>>2902285 to give some perspective I have played shadow warrior and loved every minute of it on the second to highest difficulty. same goes for Doom and Duke but this game just seems unbelievably unforgiving haha. Playing on the middle difficulty even.
Yes, it is really hard. I believe someone posted here a while back that the biggest criticisms it received when it came out was the difficulty and that the developers intended for the hardest modes to be played with co-op.
>>2902285 It really comes down to your preferences. They are quite different, besides using the same engine and being hard.
>>2902280 It is just really, really hard starting out. The first episode is the hardest episode because it is the slowest to give you new weaponry. Power through it and play on the default skill 'lightly broiled'.
>>2902280 This game is simple really, really hard.
I beat it on medium difficulty only by save spamming up the wazoo.
TNT is your friend, so is the flaregun's alt fire (the flare burst)
Learn to deal with each enemy and you'll be fine >Zombie Pitchfork if less than 3, TNT or shotgun if more >Fanatics and Cultists TNT from around a corner, use alt fire to bounce it. Learn where they are in each level if possible so they never see it coming. Keep throwing TNT until they're all dead while hiding out of sight. Flarebursts are also great if they're in groups. >Gargoyles Napalm cannon. 1 hit will kill >Stone Gargoyle Voodoo doll. an alt fire or two will kill it, or if you're worried about ammo, just circle strafe him and use regular voodo attack doll on him >Mice/hands/spiders Shotgun or Tommy gun. crouching if they're proving hard to hit and you're on the same level as them. >Gillbeasts Double shotgun. use the altfire at close range when they swim at you. >Bloated Butchers TNT or sawn-off shotgun alt fire. not usually wise to get in a stabbing match with him. >Hellhounds Tesla cannon. Deal with these guys quickly, you dont want to be set on fire >Giant spiders Tesla Cannon. it interrupts their breeding cycle as well as killing them fast. >Phantasms sawn-off shotgun. wait for them to charge you and loose off the alt fire at point blank range when they come out of transparency to attack you. >Civilian use kindness to maximum effect. dress their wounds if possible and instruct them on how to set up a triage station. There's going to be a lot of casualties.
It's very hard at first, then gets easier as you get a feel for the enemies. The cultists in particular are hard as fuck in the first level because your first weapons are melee and projectile weapons against their hitscan, but once you get some hitscan of your own, it just becomes routine.
There is a glitch on easier difficulties, if you save and load a save, the enemies will actually do a lot more dmg than they should.
IIRC this glitch doesn't happen on skill 3 and 4 (Lightly broiled and well done). Extra Cripsy is insane, and is meant for coop, but is doable if you're good at the game. Well Done is totally doable for singleplayer.
The game may seem hard at first because it doesn't quite play like your typical Doom-like. You can't just pick any weapon, jump into a situation, and get away with a couple of strafing movement. You need to pick your weapon, and even its fire mode (primary or alt) depending on your enemy and on the situation. Once you get the hang of it it's not that hard and it's tons of fun. It is more challenging in the sense that it takes more learning than your regular Doom-like, because it has a deeper gameplay.
More like really-really bad with god awful hitscan enemies and boring visuals. Blood is just an extremely overrated. Cryptic Passage is an alright map pack, though. And for fuck's sake, even Rednecks Rampage had better level design and miles better atmosphere. >>2902285 Vanilla Duke is pretty meh, first two map packs are great, though. >>2902449 Shadow Warrior is the best of them, pleb.
>>2903531 >I always thought Well Done was "Coop Easy" and Extra Crispy was "Coop Hard". nah pic related is from the manual, which comes with some pretty nifty stuff as all old video game manuals did. if you've got the gog version it comes as a pdf file.
It still pisses me off that Beast Vision is nearly useless and they fucking _forgot_ the filter to indicate invulnerability. I mean, how the fuck does the Deathmask glitch never even come up once during testing?
>>2903830 >It still pisses me off that Beast Vision is nearly useless you should play the death wish fan expansion. bloatoid did a fine job of incorporating it in a few levels, particularly in one of the secret ones.
>>2902280 >Am I simply not well adjusted to the difficulty and speed of old school fps Well, if you're not used to oldschool fps that is definately part of it but, it is pretty hard, yeah. Don't feel too shit.
>>2904536 DOSbox is the only solution? What are your specs? On a 2,5ghz dualcore I could only play the game at 320*200 to have 60fps at all times, but with a 3,2ghz quadcore I can play it at 800*600 (anything above 800*600 barely makes a difference in Build anyway). I heard number of cores don't matter for DOSbox though.
