>Influenced computer graphics and engine design >Community driven games (just look at the DOOM community here...) >Releases old source code >Gives accurate talks on history of physics, graphics, and games This guy is one of my living heroes.
Good talk on graphics for the uninitiated: https://www.youtube.com/watch?v=IyUgHPs86XM
Good article on interesting shadow technique pioneered by said guy: https://en.wikipedia.org/wiki/Shadow_volume
You ever get kinda sad thinking about whether some integral people listed in the credits ever went onto anything better? If they've been forgotten or if they lost interest in the field? If they're even alive anymore?
I would take quotes translated from japanese by western journos with a grain of salt, anyway it would be weird if Nintendo's CEO would say that since during his time Nintendo worked closely with Rare, a UK dev. Do you have the actual quote from the book?
>>2948272 No, but I found this from an article about it:
>Though it largely focuses on Sega, Console Wars does occasionally get inside Nintendo’s headquarters for certain vignettes, much of which concerns the internecine squabbling over the production of Donkey Kong Country (in Harris’ telling, Nintendo’s top Japanese game designers including Shigeru Miyamoto openly laughed at the American executive who suggested that a good videogame could be made by non-Japanese).
Honestly this book or whatever doesn't seem like a good source. I'd like to take a look at the book for myself and see what kind of sources the author uses. This thread may be dead by the time I get my hands on it though; might take a few days.
I don't know who Harris is, and yeah I wouldn't trust that kind of stuff, seems like vidya yellow journalism, purely anecdotical second-hand information that has no true source. If that was true and if Miyamoto thought that non-Japanese couldn't make good video games, then Miyamoto would never admire Will Wright.
>Japanese people are pompous cunts.
All Japanese? Or just the imaginary japanese people from made up stories in video game journalism?
>>2948296 >Well, he can still respect Wright but not as much as an actual Japanese developer.
Doesn't matter the amount of respect, if Miyamoto respects a westerner and claims he is a good game designer that he actually admires, then it debunks the rumors about Shiggy and other japanese devs being evil western-hating cunts. On one hand, we have second-hand information from a journo, on the other hand we have an actual interview with Miyamoto where he said Will Wright is one of the devs he respects and admires the most.
>>2948318 He got his source of information from Nintendo of America's president at the time up to 1996.
Also, what interview are you even talking about? You sound like a Nintendo fanboy or weeb, lay off the asian cock for a bit, will you? Nobody cares if you defend Nintendo's honor, it just makes you sound like a desperate loser.
Think a little, if I was a Nintendo fanboy or a weeb I would agree that only Nintendo or Japanese devs were good and that western devs are trash. I'm not defending anyone's honor, I just question the veracity of these journos.
>He got his source of information from Nintendo of America's president at the time up to 1996.
The book actually includes an interview with the former president of NoA or it's second-hand information?
As for the Miyamoto interview, I can't find it right now so OK, don't quote me on that, but I'm pretty sure I've read Miyamoto saying Wright was one of the industry people he respected the most. I'll post it later if I can find it.
>>2948340 Yes, it was some higher-up from NoA, possibly Rare, and he was being grilled by Yamauchi while a few other Nintendo designers stood there with him, including Shiggy. The westerner claimed he could make a good game with a Nintendo IP, so they let him have Donkey Kong. I can't remember his name off-hand now. Trying to find scans of the book but I'm not coming up with anything.
>>2948346 >But Nintendo had no problem accepting a young 18 year old english kid's project for a 3D game boy game which later on went on to create Star Fox. The difference is Star Fox was a new IP. They probably would not have let them use a pre-existing IP as a tech demo.
>It's like saying all americans are fat, dumb and racists. That's true though.
>>2948404 >They probably would not have let them use a pre-existing IP as a tech demo. actually they wouldn't, they shot down Argonaut's idea for a Yoshi game which would later become Croc. they basically treated argonaut like shit and tossed them away when they were done with them like a used up condom.
That was an interesting read but I'm not sure who this Tony Harman is, Mobygames says he's have a few "special thanks" in various Nintendo games (including Dylan Cuthbert's X for the Game Boy) and was a QA/tester for DKC, but he doesn't seem like a producer or a developer, doesn't have any game to his name that I can see. Also, while that was an entertaining read and I thank you for posting it, it's still like a chronic written by a journalist and it's not an actual interview with this Harman guy, notice it's written in 3rd person. I'm still not sure if I believe the part where Yamauchi said "our expert said you are wrong" etc, but then again, I'm still not sure who this Harman guy is, or what game he's talking about, DKC?
>>2948404 They let Rare handle none other than Donkey Kong, the character and IP the catapulted Nintendo into success.
Dylan Cuthbert didn't work on Croc AFAIK. Also Cuthbert has stablished Q Games, he left Argonaut long ago. He's in good relationship with Nintendo and worked on the DS Star Fox game and the 3DS remake of SF64. And sorry but I think I would have funded Argonaut for a game like Croc. Nintendo didn't, Sega didn't, Sony didn't. It was published by Fox Interactive for whatever reason (was there a Croc cartoon or something? or was planned?)
