>>2940284 Uncommon answer maybe, but for me it was Doom.
I had no idea how you were supposed to play, and I was terrible at it. I'd always play with cheat codes, only use the KB controls, and even then never use strafing effectively. I also didn't know how to use the map intelligently, and I'd spend a huge amount of time wandering around until I accidentally found the exit.
Playing it correctly, I'd easily put it in my top 5 games ever.
>>2940284 Super Metroid might be the game where I had the biggest swing in opinion between my first and second playthroughs, but the first time I played it was when I was 16 or 17, so I'm not sure if it really counts.
I couldn't get into FF6 when I played it as a kid but later enjoyed it a lot.
I'm coming around on Earthbound, but again I first played it in high school so not entirely a kid.
>>2940294 Is Mario 3 really as good as people say it is? A surprising number of people put in very highly on their "best games of all time" lists, but I don't see why. I played it on the GBA and it felt like just another platformer to me (this was years ago though).
I was, unfortunately, really caught up in 4th gen console wars and was really close minded about the genesis. Then, during 5th gen, I joined the 4th gen idort master race after buying a genesis and a bunch of games at a garage sale out of curiosity. It felt good to be free of being manipulated into being a volunteer employee of a marketing department.
>>2940406 Love when children play the original of a game that has inspired so many games after it and call it "just another (games it inspired)" because they have no goddamn perspective on gaming history.
Another reason I think kids should have to play at least 2-3 years of pre-1995 gaming before playing anything else.
The first game you play in a genre always colors the games you've played afterwards. My first shoot-em-up was Phalanx for the SNES, and for a long time I thought other games in the genre were inferior to it.
>>2940284 >>2940414 Everything Sega in general for me too. Growing with Nintendo and Sony whenever I saw a Master System/Mega Drive/Saturn it just felt alien somehow, can't explain. To me video games were things like Mario, Zelda, Donkey Kong, Mega Man, Final Fantasy and the like, so when I went to a friend's house and he was playing those "weird Sega games" with that weird controller where you can't even press every face button at once with your thumb and there are even less buttons in general I just couldn't like it. And the Sega section on gaming magazines was full of unrecognizable names to me too, so everything Sega to me looked like the discount bootleg version of Nintendo.
Luckily I grew up and am now posting this with an emulator running Sonic 2 open in the background while I eat.
This shit right here. As a kid I would just wander around aimlessly with no idea what I was supposed to be doing. As I got older and realized how simple it actually was I can to enjoy it quite a bit more.
>>2940913 I really dislike the setting in most wrpgs. Its a little too samey and brown for me but to each their own. If I had to pick I would go diablo or fallout 2. Your mileage may vary but both are solid games.
I liked it when I was a kid, I just never got passed Turbo Tunnels. beat if for the first time a few years ago, now I can get through it in my sleep and I consider it one of my favorite games of all time.
>>2940621 Can really relate to this as well actually. During SNES vs Genesis era I had a SNES while a couple of friends had the Genesis. I thought Sonic the Hedgehog was a good series of games and really enjoyed playing Sonic 2's multiplayer at friend's places but it seemed like they all had at most 3 or 4 games, including a Sonic game or 2 and then fighting games (which I didn't really care for at that age).
I remember thinking it was a total sham that Sonic wasn't on the SNES, but then I'd go home and have Super Mario World, Mega Man X, Super Mario RPG, Donkey Kong Country, Mario Kart, Bomberman, Star Fox, etc. I recall one of my friends saying he wished his parents had bought a SNES instead of a Genesis and I felt bad for him about it. Meanwhile my cousins across the city had the SuperScope which was actually really cool to me, while the Sega CD/32X seemed like a huge rip off: "Wow, you guys have to buy more parts for your console if you want to get new games for it? My cousins SNES game came with new parts for their console"
All those factors made Sega seem like a poor man's Nintendo to me. Didn't help that their advertising strategy seemed to me to scream "Please look at us! We promise we're better than Nintendo!"
Years gone by and I realized my friends just didn't buy as many games as me / were maybe unsure what games to buy. The Genesis had a really great library, games like Wonder Boy in Monster World, Ecco, Phantasy Star and Altered Beast have really grown on me over time.
Half-Life. Felt strange to play it after Doom/DN3D/Quake. Too stupid as kid to understand the story or even the simplest puzzles. Went through the single player game only after playing various mods for several years.