There is this tutorial, using a specific version of DOSbox makes the game run better. I've tried and personaly I didn't notice any difference, but some people claim it does wonders on their computer. http://www.gog.com/forum/blood_series/make_blood_run_1280x1024_resolution_smooth_did_you_know/page1
Otherwise, try different output methods for DOSbox and see what runs best on your computer.
>>2903827 These standards are easily balanced out with the glorious enemy that is the cultist and fanatics. The voice acting is supreme, and they even invented their own combi-language for their lines. Bloated butchers and gill beasts are also pretty unique.
Come on, that's objectively wrong. Blood has the best gameplay and a great setting, Duke has slightly worse gameplay but a, for me, better setting and character. Shadow warrior is fun, but the gameplay is slightly worse than the others (the weapons are odd and lack some feeling) and the setting/character is wonky.
>>2904873 why would you play an older version? play the latest one.
i downloaded an older version off an abandon ware website once and it was missing episode 5 expansion. there were also little differences here and there, like the flare gun would make cultists flinch upon impact. iirc it was also lacking that nice bouncy weighty effect you have with your weapon when you jump and land etc, was a lot more static. other stuff i don't recall, too.
>>2904893 >>2904905 I heard that the newest version has a glitch that messes with the difficulty when you load a saved game. I also heard something about not being able to get rid of the hands when they grab you.
>>2902280 I don't know your past experiences with the genre, but blood is pretty brutal, especially during the first episode, which unfortunately is also the most charming. Later you will hopefully have less problems, due to your experience and better weapons, but be prepared for more bullshit situations.
>>2904946 >I also heard something about not being able to get rid of the hands when they grab you. that's a dosbox related issue. it has to do with your cpu and dosbox and it wasn't present in the original game running on dos/win 95/98.
>>2902939 i can agree with this. i feel like blood offers a different atmosphere entirely to duke and duke is more fun overall but i cannot really pick a favorite between the two while shadow warrior had extremely varied maps in terms of quality
of course, blood is the most consistent with quality. there is no 'that episode' for me like episode 3 in duke (which isn't actually that bad but just isnt all too fun to go through). really good games though
>>2906401 Blood has better gunplay. Each weapon has an alt mode, so you have a wider diversity of moves to choose from. Plus there is real weapon management, saving ammo, picking the right weapon in the right situation... in SW, even if you do Katana start on the highest difficulty, weapon management is simple.
Besides for me all the weapons are fun to use in Blood, AND do have their use; unlike in Shadow Warrior in which a couple of weapons are weaker and their only use is "just when you don't have any other weapon".
SW has a grenade launcher though, that's tons of fun to use; but it's beat by the grenade launcher of the Duke Nukem 64.
>TFW you learn about using the no monsters command paramater and just take the time to take in the map design, textures, and ambient sound use game is atmopshereic as fuck, turning off the music makes it almost creepier with all the hums, rattlings, wind, and other sound effects
>>2902280 Probably both. Though Blood typically requires a few things. If you don't know where everything is, you need to progress very slowly but react very fast. If you move too fast without knowing where shit is, you'll get chewed up. If you progress slowly but react slowly, you'll still get picked apart and overwhelmed in situations. Get used to switching weapons fast and don't be afraid to jump over enemies. Don't lock yourself into corners and avoid being out in the open. Early on you might want to conserve ammo a bit, feel free to poke zombies with your melee since they're slow as dog shit, you can dance them to death by simply tapping back and fourth and I believe side to side (or circle strafe them) as well as they swing. Whichever doesn't get your ass in the open or surrounded by more with a low ceiling. Choke point them if possible. Save long distance ammo for long distance enemies primarily. Once you get past the first few stages it should get, easier, not easy but easier. Once you start memorizing levels you'll be able to run it in your sleep. It's not as forgiving as Duke3D where you can take some shots and there's ammo and health to be found a bit more liberally and the enemies in Blood tend to be far far quicker on the trigger, they will occasionally blast you before you even completely clear visibility on a corner if you're in their line of sight. If I recall ducking helps, possibly even negating shots.
>>2906401 Blood. The weapons are satisfying as fuck to use and have excellent functionality, every single one being useful throughout. Two hallmarks of great gunplay right there. On top of that there's the alternate fire modes (SW has this, too, but you have to select the alt fire before firing, whereas in the Blood the alt fire itself blasts on a button press resulting in more dynamics) and throwing mechanics. I also love the originality of Blood's weapons and the way they look.
