It's actually amazing how getting good at this one technique opens areas up so much. Some levels you only see like half of what's there playing normally, bomb jump to secret areas though and you find tons of stuff.
To this day I'm still missing quite a few of those ?-mark balloons that unlock multiplayer outfits. I love this game, so I think the only reason why I haven't looked it up online is so that I'll have something to do if I ever find myself stuck in a hospital bed killing time before I die.
>>2935287 Man I played the FUCK out of multiplayer. Like every weekend after school we'd all get show up at my friend's house bringing our own controllers because he was the only one that owned the game. I ended up having my parents buy it for me a year later when he moved.
>>2936182 What it did have was even better. There is no greater multiplayer humiliation than knocking a guy dizzy and then, instead of blowing his ass up, throwing him off the stage to his death while he helplessly mashes buttons and shakes his stick in protest.
>>2935438 >Second Attack is easily my favourite game of all time
Nice to see someone else who appreciates it. Out of all the Bombermans I've played, I've always thought it had the best multiplayer. The matches in that game just get fucking insane, one person will have the grim reaper following them, someone will be a giant, one other person gets turned into a hamster, all while there's a tornado and missiles raining down and all the usual hectic action of a Bomberman game. And that description honestly wouldn't even be that crazy of a match, it would be one of the more mellow ones.
And that's not even getting into the co-op. It's my favorite puzzle-adventure game, and it manages to mix both those elements insanely well. Timing bombs against different enemies just feels perfect.
I mean, I get why some people don't like it. There's more story than usual for a Bomberman game, and that story is basically Power Rangers meets the Bible so it definitely appeals to a certain niche. But when I was a kid it was the greatest fucking thing ever, dunno how the plot would hold up if I played it again today. A lot of people also get turned off by the + shaped explosions, but once I got used to them I honestly liked them more than the circular explosions from the first B64. The ice bombs you get explode in a circle anyway, so that's kind of a moot point.
Took me years to 100% because some of those costume pieces are a bitch, but man did it feel good once I did.
>>2936602 Man, couldn't have said any of that better myself. I must have been 9 or 10 when I got my copy of it and the story entranced me. Power Rangers meets the Bible is honestly a pretty good summary of it and the reveal that Bulzeeb is Regulus was icing on the cake. It was also the first game I remember playing that was "co-op", (I'd only had an NES with a handful of titles up until the N64) I'd always play Bomberman while my brother would play Pommy, all the screaming at eachother and strategizing on how to deal with enemies is some of the fondest memories I have of my childhood/gaming in general.
The multiplayer was incredible. It took my favourite elements of BM64's multiplayer and added on a ton of great features. I thought the grim reaper was the most hilarious thing ever too. The maps were all around more enjoyable having given up on the more complicated bridge-like multilevel stages that BM64 had several of, I remember countless matches on Island alone, and the absolute chaos that unfolded, throwing bombs from atop that palm tree. The CPU characters really gave multiplayer a lot of charm too - it seemed like my entire neighbourhood had a vendetta against the panda, we'd talk such shit at that poor creature and target him at the start of every match. All the game modes were great too, though I especially came to appreciate King & Knights over time.
I'd forgotten about the costume pieces! I really need to break out my 64 and do a 0 to 100% run of it, if a game ever deserved it, it was this...
I could hang myself over throwing out the box for it... At least I saved the manual, seems like a boxed copy is worth no less than $300 these days which is crazy.
>>2936706 Yeah, it's pretty great. For me and my friends it was that monkey cpu that was most fun to insult and destroy. Going through the multiplayer challenges was actually about as hard as the main game from what I remember, but unlocking that code that lets you play as the cpu characters was totally worth it.
My favorite multiplayer map was Crystal Palace. The ice physics on the floor makes matches so much more hectic, as does the elevated border around the floor if you can get yourself up there. The miniature city was also one I really liked.
One of my favorite aspects was how dangerous the levels get in the last thirty seconds. Falling blocks, floods, missiles, walls closing in. The skull item and the purple demon thing were great too.
For me the co-op provided a great game to play with my younger sister since Pommy couldnt die, so it didn't matter if she was bad at the game. Some of the costume pieces are pretty cool but good luck getting all of them, some are fucking ridiculous.
>>2937081 I'd forgotten about Pommy's evolutions too! I remember my brother and I were going for that T-Rex looking pommy with the horn but I don't think we ever got him that far.
This game had an insane amount of content for an N64 game, it wasn't even that late into the console's life either, it's a real shame that the game is so forgotten, it's easily some of the best the console had to offer...
>>2938470 >It really rewarded people who wanted to "break" the game. That's one thing that really sets Bomberman 64 apart, it pretty much invites you and teaches you how to break it. By the time you get most of the secrets in it you'll know how to do stuff you were never meant to do and how to get places you were never meant to be. There's no way they couldn't have been aware of this, so I have to think it was a conscious design decision. It really does add a lot to the game.
>>2937538 Never played Jet Force Gemini but I've heard it's good.
>>2938179 >it's a real shame that the game is so forgotten, it's easily some of the best the console had to offer... I've always wondered why it wasn't more popular. The other two Bomberman games on 64 are pretty well liked, albeit not famous. Bomberman 64 seems the most popular out of the three and this is the direct sequel to that, but most people who played the first game don't even know this game exists. Was it just a complete lack of marketing?
>>2938579 >Was it just a complete lack of marketing? I'm leaning towards "yes". I loved Bomberman 64 and got it when it first came out. I didn't hear about Second Attack until someone mentioned it on /vr/ almost 20 years later. Shit, time really flew.
>>2938579 N64 carts simply weren't selling much, so fewer were getting made. I think I remember hearing something about a natural disaster in Taiwan in the year 2000 that made the costs of rom chips soar.
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