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Sonic Backgrounds.

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Thread replies: 75
Thread images: 17

File: Launch Base horizan.png (1MB, 8192x3840px) Image search: [Google]
Launch Base horizan.png
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What do you think is over that horizon? Also why do the mountains look like graphical glitches?
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Sonic backgrounds and 16 bit cityscapes are great for some reason.
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>>2911210

You're near the outskirts of Palm Desert, a suburb of Sandopolis. Didn't you know?
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>>2911210
That dithering would look so much better blended on a CRT as intended.
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>>2911210
CREEPY SPOOKY SKYBOXES! triggered!
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>>2911210
oh look it's the faggot who massively enlarges snatcher pictures, now he's doing sonic
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File: 1452587028382.png (7KB, 512x240px) Image search: [Google]
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>>2911723
>That dithering would look so much better blended on composite as intended.

Fix'd.
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>>2911723
I wonder how many people that like the blurry look of CRTs wear glasses. I have very sharp eyesight and even high end CRTs are hard to look at. Like those fucking blurry word shirts that people wear. Makes me wonder if people who are accustomed to things looking out of focus have less of an issue with it.
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File: sanic bakgroudn.png (20KB, 512x240px) Image search: [Google]
sanic bakgroudn.png
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>>2911729
fixed further
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>>2911731
What are you rambling about? Fact of the matter is many older games designed their graphics to take advantage of the blur. Whether you prefer sharp pixels or crt blur is up to preference, and irrelevant.
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>>2911731
>>2911737
CRTs don't blur dithering. Have a nice day.
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>>2911738
My mistake, I should have said composite. Many games were designed around composite blur.
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>>2911737
>>2911738
Whatever. CRTs look blurry, you all know what I'm talking about. All I'm wondering is if people who wear eyeglasses are less bothered by it or are ones who enjoy it. Not saying anything about what people should or shouldn't like.
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>>2911739
It's not really a design choice, it's a hardware limitation. They wouldn't use dithering if they could use more colors or real transparency for shadows.

It baffles me how some people would rather play a game with composite blur just because it has one or two dithering effects.
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>>2911750
I've always liked the look of dithering. But indeed it was because of hardware limitations. Genesis couldn't do true transparencies the way SNES could.
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>>2911750
It's both. Genesis games also wouldn't dither certain things if they could make transparent sprites.
Because they don't care about sharp pixels, and they like the way dithering effects look. It baffles me how something so minor and simple could be baffling to some people.
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>>2911732
Ahh, much better.
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File: image.jpg (65KB, 855x720px) Image search: [Google]
image.jpg
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>Genuinely promising if not simple thread that could lead to legitimate discussion of the art featured in the Sonic games
>Turns into YET ANOTHER CRT/scanlines bashing thread
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>>2911747
>Whatever. CRTs look blurry, you all know what I'm talking about.
No. I don't. CRTs are not inherently blurry unless they are old and worn, which most now are. The blur comes from accepting shit signals, like RF or composite, which is primarily what people used back then. A quality CRT with proper calibration actually displays a very sharp image. So yeah.
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File: perfection.jpg (1MB, 8192x3840px) Image search: [Google]
perfection.jpg
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>>2911732
Step up your game sempai
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>>2911769
I'm a pretty old fuck, I've seen a hell of a lot of CRTs new and old, cheap shit to super high end. They all have that blurry glaring look to me. It's the way they emit light.

That's beside the point anyways, as like you say most people also are used to shitty RF hookups. It's not really about the source of the distortion, it's that some people obviously really like it which makes me wonder if they're more used to seeing things out of focus in the first place.
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>>2911764
It was answered in the second post. You don't really think a stupid thread like this was going to be the start of a real conversation do you?
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>>2911764
>>2911796
i hate this website
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>>2911797
Then you pick a pretty weird way to spend your free time.
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>>2911210
I've always thought they looked like absolute dogshit. The mountains looked great in Marble Garden Zone; why did they suddenly shit the bed here?
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Another thread ruined by crt vs lcd fag
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>>2911930
>what was over the horizon in this platformer guiz!?!?!

