>>2928006 >isn't different from the original or bad >Flat artstyle >New mechanic that completely removes the point of gaining momentum in order to make bad people feel good and speedy >Game becomes complete shit after CNZ >Tails
>>2928001 I didn't mean it's a bad gameon it's own, it's just a bad sequel. I mean, I loved first rayman and played it for countless hours despite the fact it was ridiculously hard.
When I first got Rayman 2 I was so excited because I thought it would improve everything from the first game. Instead I only got dissappointed, it was ugly and they changed it to 3d platformer, gave him projectiles etc and it wasn't as fun as the first game.
Sure Ubisoft has then turned to EA v.2.0, but Rayman 2 was more like personal dissappointment.
>>2928001 I don't think they ever did in terms of Rayman, Origins and Legands were good and while I haven't played them, the mobile games look for for being smartphone games. The only one I don't know much about is the GBA game and even that looks at least ok.
>>2928137 OoT appeals more to the kind of people who would do fanart and shit while LttP appeals to true patricians. Incidentally, the same people who worship OoT seem to also be fans of Skyrim and the like.
>>2928145 It plays like a typical top down adventure game. Lttp didn't do anything influential, just beat this dungeon and repeat 10 times. Limited exploring and no side quests. It's a boring game overall.
>>2928012 >Flat artstyle I don't see how the game looks any worse than the other games. I've always thought the more shaded sprites in Sonic 3&K looks somewhat awkward or out of place. >New mechanic that completely removes the point of gaining momentum You still had to maintain momentum in order to clear certain obstacles and get onto the better/faster paths. The spin dash simply removed some (admittedly slight) tedium. >Game becomes complete shit after CNZ I disagree there too. I think the game is largely consistent. I like some levels more than others, though.
>>2928159 >It plays like a typical top down adventure game. Disregarding how influential the original Legend of Zelda was for adventure games, you're ignoring the fact that LttP established many of the conventions that Ocarina of Time used itself. >just beat this dungeon and repeat 10 times ...Like Ocarina of Time? You're right that ALttP doesn't emphasize NPCs as much as Ocarina does, but I don't think that's a fault of the game. There's plenty to explore and do in A Link to the Past.
>>2929023 >>MIDI music Better versions of songs. >vaseline effect Wait, so you just hate the N64? Better than the PS1's shitterific polygon jiggling. Besides, Rayman 2 offered some settings for making the image sharper. >low-res textures Looked fine to me. >lowest polygon count Proof?
>>2929023 >>2929058 N64 version offers high and low resolution (320x240 and 480x360) It also offered some sort of "sharp" vs "soft" setting in low resolution, which I can only assume had something to do with VI filtering.
>>2928978 >>2930020 Out-of-box its playable, some slowdown and there are some weird sound effect glitches(some dont play at all and some cuts-off randomly) and raymans movement is bit too sensitive compared to other versions, but other than that its alright port.
Also if you have new 3ds, plus homebrew or CFW installed, then you can use HANS to force it run at 804mhz(instead of the 268mhz which all normal 3ds games runs at normally) which eliminates nearly all slowdown and runs smoothly at 60fps, even with 3D on.
Heavily abridged levels that are altered / shorter with significantly reduced geometry, very little use of transparency compared to the other versions, main characters have very few polygons, and the graphics look pretty glitchy too.
>the N64 version is undoubtedly the worst for its awful sound samples
Music sounds like the other versions except with fewer instruments.
>gibberish speaking. Every version except the PS1 and PS2 versions have gibberish speaking. And by god, the voice acting is awful in both. They actually re-recorded the PS1's voice acting for the PS2 version because it was that bad, and the PS2's version acting wasn't much better.
>>2930645 >Heavily abridged levels that are altered / shorter with significantly reduced geometry, very little use of transparency compared to the other versions, main characters have very few polygons, and the graphics look pretty glitchy too. To add to this, I'm pretty sure they also cut out 200 yellow lums because of how much the levels had to be changed.
