To me, an overrated game isn't one that people love and still talk about today. It's one that got good reviews, may have sold well and people still put in "top 20000 games for the ZX80" type lists, but doesn't have a fanbase. Nobody says anything about it outside of "it's supposed to be pretty good".
>>2934558 It's underrated if anything. It's the 2nd best Mario game there is (Vs. Super Mario Bros is better). Minimal timewasting, minimal exploring, difficulty ramps up smoothly throughout the game. Pure platforming with no distractions.
>>2934230 Not sure if you're trying to bait or whatever, but I agree, OP. Sonic 1 is just so bland, and the level design is repetitive and boring. Marble Zone is one of my least favorite Sonic levels ever, with all the generic block-pushing and platform-waiting, it kills my enthusiasm to play any further. Even fun levels like Spring Yard and Starlight Zone are just so uninspired to me. They often repeat the same succession of obstacles two or three times, makes me feel like I'm running in circles.
Sonic 2, in my opinion, is the best Sonic game. The 2-act-per-zone structure was great, and levels were designed so that you could run them as fast as you were comfortable with, especially if you could keep on the correct path. Great pacing and structure overall.
Sonic 3 fucks it all up, hard. Levels started to get stupidly long and terribly designed. Too much emphasis on "press right to go fast".
& Knuckles was better, I guess. It's been so long since I played it, but in general I always remember enjoying it more than 3.
>>2935086 >Sonic 3... too much emphasis on "press right to go fast"
What in the world? Sonic 3 probably had the least emphasis on speed out of the Genesis games. Marble Garden, Carnival Night, and Ice Cap would constantly slow your momentum with obstacles and dead ends. Granted, Sonic 3 also had more "cinematic" moments than the first two games, but that's part of why I like it. I never found those moments to be a nuisance.
I wouldn't call it flawless but it is a really good one even now without the BOOAHH 3D! effect back then. One of these flaws is the design of some of the levels. Being the first of its kind this obviously lead to it being new and difficult to make complex levels, so some of them look a bit lazy like "We took a surface and just placed blocks around it with no real coherence", like they were built with building blocks, "toy- like". Lethal Lava Land and Wet Dry World are especially notable examples. Also Rainbow Ride to some degree, jus some objects and platforms placed in 3D space with no real coherence.
>>2935159 That is just the problem with 3D though. When it is done in 2D you don't question it as much.
Why are there coins floating in there air? They were blocks before but why floating blocks? How is that pipe floating and if you can get to the other side then how? You just really don't question it in a 2D game. A platform moves on its own and it is to be expected.
Yes but some other levels managed to embed that better by giving it a surrounding. Cool cool mountain is a mountain, all is pretty much fitting even if there is a floating platform midair, or the desert with a pyramid in its center, Whomp's fortress is recognisable as a stylized fortress etc. Cleverly this was done in Tick Tock Clock where there are in fact also just platforms in 3D space but through the whole "inside a clock" setting it makes much more sense in coherenceeven if there are gears without function, two hands inside where noone could see them etc., it still looks like the mechanical insides of a clock. By this they also could add the moving obstacles as they fit with them being a clockwork.
>>2935509 >one of the highest rated and most popular fps games of all time >hell, one of the highest rated and most popular games in any genre >is mediocre at best >i'm not gonna back up this assertion with any arguments >not trolling :^)
i mean, i shit on popular games all the time, but at least i try to explain why i don't like them. i'm not the biggest half-life fan, but the game is clearly well made and innovative.
>>2935646 I never really got the idea what's so great in it. Shooting is very, very mediocre and doesn't feel satisfying. Levels are kind of bland, and so are most of the enemies too. There are some good enemies in there, but only few are worth mentioning.
And the biggest no for me was the fact it's so slow to start and action gets interrupted all the time. I like the idea how they tried to integrate story on gameplay, but it just feels like I have the possibility to jump on tables on cutscenes with nothing meaningful to do.
It's really not a bad a game, it's just feels so bland it's really hard to see why they praise it so much. I played it through once and I probably never play it again. Half-life is just... boring.
>>2935662 >it's really hard to see why they praise it so much
did you play it when it came out? it's often hard to see what was so special about an innovative game you didn't experience when it was new, because the innovations have been copied in so many times in other games. either way, your complaints are all subjective, so i can only say i disagree. in terms of enemies, bosses, level design, and story, half-life is one of the most interesting and memorable fps i've ever played.
>>2935138 >You just described banjo kazooie. Eh. I thought B-K was a bit more refined than SM64 in some aspects. However, I also thought it was also kinda worse than SM64 in others; namely the way Banjo controls (which is decent, but not nearly as dynamic as Mario was), and the collecting aspect was ramped up a bit (that said, it didn't bother me that much). Still, I really liked both games, so whatever.
>kids that think 16bit sonic games were bad because every sonic game after the 16-bit era were bad And this is why every so-called "gamer" these days need to play pre-1995 games for at least a few years before diving into more recent shitgames.
/vr/ is so weird when it comes to sonic. It seems like there's always a "sonic games are overrated/were always bad/aged poorly" thread up. Old sonic games are good, just different. Platformers progressed continuing to imitate Mario/the status quo, so controlling sonic is an experience that takes some getting used to if you play it nowadays. Doesn't mean it's bad
>>2935662 >Mediocre shooting The crossbow is a really fun weapon, the shotgun plays really well too, maybe the smg is too weak but in general the weapons feel okay. CS 1.6 is a HL1 mod, and the shooting mechanics of that game are perfect.
>Bland levels and enemies Levels like surface tension or blast pit are absolute masterpieces, and the enemies, even if they're not as good as the ones in Doom or Quake, are pretty decent for the most part.
>Slow/action gets interrupted True, but, as you said, that's part of the game's feel and identity.
You may not like the game, and that's fine, but HL1 is not overrated. It really is one of the best FPS of all time.
>>2936275 I just got done playing most of Sonic 3. It honestly wasn't a very good game. Contrary to what people say about Sonic games being "press right to win", it's actually a very slow-paced game, in contrast to the fast-paced and exciting 2D Mario platformers. It constantly slows your momentum with walls and enemies. You're often waiting for a moving platform to take you where you want to go. The active platforing segments it does have present no challenge and feel like they were arranged without much consideration. I frequently found my mind wandering as I slowly but surely navigated to my destination. It's only really redeeming feature is that it rewards you with bonus stages and chaos emeralds if you explore a bit.
I'm honestly not a biased Nintendrone or anything, I have a lot of nostalgia for the Genesis Sonic games and for Sonic 3 in particular. But I have to admit that the Mario games from the same era were just leagues better.
>>2936349 >mario games dont have walls >mario games aren't slow even through you need to hold a run button >mario games have no moving platforms >every mario game is extremely challenging. I think you need to play mario again to refresh your memory.
>>2936406 I just played Mario World a couple weeks ago dude. It's a way better game. It's faster (in the sense of giving you more things to do more quickly, which is the important thing, not just watching backgrounds scroll by quickly). It's harder. It doesn't have nearly as many walls.
>>2938792 I just finished the remainder this morning.
My complaints are entirely unchanged.
I didn't play the &Knuckles levels yet, but I did just say "Sonic 3" in my original post. It's entirely possible that the &K levels are better (my memory of all the Genesis Sonics was very fuzzy until I played Sonic 3 again just now).
>>2936349 My thoughts about Sonic and Mario are similar to this, but quite the opposite (at least for the old entries, even the 3D ones). In hindsight I personally find the Sonic games more interesting to play than the Mario games (then again, the only mainline Mario I really give two shits about was SMB1).
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