>>2923497 I actually preferred DQ1 to DQ4. Both are inferior to others like 3 and 5 but I think DQ1 still holds an odd charm through its simplicity and lone exploration, at least if you're playing the GBC remake and not the NES one.
>>2923491 >One of the first JRPG >Complaining they didn't yet understand level balancing They were just trying to combine Wizardry and Ultima. Hell even they said they fucked up on Dragon Quest 2 because they rushed it out. >>2923496 Dragon Quest 3 is actually amazing at how much refinement can work for your advantage. You don't even need to really grind if you play it right (don't look up maps so you have to find your own way in the dungeons). DQ1 and 2 are "bad" because they were just trying to do something new at the time. With 1 not really understanding level balancing and 2 not really a good job at explaining where to go (seriously finding those crests was a fucking pain).
This doesn't make sense. If you don't like it now, you wouldn't have liked it back then either. It didn't "age". There are many people who have played the game recently and enjoy the game as it is, and likewise, they would have enjoyed it if they played it back then.
I've been looking at screenshots and listening to the music and I've found that I prefer the PS1 version in both instances. Do the load times and magic system weigh out those personal preferences I have?
>>2923665 PSX version of FF1 (on normal) is basically the NES just with the bug fixes. Which I feel is how it should be played. >>2923676 God no. I fucking hate how much they made it easy. >change target if an enemy dies >MP >Massive gold and EXP Fuck all versions of FF1 past PSX.
Okay, sweet. I'll play that version. Like I said, I already beat the original, but my girlfriend and I like to play games together and she wants to play FF1 and I'd like to have a slightly different experience while still keeping the gameplay of the original; so no easy mode or MP for me. Thanks!
The only FF game with load time problems is the 6/Chrono Trigger disc. Every other version is fine, and even 6/CT's load times are drastically reduced if you're playing it on a PS2/3.
That all said, yes, Final Fantasy Origins is the best version of the original, and the GBA version is probably the worst due to it trivializing the difficulty and eschewing Vancian magic for straight up MP.
>>2923692 Yeah to me PSX of FF1 on normal is the best way to experience it. I'm actually sad how every version past PSX forces you in easy mode. I don't understand why they don't allow it. >>2923704 That's not the mobile version
This is the definitive version of the game, in my opinion. It mostly preserves the balance of the NES version, but fixes numerous bugs while retrofitting a few others. The inventory system is expanded to allow you to hoard every item in the game, whereas the original gave each character 8 restrictive equipment slots that could be used to mule around a very limited quantity of gear.
Note that PS1 has an optional easy mode, as well. This mode makes equipment and spells substantially cheaper, tones down enemy stats and allows your characters to gain twice as many levels, Easy mode just sucks the soul out of the game.
I'd avoid the GBA and PSP ports, as these are based on the aforementioned easy mode. The game's difficulty becomes so watered down that it's no longer enjoyable. The post-game content introduced in the GBA version feels incredibly shoehorned and out of place, and the encounter rate has been beefed up so high that you'll be thrust into random battles every 5 or 6 steps.
>>2923720 you keep talking about easy mode like it's a bad thing, but that just makes me want to play the gba version I just want to get through the early games quickly so I can get to the masterpieces 5, 6, and 7 that I'm always hearing so much about
If you want to suffer through the tedium of literally thousands of random battles from start to finish as you plow your way through monotonous and unchallenging enemy formations, then the GBA version is for you.
I'm not exaggerating in the least on the estimated number of random battles you'll be dealing with in that version. Most of your play time is going to be wasted on escape attempts. Get used to seeing the battle interface load, promptly followed by your party making attempts to flee, because that image is going to be burned into your retinas for years to come.
>I just want to get through the early games quickly
If you have no serious interest in these games, then why are you even investing in them? You may as well GameShark your way through the games and deactivate random battles altogether.
Everyone's got strong opinions on the FF ports, but in reality most of them just have different sets of pros and cons, with no single version being the objective best.
For FFI in particular, it goes like this:
>PSX + difficulty selection, easy or original + FMVs +- original magic system, a pro or con depending on preference
>GBA + new bonus dungeons + save anywhere + better item system, with more slots, more healing items (like phoenix down), and enemy item drops + some rebalancing tweaks to classes +- MP-based magic system, a pro or con depending on preference - no difficulty selection, takes elements from PSX's easy mode but isn't as easy (many monsters have increased HP, for example)
>PSP + retains the GBA features such as saving anywhere, item system, and balance tweaks + retains GBA bonus dungeons plus one more, adds new music to the bonus dungeons + FMVs + bonus art gallery +- MP-based magic system +- high-res graphics with fancy spell effects (retro graphic lovers may not prefer this) - no difficulty selection, same difficulty and balance tweaks as GBA
>>2923789 Something everyone seems to forget is that the PSX version also has a treasure list. So when you're going through a dungeon it will show you the number of chests in the dungeon and if you've collected it or not.
