What's your favorite game in the series? Least favorite? What do you want to see in the next game?
It was Prime for a long time, but I'm playing Super for a second time and absolutely loving it. I didn't finish it the first time, and I don't know why I didn't like it back then. I guess I'd have to play Prime again too for an accurate comparison.
I don't trust Nintendo anymore.
Although Super Metroid does have a special place in my heart, and I don't find it at all overrated.
Fusionwas just that much more interesting with its atmosphere and plot developments.
>What I want to see in the next Metroid title
Unless Nintendo sells the IP to another studio, I don't. Let's hope Nintendo doesn't do any more damage to the series before their corporate practices eventually bankrupt them.
I don't think Metroid II gets enough attention. The game is very solid for what it is. My only complaint is the forced linearity with the acid pools funneling you from one section to the other. At least it does allow you to backtrack at your leisure, and there is some incentive to do so when you get certain upgrades and want to go hunting for energy tanks and missile expansions.
Metroid 2 is the game ive played the most, with Fusion being a close second. Prime 2 fits in there somewhere too.
I played 15 minutes of other M and wow did I hate that time I had with it. also, im not a fan of the original.
I want more of Zero mission or more of Prime 1. I want to learn about space pirate's backgrounds as well as origins of the metroids themselves. The game is called "metroid" after all.
>I played 15 minutes of other M and wow did I hate that time I had with it.
Wow, that's about how long I spent with it too. I mean I guess you could say it's unfair of me to judge it then? I don't even remember why I hated it so much, I just really hated it.
>We're on /vr/, no ZSS allowed.
But she's such a qt. :3
>not counting Metroid Prime titles
I like you.
Super Metroid or Metroid II. Metroid II has its problems, but it's a really interesting game. I had a better time with it than the original. I just wish the game had some boss fights to break up the metroid hunting.
Oh, and I fucking hate Zero Suit Samus. Waifufags are aberrations.
In all honesty, real Samus has the physique of a football player.
Prime, but Prime 2 has really grown on me. I bought the game when it first came out but after getting stuck in the Sanctuary Fortress I gave up and didn't pick it up for the longest time. I tried it from the start last year and I loved it so much more the second time around.
Also, Fusion has the best music of the series. Come fight me if you want.
Other M. And I haven't even tried playing it.
A new 2D game that takes min. 10 hours to beat. Fusion and Zero Mission are way too short once you beat them the first time.
That being said, i really hope they will just let the Metroid series finally die. It left a legacy of great games, and should keep that. Not ruin and dry out the series with a bunch of next gen bullshit.
I have really mixed feelings about Prime 2. It did a lot of things beautifully, but also a ton of shit that I hate.
I just recently replayed Prime 1, and while the game is still top tier, the one area it's lacking in is art design. Yeah, it's still top-notch, but it comes down to ice world, fire world, etc. Prime 2's areas are absolutely breathtaking and alien. And I loved how they cranked up the exploration to 11.
However, they also pulled that retarded shit with beam ammo, had far too much key collecting, and the dark world was sub-par and they should've just scrapped that and made an even more impressive light aether. But still good.
It's not a remake. It's the same exact game but with MP3's controls and widescreen support (HUD gets stretched though)
Most people like it more, but I guess I'm one of the few that actually prefer the original controls. Yeah, they're more restrictive, but the game was completely designed around them anyway and I find the motion controls to be a bit too loose and sloppy
I have to go with this. Metroid is going downhill. And i mean, what else can they really do with it? It should end and be remembered as an amazing and legendary game series.
But it probably wont happen. They will keep shitting out games and put a bad taste on the series. As long as they can keep cashing in right?
Nintendo is milking every franchise it owns to death at this point. I'm wondering if new management will turn things around, but it'll prolly be like when Sakaguchi got kicked upstairs and that other piece of shit assumed the helm at Squeenix.