>>2941032 Same boat. My best friend had a handful of shit games on the genesis while I was rocking mystical ninja, goof troop, Kirby super star etc etc. No matter where the slumber party was my snes was there. He did end up getting contra harp corps though and that was awesome.
This didn't happen when I was a kid, though maybe when I was in high school though. While I was downloading and trying different games I came across Splatterhouse 2 and thought it was fairly dull. A few years later I gave it another shot and had a bunch of fun with it. Sure it is a basic 2D beat 'em up, but it has a lot of style and awesome looking bosses.
Majora's Mask. I really hated the dungeons (still do with the exception of Stone Tower) and was wanting it to basically be Ocarina of Time, rather than the low-key character and atmosphere driven game it was. Now I consider it one of my favorite Zelda games, and favorite games period, despite the mediocre dungeons.
>>2940360 No. However that is exactly how I feel about 2D Sonic games. Sure, most of the 3D ones are bad as well, but despite the flaws I always had much more fun with them (specifically Adventure 2) than I did with any of the 2D ones.
>>2940284 Basically every JRPG. As a kid, I had no patience for them, and could not see the appeal of random battles and selecting your attacks from a menu. I still don't see the appeal to those things, but now that I'm older, I understand the true appeal of a JRPG is in the strategy, exploration and team-building. Also the story I suppose, but most JRPGs have some pretty retarded, anime-tier shit plots, but they're basically just a means to an end to me.
>>2940621 Sega's stuff is just less refined and polished than Nintendo's games. As a Sega kid I felt it was bsckwards like Nintendo felt too Disney and overproduced... Sega's more raw style was more interested.
>>2940284 diddy kong racing. I didn't appreciate it because I felt like I got gypped and got a knock-off cart game instead of mario kart 64. But looking back, DDR was incredibly innovative and had a fuckton of different tracks, game modes, vehicles, a unique story mode and challenges, and all sorts of shit. It's now my favorite cart racer
My neighbor worked at blockbuster and they were clearing out some games. He got it for free and gave it to me. Played it for about an hour and got bored. Never touched it again for a long time. I just recently popped it in again and loved it! Played through the whole thing. What a great game!
Wanted and expected Fallout: D&D edition. Got Bad Pathfinding: The Game.
With that issue long gone, I now find it to be one of my favorite games ever. It really took BG 2 coming out and being great for me to even want to revisit this, and over the years I've come to appreciate the wonderful atmosphere, variety of playstyle, replayability, and lack of annoying story shit.
>>2941975 Yeah I really hate how BG2 is like, start out in a dungeon that you magically get captured into without any chance to fight back because of the gary stu mcrulebreaker villain, okay you escaped and the story shit is over, here is this fun open world to explore in with a short term benchmark goal
then you meet that goal and the game pressures you to go and progress with the story RIGHT NOW, but when you do it's like, say goodbye to all those fun sidequests while you get railroaded for the next ten straight hours by an unending stream of complete bullshit
Superman 64? I was fine with MP since I had someone to play with I guess. No idea why it was bought, maybe just the TV cartoon appeal. I like it as a mention now because I later learned of the widespread disdain.
I probably can't think of others because I liked learning game details(sometimes with a cheat device), and played 6 /vr/ consoles, G&W/GB(s), PC/Mac, arcade, so I never was a system fanboy or ended up disliking what games I chose since I wasn't "blind".
I honestly can't think of any. I was a lot more tolerant of flaws in games when I was younger than I am now. There are many games where I've had the opposite experience. Pokemon games come to mind.
The closest is probably Pitfall 3D. It was hard to get into as a kid with the dull graphics and choppy controls, but I now see the interesting level ideas and hear Bruce Campbell's awesome voice acting. Those weren't quite as apparent to me before.
>>2940284 Final Fantasy IV. When you learn to look at the fundamentals instead of looking for more and more half-baked new mechanics like an ADD spastic it becomes a lot easier to appreciate what that game did. It's a huge step up over any prior FF in terms of enemy AI and is more like a Dragon Quest game than any other FF - it has a great difficulty curve that never gets too frustrating and stops being so easy that it's mind-numbing very early on.
