former developers of Cunning Development, famous for their Pro Pinball series.
>The developer is Fuse Games, developer of Mario Pinball Land
>Mario Pinball Land
You know, that actually explains a lot. Mario Pinball Land was a great disappointment in much the same way that Metroid Prime Pinball would follow.
>former developers of Cunning Development, famous for their Pro Pinball series
But that doesn't really explain things. Huh, how odd. They must have left because they were tired of serving coffee to talented people and thought actually making Pro Pinball games looked easy.
>Super Mario saved the industry
The American's industry. Europe and Japan were doing fine. In fact, Europe didn't really care about NES or Mario. It's was all about those sweet home computers and the Master System.
I think it's interesting that Japan and Europe had similar strategies. Both invested in computers. Afterall the NES' original name is Family Computer.
Inertia is the opposite of tight controls.
Her gender was basically irrelevant to the plot, so it wasn't actually a plot twist at all. It didn't even blow me away, it's not like female protagonists were rare in fantasy and scifi genres. I was already reading Manga about gun toting space babes bringing in bad guys and blowing everything to smithereens in the bootleg Dirty Pair mangas I came across. I'm not sure if I knew about Alien then though, which is one of the influences for Metroid as well. But that was a thing.
> It made you say
No it didn't. Nothing of the sort, it was just another game. I wasn't shitting my pants at it or anything. I just took the game for what it was.
>Some criticize the game for not being easy like Super Metroid
It actually is easy, the complaints that it's difficult are unfounded. The only parts you might actually die if you aren't being completely bad are Mother Brain and falling into lava pit you couldn't get out of because you were locked in geometry or didn't know how to bomb hop out of lava.
It was a good game though. Just not because any of that. But because it's gameplay.
Many people do prefer terrible games. It's an affliction.
You mean MP3's controls were terrible, MP1/2 on trilogy were far improved, with improved aiming and the only motion control you had was hopping which was implemented decently.
Damn OP, did you read my mind or something? I love the NES game. I love Metroid, it's awesome, the NES game is just so...NEATO. It's neato now and it was neato then.
Getting ready to play Prime 1 & 2 later this week and I hope they convey atmosphere and stuff as well as the original or Super.
>The American's industry.
Not even. The only thing happened was that Atari failed with an oversatured concept. There was already others shifting around and microcomputing filling the vacuum left. The NES didn't save the industry as much as it merely placed itself in the lead for the upcoming generation. It had only been six years since Atari released the VCS and everything was basically biting on it's heels. In 1980-1982 the next burst of consoles in were basically glorified 2600s machines Colecovision, Intellivision, 5200. All of them basically having nothing but ports or adapters to play 2600 games. Though the problem with that is basically everyone already had an Atari. So it was largely not a great move by any of the companies. Outside of that anyone who was interested in game consoles at the time was also likely interest in the various micros coming out at basically the exact same time. Multiple computer lines selling 50,000-10000+ every year with PET, TRS-80, Atari 800, Vic-20, C64, Atari ST, C128, Amiga, Apple II.
>Flying enemies also follow Samus through doors and are impossible to dodge during the slow motion scrolling process.
They would be if you were bad enough that you let it happen or somehow ended up with low enough energy. Really it's rare as fuck and not even a problem. Low grav and slow jumps don't even make you a target because targeting is rudimentary as fuck for everything and the jump height is adjustable so you can do tiny as fuck jumps that barely even register as jumps. Skrees you don't need to jump at. Hoppers will chase you, low grav and slow jumps actually make these guys easier, but they will fuck your day up if they hit you but luckily by now you have missiles and possibly the ice beam. Tube bugs, will miss you if you were jumping because they line up and just shoot across. Mellows are basically the destroyers of all retards who can't hit fire multiple times in a row or realize that they go up and down when you hop. They're easy to kill with the beam or missile and are barely a nuisance and rarely encountered except for item rooms really. None of what you suggested is even remotely difficult. It's literally an easy a fuck game. Hell there's even a significant chance that the game breaks for you making it even easier where shit in norfair doesn't even shoot it's fireballs to knock you into the lava.
>other M being bad is a meme
I didn't realize the outright truth was a meme
May or may not be interesting.
But forreals, Samus is a natural female (unless having Chozo DNA injected into you for powers counts as being something) and the "newhalf" stuff is all jokes.
agreed. Most of the time I don't even really even think about her gender.