My biggest gripe with SW is actually the weapons. While they're cool on paper, they feel so underwhelming to shoot, whereas in Blood you really feel like you're wrecking shit up. I mean the riot gun is such a piece of shit to shoot. It also looks like shit. I'm amazed that SW actually managed to make something as awesome as dual uzis feel like shit. If SW had more satisfying shooting I'd like it way more but as it stands its my least favourite of the BUILD trilogy mainly because of that reason. I'm speaking relative to Duke and Blood though and being harsh. It's still a great game and one of the best games I've ever played.
>>2906990 thats where the mouselook button comes into play. everything other than projectiles affected by gravity are much easier to use as of right now without mouselook. of course this will all change once a modern port is release
The fast paced combat, satisfying weapons, decent level design and charm make Blood a very enjoyable experience, but the fact that it is nearly impossible to dodge enemy fire screws it up a bit, slows down the combat somewhat and makes the game seem a lot harder
>>2907089 >but the fact that it is nearly impossible to dodge enemy fire screws it up a bit You can dodge cultists by crouching + strafing. It fucks with their aim. You can dodge by two button strafing, too, if you do it right. Jumping also helps.
>>2907464 lol if you can't do blood sp on wd you're retarded
>>2907473 there's this one secret level that's basically carnival part 2. the level isn't that well designed for the most part, and is probably the worst map out of the whole expansion, but there's this one part that utilised this really cool flashing effect. A black room kept flashing from total darkness to brightness REALLY fast, like being in a room with a powerful strobe light. if you're epileptic that shit would seriously fuck you up -- I mean damn, I could almost feel my optic nerve cracking and thought I might have a seizure myself. The room was a trap and zombies suddenly appeared all around me, flashing from dark to bright. It looked really trippy. Being smart I turned on beast vision and fucked them up.
There are other dark areas in the game, too, that utilised beast vision use very well, like the totally awesome Alien movie reference from the space level. I remember I had to use the beast vision a few times in death wish whereas there was never moment where I needed it in the original.
Bloatoid did some REALLY fucking cool and creative things with this mod in every sense. Gameplay, aesthetics, atmosphere and level layout, it's all there. Dude's mad talented.
>>2909059 >The demo seems very raw and early WIP, but it’s fast, gory and a lot of fun. Unfortunately, it doesn’t seem like this game was authorized by Monolith, Warner Brothers or Atari. Blood is quite a popular franchise among modders. There were at least three big projects, based in Blood: Transfusion, ZBlood and BloodCM. None of these game were released as commercial projects.
>Let’s hope Violaine will be able to continue the work and Monolith won’t kill this project. lel, it's atari they've got to worry about family. I really wouldn't be surprised if Atari actually approaches the team and commercialises this crap despite stomping down all the actual good offers they got from various developers in the last few years.
>>2909124 In the same sentence the 'journalist' mentions there are several remake projects for the game already out, and that Atari may be a threat to this one.... This doesn't make sense. If they cared they'd have already stopped all the bootlegs remakes.
>And yes, that's yet ANOTHER remake/reimagining of the game
No it isn't
>As one of the students on this project (Violaine) I would like to clarify that this was a student project. The assignment was to re imagine a PC game in a short playable sequence (done in 7 weeks). We are very glad some people like it! However it will never be released, nor will it be continued. It was never intended as a full game, only as an homage.
It's just a student project, not meant to be released or played by anyone
>>2909059 >My team and I are very proud to show you our take on Blood, a PC game from the 90’s. Blood was a First Person Shooter, we imagined it as a twin-stick shooter centered around the use of TNT. Why would I fucking want that? Why would you redo a game with completely different gameplay like that? If I redid Myst as a Roguelike complete with ASCII graphics, would anyone actually want that? Or remaking Starcraft into a Civilization ripoff.
I could see it maybe as some cheap spinoff game or something to pad a publisher's pockets, but why would you take an existing concept and completely retool it for another concept?
>We also completely redid the visuals with a semi-stylized art direction. Why?
>We really wanted to capture the tone of the original game, which is over-the-top, satiric and packed with horror clichés. Kind of screwed the pooch on that one, it looks like a Warcraft 3 usermap.
>We also seized the opportunity to explore the destruction capabilities of Unreal 4! Which you could have done either by making it an FPS or coming up with your own idea from the ground up and actually being able to market it.
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