>>2930645 >Music sounds like the other versions except with fewer instruments. Likely because the native N64 music driver ate up RSP resources for every audio channel you added. Only a handful of games got really complex music from the N64. Some by screwing with the N64 music spec, others by using Factor 5's custom music engine MusyX.
i'm sorry for saying this on /vr/ but rayman 1 is really not a good design. i mean it's not just hard, it's deliberately dickish, inconsistent and opaque. i refuse to believe that anyone found all the electoons without a strategy guide, and i refuse to believe anyone came up with a strategy guide without decompiling the code and then finding which fucking pixel you have to be standing on to make an electoon cage spawn
rayman 2 was a little bit style-over-substance, but it was also one of the best 3d platformers of its generation
rayman 3 is where they dropped it. or at least, it was where i personally lost interest. it was over-the-top and wacky and annoying, and i'd rather have had pure, well-designed platforming than costumes and combos. it felt like the game was dripfeeding me with 'wacky' humour and costumes in the hope that i wouldn't get bored. i actually appreciated rayman 2's slower pace.
>>2933937 Rayman 1 really is hard, and the PS1 version is just so unforgivable. 3 health points, only few lives and maybe 5(?) continues. And then the game puts you in levels you have to learn the hard way to even pass them, no one can get through them the first time.
I like later versions better where they give you more health and lives but still keeps the game hard. Only thing i really dislike, is that you must find every single cage to proceed to last level, it just makes no sense because as you said they're impossible to find on your own.
Nonetheless, I still love it and play it regularly and it's one of my all time favorites. I just wished they had made a true 2d sequel for it. Rayman Origins and legends are okay, but thats it, they're just okay.
I played the first few levels a ton on Sega Smash Pack 2 when I was much younger, and they were fantastic. Recently I sat down and played through both of these and 2 was such a shitshow that it hurt my feelings.
The perfect Vectorman game would have the opening levels of 2, the voice of 2, and then just the rest of 1.
>>2939142 I have to say that's quite an achievement. I've never heard anyone doing it on their on own, and I didn't have the patience to find them all. I found most of them, but band lands had some really tricky cage placements sometimes.
>>2939142 I played Rayman last year and found all of them on my own. All you had to do is constantly survey the map looking for any surface that could be walked on, reach it despite it looking impossible half the time (usually there was a cloud of something JUST outta view) and walk around it until you eventually reached hit the trigger point, or see the next ledge you were meant to reach it.
Hell I was so thorough I redid that fucking insane part of Joe's Cave where the lightswitch is TWICE just in to check the trigger that made the exit appear didn't also make a cage appear. It didn't.
>>2927974 what do people not understand about the word sequel? as a successor to rayman 1 its definitely bad. the original 2d version of the game actually looked interesting, and as someone who isnt a huge fan of rayman 2 id have loved to see that instead
>>2928623 > ALttP doesn't emphasize NPCs as much as Ocarina does, but I don't think that's a fault of the game. > but I don't think that's a fault of the game. What? How is that not to blame on the game?
>>2927974 Yeah, Rayman actually suffered more than even Gex did going 2D to 3D. Rayman 1 was one of the hardest platformers I have ever played. Rayman 2 was very easy and also very boring. The original Gex was probably still the best though.
>>2928539 IDK but the PC version runs fine on Windows 10. That's pretty impressive since not a lot of multiplat games made in the late 90s still work on modern PCs and modern Windows. Rayman 1 requires Dosbox to play on PC and it is very complicated to install for a DOS game and it has many technical issues even still.
I can think of a few other sequels that were a lot worse though
>Need for Speed 2 No cops, only concept/exotic cars, went to unrealistic tracks, very unappealing music and general gameplay
>GTA 2 All the retro GTA games were bad, but this one is the worst.
Me too, it has some design problems (like having to unlock 18 of the 24 levels the game has, most people play it once and think the game only has 6 levels), but the controls are actually quite good, the game has a gorgeous art direction and 2D graphics, and it runs at constant 60fps, even when there's many enemies on screen, it goes smooth as butter.
I don't like it better than Yoshi's Island, and I'm frustrated by it because it's either too easy (if you just play story mode without going for hi-score) or WAY too hard (if you aim for melon-only top-score run), but it's definitely worth playing, it has a lot of experimentation going on.
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