Wouldn't it had been nice if we actually used this expansion slot here?
Copied cheap games (with better sound and graphics) to our NES floppies, played crude games with our 14k modems or made some badass sewing with our Nintendo Sewing machine.
And since it's America, we could use it to install a mini-hamburger griller.
The whole burger thing. As a fit American I won't deny there are fatties, just doesn't get a rise out of me. We actually ostracize people for their weight in my family. Miraculously... no fatties.
They planned it initially to be a tapedeck looking addon.
Who knows if it would've been floppies somewhere on that fucker or cassette tapes.
Those controllers look pretty shitty though.
The whole look reminds me of what would eventually be the SMS.
I doubt we'll ever see or know more about that modem.
Nintendo must have it in a vault somewhere.
This is LIFE son. Lose weight. You're being selfish. Your family shouldn't have to suffer through your incoming health problems b/c you're a lazy sack of shit. Not my fault you're a degenerate piece of shit that cares more about pizza than your family.
I doubt a modem would be difficult to graft onto the expansion ports of any of these systems. What would /vr/ think if modems existed to play over the internet with friends using actual hardware? The biggest challenge is that you would have to have a pass through cart to support a modem ROM without stepping on the toes of any addresses used by the game you're playing. Hmm, this may be a fun project...
If you kickstart that bitch, I'd throw 20 bucks your way.
Sounds pretty cool.
Make the dream of nerds in 92 a reality, anon!
Thinking about it more, really what would be the most difficult part is to make sure the games stay in sync. If any packet took more than 1/60s to transfer, the machines would become desynced, and there would be no realistic recovery on actual hardware unless the modem somehow kept a copy of a known valid state. Furthermore TVs could have slightly different refresh rates such that over a long period of time both TVs would display a slightly different number of frames, so a recovery mechanism would be essential.
Hmm, this may not be possible. 1/60 ~= 0.0167s, while the distance from the US East to West Coast is 4654km, which means at fastest the signal could travel (4654000 m)/(3e8 m/s) ~=0.015s, and ain't no signal gonna travel at the speed of light.
I suppose this idea could work over shorter distances, but long distances would probably have to use a PC running an emulator to properly work around these issues.
Poop. It was fun while it lasted.
>just doesn't get a rise out of me
>now let me expound upon my family to prove it
>There was so little happening on /vr/ and 4chan in general you managed to get sequential posts.
Because the Amerifats are asleep. As for me, I'm staying up to slam down a box of snack cakes followed by a stick of pepperoni and some extra strong ginger beer, so that I get some really weird indigestion-induced dreams.
Well, you could connect to a simple server like the original Famicom Network, instead of directly... as long as you don't charge for software with Nintendo's IP you could even charge a monthly subscription. A 56k modem can be bought in bulk for $5 a pop nowadays.
I don't know what the market for it would be, only us weird hobbyists... it would probably be mostly a labor of love.
You misunderstood me. What you wrote has no chance of working. I'll go into detail of my thought process though.
Since this thread was about the expansion port on the bottom of the SNES, I got a woody thinking how cool it would be to use the port for a modem to let 2 players play over the net. Then I realized that the modem would have to use a ROM to perform its services (think game genie), which would necessitate a pass-through cart to provide the SNES access to the modem program (expansion port operates on B-bus (hardware registers), not A-bus (cart)).
Now I realize if a pass-through cart is necessary, fuck the expansion port, the pass-through should be where the modem hardware is located (think super gameboy or game genie). In addition the pass-though would have to maintain state using essentially a copy of the SNES's memory contained within the cart, such that if packets failed to arrive on time, the modem could correct the synchronization of the machines by refreshing the state of the host SNES with the last known valid state. All of this now that I think about it would be fucking difficult to implement with the purpose I proposed (2-player over the internet), although the concept of adding just a modem would be trivial.
Essentially the only realistic implementation would be to emulate the game on more powerful hardware unfortunately.
This looks cool.
as an earthling, i think your over analyzing shows that it did indeed rustle ur jimmies somewhat
>ping & optics
yeah its fucked up if you think about all that intergalactical commerce happening in scifi, but the speed limit of physics makes it impossible to play a fighting or fps game with someone on the other side of the planet
so much for the future
make it a raspberry extension faggot, but at this point you're pretty much just using a superior hardware capable of emulating the other one to handle network just because you didnt want to use the internet multiplayer that already exists for emulation...
anyway.. hum, ur first idea, would it be just for games that already work with 2 consoles link locally via the extension port? (assuming that even exists)
or would the pass trough also be required becasue you would be sending remote control signals?
is that a thing?
damn, is that why i never "have"* dreams? i eat 2h before bed
*in the sense of strong ones that briefly wake you up and get written to disk so that you remember them upon waking up in the morning, as opposed to every REM/dream everyone experiences every 90min or so during sleep
What I wrote has every chance of working because that's how it was done originally. With the FC and other things around the same time. The problem is you're thinking like an emubaby. Using netplay or some shit. That's not the only way to do it. Not now and not back then.
A perfectly realistic implementation would be to design the game to use a modem, put it on a cart, plug in a modem, and play it. That is, after all, how it was originally done.
I mean, if you gotta take the netplay route, why don't just scrap half of the syncing frames? This is not going to be smooth as with local gameplay but it's fucking online multiplayer on the real hardware without subscriptions and crap.