>>2938863 It's a mix of many things that make the aesthetics just really bad. The washed out graphics coupled with the dumb looking models with the horrible camera and the poor framerate together with the bland art design and no sense of aesthetics in general just make some pretty poor graphics. It was one of the very few games where I had serious trouble with the graphics. The game also felt very clustered and visually irritating.
>>2938890 Certain aspects were good it's just that the whole package was bad. Some places in the game were good, moments when the camera was just right and you had clean open spaces instead of the clustered narrow places where the camera was too zoomed in.
>>2938894 If you're gonna sit here 27 years later and whine about non-issues then, and non-issues now like muh graphics and muh mediocre camera control, framerates and other such meta nitpickery then... well, shit, I don't know. Too bad you couldn't see past that though, it means you missed out on enjoying a pretty rare and unusual game.
>>2938889 Eh, I can understand your complaints when it comes to some areas of the game. Though for most others I thought the design looked pretty natural overall; same for the camera. Oh well, to each his own.
>>2938906 Come the fuck on. Don't play the dumb nostalgia fanboy now who will disregard all flaws. I'm also not just a plain hater who will give the game no credit. The game has a lot of variety and plays a lot with the gameplay mechanics, especially in the bossfights. I also didn't put the game aways because of the graphics. It was just one of those games I stopped playing and never touched again for no particular reason.
>>2938917 >It was just one of those games I stopped playing and never touched again for no particular reason. Eh, I think I may like the game more than you do yet this is what happened for me as well. Not really sure why. I'll admit that in practice some of the things you mentioned might have something to do with it, making it hard to go back to on an emulator; but in theory I personally don't view any of those things as all that relevant to the gameplay designs, so I don't really hold them against it.
>>2938934 It just happens sometimes. You just stop playing one day and never get back to it. Maybe you stopped at a boring segment and if you just had played another half an hour and stopped there you would have stopped at an interesting part that would have guaranteed that you didn't put the game off for too long. Maybe the game was interesting but you found something more fun and the cycle repeated. Maybe you were just busy and lost interest when you had freetime again.
I had this happen with exceptional games. It was pretty much starting the game - years of hiatus - coming back and finishing it in one or two sessions.
>>2939017 >Maybe you stopped at a boring segment and if you just had played another half an hour and stopped there you would have stopped at an interesting part that would have guaranteed that you didn't put the game off for too long. I know what you're saying. No doubt many a ill-fated FF7 playthroughs died in Midgar this way.
I wouldn't classify musashi as a Zelda-clone, but I might go so far as to liken it to Sony Playstation's "take" on the whole Zelda format, as it were. And instead of Link the character you play is Dragonball Z. Interestingly, it also happens to be a Japanese, Western-RPG, which is just a bit unusual, no?
So yeah for an introductory boss that Steam Knight was pretty tough huh? Didn't he have 3 separate phases or some shit? There's a good difficulty level to the game. And it's fun scavenging for the missing townsfolk since finding them makes Musashi more powerful, and then you can later return to the castle and see what they have to say for themselves, and sometimes they even give you valuable clues or items. It's a nice system and a sublime dose of collectathonism that fits right in despite being somewhat out of place among all the other mechanics. It was better than the average side quest and overall it was an excellent addition to the game.
The game's cinematic style along with its quirky, eccentric cast of villains reminds me of the Bonnes and Tronn or whatever from Megaman Legends.
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