Prime was great, but Prime 2 was the beginning of the end. As soon as I saw that cutscene in the beginning where that Luminoth talks to Samus, I knew the series was heading down a bad path. One of the key themes of the Metroid games is that they make you feel isolated in a hostile and alien world; having a conversation with a friendly NPC ruins that atmosphere.
Naturally, they cranked the bullshit up to 11 in Other M.
I'd still like to see a properly done 3D 3rd person view metroid game. The prime games were excellent, but due to being first-person, they weren't able to capture the acrobatic nature of movement in the 2D titles.
Closest thing I can think of would be like Mario 64 but with a gun and lock-on.
> favorite game
I´m an FPS guy and that game just clicked with me. It´s near perfection in my terms.
SM is close, but Prime is an itch better.
Fusion is also high on my list.
> Least favorite
usally I would say Other M, but I think I should replay it before I´ll post anything negativ on it
Prime 3 and Zero Mission are also pretty low on my list
> What do you want to see in the next game?
I would really like to see another Hunters game, or something in the way of Fusion, with
Other Mgameplay you can play both in the kinda "sidescrolling" 3rd person mode and an actual working Prime like first person mode
I never played other m so, maybe the first one but I still love it, so i dont hate any metroid game
>What do you want to see in the next game?
Or anothe 2D metroid for the 3ds
>What's your favorite game in the series?
tie between Prime and 3.
Prime Hunters, haven't played other M tho or prime 3, I didn't like 2 enough to play 3 it.
>What do you want to see in the next game?
a return to sidescrolling, atmospheric, minimal story telling game.
Super Metroid and Prime being my least favorite because I don't like FPS.
I hope Retro makes another 2D Metroid, Tropical Freeze has amazing levels so the logical step is to make another platform.
Return of Samus was the best.
No music, just strange alien noises. Everything is dark. Lots of rooms look the same and you have no map, so you constantly feel lost, but the level design still allows you to stumble through. Total feeling of isolation. No bullshit narration anywhere in the story, because it doesn't need it—you're space suit dude on an alien planet, killing the fucking aliens. Yet the ending touches your heart.
Hunters really should get more hate. IMO it's on par with Other M. Yeah yeah, it serves as a fun handheld multiplayer FPS fragfest, but that's just the multiplayer. the actual single player game is superficially a prime game but is one of the most uninspired and bland pieces of shit I've ever had the displeasure of playing.
>What's your favorite game in the series?
Out of the ones I've played? II: Return of Samus. I actually fell asleep playing this snoozefest.
>What do you want to see in the next game?
More science team.
>I don't even remember why I hated it so much
Here's a reminder.
Like >>2907567 said. It was my first one, and somehow being hunted down by an unstoppable version of yourself that's slowly getting smarter felt more tense and engrossing than exploring an alien world.
I haven't had a chance to play Other M yet, but I don't feel like I'd like it. I'm still sorta grateful that there's something fans can almost-universally accept as bad, even in Japan; it just highlights what worked best with the older entries. Out of the games I have played,
Metroid 2 somehow manages to capture the linearity of later entries while having the same confusion and frustration of the NES game. But I still like the artwork and simple storytelling.
I'm happy that the series is taking a quick break for a side-game, even if I probably won't play it. Gives some time for the developers to recover. In the next actual game, I'd like to see the good aspects of Fusion, Prime, and Super put together - a solid, linear story and path that's easy to follow, but that can be broken/ignored with a bit of effort, and that reacts to you breaking it. Like, characters that should die at a point in the story can be rescued if you take shortcuts. Or you can ignore mission objectives at one point and pass locked doors, but allies will be angry with you and refuse to help later.
One thing I liked about Fusion is how they handled friendly NPCs. Everything's weird, alien, and scary, but ADAM gives enough of a "it's okay, we can get this shit under control" vibe that you start to feel safe in the few rooms with him. The parts where he's got your back serve as a good contrast that makes the rest of the station very lonely, tense, and spoopy.
Then he betrays you.
