Played the fuck out of Jedi Knight and X-Wing vs TIE Fighter as a kid. Jedi Knight had all sorts of modding potential and a niche multiplayer scene.
LucasArts adventure games were also top-notch, although I could rarely get through one without resorting to a walkthrough at some point. Games like Grim Fandango, Sam and Max, and Curse of Monkey Island remain some of the best in the genre even today.
Things started going downhill sometime around Battlefront when the focus shifted to prequel shovelware.
>>2921276 Pretty much objective-based missions with optional sidequests within them for replay value. Some were a bit sandboxish, others were very linear. All of them had the important aspect of conserving power until you finished the mission, but there were tons of materials you could use to design droids that would complete all the sidequests in the missions. Silly story about assassin droids, but the final levels where you face them and take out the assembly factory were awesome.
Ballblazer was a great Lucas game. One of their first titles, made during the Lucasfilm Games era, Ballblazer was great on the Atari 7800 and one of the only titles with a POKEY sound chip in the cart (same chip used in Atari arcade games and 8 bit computers) so it sounded great.
>>2922838 Well I downloaded it again and its just as great as I remember. You gotta play it on Bad difficulty with no saves, and be careful as fuck, literally walking around and carefully peeking around corners, just like a real gunslinger.
The SCUMM engine in general Maniac Mansion / Day of the Tentalce The Dig (if you don't know, stop playing everything and do it) Full Throttle Indiana Jones and the Fate of Atlantis Dark Forces SW: Ep1 Podracing SW: Ep1 The Game (surprisingly good for a multiplayer Act/Adv game) Zombies Ate My Neighbors
I do feel this needs more attention though. The Dig. LucasArts had a lot of very good Point and Click games but this gem has a backstory that is amazingness in the making.
Originally written as a movie as a co-operative effort of George Lucas and Steven Spielberg. SCRAPPED Adapted to be a tv series. SCRAPPED Adapted to be a miniseries. SCRAPPED Adapted to be a game. Dialog by Orson Scott Card. Full voice over cast including the guy who was in Xfiles and played the T2000 in Terminator 2. Adapted to a book/audiobook after.
I've been through all 3 of its published incarnations and they each have their high points, but the game is still my bread and butter.
>>2926439 Oh man, I played that one as an 11 year old with barely any grasp of english (brfag here) and it blew my fucking mind. I remember taking a solid month to overcome some of the puzzles simply by working my brain into submission, lost many classes daydreaming about this game. Shit was fucking awesome. Maybe I should play it again now that I can understand everything.
>>2926482 When I first played it, I had to make a 3.5" boot disk because my 386 couldn't handle it. I remember the crystal-crane puzzle taking me weeks because activating it caused my game to run at a wopping 0.25FPS. For its day, great graphics. For eternity, great story telling. *uses just 1 hand to raise a glass to Brink*
>Original Survival Game Design by Noah Falstein SCRAPPED >Wildly Different Adventure Game design by Brian Moriarty SCRAPPED and revisioned by Sean Clark
Judging by some of the available design and various inside information, it may have been way too much ahead of its time and Jurassic Park's level of gory. https://web.archive.org/web/20121028130748/http://dig.mixnmojo.com/museum/history.html
Not to long ago, some artist leaked a handful of production material from Moriarty's version, check it out: https://web.archive.org/web/20140126033609/http://home.comcast.net/~ervind/digbm1.html https://web.archive.org/web/20140126034025/http://home.comcast.net/~ervind/digtext1.html
There's also some material left from when Sean Clark already replaced Moriarty: https://web.archive.org/web/20140126034020/http://home.comcast.net/~ervind/digsc1.html
>>2926545 I actually didn't know about this part of its history. I'd only pieced that much of it together. Thanks for the additional info!
And yea, this was WAY ahead of its time. Plus, a lot of the stuff involving Brink may have been too controversial for some of the audiences they were trying to aim for originally. Then again, I hear each scrapping resulted in a nearly complete re-write.
Also, I FORGOT THIS!!!!! Telltale games continued the series but, it's never been as good as this installment. Actually, the most recent game was complete shit. Chalk one up to designing a PC game for the Wii because that surely wasn't a terrible fucking idea from day 1.
>>2926616 Lolno, I'm just a huge nut about LucasArts's adventure games. And if you're >>2926562 I wholeheartedly agree, since I'm also a S&M fan. The only game that stroke me as passable was the first season.
>>2926660 Same here, and yea, that's me. Season 1 was ok, Season 2 wasn't too bad, and then you had bad wii controls force on a PC. What was that? Click and hold and then move the mouse to emulate a joystick to move a character? Why over complicate something that's worked perfectly for 20+ years for countless games. Point. Click. Done.
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