>>2948401 Talk about not succumbing under pressure. Just reading that excerpt got me assblasted at Yamauchi and his top-level goons. Laughing at this dude with what were basically racist, condescending remarks.
The only way he won them over was to play devil's advocate, and agree westerners couldn't make good games, while also proving that it wouldn't be a financial loss to the company if they let him make /just one/ game. Because western commercials are bad too, apparently.
He was playing by their logic which was a good decision.
>>2949308 You have to give it up to Molyneux for the masterful dicking he gives players even after his reputation as a snake oil salesman has been known for close to twenty years now. He's a shyster, but an unbelievably successful one.
>>2947862 >Japs were a bunch of pretentious assholes anyway, that believed only they could design videogames well. This isn't my problem with Jap designers. It's that they always end up making stupid decisions based on this strange logic they have. I hear them talk in interviews, and they sound retarded. So many of their quotes basically boil down to: >"Well, we decided to limit the amount of fun the player could have, because it sounded like a good idea at the time."
>>2952007 As someone who will defend Japanese games to the death, I have to agree with this. Japanese devs do sound retarded. I don't know if the interviews are just that poorly translated or what. They give bizarre justifications for their decisions. Maybe it's just cultural differences.
>>2952353 Not him, but Yoshi's Island, Kirby Super Star, and pretty much any Mario game is better, in my opinion. The DKC games are mediocre at best, which actually puts them at the bottom of the Nintendo platformer barrel.
>>2949460 >Rpgs Matter of personal preference. I prefer Jrpgs, Srpgs and Action Rpgs. The general aesthetics and abyssmal combat are turn offs in wrpgs
Sim/God games/Tbs/RTS Koei games (especially the PC varients) are the hardest core sims ever produced. Japs have Tactical strat games on lockdown. Herzog Zwei is still one of the best RTS games around, it also layed the groundwork for the modern rts genre and was the first multiplayer rts. >adventure games: Point and click faggotry, no thanks >Racing games: Retro:Pole Position, Daytona USA, Gran Turismo, Mario Kart, Ridge Racer all wrecked western racers. Throw F Zero in as well. Modern racers: Gran Turismo and Mario Kart are still king.
TPS/FPS Japs aren't into FPS, it's as dead over there as RTS games are in the west. Miyamoto and Nintendo did collaborate heavily with Metroid Prime, though. TPS: Resident Evil 4 defined the modern TPS genre. Vanquish and Binary Domain would build on that foundation.
>>2954038 >Herzog Zwei is still one of the best RTS games around You must not've played many RTS then. HZ is very simplistic and boring, compared to even Dune 2.
>Point and click faggotry, no thanks Shit taste. Go play Grim Fandango, no point&click and it still has great writing and game design.
>Retro:Pole Position, Daytona USA, Gran Turismo, Mario Kart, Ridge Racer all wrecked western racers. Throw F Zero in as well. Metropolis Street Racer, Wipeout, Crash Team Racing and Need for Speed are better than all those games.
>Miyamoto and Nintendo did collaborate heavily with Metroid Prime, though. That was mostly Retro's work. When Shiggy tries to make an FPS by himself, it's shit. See: Geist.
>Resident Evil 4 defined the modern TPS genre. Vanquish and Binary Domain would build on that foundation. More proof you haven't played many retro games if you can't even remember fucking MDK.
>>2954494 >You must not've played many RTS then. HZ is very simplistic and boring, compared to even Dune 2.
It was one of the first RTS games ever made. Of course it's simplistic, it literally kicked off the genre. Play it with a friend if you think it's boring. That might be hard to come by for you though.
>Shit taste. Go play Grim Fandango, no point&click and it still has great writing and game design.
Instead of pointing and clicking you walk your character over to a spot on the map and press a button. Literally the same shit as point and click.
>Metropolis Street Racer, Wipeout, Crash Team Racing and Need for Speed are better than all those games.
Wipeout is shit compared to F-Zero X. Metropolis Street Racer isn't even as good as Gran Turismo 2. It isn't even as good as Sega GT. Lol at thinking Crash Team Racing is better than Mario Kart. CTR is shit. It's not even better than Diddy Kong Racing.
>That was mostly Retro's work. When Shiggy tries to make an FPS by himself, it's shit. See: Geist.
Miyamoto did suggest they make a FPS they were working on into a Metroid game after he saw the game engine. It's true Retro did the bulk of the engineering work but they also received plenty of input. You got me on Geist though, that game was truly shit.
>More proof you haven't played many retro games if you can't even remember fucking MDK.
I don't think that anon was arguing that RE4 started the TPS genre, but it did make it into a more mainstream genre and set the standard for MODERN games. Western devs were more than happy to rip off RE4 for their cover based boring shit TPS games. Also if you're gonna play the "western devs did it first!" card then TPS games were basically started by Konami with Devastators.
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