I'd say that friendly NPCs weren't the problem in Other M. Adam's a cold dick, and most of his team has 2 lines, making Anthony and Madeline the only friendly NPCs. And both are helpless against the games' villains.
Favorite game in the series is Super Metroid
2nd favorite is Metroid Prime
3rd favorite is Zero Mission
Least favorite is Other M
I love Metroid, and finished Other M because I love Metroid, but by god that game was not very good at all and all the apologists need to please re-examine the other games before jumping headfirst into the defense.
She's like 8 fucking feet with her power suit. I'd be shitting my bony ass pants if I were Ridley.
Fusion, because I absolutely loved it when it came out. If we focus on gameplay only then it's Super. I never had the chance of playing the 3D Metroids.
I'm sure this would be Other M if I ever played it.
Would be better that it doesn't get made unless Nintendo appoints a capable team. Or maybe that it doesn't get made at all. The more they try to shoehorn Metroids in the story, because the series is called Metroid, while trying to make innovations concerning Metroids, the more ridiculous and retarded the series' universe becomes. Maybe it would be better to create a new series with the same play style, taking place in the same or in a different universe. Or shock everyone by dropping the title "Metroid".
If it has to be made though, it should go back to being 2D, with an interesting art style, the biggest world on any Metroid game yet with many areas with spooky atmosphere like in Fusion. Very little story mostly based on exploring something ancient and finding out its secrets. And also, it should have intelligent enemies that will actively be threatening by varying their attacks and banding together, like in Fortune Summoners, so that beating them will require some degree of skill.
Fusion was my first to my eternal shame. I recognize Super as the superior game in the entirety of the series.
I never played Other M, or Corruption, so I guess Metroid In.
I'd like to see a proper goddam Metroid game. Upgrades, secrets, shinesparking, no fucking hints. Maybe even a Fusion sequel. Wasn't there a fan made Dread?
BMI is a horrible way to estimate body shape, as it doesn't distinguish between weight from fat and weight from muscle.
You have, however inadvertently, proved that if you remove those fatty deposits on the stomach, thighs and buttocks and redistributed them as muscle throughout the body that Samus' proportions and her described appearance for the games that use those proportions, are not breaking verisimilitude.
tl;dr anon falls ass backwards into proof that Samus is not a whale.
>I'd like to see a proper goddam Metroid game.
That is like asking for a new Michelangelo. The first three games could only be created in that specific time and place. You can try and imitate the formula but it gives you lack-luster results, see the GBA games.
I'm playing super metroid for the first time on virtual console.
X to shoot, A to jump is so fucking painful. Is there any reason not to change it to y = shoot, b = jump?
Not sure how other future upgrades will affect this
Reminder that there's no such thing as a "Zero Suit." It's a regular blue flightsuit with nothing special about it.
"Zero Suit" is just a title used by Smash Bros as a way of differentiating Samus out of the Power Suit.
You can set up the controls by using the option menu on the title screen, anon
So here's something I never quite understood about Super Metroid.
The Gravity Suit is supposed to let you have free movement in liquids, right?
Why is it that you're still hindered while in magma? Oh sure, you can jump normally, bomb-jump and wall-jump, but you're not allowed to run. You can only walk at normal speed and the run button will be ignored.
Acid, on the other hand, allows you to run. What's the deal with that?
Magma is more viscous than acid?
I go Y = Shoot, B = Jump, A = Run and X = Item selection. But i don't know. There's a lot of people who plays with the default mapping without problems.
played Zero Mission once, didn't finish it (not a statement about the quality of the game, I have a hard time finishing anything). My favorite Metroid game is Metroid Prime Pinball on the DS
I found the lack of narration added to Super. Made zebes feel more mysterious, more treacherous... The lack of information and having to peice the puzzles and plot together from what you find while exploring was a much more enjoyable and engaging atmosphere to me.
Favorite: Zero Mission. Music is awesome, controls are way better than Super Metroid, and replayable.
