As someone who doesn't know a lot about fighting games, what is the difference between mainline Street Fighter and the Alpha series? Ostensibly they look pretty much the same to me. What makes it so different to warrant being an entire spin-off series? It just seems so weird to me that a company would release a spin-off game that plays pretty much the same as its main titles.
Basically, every Street Fighter is it's own series. That's why there's like 8 versions of SF2, 3- of SF3 and what now? 4-5 of SF4? SFA was originally "Street Fighter Zero" in Japan, and took place in between FS and SF2 (if I'm not mistaken), bridged the gap between the two plot wise, and became it's own series. And, much like every other SF game, each new entry effectively replaces the former versions.
Granted, SFA is a little different, because it uses a numbering standard, rather than "Super", "Hyper", "tournament edition" and etc. And SFA3 is seen as a totally separate set of events from SFA and SFA2 (which are not). But it generally follows all of the standards of the entire SF series. It was born as one game, and became a series unto itself.
I could never get into SF2 even though I started gaming on the SNES, bu somehow Alpha 2 with the anime style really got me.
When games got the anime bug all throughout the 90's, it was glorious.
>what is the difference between mainline Street Fighter and the Alpha series?
There isn't one, since Alpha is part of the mainline continuity.
1, A1, A2, 2, U4, 3, 3TS is the current canon order, and 5 will get slotted in there somewhere when it gets released, though current predictions put it near the end or at the end of the timeline.
Storywise, Alpha comes after 1 but before 2; since Capcom can't count the order the games go storywise right now is 1 -> Alpha -> 2 -> 4 -> 5 -> 3
Roster-wise, Alpha added a bunch of new side characters including carry-overs from SF1 (eg. Gen, Adon, Birdie) and Final Fight (eg. Guy, Cody, Rolento) along with some original ones (eg. Rose, Sakura, Karin)
Gameplay-wise, A1 had chain combos (removed in later games), Alpha Counter (lets you retaliate while you're blocking an attack) and blocking attacks while jumping; A2 had a 3-tier super meter and introduced custom combos; and A3 had 3 different modes you could choose to, basically splitting the aforementioned A2 mechanics in half (A-Ism and V-Ism) and adding a third mode that played more like SF2 (X-Ism)
Because Alpha 1 was basically a spur of the moment thing after Capcom's attempts at making fighting games other than Street Fighter weren't panning out. They knew they had to make something with the Street Fighter name on it quickly, but It wouldn't really be big enough to warrant being herald as "Street Fighter 3". So they made a quick, cheap game in under half a year, and it sold enough to get sequels of its own. In the meantime, behind the scenes they were pouring lots of time and money into what would become Street Fighter 3.
Also it becoming a prequel was in large part due to some revamped illustrations of the SF1 cast that Bengus did at the time for a magazine article about the history of Street Fighter. People really loved those, so that's why some SF1 characters came back and it was set between SF1 and SF2.
>And, much like every other SF game, each new entry effectively replaces the former versions.
Not true. SFA1 and SFA2 do have some overlapping with each other, but the endings in SFA1 shows stuff not in SFA2 (like Ken meeting Eliza for the first time and Sodom reuniting ex-Mad Gear members) and vice versa. SFA3 takes place after the events of SFA2.
>Alpha 2 (Alpha 1 isn't canon)
Alpha 1's endings contradict almost every other game in the franchise. From the top of my head:
- Charlie dies (although he "dies" in his A2 and A3 endings too)
- Chun-li finds Bison, but is defeated (Bison doesn't kill her, oddly)
- Sagat finds Ryu in Ryu's ending, but he's still looking for him in A2
- Rose "drains" Bison, although in A2 she's still looking for him
One thing that's odd is that it's the only time that Gouken's daughter (or something like that) and Goutetsu (Gouken's and Akuma's master) ever appear in the series.
EX was a spin-off done by Arika. It was the first step of the series in the 3D realm. That's why it has all those new characters, and none of them appeared in a mainline SF.
>Street Fighter Alpha (the first game) was officially declared by Capcom to be non-Canon and all of the events in Street Fighter Alpha 2 and 3 take precedence over the first title.
Pullum is a clone of Cammy.
Kairi, Allen are shotoclones.
Cracker Jack is obviously a clone of Balrog.
Darun is obviously a clone of Zangief.
Skullomania, Hokuto, Doctrine Dark, Garuda and Blair appear to be original.
Are you sure SSF2T and original SFIII actually matter in the plot? As far as I knew, basically every numbered FS was just a series of games that over wright each other. So wouldn't it be:
>SFA2 (probably SFA2 Gold, specifically)
>SFA3 (probably Double Upper)
>SSF2T (or whatever the last version was)
I could be wrong, as I don't keep up with this shit anymore, but I actually thought that's how it goes, officially. Can you set me straight?
My personal whacky idea of the SF timeline
>Slam Masters-->Slam Masters II---->SF 1--FF 1-->SFA 2--Rival Schools-->Final Fight 2--->SFA 3--->Project Justice----->SSF 2T----->SF IV-->SSF IV----->SF III 2nd Impact---->SF III 3S