All my friends played the fuck out of 2 around 2001 when LoD dropped, and I was kind of forced to play with them on b.net as they didn't want to play anything else. I was big into JRPGs at the time and the ARPG style of Diablo wasn't my cup of tea. Not to mention, playing on b.net was cut-throat, even my 'friends' would fuck my over with random PKing and stealing my shit for fun (I was that kid in the group that got picked on) and I remember all my adventures of trying to find people outside my group of 'friends' to help/rush me through acts ended up pretty much the same, meeting assholes, PKing etc.
Anyway, came back to the games I think 5 years ago? Played D1 and LOVED it, the fucking atmosphere and gameplay. Obviously I can say the same for D2. Actually having time to take my time and pace through the story, and appreciate the word building/atmosphere and killer sprites was something that was sadly robbed from me as a kid.
Moral of the story: don't have shitty friends, and know who you want to play with online to have more fun. (idk how b.net is today, haven't been online with D1 or D2 in years, as you can pretty much get everything offline with some know-how and mods anyway.)
>>2942430 Same with me and Link's Awakening. I couldn't have been more than 4 or 5 when I played it, so I would just keep restarting the game and walking around the first few screens over and over, not even really understanding what the goal of the game was. Makin. It as far as the second dungeon was a major accomplishment.
Every fucking rpg in English, my comprehension only improved with scan and TV show few years ago, before that.... Well... Oh and Tecmo World Cup 93 (sega master system), I always thought that it was difficult like hell but it's actually pretty easy to win the world cup even with the worst team.
>>2940621 Seconding this. With the passage of time, I've learned to appreciate more the genesis in comparison to the snes. Now I almost like it more than the snes. NES/famicom is still better than both, though.
>>2941332 I learned to appreciate Majora's Mask much later as well. The problem, though, was that the game seemed too daunting. The idea of having a time limit kinda ruined the game for me. Of course now I know you can reset the time, slow it down and stuff, but back then I had no idea. It seemed harsh and unfair.
Fallout and Fallout 2, I was too young to get into it really and never ended up beating Fallout 2 but I went on a long trip that left me with lots of free time at sea and played them on my laptop. Instantly fell in love with them, loved the story, music, simplicity and dialogue of it all, went on to playing FO3 and New Vegas on my home rig when I got back
>>2940462 fuck I couldn't get into r-type as a kid, I knew what it was and I knew it was well liked I just couldn't get into it cause I grew up playing verts mostly and didnt understand the level design. Now I think r-type is one of the greatest games of all time and level 3 is one of the best most well designed and actually epic video game levels of all time. Defeating the giant bydo warship is the most badass shit ever.
>GTA 1 and 2 >Ocarina of time and majora's mask >fallout >Final fantasy 6 and 7 >Every metroid game >Mario kart 64 (I though it was kinda lame compared to CTR but now i think it's actually pretty good) >The entire WRPG genre >N64 castlevanias
>>2944476 Also most of sega library too, since they have that arcade feel while nintendo games had that epic adventure feel to them, now that i'm older and i like to play short but hard games, i appreciate the genesis and the saturn more.
>>2940284 Final Doom's TNT Evilution. Used to think it had the worst level design out of the iwads, but more recently, I find it had a lot less duds than Doom 2, and plenty of great levels that I can appreciate now.
>>2942505 Don't act so high and mighty. Most kids didn't pass stage 3 at all let alone goin back to it at a later date. Even for me to pass it as a kid it took me weeks of practice. Even more once I started to play it with my best friend.
>>2940284 I'm still not the biggest fan of it and can't be bothered to complete it but I've become less harsh on Chrono Cross over the years. It's definitely a very flawed game but now that I'm not a pre-teen angry that it's not Trigger 2 I'm able to pick on what it actually did well.
I went back to Castlevania 1 after playing Dracula's Curse and Rondo too. It's controls felt strange to me the first time I've played.
>>2948994 only murrica and by extension canucks whined about vii vi was the last game for nintendofags to defend with, so they overrate vi jp rated vi the lowest out of 3-10, and yurop didn't have ff, at least the main ones kind of funny, vii still shows it had stages of dev intended for nintendo, but since the company did something stupid i don't care to remember, they moved on to ps1 also a bit odd to call it a "sequel", the main games were all standalones until sakaguchi fucked up with spirits within and they had to churn out crap under squenix
>>2950083 Rating it the lowest of 3-10 sounds a bit harsh, I'd say that for all that you can hate it (for some reason) it's at least more interesting than 3 and 4. 3 barely has characters, and the job system is very primitive, optional content is low, and final dungeon is a drag. 4 also has very little side content, and a drag of a final dungeon, and while it has interesting ideas and gets you invested on characters, 6 does a better job on both fronts, and has a lot of content. I don't even like 6 much myself, and it's a buggy mess far from perfect, but it was pretty great at least for its time. Maybe japan just loved V and its job system too much to rate it honestly.
