>This is a Public Service Announcement:
If you play ANYTHING other than pure, uncut/unmodded Doom (the way the designers intended) You, yes, YOU are fucking casual scum and have no right to enjoy Doom. That is all.
>This has been a Public Service Announcement, thank you for your attention.
But OP, the designers intended the game to be modified. What now?
>implying Zdoom isn't the best way to play DOOM
whatever faggot. I played this shit for the first time in 1995 and still love it more in Zdoom. Get over it.
As long as I can at least use a decent MIDI module. I can deal with the default Microsoft one, but I've read that's not the pure sound of Doom music. It uses something else.
But fuck that. I'd preferably use a Yamaha one that I heard on Youtube. That made the music so dank.
As someone who normally despises Carmack and all who worship him, I can agree with this. Releasing the source code (and believing in open source in general) are some of his only redeeming traits.
Well, for one he managed to drive off every founding member of iD with his fucking autism and inability to handle the fact that they needed him to keep their edge. Instead of recognizing that he wielded disproportionate power (and backing off to let the other legs of the famous Carmack-Romero-Hall tripod work their magic) he systematically retaliated whenever their creativity didn't jive with whatever programming jag he was currently on., first driving off Hall and then Romero.
I mean, for fuck's sake, this is a man who:
1. Had to nearly be held at gunpoint to add secret walls to Wolfenstein.
2. Thought nothing of disappearing for three weeks down the asshole of Florida somewhere in a motel to write one of the Quake engines (he told no one where the fuck he was, he's the head of the company at this time).
3. Decided at one point than "maximum efficiency" could only be achieved among his employees at iD by pitting their weekly performance against each other "Deathmatch Style". People _were_ fired over this, office morale plummeted (gee, I wonder why?).
4. Is a staunch advocate of the "objectivist philosophy". I have never met a self-proclaimed objectivist who was not an exploitative piece of hypocritical shit, much like its original founder Ayn Rand.
5. Likes Diet Coke. Who the fuck likes Diet Coke? Only goddamn aliens, that's who.
Stop acting all high and mighty. You weren't even conceived by the time this game got the $1.99 bargain bin. Those of us who were around when this was new literally have gray beards now.
Were you an employee at id or are you retelling things you weren't even part of?
It's easy to put the blame on him as he was id's technical heart. Their greatness was a concerted effort and without any part of the formula(Carmack/both, Romero, Cloud, McGee, ...) the wonder of id would have never happened. Same with their problems. Everybody has their good and bad sides - none can exist without the other so blaming all on one person, who seems to be a work horse and small scale genius, is kinda childish.
Enjoy their efforts from their peak times and forget these inane battles none of us has witnessed first hand.
>The designers intended and supported mods and the base game is just that, the base game.
Proof of that? The engine's versatile, because it was written generic, with the intention to be licensed. But Doom itself? I don't know, so someone can probably tell me, when id themselves provided the first editor; they did provide one eventually, right? I don't think there's been any official mechanics editors (that is, stuff in the executable, not the wad), and the engine has been open sourced after id migrated their licensing to a different engine. As an inevitable side effect of open sourching the engine, the "game" is moddable, in the sense that people swap out the executable and rely on data file compatibility. That is, the actual game has, as far as I am aware, no plugin hooks, no modular structure, nothing pointing at a modding intent.
>That is, the actual game has, as far as I am aware, no plugin hooks, no modular structure, nothing pointing at a modding intent.
Not him, but the modding scene was very different in Doom's days than it is now. People doing the modding were already heavily into programming. A game being as easy to alter as Doom was taken as a sign that it was intended to have people modding it.
that would make every game of the time "intended to have people modding it", because encrypting and signing was not a thing, and binary data was often in simple or known formats, and hence straightforward to swap out.
I consider a game moddable when the developer makes active steps towards supporting modding, be it in the structure of the game itself (plugin or module architecture), by providing tools, or by providing documentation of file formats
>I consider a game moddable
Bad wording. I should have said I consider a game to be moddable per intention of the developers, if .... Of course a game is moddable if people mod it, regardless of intent.
I've never really been into modding personally so this is second hand, but I do remember from some of my techy friends that Doom was one of the easier games to mod if that was what you wanted to get into. My understanding wast that Id developed it that way on purpose and that they liked people doing it because it only made the game more popular.
But like I say, this is like 20 year old second hand information that I was never paying a ton of attention to in the first place.
"The hacking that went on in wolfenstein was unexpected, but based on that, DOOM was designed from the beginning to be modified by the user community."
I'm a pleb who's never played Doom besides a tiny flash game based off it, and even I know this. IIRC, the whole WAD structure was created so that it would be easy to modify it without breaking the game.
>being a jizz gobbling fag
Nice to see you're still desperately trying to force your meme.
Maybe if you make an article on Know Your Meme it'll gain traction.
I'll have to agree with some of this.
Because that was literally Carmack's idea, he saw that people hacked Wolf3D and thought "This is cool, mmm, but I should write my next engine to better facilitate modification and user content, mmm"
He released the source code telling people to do whatever they wanted, such as adding slopes (which the game was initially slated to have), or to add jumping and crouching.
Hell, all of id was amazed by the early Star Wars mods that showed up.
Do you know what internal .wads and patch .wads are? Because that shit was basically plugins at the time.
You should give Doom a whirl, you can pick up decent ports for 7th and 8th gen consoles, or find it online for free.
Depends on which PS3 port.
The one that came with BFG Edition was kind of sloppy, while Classic Complete was bretty gud. Both have good controls.