Samus is just someone who's committed to fucking up space pirates, upgrading her suit, and blowing up everything when she leaves.
Why do retards get triggered over minor inconsistencies in Metroid in a way they don't in most other series? No one throws shitfests because Mario isn't an earthworld plummer who fell through a pipe anymore.
Not >>2948727 , but it's not as bad as people keep claiming. If they'd left out the horrible plot and Samus' new 'i need permission from my daddy figure' act it'd be fine. The gameplay is solid, if a little linear. It's a great example of how aiming for an overly cinematic experience can ruin the entire feel of a game.
Prime series is amazing. Wii version with Wiimote support is probably the best.
Other M still suffers from bland as shit combat that can be broken pretty easily by holding the fire button and tapping a direction to trigger that dodge move though. Plus there's no reason to shoot anything seeing as health and ammo pickups are nonexistent.
I mean yeah I wouldn't say the Metroid series is a combat driven one, where sometimes it's better to just ignore the various monsters and press onwards but at least with the other games when you blow shit up you're given health and missiles.
I really wouldn't call Other M's gameplay solid to be honest, especially seeing as missiles are tied to the FPS mode that forces you to stand still and take shots, and using that focus mode to reload missiles and give yourself a boost of HP at critical really takes a lot of the tension out. The addition of those few QTEs are retarded too, as well as those detective moments where you point at things to advance the shitty plot.
On the subject of the Metroid games and combat, I genuinely DO want to see a few melee moves Samus could perform at will rather than some stupid cinematic thing.
I mean fuck, she has that big ass arm cannon, why not put the weight to use?
I'm really saddened this project died, AM2R looks fine but damn.
Shush, calm down. Nobody's "triggered."
As far as I know, the whole "Mario is from Brooklyn" thing was never game-canon, it was only in the American TV show and movie. Samus being trans is videogame canon though.
It's cool and all, but I played Super Metroid first and can't deal with the game not having a map. And no, I'm not gonna sit down and manually draw every single square of the entire game's map.
>It was the first game that really made you
No, it wasn't. I'm not a nintenbaby and was playing games long before it came out. Tight controls don't make me "feel like the protagonist" and neither does finding out the character is a gurl. The only reason I was surprised at that is because he's referred to as a he in the manual.
Thing is it's a great game but you're getting all deep and meaningful about it like an EB or Zelda fag which kind of ruins it.
>Tight controls don't make me "feel like the protagonist" and neither does finding out the character is a gurl
strawman. "It was the first game that really made you feel like the protagonist" is not related to either statement you quoted
I disagree. Mediocre controls make you feel disconnected to the character. Metroid's controls were so good it felt like you actually were the character, rather than pressing buttons and watching sprites move on screen.
>Failed to understand I said challenging at all
>Still thinks Prime is a good game
>Thinks I expend more than minor effort on trolls
>Still fails recognize failings in argument of copied style which was the purpose of copying style.
>Still fails to realize OP's post was implying Super Metroid is easier than Metroid
>Shit taste in games
>Claims he spends little time to reply
>Yet his post is longer than mine
>Still copying my style
>Admits he copied my style
>Continues to self-pwn himself
>Fails to realize it
>Will probably reply again by copying my style word-for-word; even ending his post with the same text
I would insult you. But there's really no need. You sum it all up for me.
>grew up with super metroid, older brother got it
>favourite game for years, still love it and think it aged really well
I don't like the original Metroid. it's a bit clunky, a bit samey, and a total fucking pain in the ass. Harvesting life like an idiot like it's my job? Fuck that. Might play again with a rough map.
But I missed its time, and now it feels dated, just as things before it do to you.
>It was the first game that really made you feel like the protagonist.
I'd say it was the first game that made *you* feel like the protagonist.
Mario was frequently referred to as being from Brooklyn in American packaging, manuals, ect.
Samus, however, isn't trans, and never was anywhere at any time in the entire series lifespan. You colossal faggot.
> it's a bit clunky, a bit samey, and a total fucking pain in the ass.
It's one of the least clunky NES games. It is samey, like most NES games. It's not a total fucking pain in the ass.
You mean harvesting life like your life depended on it? It takes like three runs through a hallway to fill your life from 30 to full etanks which barely happens except for when you fight mother brain and then it's valid since you need to refill your life after dying and unless you're a gaming god who didn't even die then you'd want full health before tackling it, otherwise it's barely even a thing. Until then, yeah you might need a few wacks at the MB room.