Least Favorite: Prime 2. It's confusing, the constant switching between worlds gets old, and nothing in the game makes it unique.
Am2r is fucking awesome if any of you haven't played it. If I could include it as a game in the series, it would probably be even with Super Metroid
>controls are way better than Super Metroid, and replayable.
ZM definitely has the best controls in the series. But Holy fuck it`s just too fast and the cramped environments don`t really give you much room to jump around.
I'm having trouble figuring out the Other M hate in this thread, especially since a lot of you calling it your least favorite also say you never played it.
>Samus is treated like a girl
Yeah, because she is one. Back in the day Samus needed to be masculine to compete with other video game characters, but today there are so many games with female protagonists that making one feminine is the only way to set them apart.
>Samus takes orders from a man
This is a mission. She's supposed to take orders from someone and gender has nothing to do with it. All the other male characters take orders from him as well, so it's not demeaning.
The only time I felt they messed up Samus was
when she breaks down over Ridley.The story may have been a bit loose and the controls weren't the best, but the dodge/charge/finisher combat was fun and original. It really was a pretty good action game that everyone hated A) because critics told them to and B) because it wasn't 3D Super Metroid.
All this being said...
Super Metroidso far (I have yet to complete it)
after playing the other sidescrolling ones first, I just really can't get into it
>Back in the day Samus needed to be masculine to compete with other video game characters, but today there are so many games with female protagonists that making one feminine is the only way to set them apart.
Completely rewriting a character is not okay.
All /vr/-related Metroid games are good and all non-/vr/ related Metroid games are shit.
Simple as that.
...and here come the fucking kids arguing that the pain in the ass console FPSlike Metroid games are actually good. Sigh.
>All /vr/-related Metroid games are good and all non-/vr/ related Metroid games are shit.
I can't even shit on you because is not board-related, but holy shit.
Biting the bait.
There were a lot of female protagonists back then, too. I know this site isn't the most credible (and the tone is odd), but it gives a good perspective:
Keep in mind this is only for the 80s, while Samus still kept her manly demeanor in the 90s and early 2000s - the ages of Arle, Dixie Kong, Fio Germi, Lara Croft, Aya Brea...
I personally don't think that there's anything wrong with Samus being girly, myself. I really enjoyed the Super Metroid manga where she was a bit of a ditz. But in there, she was actually important in the plot and could get stuff done. If you removed Samus entirely from the plot of Other M, EVERYTHING would still happen the same way.
>All the other male characters take orders from him as well
And he actually treats them nicely. Samus is seen as untrusted and dangerous for very little reason at all, is put under restrictions that make the mission more dangerous for her, and is generally not allowed information that could make the job a lot easier (ie: Adam could say
"Hey, Samus, FYI, the girl saying she's a scientist is really an evil robot"instead of Madeline is no ally). Compare that to how bro-tier he was in Fusion and the 2003 manga, and it just comes across as weird. They even re-wrote the backstory established in said manga to give him an excuse to be a jerk.
There's way more wrong with the plot than that, too. Apologies for the site, but this makes some valid criticisms, and keeps the gameplay and gender related things in specific sections so as to ensure they aren't the only thing discussed: http://tvtropes.org/pmwiki/lb_i.php?lb_id=13373815860B43920100
Can't criticize the gameplay too much - I don't have enough experience. Could be pretty fun. Still, Prime wasn't exactly 3D Spooper Metroid, either, and it's been shat on for that reason while still maintaining a nice fanbase.
At the moment, it's the last game chronologically.
Story is important for the atmosphere of a game, but I put it as a distant second to mechanics. It's more like icing on the cake for me. That being said, how important is story to people outside one game?
I always appreciate cross-overs between games when it happens, but I never expect it. For instance, I love how in Super the metroid hatchling is fresh from Metroid II and that you are exploring the ruins of the destroyed Space Pirate base on Zebes from Metroid.
