Where does she rest, anon?
Do you know?
Let's find her, together.
So basically, I don't fucking know how to find lost shit. But, when u get a bunch of artists together, shit pans out. Hell, I was an OP on /co/ that started a mass search for some shitty bootleg sponge Bob movie, and that fucking actually got somewhere. We uncovered a huge money laundering scheme and shady BUISNESS stuff, shit was crazy. Did we find the movie? No, but we know where it is, and we know it exists. So come on down and help find some vidya with us!
we need someone with connections to Bandai. if working prototypes exist (and odds are they do) I'd guess they are in storage at Bandai in Japan. or in possession of a Bandai employee/ex-employee.
Most prototypes only appear by random chance. Especially Japanese made games which tend to be destroyed rather than preserved. Maybe someday we'll get lucky and someone will put it up on ebay someday, but until then don't expect anyone to "find" anything.
There are the first names of the reviews on the side. I imagine any EGM of the era would include their last names as well. Steve is almost certainly Steve Harris, the editor of EGM.
My god, you were the shit of our days, its been too long.
Ultimate Journey, a game by bandi for the nes. At least, It was going to be one.
The game was finished, and was a north america exclusive. Now that begs the question; is it on a famicom cart or an nes, and if it was an NA release, is it in the states?
EGM, a video game magazine, made a review of it.
We know of 4 people who have played it, but not their last names. However,
Was helpful in identifying who these first names may be.
sushi X was many people. EGM at any time had three main reviewers.
but a variety of other writers would do one-offs, and those would go in the Sushi X row of reviews.
The Sushi X Battletoads review and Ultimate Journey review could have been two different writers.
Well, then we still have the other three to go off of. It's late in East coast, but I've got a hunch these guys might live on west coast, might not be too late to give em a ring
the Sushi X that reviewed it was David Siller.
also, Dan MacArthur, the American that created the characters & concept of the game, has been reached out to before. He doesn't have a copy.
Nice find, I'll try to reach out to them tomorrow, my exams have been my first priority but I'll make time. If I can't I'll ask an anon to so kindly do it
My captcha asked for juice and the star of David was a picture.
Oh, I didn't even do that much searching myself; I just compiled all the info that others dug up so that we wouldn't have to keep explaining it over and over.
From the way I see it, our best bet right now might be contacting Sushi on twitter as seen in >>2931098. His twitter seems moderately dead, but if that doesn't work out you could still see if there's of a response by going through that 'vgevo' site his profile links to.
He probably doesn't have every game he reviewed for the site, though. I don't know that much about EGM, so I can't say how many of these reviews he actually had to do. Hell, there's a good chance that he won't even remember the game at all out of the constant stream he had to play. That being said, he might now how to point in the right direction of who'd have those old copies now (if any *does* still have them, that is.)
This is what I'm afraid of more than anything.
The big video game burial blamed on the Atari ET debacle was really just a shitload of old games getting cleared out. Worst case scenario, Ultimate Journey's underground.
There is quite likely a copy or several copies out there. As for what it would come on, that hard to say. Even if it were developed in Japan (I didn't verify), it could have been on a US NES cart. I know there is an early version of the Monsters in My Pocket game which, despite being developed in Japan, is on an NES cart. It also could've come on a Famicom cart. I have a prototype of an NES game that was developed in Japan for a US audience and it comes on a bare Famicom PCB with Japanese labeling, including instructions as to which side is the front. The game, however, is a very near if not final (save for coding differences) version of the US release (there was never a Famicom release and there was likely never meant to be a Famicom release - the game is Pero's Great Adventure).
With prototypes you never really know. You might not see one in the entire 20 year span between intended release and present day only to have two copies show up within a week of eachother. It might be worth investigating, but chances are it'll be a wait and see thing. These reviewers probably won't remember this one random game and any proto carts they had were probably either returned, lost, thrown out, or sold off long ago.
>Even if it were developed in Japan (I didn't verify), it could have been on a US NES cart.
the concept and characters where created by an American working for Bandai, who sent his creations to Japan where they were developed into a game.
WORTH 2K MONIES.
And no, as was said, that was a hoax. An actual Famicom proto of the game was later found, purchased, and dumped by Frank Cifaldi (I think it was him). In general, despite the hype around NES protos, I'd say for most JP games you're better off finding a Famicom proto.
>My friend knew about Bio Force Ape
>Our faces when this wasn't in the game
If you guys ever get bored and need a new challenge, try to find Ben John who got lost a few years ago, taking the source code with him.