Did anyone play Tyrian when they were a kid?
Has anyone played it recently?
I loved it when I was a kid, but then I started playing arcade shmups, and I realized it's just euroshmup trash (euroshmup being a genre defined by health bars, shops, and inertia, nothing to do with country of origin).
I didn't grow up with it
I played it recently and didn't like it very much
It's pretty distinct and it's cool that it's a shmup tailored for PC, but as far as I'm concerned it's strictly inferior to a lot of arcade shmups of the same era
I played it in the late 90s though I was never really into vertical scrolling shooters back then.
I later found OpenTyrian and got into it enough to finish it. It was fun.
I also found the hordes of bullet-hell elitists who hate DOS games like Tyrian and derisively call them "EuroShmups" which honestly just makes me like Tyrian more cos I hate genre snobs.
I adored it.
The art style and everything of that sort was great.
It would be kind of cool to play vertically. Or maybe in a two player full mode, or even a three player mode.
There's this really cool thing you can do with this game, rename some of the episode related files, switch them with each other. I think it only works well in ways that shorten episodes, but it's still a wacky way to shuffle up the game.
Played the shareware through enough times to discover every Super Arcade Mode and Destruct. Also played Tyrian 2000 in full ...uh quite a while ago, now that I think of it.
The only two title screen unlocks I can remember off the top of my head are SHADOW and DESTRUCT. (Type the words at the title screen)
I played this so much. I just love the art, music and general comfyness.
Last time I played was a few years ago, and finished the story mode on Suicide difficulty. Asteroid levels were a nightmare.
Here's the artist's blog, he posted some assets from Tyrian and other games if anyone is into those : http://lunar.lostgarden.com/game_HardVacuum.htm
yeah and it also plays way different because of those mechanics thinking memorizing levels ala rtype or dodging bullets is somehow more fun you're just depriving yourself of a different kind of fun. Being a shmup elitist is pretty damn autistic. tyrian is like the casual version of a shooter and its still fun even though it might not be hardcore enough for your autism.
You guys are awesome for bringing this up.
I loved Tyrian as a kid. I played the (as mentioned) pre-loaded Acer version on the first computer I had, and eventually got Tyrian 2000 a few years later.
I still play OpenTyrian on PSP from time to time when I'm not doing something else.
For being a simpler, more casual shmup, it's still really enjoyable. I still love the game just as much as I did 20 years ago, which is saying a lot.
I always hear Shmup players say this, that Euroshmups are inherently bad because of these features. Granted, I don't play a huge amount of shmups myself, but what makes health bars and shops bad? (Inertia is shit though)
Shops and health generally affect the game's balance in a negative way.
Instead of having clever design that allows you to not get hit while playing, the devs just throw a bunch of shit at you, give you health pick-ups and call it a day. Shops mean you have a bunch of weapons that are probably not considered while making the stages, or ones that are more preferred over the others, instead of just giving you a set arsenal that you power up through a stage. Plus they break the flow.
That's the one I misremembered as 'shadow'. Been a while.
The Foodship (unknown?) was a favourite. Do forgive the watermark, surprisingly hard to find pictures of the thing.
I played a lot as a kid, but I was really bad. I remember a friend coming over and having fun playing with the two ships that I think could attach to one another? I also remember playing with a carrot ship which I think was overpowered and let me go further through the game, not sure.
It makes total sense if you consider people who play it competitively, a mistake on an Euroshmup costs a lot less from a beginner player than on an Arcade game. Shops will always have one weapon combinations and milking route that's way more efficient than everything else, so it hinders different play styles.
Such a weird game. The lore of Tyrian is surprisingly deep and fleshed out for whatever reason and I don't think the story makes a lick of sense. As far as I remember you fight a flying banana at the end.
>In Super Tyrian you have neither.
>This mode, which is enabled by typing "engage" at the title screen, disables all cheat codes and command parameters and sets the difficulty to Lord of Game (or Suicide if the Scroll Lock key is held down). The player possesses a Stalker 21.126 ship, along with a small shield and only one weapon, the Atomic Rail Gun. No other weapons are available; however the ship is able to generate many different weapons when the player performs particular sequences of movements and weapon-firing.
That's cool, I didn't know about that mode.
Foodship was WEIRD. UNKNOWN was the TX Silvercloud, which was the one that could get either laser. The first one, the experimental PQZ could get the zica laser, though that was the best one. It never seemed possible to get the normal laser easily enough for it to matter.
The TX Silvercloud used the 2 player mode ship, that was kind of lame, you wouldn't really want the 2 player ship in a single player game, now the other way around would have been helpful. And interesting, there were NO extra variations on the 2 player mode ... yeah, now THAT is what was properly lame.
The Gencore Ships and the basic Stalker could recharge their shields with a twiddle move.
Yes, but arcade modes limited you to the basic shield.
If it depends on your generator, it also depends on how draining your other weapons are. A high powered lightning cannon pissed energy away like someone else was paying for it, the mega pulses could get horribly greedy too, dual vulcans probably had that price as opposed to how cheap a weapon it was, which was a bit unfortunate because they looked rather elegant.
That's one of the things that can be considered off putting about Tyrian, I mean, I don't particularly mind it but for someone who's looking into honing his skills Tyrian had way too many and too long winded levels. Episode 1 alone is over 30 minutes long if you don't count time spent on menus and bonus levels.
I remember having Tyrian, and thinking fondly of it, but I can't actually remember anything about it.
In fact, my strongest memory is being upset that I couldn't figure out how to make it work on our new computer.
Arcade mode is still the same, it's still about mix and matching your weapons sensibly, conserving ammo, pacing yourself and managing your shield<->armour levels rather than being intensely focussed on dodging enemy fire.