I was on /v/, ruining everyone's fun by pointing out the use of the term "parallel universe" is an inaccurate description since by it's nature alone, the glitch used has constants already in place, thus negating the term "parallel universe" as applicable.
Also, here's a fun fact, there's no such thing as half a press since the button press still registers, but the animation for it doesn't play.
His logic behind calling it a half a press is autistic, since the controller still logs it as a 1 button press. Programming in games is binary, results in gameplay aren't though, that's where he gets confused.
I'm sure you got told there the same thing you will get here. Get the fuck out tripfag. Eat a sack full of dicks and get permaed.
Just had to tell you that before they nuke this thread.
That's what I think is kind of funny about it. There is an insane amount of effort and work put into the whole process but it is fundamentally flawed by the simple fact that counting these presses as half presses doesn't make sense.
I lost interest in that series the moment I saw the controller button layout. Was obvious it was just another shit console game trying to shove a PC dominated genre onto consoles for $$$.
No you two are being autistic. And if you REALLY want to be autistic about it you can break it down beyond actual button press to code/programming to what it actually is. A switch.
If you want to talk about binary, then talk about the simplest form of it. An actual switch which is closed or open. It’s pretty simple. Can’t the amount time the switch is moved from open to closed.
Ignorance of hardware at its best right there.
>The game's control layout are a bit retarded, but it's more retarded when you see people playing Dark Souls (or any 3rd person perspective action game) with KB+M.
How young are you? Seriously.
Right, other than emulation I'm not big on PC, genres like RTS or FPS are not my thing.
I do love point and clicks like Monkey Island though.
RTS and FPS are games that are made to be played with KB+M, 3rd person action games (especially japanese games developed originally for consoles) are not. This isn't a problem though because you can play Dark Souls on PC with a pad, but there's still stubborn PC games that will insist on playing with KB+M, it baffles me.
What does autism have to do with it? I was simply saying counting it as a half press doesn't make sense. The button is pressed which is one press. Starting levels with the button pressed and counting that as a half press doesn't make sense and is just a made up rule. I'd like to think that is what you were trying to say as well but writing only in incomplete sentences doesn't help.
The switch’s natural state is open. Makes sense to call it a half a press. Only half of the change has been completed. The switch being closed.
Please learn how switches work instead of commenting on my grammar. If switches just randomly started off as open or closed without one mattering no circuit could ever work that well or efficiently.
Yet there's a difference between a switch and a button and whether something it's normally open/closed or pressed.
It's called a hold, games especially rhythm games have defined the difference between process of a complete press and a hold.
Half a press is factually wrong and just straight fucking stupid so much so this dumb ass needed to make a a video explaining it when he could have just said "I hold the fucking button"
>Makes sense to call it a half a press.
That is where you're wrong.
I am well aware of how switches work. And in the context of this video game, pressing and holding the button accomplishes the same thing as pressing and releasing it, so one action isn't "half" of the other action. It is one press.
This guy gets it.
>Yet there's a difference between a switch and a button and whether something it's normally open/closed or pressed.
A button is a switch. You’ve never seen a circuit diagram have you?
Rest is you rabbling about some subjective garbage and gamer lingo.
Again learn how a switch works
The worst part is that it's not going to go away. It'll be like baneposting. We're stuck with it forever.
Mechanical operation of a switch is not opinion.
Maybe if what they were measuring were Jumps. Then you'd have an argument. But they're measuring key presses. Aka switch on/off cycles.
I have a button that traps idiots like you. I ask you to demonstrate how a half press is the same as a full press, and then you are stuck to it until you die. Obviously button presses are made of two parts.
>he pretends dark souls would be in any way playable with a keyboard+mouse just to perpetuate mustard race meemees
just get a 360 controller like a non-sperglord and actually enjoy yourself
The video was quite delightful to watch. The planning was meticulous, the solution ingenious, the explanations clear and kind...
Then I've made the mistake of reading the comments, where all the intellectual bottom-feeders kept repeating the word "autism" to fool themselves into believing that intelligence is a bad thing. Such an effort just to avoid paying respect...
Personally, I'm in awe. I'm glad there are still people like this in our world.
>he doesn't know you can use a 360 controller on pc without drivers even
>he's still pretending keyboard+mouse has any benefit over a controller for dark souls outside of mustard meemees
You're the only faggot talking about switches, we're talking about pressing the A button. Dude starts the level with the a button pressed, therefor 1 press.
