I got my dosbox version on piratebay and works fine for me. Came with all the episodes, extensions and Blood 2. I also played Blood CM and it's good, you should try that. I would like to play more games related to Blood, any suggestion would be gladly appreciated.
>>2912528 I remember guy recently had shit performance in Blood in Dosbox, solved the problem by changing to machine setting in the Dosbox config file. Unfortunately I'm not on my own PC right now (too fucken hot to go into the shed in which I live) so I can't look at my config. but I think the working option had something like 'no_fb' in it. You probably have the same problem so experiment with that setting.
It didn't change anything for me but some people claim it does wonders.
Otherwise, try different dosbox settings. Depending on your system some settings might work better than others.
If that doesn't work your computer isn't good enough. Using a 2,5ghz dualcore I could only run the game smoothly at 320*200. With a 3,2ghz quadcore I can now run it at 800*600 (between 800*600 and higher makes little difference in Build games so it's all good). However I heard the number of cores doesn't matter for DOSbox.
>>2913115 If Atari dies and doesn't "sell" the rights to the game, it won't become public domain like.
Rights shenanigans will make it that another company will have the rights to these games one way or another. Sometimes companies own stuff they don't even know they own, and I have a feeling that's what happened to Atari recently: only when they were reminded of Blood did they do something with it (releasing it on Steam).
However, so many people have expressed interest in doing something with the franchise that, if Atari dies, this won't be a problem and someone will acquire it.
Atari being known for dying every so and then, we'll just have to wait.
>>2913481 Yeah, exactly. Honestly the only advantage of a sourceport would be : true widescreen support, better mouse support, easier online support, advanced settings in the map editor. That, and people whose computer isn't up to date could play it at a higher resolution smoothly.
For that last point, I don't personaly have this problem. for better mouse support, you can use bmouse in the original anyway; that and it's not even sure people would be satisfied with the mouse in a sourceport, I'm saying this because some people complain about the mouse in EDuke32, some others do in Megaton... For true widescreen support and advanced stuff in the map editor, that's granted the sourceport would do that too. Megaton doesn't have any of that, for instance.
For online, it is possible to play it online but it's a pain. That and, again, Megaton has laggy online.
My point is, we can not take for granted that a sourceport would magically fix everything. It all depends on it's handled. If all we get is an official one like the ones DN3D and Shadow Warrior got, then not everything will be better. Not to mention those two official sourceports don't even support the original 8-bit 2.5D graphics anymore and use a true 3D engine which completely changes the games visuals and even gameplay to a small extent.
IF the sourcecode is released, we can get a quality sourceport, but that means dedicated fans doing a hard and lengthy job; and that should not be taken for granted either. Shadow Warrior has had his sourcecode available for YEARS and there is still no real quality sourceport for it. One of the makers of EDuke32 has started making one but since he's busy with other stuff it might take forever.
Blood has a community bigger than SW, SW's community is pretty much a handful of people while Blood's is maybe 3 times that; but it's still rather small.
>>2913498 I don't know. Lot's of people have shown interested in a sourceport for this game. Lot's of devs have shown interested in acquiring the rights to the franchise. Lot's of people are creating (shitty) remakes of the game.
But that doesn't mean any of them would be able to make a quality support; AND would take the time to do so. It's something else entirely.
For instance I know someone who runs a fanwebsite for Blood. It has a forum with very little activity. That guy who can some programming to some extent, but, without meaning any disrespect (he can do a lot more stuff than I in that regard) I don't think he would be able to make a sourceport.
Then, people who already show experience with the Build engine in that regard, are too busy with their current projects already.
>>2913510 The Build engine has natural shading according to distance which is far from accurate in Megaton and Redux. That and everything looks washed out, colours aren't as vibrant; and true 3D makes sprite stick out, like you're playing paper mario. If the games had been developed for true 3D, I doubt they'd have used sprites.
>>2913523 >true 3D makes sprite stick out, like you're playing paper mario.
Especially when looking up or down. This isn't so much the case in the original.
Besides this can also influence gameplay, since true 3D makes you able to see further up or further down, in some situations you are able to see things you shouldn't be able to see, aim at enemies that should be off your FOV.
>>2913495 >>2913507 I really wouldn't put it beyond the Blood community to make a damn good source port, especially since they've been frothing at the mouth for a source code release for well over a decade. Hell releasing the code will undoubtedly create hype for the game and you'd end up getting many people returning to it with rejuvenated interest. I'd think that even those people busy with their own BUILD engine projects might even put their shit on hold to try and be the first person to create a Blood source port and have it as the standard one simply due to the glory of having created it. Then there's Jace Hall who's sitting on a near completed source port which ended up being shut down by Atari close to release - a source port he was planning to release for free.
I think just the fact that Blood has so many remake projects shows how vested the interests are in this game. Small-ish community maybe, but a very dedicated and passsionate community. If the source code was released I would expect there to be a damn good source port made within a month tops.
>>2916053 >How do you Jace Hall made anything? AFAIK it was just plans.
At the time of pic related when Atari decided to shut him down he had been working on the source port for over a half a year. I think I remember hearing somewhere else that he was close to finishing it, too.
>>2914430 >>2915016 You can do 90% of the things in blood with the doom engine. You could probably even do layered rooms if you were good enough. All you need is the sprites, textures, sounds and various AI behavior files translated into DECORATE
>>2916073 I have just checked and, the first "ideas" posts from Jace Hall date from august 2012 while the post you showed date from february 2013.
All of Jace Hall's posts regarding the project date from august and at that point it was just a "gather idea" process; and then we have this post from february mentionning "time, effort and correspondance". So he may or may not have started something to show Atari during their little chat together, but for me nothing points out he's sitting on a "near complete build". Maybe he did something, maybe it was just plans, and the fact that he puts "correspondance" on the same level as the two other words, and the fact that he mentionned discussing the matter on several places at the same time in one of his posts, make me think most of it was just talking about the project, making plans.
Don't get me wrong, making plans is important. He's a pro, so it's even more important to him before starting any "real" work to know exactly what you want or where you're going.
>>2916082 If we were satisfied with bootleg remakes we wouldn't have this thread and we'd be playing BloodCM; though certainly not a recreation in Doom. Even BloodCM, which uses the Build engine (and a version of it giving near infinite freedom), is very very far from being close to accurate to the original game.
>>2916667 What? It's still updated very often. There are several branches with advanced portals and shit being worked on by people that will get included once they're done. And then there's the "scripting branch" on the horizon that will allow much, much more advanced and convenient gameplay mods.
What's happened is that graf isn't adding more features to the hardware renderer, and that randi admittedly has been slacking off.
>>2916629 Who cares? Having the resources would let me build new levels for blood. It would be fun. And it means I can harvest the weapons and enemies for other projects (I really need some cultists for the current project...)
All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.
This is a 4chan archive - all of the shown content originated from that site. This means that 4Archive shows their content, archived. If you need information for a Poster - contact them.
If a post contains personal/copyrighted/illegal content, then use the post's [Report] link! If a post is not removed within 24h contact me at firstname.lastname@example.org with the post's information.