What's the last score based /vr/ game you played that's not an arcade game or a port of an arcade game? Did you play for a high score?
The way I see it, score in most console games is almost always pointless unless you can consistently pull of a perfect no-death run, due to how milking from death abuse works, etc. Otherwise it just becomes a boring game of reloading the same checkpoint over and over to milk points.
really depends on if the game was made for scoring or not, like CV3 has scoring but it's stupid easy to just go somewhere like stage 9 and grind fleamen until you've maxed the scoreboard.
No, it's Amerifat- don't give him the dignity of the title "cowboy", even ironically. It's long since we Americans could do anything short of reaching for the remote and squalling to our fatass wives for another bottle of pisswater.
Tetris Attack, endless mode. The score tops out at 99999, so really it's how fast you can get there that's important. It's the only joy I get out of the game anymore because I stomp the AI and have no friends who can come close to challenging me in Vs.
I tried to avoid arcade games, because one of their primary draws is competition. The machines are usually played by multiple people and scoring is extremely common, to determine who's best.
On home consoles though, where it's usually just a single player, and credits are "free", scoring is more of a leftover. It rarely makes sense, and people correctly mentioned it's often trivial to go for max score.
Even in arcade games the scoring system is often pretty broken. Metal Slug has loads of points where you can stop and milk infinitely respawning enemies for 2 minutes and random items with varying point values.
R-Type 1 has a milkable checkpoint that you repeat for half an hour until you run out of extends.
Most arcades reward you for clearing the game in one life or dramatically boost your score by playing the second loop. It's often more profitable to survive as long as possible than to collect items.
All those items you collect in arcade games are there as a red herring.
Competition is the entire point behind why scoring systems existed in the first place. Why would anyone wanna focus on score for a game where it's a complete after thought instead of the main draw?
Nah, it's just boring. A perfect run in metal slug games until 6 involves sitting down at infinite respawning places and knifing the same two respawning soldier enemies until the timer runs out, then rushing to the next checkpoint that refreshes the timer.
In metal slug 3/2/X there are multiple doll, teddy bear and gem items that are worth 5000 points and may or may not appear at certain places, if you miss too many of them in a row due to no fault of your own the run is ruined and you'd better reset. The scoring was never really supposed to be taken seriously in these games.
One of my favorite games, there were times I went into zen mode and stomped all my friends with >10 combo with an ease, and even dreamt nights of stacking them blocks... Ah good times, damn have to play that sucker again
It's not artificial though, I'm saying it's plain bad.
You guys overrate arcade games too much, most of the time the designer doesn't know what he is doing since so few people care anyway, he just looks at a late game enemy and thinks "this thing is hard to kill, it is worth 500 points".