You're just being a pretentious cock gobbler
it's objectively better for anything that isn't a shooter, strategy/simulation, or some shitty moba nobody should be playing anyway. you're just deluding yourself with memes
true that pressing and holding the button before the level starts and releasing it after still completes the cycle. press-hold-release. if you blip a light switch and the filament in an incandescent bulb doesn't energize completely, you have still cycled the switch.
i game on pc almost exclusively but i'm not going to act like keyboard+mouse is always the best control method because that's just a straight lie. it's better for games where you need the accuracy of a mouse or a lot of buttons with a keyboard but other than that controllers are usually more comfortable
>mario 64 speedrunning is an intellectual pursuit
His logic is that he spreads the one full button press-and-release across TWO counting periods, and so it makes sense, for a person doing a challenge run, to count half of it in the one period and half in the other. Like how the normal number of children a family has might be something like 2.5 even though it's impossible for one actual family to have .5 of a child. An AVERAGE entity can include half of an indivisible entity. This is the sort of logic he's using. It's very ordinary and straightforward. He isn't confused. You are. And he isn't autistic about it; he's just doing an ordinary, practical thing.
Yes, of course it is. Speedrunning is usually partly an "athletic" activity (quotes because only your hands are moving in most cases), but it's almost always an intellectual one. At its core is a puzzle that can be solved through planning. What do we use to plan, if not our intellects?
It's not a fad. It's rooted in a more fundamental part of human life than intellectualism itself is. Read Lord of the Flies for a memorable illustration of this. (Also it's a good story.)
>I'm even the fag you're talking to
It's already been proven due to sprite size, length of stage and average run time per iteration that the plumber is faster. Pretending that Sonic is even about speed is stupid, it's about skill.
>Upper route, slightly harder to stay on but yields better results and is the faster of the 2
>Lower route when you fail to stay on the high road is more punishing and takes longer. Usually filled with death traps.
Sonic is about skill not speed.
>there was a thread about this a week ago
>nice discussion, no memes or shitposting
>it was still up when this thread got posted
>for whatever reason the mods decided to let this thread stay and deleted the original thread
what the fuck
>ITT: People that didn't actually read his description of what a half A press is.
The important part is at the end stating that if he gets 2 stars in a 120 star run it is only 1 press, but if you are going on a star by star basis it is 2 presses. The whole half press thing is really unnecessary and can be summed up with "I press and hold the button while collecting two stars so it is 1 press"
You're just like the guy who enrolls on a group theory course and complains how magmas are not molten rock.
But you only jump when you first press the button, and there are games where you hold a button to charge, then releasing it causes the action to happen. Games can differentiate between press, hold, and release.
The argument seems to be wether or not this is an isolated segment. Technically speaking, "henry" posters are correct, BUT are also at the same time wrong. It depends on how you're looking at this. Hopefully this post will get both sides to understand the thinking of the other side. But since this is /v/, I fully expect to be ignored, or misunderstood.
What's explained in the video:
If it's just a segment of a game-spanning run, one video of many, it's very easy to understand how it's half a press. The video segment in question is 'Watch for Rolling Rocks.' Before the level starts, and before the video starts, the A button is pressed once, and then held. The level is then entered and the video starts. Half of the button press took place outside of the level and outside the video. Later on in the level the A button is released, finishing the button press and creating the second "half a press," which, when added to the first half, fills out a solid one button press total. In the context of the level, there was only half of a press.
It is basically one long press being cut in half by level transitions, as a way of keeping track (on paper) of how many total presses are used (and where) throughout this specific route through the game.
This is what "henry" posters are trying to convey, which is actually also explained in the video:
If it's just an isolated run of that one particular star (runs of individual levels are done all the time without being part of a larger game-spanning run) then it's not .5 of a press, it's 1 press. The level starts with A being held, that's a press right there, because nothing that happened before the video starts should count.
Huh. This is from the version that was around just before the C&D.
>His logic behind calling it a half a press is autistic, since the controller still logs it as a 1 button press.
No it doesn't. It logs it as A-PRESS and A-UNPRESS events. This is similar to how midi works.
There are, though. The same thing applies to fighting games with negative edge. say Kens super in 3rd Strike, you do two quarter circle forwards and then press HK, let go of the button, MK, let go of the button, LK, let go of the button. if you do this off of cr. MK it gives you six chances to activate the super cancel from three button presses.
Is he autistic? Sure, probably. but it is half of the button press.
he's trying to make a distinction between a technique that reduces a full run's button count but not an individual star's button count. in this case the sum is less than the parts.
this is a valid distinction, even if the name is gay
An A press is an A press, no matter how small. Even if it feels like you pressed nothing at all.
now i remember this also happened
If it's one thing /v/ never fails to do it's shoving hentai where it need not be.
Who looks at the scuttlebug from Mario and says "Yeah! I wish that was a hot girl instead!"
