Anyone able to explain to me how the Satellaview worked?
Were games only available to play during the specific broadcast times?
Or were they downloaded to a cartridge/storage space, so they could be played at any other time? Similar to digital games today?
>Were games only available to play during the specific broadcast times?
Pretty much that. I think the data was still stored on the cart though which is how we could extract it. Also there were voices guiding you during the time limit to make it more immersive/cinematic. I'm sure it was actually a pretty unique experience. They ended up "re-airing" the game a couple of times to give people another chance to play it.
I haven't found any information that didn't make the Satellaview sound like a complex mess. My best guess is that it downloaded the game to some kind of cartridge or storage device, and then allowed the game to be played during certain times.
But I can't confirm that, so that's why I started the thread.
>Were games only available to play during the specific broadcast times? Or were they downloaded to a cartridge/storage space, so they could be played at any other time? Similar to digital games today?
Both, it depends on the game. On principle, game data is downloaded and stored in the BS-X cartridge. Some games have all data stored in the cartridge and people could play them whenever they wanted, like Radical Dreamers, which had no time limits and is fairly generic on how it can be played.
The more popular games, like BS Zelda, only download graphics and maps to the cart, but things like music and narration were streamed. That's why the ROMs for BS Zelda and Ancient Stone Tablets are reconstructions based on recording of actual BS-X gameplay, the game data stored in the cartridge was not by any means complete, to the point that even how maps were assembled was dependant on the satellite stream information.
The point of games like the BS Zeldas was to play it as a live event, with narration and orchestrated music otherwise impossible to be contained in a regular cartridge driving the experience. But other Satellaviews games were indeed just digital games. That's why Radical Dreamers never had to undergo any reconstruction to be played, it is a complete ROM image on its own because it did not depend on broadcast times or additional satellite data.
Damn, that does sound like a hot mess. Also sounds cool as fuck, shame we couldn't experience it without being in japan and not being busy at the time, and also spending decent money on the setup.
Thanks for the info, man.
I've been trying to work this out, since I was wondering if it was possible get a hold of some actual authentic cartridges with Satellaview data and have them still be playable.
From what you've described, it sounds like what I want to do is only possible with certain games.
So, what are the best BS games? Are the Zeldas any good?
It's pretty amazing how some groups were able to reconstruct the two BS-Zelda titles, though.
Hell, Ancient Stone Tablets even has little subtitle bars now to mimic the original narration. It's basically 100% complete now.
Except it isn't.
I googled BS Zelda and clicked the second link saw this:
>Media: Pseudo-streaming download via satellite network, saved to either the Satellaview base unit's flash-RAM or to a BS-X flash-cart
I heard not too long ago that someone had recorded the AST clips. This is the only thing I could find.
Seems kinda weird having the game play out before you get to the place it's at.
I'm shocked though. The music that begins at 3:29 I had thought was a really good fan composition for that fan-game Seeds of Evil. It's canon after all.
I had an English teacher like you. He said you should never say "I think" because if you're making the statement it's obvious that you're the one thinking it. But what both he and you seem to miss is that it's a casual way to indicate uncertainty. Anon said he thought the data was stored on the device, meaning he didn't know for sure. If he'd left out "I think" then it would've been a concrete statement some asshole would've pounced on with "acktchually..." like they always do. But look it happened anyway.
Just watch this video, gives a history of the platform and goes in-depth on the Zelda games on it. https://www.youtube.com/watch?v=BDVxSm-_iM4
Also check on the Satellablog. It's a blog run by some dude trying to archive as much Satellaview material as he can. Has some neat ROM dumps on the site. http://superfamicom.org/blog/
What this guy said.
Watching old recordings of Ancient Tablets and shit is super cool because you'd hear these voices and orchestrated music and shit, so it was like playing vidya and hearing a radio drama. I'm kinda bummed that I'll never be able to experience something like that.