So I just learned that if you hold start as the N64 turns on you enter memory card management mode.
When I use my old memory card, it says that it's damaged and cannot be read. Is there any way to try fixing it, or is it busted for good? It's no big deal, but I'm kind of interested in seeing what save files are still on there from games I rented from blockbuster.
>if you hold start as the N64 turns on you enter memory card management mode.
Thanks for the tip OP. I always wondered how to use that thing.
I'm waiting on my friend to give me Mystical Ninja before I drop a gad on a Memory Card and Goemon's Great Adventure.
Looking back, it's kinda funny that you had to drop extra to be able to save your game to lower the cost or make room in some N64 games. Makes you wonder how much better Nintendo could have made their games if they had just bundled a memory card with the console.
No idea if it can be fixed, but here's a wild guess, if it says it's damaged, probably the save files are lost. If you manage to fix it, there won't be any of your old files there. I wish you luck though.
Also, is it a legit one like the one in the pic, or one of the 3rd party ones?
it's probably a 3rd party, unfortunately, the 3rd party N64 memory paks are known for being shitty. I also had a bad experience with one (a "4 in 1" one), lost all my saves. Then I got a legit one and never had any issues.
Speaking of n64 memory, how long do saves last? I got ocarina of time in the mail from ebay yesterday and I'm 1/4th done with banjo kazooie, I'm scared both games will die one day when i turn the game on.
Not every N64 used battery backup to save. Some used flash memory of eeproms. Here's a list of what they all used.