>>2918130 I think the Dreamcast might have the best version for most of the multiplat games it has. They either came out for the N64/PS1 which honestly couldn't compete, or they were disastrously ported to the PS2.
>>2918876 SNES emulator for DC and ROMs put on a CD to play on your Dreamcast made by some Russian pirates. DC piracy was really strong in Russia. Not as strong as PS1, Famicom or Mega Drive, but still. Also, many people had DC, but only, like, 5 people in the whole country had SNES, because there were no illegal cartriges for it. And original games for it costed around 1/4 of average month salary of most people. So, CDs like this one with emulators were really popular here.
>>2918912 From what I remember, there was some kind of bug that caused the internal resolution to decrease dramatically after chapter 2, making the game look way fuzzier especially compared to a DC with VGA.
Also there may have been sound issues as well. Really the only advantage it had was no slowdowns when the boss explodes.
>>2918981 Not him but fucking everything? The person who wrote Dreamsnes was Peter Bortas, he did it for free. Later it was discovered that some pirates were selling it and he put a disclaimer at the start. No snes emulator was written for dreamcast by Russian pirates, at least not that could play DKC decently, which is what his post appears to suggest.
In Russia infringing copyright was generally legal until around 1991, like in China, and they still don't like corporatism or western capitalism. A lot of technically savvy people also, the government sure didn't give a shit if pirates were saving rubles from buying good from the US or elsewhere. I have never heard of the SNES being a flop in Russia. Maybe it was less popular than the Megadrive, but HIGHLY unlikely to be uncommon.
>>2919015 Where in this post did I state that in was written by the pirates? Pirates never wrote their own software. They took what they could from the Internet, burned it on CDs and sold at markets and stores. And, surely, if they put Donkey Kong on the cover that doesn't mean you will be able to play it or that even will be ROM of it on this CD. Cover of this disc promises you around 500 SNES games, including first 5 Final Fantasy titles (now, how do you even play FF I - III using SNES emulator?) and Russian version of Chrono Trigger.
And trust me, SNES was a flop in Russia. First of all, it was mostly sold in Moscow and, maybe, Saint Petersburg. Secondly, it was way more expensive than a Famiclone or MD clone. Thirdly, in was a pain in the ass to find SNES games in Russia. So, yeah, most people played on Famiclones, then moved to MD and then to PS1 and DC. Consoles like Master System, SNES, Saturn and N64 were neraly non-existent on post-USSR territories in 90s.
>>2919015 >Maybe it was less popular than the Megadrive, but HIGHLY unlikely to be uncommon. It was uncommon. You can ask many people "What consoles were before the Playstation", majority will answer "Dendy and Sega". Ask them about Super Nintendo, and they'll supposedly be, like, "Uhm, what is it?". See https://www.youtube.com/watch?feature=player_detailpage&v=pDCW_hXrU1E#t=3865 They were not such expensive, they were INCREDIBLY expensive. Remember, people could not get their salaries for months.
hmm. Fine, I will concede the SNES perhaps was extremely rare. I had not counted on the SNES not being sold except in the big cities.
Pirate sometimes do sell what they write/manufacture, this is why you should have clarified. Also even if they "never" did that, not everyone would know that. It is possible that the first five Final Fantasy titles on the SNES were on it, maybe some hacked/homebrew was counted.
Phantasy Star Online. The Xbox and Gamecube versions featured more areas (Volume 2), as well as split screen multiplayer. The soundtrack was also slightly higher quality. The Xbox version requires an XBox Live profile to be saved on either the console or copied from a console to an Xbox a memory card, so it is literally unplayable unless you have one, so keep that in mind if you go looking for it.
Tony Hawk's Pro Skater 2 had its best version on the original Xbox (THPS2X), it included all of the levels from the first THPS as well as some extras.
Soul Calibur got ported to XBLA, but other than high def support it's still the exact same game (they didn't add online play or anything).
Other than that I can't think of a single multiplatform game where the Dreamcast version wasn't the superior version.
>>2919027 I don't think it was censorship because some of the stuff that got removed wasn't even offensive ie. plunger to the wall, throwing clean toilet paper etc. They probably just added those cutscenes later on for the sake of it, that's my only guess.
>>2927332 The first one is actually less glitchy on DC, believe it or not. Second is about the same, they re-implemented some chao garden areas that got cut from the dc release due to time constraints, but it's not a big deal.
>>2927341 >They're both horrible games. Any Sonic game not made in the 16-bit era isn't worth playing. Oh bugger off, there's a still fun gameplay to be had here with the score system and giving pickups to the Chao
I won't argue about Sonic Team losing focus on what makes a good game (because it's true) but these are very much playable. 3D was never Sonic's suit and it's not going to be anytime soon
>>2918897 I didn't even know that SNES and N64 are different systems. Cartridges look almost the same anyway. I called it "Nintendo" and thought it is more advanced than PS1. Now I know I was mistaken.
Only the German version (the German PC version was censored also), because Germans have some sort of terrifying fear of gore even though they have caused more bloodshed over the past hundred years than any other country ever.
>That is the initial PS2 version. Itagaki was so pissed about its quality that he had another one made, called Dead or Alive 2 Hardcore. That version is on par with the DC one.
No, it's not. DOA2 Hardcore just added some new stages and costumes and slightly tweaked the faces of some of the models, other than that it still looks identical to the original release, which looks like shit compared to the Dreamcast version.
Only having half as much VRAM and no hardware AA on the PS2 meant they would never be able to replicate the DC version's image quality, even without the boost the DC version gets in progressive scan over a VGA connection.
>You sound like a typical ignorant product of your country's mediocre public education/indoctrination system.
Yeah, you're German
You guys perfected the Public Education/Indoctrination System
Go back to playing TF2 where all of the players are actually robots or Wolfenstein with no swastikas, I'll be playing uncut games and living in a country where the government lets adults make their own entertainment choices instead of trying to run a nanny state
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