What do you think is over that horizon? Also why do the mountains look like graphical glitches?
>That dithering would look so much better blended on composite as intended.
I wonder how many people that like the blurry look of CRTs wear glasses. I have very sharp eyesight and even high end CRTs are hard to look at. Like those fucking blurry word shirts that people wear. Makes me wonder if people who are accustomed to things looking out of focus have less of an issue with it.
What are you rambling about? Fact of the matter is many older games designed their graphics to take advantage of the blur. Whether you prefer sharp pixels or crt blur is up to preference, and irrelevant.
It's not really a design choice, it's a hardware limitation. They wouldn't use dithering if they could use more colors or real transparency for shadows.
It baffles me how some people would rather play a game with composite blur just because it has one or two dithering effects.
It's both. Genesis games also wouldn't dither certain things if they could make transparent sprites.
Because they don't care about sharp pixels, and they like the way dithering effects look. It baffles me how something so minor and simple could be baffling to some people.
>Genuinely promising if not simple thread that could lead to legitimate discussion of the art featured in the Sonic games
>Turns into YET ANOTHER CRT/scanlines bashing thread
>Whatever. CRTs look blurry, you all know what I'm talking about.
No. I don't. CRTs are not inherently blurry unless they are old and worn, which most now are. The blur comes from accepting shit signals, like RF or composite, which is primarily what people used back then. A quality CRT with proper calibration actually displays a very sharp image. So yeah.
I'm a pretty old fuck, I've seen a hell of a lot of CRTs new and old, cheap shit to super high end. They all have that blurry glaring look to me. It's the way they emit light.
That's beside the point anyways, as like you say most people also are used to shitty RF hookups. It's not really about the source of the distortion, it's that some people obviously really like it which makes me wonder if they're more used to seeing things out of focus in the first place.
what a useful and on-topic post, thank you for contributing to the thread and improving its quality
>it's that some people obviously really like it
But they don't. Only hipster shits like it, because being a hipster is all about claiming that old technology is somehow superior. I hate composite, it's a criminal thing to do to a video signal.
I prefer retro games on CRTs. I know some people will yak at you for an hour about input lag (although this is important) and scan lines, I won't get into the technical reasons, or whether or not they are actually "better" at anything. I just prefer the way CRTs look, and I enjoy doing things authentically.
That said, as long as there's a clean input signal, I've never found them to be "blurry" or "glaring".
>but I answered, you asked what I think, and I think it's better than crt vs lcd fag's obsessive shitposting.
Top lols. You're still just complaining about us not talking about OP's question, not actually trying to discuss it yourself. Nice again.
The thread is about Sonic's backgrounds. It's still cute to see you annoyed by people noticing how obsessed you are about your crusade against CRTfags, LCDfag, it's really cute.
How many hours per day does your brain waste thinking about this war? All 24 hours? Do you talk about with your parents when you're having dinner? I can already imagine it "mommy, you won't believe it, these bastard people online enjoy these old TVs! I hate them!"
That's fair, I don't like them but I'm all for people playing their games however they want. Out of curiosity do you have pictures of your set, or another that you do think looks really good? I browse through the CRT thread when things are slow and everything they post looks awful to my tastes.
lol I wasn't talking about that at all. I'm making fun of you because you're bitching about this thread being off topic, but when asked directly you don't even talk about the subject.
It's just SCREEEEEE WHY ARE YOU TALKING CRTS!?!?!
>It's just SCREEEEEE WHY ARE YOU TALKING CRTS!?!?!
I just said that crt vs lcd fag is at it again.
I'm posting Sonic backgrounds, and you're complaining about me complaining about crt vs lcd fag.
Complaining about resident shitposters is a legit complain.
I'm posting them, you're the hilarious guy who keeps going on and on just because I complained about a recurring shitposter who is obsessed with hating CRTs.
So what do you think about Carnival Zone's background? Better than Casino Night?
I didn't start the CRTvLCD talk here. I jumped in when it was swinging. Sorry for derailing your topic, but not really.
That's fair, and I agree just curious. I'm biased because even as a kid I found the glare (or whatever you want to call it) uncomfortable to look at. Especially when it comes to games, I had to be a long way away from the TV.
>I had to be a long way away from the TV.
Really? Maybe you've just got super-sensitive eyes. Only time I ever found glare annoying was if I was sitting in a dark room. Although that's still the case, and with LCDs as well. I tend to dim my computer monitor at night.
I do. 20/40 vision (or 40/20 depending, it keeps getting flipped) and supposedly extra sensitive to colour. I pay for it with a complete tin ear, zero rhythm or any musical aptitude at all.
I'm not letting this thread die without posting the best backgrounds in the series.
When I was little I used to spend a lot of time thinking about how the complete area I was in a game was laid out, which meant that the backgrounds were specially interesting.
Some Sega Genesis had fantastic backgrounds with that scrolling. I used to play sonic and SoR and think if that land in the distance would eventually be reachable in a future game on a future console.
Does anyone have Lava Reef's boss background with the death egg floating? pic related
Both Sonic 1+2 look amazing on the 3DS.
Backgrounds have some great scrolling.
I like to think that the background for Launch Base Act 1 is Act 2, and thus, the background for Act 2 is Act1. The stage overall is U-shaped, and that's why you see the Death Egg at the beginning of the stage and you end up boarding it in the end.