And what are your thoughts on this brilliant insightful question for the ages?
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>>2911939

better than crt vs lcd fag's obsessive shitposting
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File: cave.png (24KB, 1010x542px) Image search: [Google]
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>>2911930
what a useful and on-topic post, thank you for contributing to the thread and improving its quality
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>>2911942
So instead of answering the question you still just keep bitching? Nice one.
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>>2911792
>it's that some people obviously really like it
But they don't. Only hipster shits like it, because being a hipster is all about claiming that old technology is somehow superior. I hate composite, it's a criminal thing to do to a video signal.

I prefer retro games on CRTs. I know some people will yak at you for an hour about input lag (although this is important) and scan lines, I won't get into the technical reasons, or whether or not they are actually "better" at anything. I just prefer the way CRTs look, and I enjoy doing things authentically.

That said, as long as there's a clean input signal, I've never found them to be "blurry" or "glaring".
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File: spring_yard_zone.jpg (435KB, 1275x1536px) Image search: [Google]
spring_yard_zone.jpg
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>>2911949

but I answered, you asked what I think, and I think it's better than crt vs lcd fag's obsessive shitposting.

>>2911946
alright
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>>2911210
I always thought they were sphinxes
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>>2911797

it really is bad, we should not go to it more than once a week from now on

let's you and me make a pact anon

let's have good lives finally
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>>2911973
>but I answered, you asked what I think, and I think it's better than crt vs lcd fag's obsessive shitposting.

Top lols. You're still just complaining about us not talking about OP's question, not actually trying to discuss it yourself. Nice again.
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>>2911976
Ceasing to come here probably won't have much impact on the quality of your life.
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File: wacky_workbench_present.png (189KB, 1024x451px) Image search: [Google]
wacky_workbench_present.png
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>>2911978

The thread is about Sonic's backgrounds. It's still cute to see you annoyed by people noticing how obsessed you are about your crusade against CRTfags, LCDfag, it's really cute.
How many hours per day does your brain waste thinking about this war? All 24 hours? Do you talk about with your parents when you're having dinner? I can already imagine it "mommy, you won't believe it, these bastard people online enjoy these old TVs! I hate them!"
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>>2911963
That's fair, I don't like them but I'm all for people playing their games however they want. Out of curiosity do you have pictures of your set, or another that you do think looks really good? I browse through the CRT thread when things are slow and everything they post looks awful to my tastes.
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>>2911991
lol I wasn't talking about that at all. I'm making fun of you because you're bitching about this thread being off topic, but when asked directly you don't even talk about the subject.

It's just SCREEEEEE WHY ARE YOU TALKING CRTS!?!?!
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>>2911991
LCD guy here. I don't give any of this shit a second thought when I'm not on 4chan. I just enjoy debating.
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File: carnival_night_zone.png (20KB, 516x516px) Image search: [Google]
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>>2911998
>It's just SCREEEEEE WHY ARE YOU TALKING CRTS!?!?!

I just said that crt vs lcd fag is at it again.

I'm posting Sonic backgrounds, and you're complaining about me complaining about crt vs lcd fag.
Complaining about resident shitposters is a legit complain.
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>>2912007
This was my first post >>2911939 I haven't mentioned LCDs or CRTs at all. It's you who's losing your shit over it and that's what's hilarious. You could actually be talking about Sonic backgrounds, but you're not.
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>>2912023

I'm posting them, you're the hilarious guy who keeps going on and on just because I complained about a recurring shitposter who is obsessed with hating CRTs.

So what do you think about Carnival Zone's background? Better than Casino Night?
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File: hol.png (27KB, 768x256px) Image search: [Google]
hol.png
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what was the meaning behind this hole again
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>>2912029
It's a volcano crater dude
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File: Diggle Daggle.png (730KB, 5120x3840px) Image search: [Google]
Diggle Daggle.png
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if only we had this zone
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>>2912028
I think all Sonic's backgrounds are ugly. Only played the first game and wasn't a fan at all.

