ITT discuss games that have ports on multiple platforms, which versions are worth playing and why. Remember, the most powerful hardware =/= the best version of a game.
Now the one I personally wanted to discuss was Dragon Spirit. I expanded the thread to the more general topic because it could be interesting.
Anyway, today I picked up Dragon Spirit for NES even though I already have the TG-16 version. Normally I don't get more than one version of any game unless I absolutely love it but it was cheap so I figured why not. It controls a littler better, has more levels & cinematics between them but I do love the way TG-16 games look & sound. Are both worth keeping or should one just be weeded from the library?
I disagree, although Cammy was a neat addition. I did not like the fact that custom combos costed 1.5 of the special meter instead of just 1.
I never played Dragon Spirit, so I can't give you an opinion. Sorry
To continue on this subject I can think of two arcade games that had superior home console ports.
>Turtles in Time
TG-16 remake is underrated
Most people have an issue with the music, it's different but just as good
People who can't beat nes ninja gaiden should try it remake, enemies and the
final boss are much less aggressive
Master system ninja gaiden is decent, but not great
It's not the music, it's the awful stuttering parallax scrolling that is really ugly and distracting that makes the TG-16 port of Ninja Gaiden not worth playing over the NES version.
>mfw people still don't know what tfw means.
Arcade is by far the best, but there are some decent ports.
X68K is the best port, it looks, sounds and plays very faithful to the arcade, the only problem is the 4 enemies on screen limitation.
Second best port is Final Fight CD, it's quite similar to the X68K port but with worse graphics, redbook music and a Time Attack mode. It has an annoying problem though, the combo speed is slower which fuck up the combat a bit.
Then you have the SNES and GBA port that are very unfaithful to the arcade gameplay-wise. SNES port is kinda "Final Fight lite". GBA port is the same SNES port but with more enemies on screen, and the missing content from the SNES version.
I might be talking out my ass but the snes version of super is missing the super bar, the akuma fight might also be missing the turbo settings and has random slowdown pop up during matches. Not to mention squishy redrawn sprites to fit the lower resolution. No reason to pick it up over MAME or the playstation compilations unless you're a collector.
Is this better now you fucking autists?
I'm not sure if someone told you this before but ssf2 and ssft are different.
Do you hate that street fighter 2 only had 8 characters in it also?
If you wanna call people autistic at least be right about it so you don't seem stupid also.
>now watch the obligitory "I was only trolling post"
SNES Killer Instinct is better than the arcade in everything except graphics and sound (which are still boss for a SNES game).
Better balance, fixed glitches (infinites, etc), plus the usual console version extras like tournament and practice mode.
Mario all stars is a superior port of all those NES games, apart from the graphics, the save function is greatly appreciated.
I also prefer the NES port of the tmnt arcade game for the extra stages. Though I might be heavily biased due to nostalgia and not having arcades closeby.
>Mario all stars is a superior port of all those NES games, apart from the graphics, the save function is greatly appreciated.
Didn't the All-Stars versions of Super Mario 1 and Lost Levels fucked up the physics?
I personally liked Wonderswan Color rearranges of Final Fantasy IV, they sound nice.
Anyone to have similar opinion?
I prefer Strider on the Genesis to the arcade version for few reasons. First the sprite of the main character is slightly redesigned and in my opinion it looks better. Also the music was rearranged and it's more engaging.