Have you even played the PS1 version? You're leaving a number of things out.
>Has the same inventory system as the GBA version >The Thief / Ninja class was statistically rebalanced to make the character more usable >Has bonus galleries and other unlockables that the GBA version does not >Actually shows you how many treasures are in each dungeon, and which ones you've collected (including total treasure percentage for the entire game) >Can tweak new features off or on depending on preference, such as support for Life in battle, or being able to use the dash button
Also, on the PSP version >+- high-res graphics with fancy spell effects (retro graphic lovers may not prefer this)
These "high res" graphics are greatly mismatched. Enemy bitmaps are poorly scaled, and some of them are apparently scaled by different algorithms, resulting in them appearing more blurry than others. This is an issue that plagues the other 2D FF ports on PSP as well.
>>2923824 Those are fair points to add to the list that I forgot, so thanks. I'm wasn't leaving them out on purpose or anythjng, just typing this out while bored at work and forgetting old details.
Ultimately, though, they're extra features that some people can live without, which feeds back into my overall point that it's up to personal preference which version is best. Personally I like the GBA version, but that's just me. The PSX version offers a more classic experience, which suits some people but not others.
The problem with FF1 GBA onward is that they took out the option of picking the mode. Some people want to play like how the NES was but with bug fixes and maybe added bonus stuff like a dungeon. But instead we are forced to play a gimpped version where you can win 99% of the time with just holding A. While in the NES/PSX you had to plan out attacks and wonder what spells you should cast because of the charges. I mean the NES/PSX is still easy as fuck but there is some thought in playing it unlike the newer versions.
>>2923919 >I mean the NES/PSX is still easy as fuck but there is some thought in playing it unlike the newer versions.
I disagree. I've been playing RPGs all my life, so I'm quite good at them, and I still say FF1 is very hard during certain points, especially when it comes to facing enemies who can hitstun you to death or cast instadeath spells before you have a chance to do a single thing.
>>2924104 I'm not the guy you're replying to, but just because it isn't explicitly stated in the rules doesn't mean it's not okay. I've seen plenty of discussions about originals vs. modern remakes and mods have said that it's okay.
I'd say that talking about just the remake would probably be considered breaking the rules, but in the context of comparing them to the originals, it's still a 'retro discussion'.
DQ1 is kind of a grind but that's somewhat offset by how short it is. Also you literally can't lose besides wasting a little bit of gold, as long as you keep going you will win eventually. Play it on emulator at twice speed with fast forward, you'll be done in 2 hours.
I wish that games like Dragon Quest and Mother could have remakes that made them more of a challenge. And not just more of a grind either. The two games just don't put much forward in terms of actual interest, beyond of course the world and characters and music. I'd hope for more interesting/engaging battles or something.
>>2923689 >God no. I fucking hate how much they made it easy. >>change target if an enemy dies You know there's an option in the system of the PSX version that allows you to turn off the swing at nothing failure of programming, right?
>>2926742 But that's kind of the thing. There's the option if you want it or not. GBA onward never gives you a choice in which game style you want. PSX gives you the option of playing a much more easier version or more true to the NES version.
That patch makes too many arbitrary changes, like a thinner and uglier font, redesigned menus and a different title screen, and translation errors (no, it's not more accurate than the original translation)
There's a patch somewhere for just the bugfixes, and you can probably find another to decensor the graphics as well.
And why are you linking to RHDN of all places? You have to register for their shitty message board before the site will allow you to download anything now.
They say there's no recourse against false-positives, but I'm pretty sure that's just them talking out their collective asses. Being too lazy to navigate the Googlocracy does not mean that there is no recourse. It means you just can't be arsed to utilize said recourse.
Not to mention that if everything they say is true the sanest course of action is just to completely ignore Google's garbage and slap up a notice telling users how to disable it, not mine for more fucking registrations.
Pretty sure this is the lamest excuse-riddled bullshit attempt.
>>2924397 It can be a good game now and in the past and have a version that improved upon it.
Game A can be made 20 years ago and still be great today, but if Game B is a remake of it with some quality of life or graphical improvements and hell even some added content you're damn right that's what I'm going to suggest to people.
Doesn't make Game A any better or worse than what it is.
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