However games like Metroid Prime and Fusion might as well be completely different histories in my mind. Once again, cross-overs can be cool, but I really don't care if everything meshes perfectly with previous games. The core idea is that you are badass Samus Aran equipped with ancient lost Chozo technology systematically exterminating metroids and Space Pirates across the galaxy for cold hard cash, invariably causing things to self-destruct in the end. Details may vary.
I guess my point is having to explain how Samus looses all her gear every mission is more unbelievable then just letting it slide.
This goes especially for things like the Zelda games. They are really bending over backwards to connect everything, when it really isn't necessary. The spirit of the game is in the mechanics and fantasy setting, not how each Link is related to every other Link in some overly complex way. Lending flexibility to the setting allows for more creative freedom, which I value more than continuity.
Having a common protagonist in these games can be useful for helping people identify with several games in a franchise, but it's okay for games not to be perfectly continuous.
>Story is important for the atmosphere of a game, but I put it as a distant second to mechanics
I know you're talking in the context of Metroid, but as a general statement, I wouldn't let it stand. Gaming is a very broad hobby. There are abstract games with no story and carefully crafted mechanics on one end, and little more than computerized choose-your-own-adventure books on the other end. Both have legitimate reasons to exist.
Now, to be more on-topic: I do expect story continuity when the game makes cleae that I can expect it. When the character is the same, has grown, and relates to actions of previous games, then there's clearly a connection, and I expect the rest of the game to respect that connection.
>having to explain how Samus looses all her gear every mission is more unbelievable then just letting it slide
The bane of story vs. game mechanics. It makes perfect sense from a mechanics point of view to have the power progression, but the story mandates that the previous games are part of this game's continuity. That's how it's justified. You could handwave it, but then you run into the problem that Metroid tries to be very explanatory and internally consistent. That flies into the face of gameplay, simple as that.
>creative freedom, which I value more than continuity.
That's your personal position, and I fully respect it. However, I think you do understand that the developers are a bit in a bind, due to the smell of "realism" that Metroid has to deal with. You could say the series paints itself into a corner a little, because the mechanics and the story clash there.
>but it's okay for games not to be perfectly continuous.
In my opinion that's the wrong approach. Rather than killing continuity, when the game puts an emphasis on it, it should be made sure that game mechanics are not damaged by the continuity.
>Having a common protagonist in these games can be useful for helping people identify with several games in a franchise
I think if a game tries to take the easy route by recycling IP, that IP comes with a bit of a responsibility. Let's be honest, we know that the reason IP gets recycled is not because authors feel the need to tell more of these characters and events, but because the familiarity improves sales. So I think it's only fair the developer has some responsibility regarding continuity and fitting the whole thing together, when intentionally re-using characters and locations. If they wanted to do a different game, they could change the story aspects of the game, and it'd be good. So, while it may be "ok" for a game to not be perfectly continuous, I will subconsciously or intentionally deduct points for breaking it, as it speaks to me of an inattentive or lazy design.
To me, it's important that the story sticks out on its own.
Having some continuity is definitely fun. It feels rewarding to know that actions I performed had an effect on the game world, even if they're scripted; seeing the animals I rescued in Super pop up in Fusion was a treat.
Continuity also helps me know what to expect. I know Ridley's a huge pain, so seeing him come back to life is a good shorthand for "bad news" before the game says anything; or if something kills Ridley, that thing is "even worse news". I have a better idea of Samus' background, a stronger idea of who she is (whether or not that matches the developer's intentions), and an easier time emphasizing with her compared to a nameless protagonist who's never blown up a planet. There are expectations that can be toyed with, and I can get into the plot easier by knowing already who has what role.
But I don't want the game to lose value if I haven't played others in the series. This is why we need things like Super Metroid's opening sequence - to help people know what happened in Metroid 2 if they didn't play it. I shouldn't have to look up an old manga to know why Samus reacted the way she did in some situation.
