>>2944124 I remember reading his Metal Gear 2 playthrough commentary and thinking it was pretty funny. I was a teenager though. I wanted to see the end of his Harmony of Dissonance playthrough but he stopped it pretty early on in the play.
I don't think Let's Plays are much now, but then again I didn't even know how to play MSX games back when I read that, much less that the MSX was a thing.
>>2943390 Because most deaths are unique, so dying isn't really repetitive in this game. Seeing the death scenes is part of the fun.
It also somehow makes you feel like you're the one responsible for fucking up. The game opens with death two steps away from you and you always know you have to be extra careful, so in addition to dying being fun, you also feel it's your fault for not being careful enough. This kind of "I told you about the stairs bro" approach to design is hard to pinpoint, but I think Revenge of Shinobi and Atomic Runner pull this off, too. Dying doesn't feel unfair, it just feels like you fucked up.
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