Our sexually starved friends at /v/, that's who. It just screams of desperation.
They all use the SM64 engine, it's why they all share such odd physics while traveling backwards. GJ not putting a cap on backwards acceleration Nintendy. Wind Waker is even still running on a modified SM64 engine.
I'd just ignore him. The little faggot repeats that claim every few weeks despite having zero proof that WW has any connection whatsoever to OOT.
As far as I know, SM64=>OOT=>MM. But the lineage ends there, which is not at all surprising considering how different the N64 is from the GCN. Coding in C/C++ can only buffer you from that platform-specific shit so far.
Don't fuckin push this on /v/. The internet loves making porn. Not /v/, not 4chan, reddit, tumblr, deviantart, the entire internet is is brought together by two things. Anime tiddies, and guys fucking each other.
I hate the fact this became meme status (although it does mean I can use the sort of inside jokedness of it incidentally with a lot of my friends now) because the guy is actually really knowledgeable about M64 and is exceedingly good at explaining things.
Yeah, but iirc shygirls and that sort of thing originated on /v/ so we can at least push those cancerous tumors on the internet on them.
p sure this moreso applies to the people throwing fits about the half-press just so they can feel like they intellectually one-upped this guy while simultaneously calling him autistic
Didn't this guy make a bunch of other videos where he talked about how Mario 64 counts coins or something like that? As far as I remember it was much more autistic than this "half a-press" thing
Do you literally not understand this?
Does a bunch of people really not understand this?
It's not about half pressing the button, it's a "half-press" because he actually never presses it during the level, he's just holding it down from before he even enters the level.
It's significant because if it was just a single press he could just use a jump somewhere. This is better than that, but not as good as never using the A button at all if you're trying to complete it in the fewest presses possible.
People get really held up by naming conventions. It's just something they use so they can be on the same page since this is a community effort, the ABC run is not just one guy.
A similar phrase that people get hanged up on is Parallel Universes. However this is even more silly since it gets rounded down to 0 during the full run.
Let's do a mental exercise: Let's count how many A presses there are from t = 0s to t = 5s.
Let there be a "press A down" on t = -1s, and a "release A" on t = 6s.
From t=0 to t=5 we have "kept A pressed", an obvious action from the player. Therefore, there must be three distinct actions: press down, keep pressed, and release; making each one a thirdon an A press, and making the video a 0.66 press. If he were to never release A, it'd be a 0.33 press, which is still not a 0.5 press
"Keep pressed" is not a distinct action. You can completely model the button state using only edges (press/unpress), and because "press" is usually slang for "press and unpress", "half press" is the better name for "press xor unpress".
It's just a naming convention that gets rounded up/down in the scheme of a single level or a long run.
In a full run the .5 press gets rounded down to 0. So if it states a level is done in 2.5 presses, in actuality it is done in 2. If he is referring to a singular level by itself it is rounded to 3, so for example his rolling rocks video is considered 1 in a vacuum but 0 in the full run.
The reason for this is because he pressed A earlier during the run and just never let go.
Imagine the entire run is the level and the room before. He pressed (and held) A to get into the level and continued to hold it to complete.
This run is done in 1 A-press, the one press being before the level. However it is disingenuous to state in a video that the specific level was beaten with 0 A-press because it's not true, however saying you pressed A during the level is also not true.
Okay, I've watched this a lot, and he explains it all really well, but there's still something I don't get.
When he builds up a ton of speed and hops universes, he always manages to stay walking in place 'pushing' against the wall like when he left, but doesn't lose any speed. I get he's still moving and he built up speed for so long it's gonna take a long time to go down, but how does he remain in such a position after jettisoning the hell out of his previous reality?
Dark Souls is considered one of, if not the, worst PC ports of the modern era. The game relies on patience as well as reflexes, and you are expected to have your thumb on the analog stick, two fingers on the shoulder buttons, and a thumb on the face buttons.
PC? Three fingers of your right hand are on the WASD, and you have your right hand on the mouse or on some other keys. Oh but what of heavy attacks and parries? Well that's a fourth finger hovering over another key. Want to walk? Stretch your pinky onto another modifier key. Need to switch your weapons, items, or spells in the middle of a fight? YOU POOR BASTARD!
Dark Souls is not designed for keyboard, it's designed for a controller. Got a non-360 controller? YOU POOR BASTARD! The ideal controller for Dark Souls is one that lets you define the buttons on a hardware level because there is no gamepad customization due to it being one of the worst PC ports in recent years.
If you're such a 1337 hardcore M&K Dark Souls player, then you will prove that by posting a screenshot of your character praising the sun in front of the last bonfire while wearing no pants, or a screenshot of your steam achievements.