>>2940284 I can't really think of a game I had as a kid that I didn't like, in fact looking back I played and mastered some stuff that today I'd consider unplayable messes in terms of gameplay (Snake Rattle and Roll comes to mind). I just played whatever was bought for me, really. I have to admit tho, that there are some games that I never managed to finish as a kid and I had to come back to as an adult to finish. Like Castlevania holy shit I got to Dracula once but I never managed to kill him. Took me a while to finish it as an adult too, then I went back on NG+ (where everything hits you for 4 damage even on early stages), and it was much easier. Death's stage is still a bitch to pass tho (and Death itself is the hardest boss for me, bit too random). Now that I think about it, while I played it a lot, I never managed to finish Castlevania II as a kid either. I blame the obscure puzzles and the localization, tho. Still liked it.
>>2943040 >Mario 3 >Super Nintendo being the original version I don't know why, but I hear this bullshit a lot. I think some people just can't believe that SMB3 was a NES game because of how good it was. Or maybe it's because of that SMB1-2-3+Lost Levels collection thing.
Every non-sports game. The only other games that looked interesting to me as a kid were Super Mario 64 and Donkey Kong 64. I only started to play other vidya when I somehow got a Gamecube in 7th grade (like seven or eight years ago) and played Super Mario Sunshine. I got interested in Nintendo, so I worked backwards from there and remember being blown away by Ocarina of Time. Now I pretty much stick to retro games, mainly playing SNES and N64.
>>2951176 hate? jp liked all those ff, though it's interesting that vi was the lowest, keeping in mind that they can judge with how each game(and other square games closely related that may be jp only) was released by original completion, without localization oddities or entire game skips it's kind of apparent which ff of each console they(and maybe in combination with other territories) liked the most, since both iii and iv got remakes needless to say how vii is regarded, with its media, spread, and pretty much being the ff/square representative, even appearing on nintendo's smash i wouldn't be able to tell you why iii and iv are preferred, since there could be various circumstances, like players could think vi etc was too easy, or could have had too much rehash of what they've already seen in a game that may not necessarily be square's something like smash may not be received as one might think, seeing as multiple generations of fighting game players jp or not, along with staff of such franchises(who get together), never associated themselves with it, despite what some western groups want to categorize the game as jp never matched it with the genre, and somewhat disliked smash's own concept i suppose you could say some fanboys refuse to see the status of things
>>2951868 Remakes however might simply happen because the original games were lacking (which is kinda true). FFI and FFII also got remakes before III and IV (although not as radical, there were improvements in gameplay and they changed FFI's magic system), maybe they're just going in order (like all Dragon Quest games up to VII). III and IV have both aged pretty bad and kinda needed a remake.
My brother worked at Electronics Boutique and got a free copy of Deus Ex from a regional manager who got it from a trade show. I tried it but didn't like it since I played fast paced first person shooters at the time.
I played it and beat it a few years ago and thoroughly enjoyed it.
>>2940284 The closest thing I can think of like this was Quake 1. It came out when I was shitty as fuck at FPS in the early years and it shit on my machine and I even played it a few years later and it was less fun than Duke etc... After I got into Quake 3 when I went back and tried it and saw how other people were playing I got hooked and played the shit out of Quakeworld both multi and singleplayer and appreciated it for it was. Netquake was still kind of eh for singleplayer. I got to see the height of Quakeworld multiplayer, not the most people playing it but the best people playing it, the pinnacle of skilled deathmatch that wasn't even close to how it was being played back in 96.
Otherwise for the most part the opposite is true, games I liked when I was a kid I came to dislike as I grew older and the problems were glaringly obvious and I had less taste and less patience for poor gameplay.