What do you think is beyond those mountains though? Ooooooh!
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>>2911992
CRTs are an awful thing to judge by photos. The only pictures I have of mine are with an awful phone camera, but even the best pictures really fail.
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>>2912048
>What do you think is beyond those mountains though? Ooooooh!

0s and 1s
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>>2912028
I didn't start the CRTvLCD talk here. I jumped in when it was swinging. Sorry for derailing your topic, but not really.

>>2912053
That's fair, and I agree just curious. I'm biased because even as a kid I found the glare (or whatever you want to call it) uncomfortable to look at. Especially when it comes to games, I had to be a long way away from the TV.
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>>2912063
>I had to be a long way away from the TV.
Really? Maybe you've just got super-sensitive eyes. Only time I ever found glare annoying was if I was sitting in a dark room. Although that's still the case, and with LCDs as well. I tend to dim my computer monitor at night.
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>>2912041
Except we do? At least, the work that went into it.
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>>2912069
I do. 20/40 vision (or 40/20 depending, it keeps getting flipped) and supposedly extra sensitive to colour. I pay for it with a complete tin ear, zero rhythm or any musical aptitude at all.
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>>2912071
we didn't my nigga we didn't
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>>2912060
Sadly we will never know because OP is so butthurt that he won't give us the answer!
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>>2912087
Oh, sorry, you didn't get the memo. It's okay.

https://www.youtube.com/watch?v=zn5BPZ_KXXU
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>>2911210
The back of a CRT.
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File: QQBF Original.png (80KB, 512x1024px) Image search: [Google]
QQBF Original.png
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I'm not letting this thread die without posting the best backgrounds in the series.
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File: MMPB.png (110KB, 1024x768px) Image search: [Google]
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>>2914815
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>>2914817
Fucking Spriters' Resource doesn't have Stardust Speedway's bad future, so I can't post that one.
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Hell yeah.

When I was little I used to spend a lot of time thinking about how the complete area I was in a game was laid out, which meant that the backgrounds were specially interesting.

Some Sega Genesis had fantastic backgrounds with that scrolling. I used to play sonic and SoR and think if that land in the distance would eventually be reachable in a future game on a future console.
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>>2911729

this looks like it was recorded off a VCR. complete shit.
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>>2912129
Woah what the fuck. Is this a fanedit or something?
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>>2911210
I always assumed they were an abstract cityscape in the distance. The level is at a florida style launch base after all.
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>>2912029
Volcano, duh.
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>>2911974
It's too late to go on topic anon, sorry.
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>>2911991
>>2914815
>>2914817
it's weird i never really noticed cd's backgrounds
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>>2912029
Lava Reef and Hidden Palace are in a volcano.
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>>2912323
The back of your mom f.am
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>>2911991
The parallax scrolling in this level is cool as shit.
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File: 320px-DeathEggLavaReef.png (11KB, 320x224px) Image search: [Google]
320px-DeathEggLavaReef.png
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Does anyone have Lava Reef's boss background with the death egg floating? pic related
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File: Sonic.jpg (155KB, 500x352px) Image search: [Google]
Sonic.jpg
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Both Sonic 1+2 look amazing on the 3DS.
Backgrounds have some great scrolling.
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>>2911210
I like to think that the background for Launch Base Act 1 is Act 2, and thus, the background for Act 2 is Act1. The stage overall is U-shaped, and that's why you see the Death Egg at the beginning of the stage and you end up boarding it in the end.
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File: 1452737205833.jpg (793KB, 1920x1080px) Image search: [Google]
1452737205833.jpg
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C A S I N O Z O N E
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>>2911210

That looks like some glitched out tiling.
Thread posts: 75
Thread images: 17


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