You wont, because you're a memerrific liar who is trying to act tough to get into the PC-gaming club.
Signed; a guy who gets 260FPS on DMC4.
Not going to lie, this video is pretty comfy to watch. As cringeworthy and autistic as it is, its actually much better than most of the shit on youtube, I subscribed would watch more autistic vids like this
I don't understand you guys. If you're interested in this kind of stuff you would have found it when it was new, which was 2 years ago if not more, by yourself, without needing someone else to post it on 4chan. Now some guy posted it on /v/ and everyone made a funnymemexDDD out of it because the video didn't require you to read or to actually give it attention because it started with a funny joke xDDDD. That wasn't even the first time it was posted on /v/ or 4chan in general or anything, and almost no one ever cared. And I'm pretty sure most people would have reacted "heh, who cares!" if it didn't become popular.
Most of these bugs were already known for years, he started to research them 2 years ago. He started to research parallel universes like six months ago if not more if I remember correctly. Nothing in that video is new, except maybe the route that was used.
You pretty much described the world of popularity and fads in a nutshell. A lot of popularity has to do with the right people saying the right things about your output at the right time and in the right places. Had that video been posted to /v (or wherever it took off) a week later, or wound up getting posted at a time where it was quickly pushed to page 3, no one would care. It isn't that surprising. Making a quality product is only a part of popularity. The rest is marketing, luck, and being aware of current trends.
The purpose of holding A as he explains is to do the kicks to get the elevator working so he gets more height, because his super speed lets him travel laterally but not really vertically.
I'm guessing here (and, it's only a guess) that when you release the stick Mario's speed doesn't drop to 0, he decelerates. So even if you built up all that speed you don't lose it immediately unless you do something that cancels Mario's speed completely, like a ground pound. So he can still stand/push/kick and it decreases his speed fast, he just has too much for it to matter. But what I don't get is why it looks like he's pushing all the time - Maybe because it's the position he was in when he built up all the speed, and the game doesn't know what to do to change animations at that point because none of this behavior was really intended.
I think there might be a difference between a micro-scratch and taking the controller apart/replacing it. If you go all Locke's Socks on the controller some people might find it questionable but it's not technically part of the hardware. It's still using a modification to do something outside of the intended design, though.
Probably the frame after the button is depressed enough to trigger it being pressed. Even not counting holding it through an entire course, pressing and holding it makes Mario jump higher in a single jump. The change would have to be pretty fast.
It's so hard being a philosophy nerd who believes in mereological nihilism and a game collector.
I'm extremely skeptical that composite objects actually exist (simples exist though). And yet I spend large sums of money collecting "genuine" composite objects. Go figure.
>I'm extremely skeptical that composite objects actually exist
I saw you there too friend. I was too busy laughing at the oc shit.
Speaking of oc shit i got tons want me to dump em?
Considering the amount of planing involved.
I actually gotta agree with this guy, you should have all the limitations you would when the game shipped unless it's stated that you don't, and it says TAS in the title so it's implied your using an emulator anyway.
Gets a pass from me.
Are you, and everyone else who still decries the half A press, literally retarded? He explained it so clearly.
>But what I don't get is why it looks like he's pushing all the time
It's because he's trying to walk. But because his speed is so great, any waking would instantly place him out of bounds. So the game acts like he's right up against the boundary despite actually being far from it. Thus trying to walk actually has the effect of keeping him in place.
If you completed a 1-press level followed by three 0.5-press levels, how many times would you need to press the A button in total?
The answer is:
Regardless of your or anyone else's complaints, 0.5 is simply the most useful number to describe this effect. Sure, some unique term like "one A hold" or something might be less ambiguous, but when you consider the fact that some levels might need 1.5 or 3.5 presses under the half-press terminology, it's advantageous to have a concise term that can be listed in a table alongside every other number. 0.5 fits the bill.
I have to wonder how many /v kiddies are getting introduced to Mario 64 for the very first time as a direct result of this epic for the win meme. We're in a time now where someone old enough to be on here without violating the rules is young enough to have started their early gaming years on a PS2.
True actually alot of people. One of the threads that got beleted on /v/ had some people talking about playing mario 64 for the first time and loving it. My casual friend never played mario 64 but he started playing because of this meme. I'm glad the meme not only helped out pannonkek channel but also helped people try out one of the best 3d mario games.
>pressing and holding the button accomplishes the same thing as pressing and releasing it
but that's not true at all. when you hold the A button you jump higher. When you just tap it it's a much smaller hop.
>OP is told to keep this cancer in /v/
>Everyone goes apeshit discussing half presses just like in /v/