>>2952612 nah iii and iv are very strong entries for ff, as if being vii for their respective console both have their own entry for large multigame projects to showcase ff, where others entries could be something like the creation of dissidia, or war of the lions for fftactics iii's support allowed a release of its own ds hardware to go along with it, while iv has after years and interlude, in addition to both iii and iv getting other media i and ii only got ports and updates similar to many other main games, nothing to really match new hardware, or not noted as being a port they both actually got an update on their original console bundled into a single cart, and both would then be on a singular media again for a later system
>>2951176 >drag of a final dungeon >6 does a better job on both fronts
Nigga what? 6 has the worst final dungeon in the series. You have to either grind out a second and third party or run it three times with the same party.
>>2950083 I don't know what you're really trying to say here. 6 (or 3 as it was called) was the first one I played and 7 felt like a sequel because the story structure is so similar as is the way you customize your characters.
>>2954008 ff's main games(i-x) never had any tie ins/sequels in terms of another game, they only started doing so after spirits within shat itself/squenix kicked in of course the main games are all rpg's and usually involve saving the world, but they're meant to be treated separately even dev wise, like how you didn't need i-v, nor is skipping any at random going to really affect ix's intended grasp
for me it any rpg, never cares much about any i tried, in fact i think i never played chrono trigger back then, but ended up liking when trying it out emulated.
>>2942340 >you're not allowed to state your opinion > it's known reception george constanza.jpg reception? you could have written its fandom, but wouldn't reception and popularity be what is was regardless of how good or bad it were seeing as it shipped with the fraking console?
im not that anon though, i didnt care much at all about super mario world, then and now, probably you needed to have played previous titles to enjoy it, becaus i never even tried anythin with mario as main character previous or since, except for the smash bros'es (hence "main character")
>>2952436 Something similar to me. At first, DKC3 felt like a disappointment because it looked, sounded and played a little differently than the two prequels. After several years I gave it another chance and despite its flaws it has become my favorite out of the SNES DKC trilogy.
I didn't like Pilotwings much when I was a kid because it was so hard and the music was so weird to me. Nowadays, I can appreciate the variety and the replay value of that game.
>>2955987 You don't know the half of it. Whenever I was specifically not playing Doom, it was just doll time 24-7, whenever my brother booted up Doom I would carry them in my dress downstairs out of pure fear, god those were the days.
At least I eventually saw the light. You learn to appreciate classic FPSes for what they were, and they weren't even that scary. I still wear dresses, though.
Everything on Sega Genesis that WASN'T Sonic The Hedgehog or Golden Axe. It took til I hit 16 and bought a Genesis at a yard sale to realize how many hidden gems it had. Rocket Knight Adventures and Ranger X especially.
Pretty much every game I've played when I was younger that I didn't like, I still don't like to this day. However I had a very wide variety of games I enjoyed, everything from RTS to FPS to JRPGS and Fighting games. I can't think of a single game that I've gone back and played and enjoyed. Anyone else in this boat?
>>2960391 >However I had a very wide variety of games I enjoyed, everything from RTS to FPS to JRPGS and Fighting games. I can't think of a single game that I've gone back and played and enjoyed. come again?
so duke nukem, Age of Empires 2, n64-007, marvel vs capcom, bomberman, homeworld, donkey kong... nah?
like..hum... if no game you played in your adolescence you enjoy aynmore, what are you even doing reading this board? if u dont mind me asking...
Ocarina of Time. I loved 2D Zelda and liked Wind Waker, but couldn't get into OoT. I think if I were younger I'd power through it. When I got older I just had the patience for it. At ~13 I had neither brute force nor patience so I gave up on it.
Now it's one of my favorite games.
Super Metroid I liked from a distance but didn't know what was going on.
>>2941335 I feel you, I had a Genesis before an snes growing up and even with an immense amount of nostalgia I can't get past how asinine the level design is in 2d sonic games, but I only appreciate SMW physics more and more
>>2971721 >I had a Genesis before an snes growing up and even with an immense amount of nostalgia I can't get past how asinine the level design is in 2d sonic games I disagree. I thought most of the level design in the 2D Sonics is pretty neat. I especially liked their take on the "branching paths" aspect.
>but I only appreciate SMW physics more and more Ehh, I thought SMW was okay but I just couldn't really get into it much. Heck I just can't get into any of the mainline Mario games aside from the first one.
All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.
This is a 4chan archive - all of the shown content originated from that site. This means that 4Archive shows their content, archived. If you need information for a Poster - contact them.
If a post contains personal/copyrighted/illegal content, then use the post's [Report] link! If a post is not removed within 24h contact me at firstname.lastname@example.org with the post's information.