I'd sorta prefer it if Metroid's continuity was like Zelda's. We have some constants - like the main 3 characters and the Triforce - and some things from the past that come back up. And some games like Ocarina of Time and Majora's Mask are strongly linked
huehuehue. But besides that, every story has a new set of characters and a new Hyrule, and the creators can change themt - Zelda's not a princess in one game, and the Dark World is always different. And in Mario, even if they often reference past games, the Mushroom Kingdom's map changes constantly. I'd like it if Nintendo felt freer to experiment with the base concepts that make Metroid; the characters and setting could change slightly each game, like different storytellers retelling the same events.
>I'd sorta prefer it if Metroid's continuity was like Zelda's
It's funny, because when I talked about lazy IP reusage in >>2923321 I was pretty much thinking Zelda. They're probably good games, but the reusage of concepts and assets (not graphics, but general visuals, sounds, story aspects) strikes me as very lazy, and leads to dumb fandom conspiracy theories about convoluted branching timelines. Zelda kind of pretends it has the continuity of Metroid, but in reality it has the continuity of Mario. Only that Mario doesn't even pretend to be a big related adventure, which is at least honest.
Zelda and Mario's continuities make them very accessible; someone can pick up Link's Awakening without knowing anything about Link to the Past or Adventure of Link. There are neat hints around that suggest something bigger going on in the background, something connecting them; but that isn't needed to enjoy the games as-is. It's only there for nerds who want it.
It's good that the player's actions have an influence in Metroid, but it leads to awkward situations like Ridley coming back to life constantly, Samus constantly losing all her gear, planets constantly exploding, Samus discovering that the Federation guys are jerks two separate times, and the titular enemies being all dead. We already see aspects of the story repeating themselves, so in some cases, I feel like it's be easier for them to just keep Ridley dead after coming back once or twice, and create a new continuity for games where we want him again; or have a version of the story where the Metroids never died, so we don't have to jam everything between Super and Fusion. Or since Samus' personality is often debated, give her a different attitude to the Space Pirates, the Chozo, and the Federation depending on that particular game.
That'd also have a bonus effect: games that don't work out can be completely forgotten without consequence, and experimental concepts that end up being very successful can be imported to other continuities. We can all safely ignore the CD-i games, we don't have to be stuck with a single fairy companion, and we can enjoy games with Toon Link while knowing that he won't stay in that style for every game. But in Metroid, short of a retcon, we can't forget the things the Federation's done, we can't ignore the fact that Samus trained under Adam, and we can't have surviving Metroids without the plot bending to fit them in. That makes Zelda a bit less convoluted, in my mind.
>Zelda and Mario's continuities make them very accessible; someone can pick up Link's Awakening without knowing anything about Link to the Past or Adventure of Link
There's a huge difference between not breaking continuity, and relying on it. None of the Metroid games rely on the previous games. They establish all the context they need. They just make sure, as good as possible, they don't violate continuity, for those that have played all the games.
>games that don't work out can be completely forgotten without consequence, and experimental concepts that end up being very successful can be imported to other continuities
And that's why I'm generally not in favor of related games, at all. They do make sense if, and only if, you need to tell a story across multiple games. Otherwise they severely restrict you in terms of design and progression.
Also, I kind of dislike how strongly we react to IP. We always want sequels, prequels, side stories and remakes. Look at the current market, and it's practically all established IP and various sequel numbers after the title. That's not good gaming.
heh, I actually did play Link's Awakening without ever having touched Link to the Past. After I played through and loved LA, I decided to give LttP a try. It confused the hell out of me, "recycled" bosses, forced me down some narrative I didn't give a damn about, and I eventually just stopped playing the game, when it decided to destroy my mental map of the game world by introducing that other map. On a personal level, LttP was a total failure for me. Still loving the hell out of Link's Awakening though. The "recycling" bit strikes me as really silly in reflection. LA is kind of strongly based on LttP, so in fact LA recycles the bosses, and does so for narrative reasons. However, playing them in the "wrong" order gave me that completely wrong impression of LttP and ultimately worked out against it.
>None of the Metroid games rely on the previous games
I really didn't want to bring this up, but I don't think anyone who's picked up Other M as their first Metroid game could tell you who Ridley is or why Samus reacted strongly to him. Or exactly how Samus killed all the Metroids. And if we consider pic related, the effort to make it fit in the canon didn't really get anywhere.
But that's cherry-picking, I'll admit. For the most part, Metroid is great at keeping a constant story. This is a problem in some ways, though. At the franchise's latest chronological entry, the Metroids are all dead, two attempts at bringing them back have failed, the space pirates are gone, and all six of Samus' parental figures have died tragically. There isn't really anywhere the series can go without becoming unfamiliar, or relying on side-stories that don't move the universe or characters forward.
But I agree about how related games can restrict you quite a bit. At the same time, I don't always want to go through introductions to characters, worlds, and mechanics when that energy could be used to expand existing ones I already enjoy. I'm all for experimental films, but sometimes it's just fun to watch the latest James Bond or Star Wars sequel. I know what to expect, so it can cater to that or subvert it; like the Mario RPGs that set up Bowser as the main villain before replacing him with another baddie, or set up another villain before Bowser comes in. And in some cases, if it ain't broke, there's no use fixing it or abandoning it; we got pretty nice gameplay from Mario 3 and Mario World, and they were still able to innovate and surprise us even if they used the same basic mechanics/plot elements.
It's just my opinion, but in the end, I guess my view is that existing stories shouldn't get in the way of innovation, and innovation shouldn't get in the way of existing stories.
I have trouble understanding why people like Fusion. To me, it was too linear while asking for too much out of that tiny GBA control layout to be 'great' instead of just 'good'. I get that it's mobile, so you have to make concessions so that it can be picked up and played quickly and being very nonlinear isn't conducive to pick up and play, but it felt a little more blah compared to the Primes or Super Metroid. I'll give it that those fear moments were stand-outs considering the other limitations, but what is it about Fusion that draws you all?
>I really didn't want to bring this up, but I don't think anyone who's picked up Other M as their first Metroid game could tell you who Ridley is or why Samus reacted strongly to him.
Technically speaking, Other M is the very first game in the Metroid series to have such a strong connection between Samus and Ridley.
In every other game he's just some mook.
If I'm not mistaken, Samus' supposed to have a perfect athlete/military body due to her training and Chozos' genetic modification.
Yeah, I really want to play through Metroid Prime Trilogy but gat dam the motion controls were MADE for one game and shoehorned into the other two. Corruption is a great Wii Remote game and I give it props for that (also had top tier art design), but the classic GCN controls for Prime and Prime 2 are so much tighter.
I'd just like to say that I love all Metroid but I find the original to be the most difficult to enjoy. Even more than Other M, which I enjoyed from a gameplay aspect but didn't appreciate or care for in terms of story. Yes, Other M's gameplay isn't even really all that great but when it is doing exactly what it wants to do it's pretty thrilling.
>Gun on wrong side
Fuck, I just noticed that.
MOAR I SAY
>Gun on wrong side
Artists tend to flip and mirror images during the work, to remove "tendencies" in their lines and shading. This one probably just remained in that orientation because the pose flows nicer or something. If it weren't for the stamp in the middle (seriously, artists, don't damage your own works out of fear someone might like them), you could flip it to make it look right
Yeah I know. The lighting does work better in the "official" one, I think. I quite like it.
I'm teetering on the edge of playing Zero Mission since it just released on Wii U. I really want to, since I've heard such good things.
Prime 3. the controls were practically flawless. I never thought the wiimote and nunchuck could work so beautifully.
the original NES Metroid. not the most playable game out there imo.
>What do you want to see in the next game?
honestly I just want a remake of the first 3 games with Other M's graphics. Say what you want about the game, but it did look really nice