This is a rather specific question, but can /vr/ think of any retro 3D titles that have similar atmosphere and gameplay as Dark Souls?
Pic maybe related
Oh look. It's this thread again.
Also on PC, although that version is essentially a completely different game since it was handled by a different studio, with virtually no communication between the two developers. This was frankly one of the most bizarre porting decisions I've ever seen.
King's Field and King's Field II are spiritual predecessors to Souls. The English versions are actually the second and third games to be released in Japan. The first one never made it overseas.
The combat is far worse but the overwhelming dark is there
You're right, but I liked the sequel as well nonetheless.
Also pic related is borderline retro but very relevant
Usually when guys like this comment, I would tell them to stfu and gtfo, but in this case, he's right, this gets asked all the fucking time
Someone just make an infopic or pastebin or some shit, because it's getting tiring
In fact, if no one does this, I will put up a pastebin of whatever gets mentioned this thread so that someone can just refer to it next time
Severance, Blade of Darkness
Yes, Vagrant Story, a little bit
Kings Field and Shadow Tower (even though they are closer to WRPGs than DS)
Die By the Sword (this is basically a 90% match)
Deathtrap Dungeon (never played so gonna take anons word for it)
Shadowman (ditto, never played)
Zelda 2 (vaguely similar)
Also, just a reminder, use the fucking archive next time
You guys need to stop with this Die by the Sword is Dark Souls bullshit.
It's not tonally similar.
It's not at all similar in gameplay.
It's not even difficult, save and except that the controls are fucking horrible and the only way to actually play it competently is with macros.
And I say all this as someone who liked DBTS and recommended it to all my friends in high school.
Almost every major character in the game is fabulously dressed in skintight leather with little mantles and bits of normal clothing and oddly shaped armor strewn about them.
It's actually kind of interesting, since the characters who dress like that are supposed to be like medieval super spies and you can imagine that it's because they want to maintain their mobility while still having guards and stuff to deflect blows.
Vagrant Story is the number one game that needs to be remade with exactly one improvement. Vagrant Story in real time with all the same graphics it has now; this is my fantasy.
What people may not realize about the archive is that, for common questions such as "what do you think of X" or "what are some games like X", it will often yield tons of answers immediately -- i.e., without having to wait. You can also get answers from when the question was asked at different points in time, if it's a common enough question (as opposed to just getting answers from the people who happen to be on /vr/ in the particular week when the thread was up). Most posters are too lazy to check, or narcissistic enough to think that they're the first one to think up a particular thread topic or question. I can't blame them, the archives aren't stickied, and it's not like
But assless chaps? Really? Sorry, but I have my limits on the "weeb" factor. I hear Vagrant Story is supposed to have a slightly Shakespearean air about it. Am I going to have to endure Mr. Riot delivering the most noble of soliloquies in assless chaps?
...Am I really going to be asked to take something like that seriously?
They're not assless, those are leather battle trunks of whom the ass has been carefully fitted to hug mister Riot's buttock in the most secure and flexible fashion possible.
Ashley's just trying to do his job, he dresses for pure practicality, you're the one who can't stop staring at his ass.
>superior 1:1 sword controls
Yeah, NO. They're INCREDIBLY shitty, a goddamn nightmare. The macros actually target body parts automatically and are the only way to get through that game with any actual defense.
Superior controls, my ass. You know you can't parry in free-arm mode, right?
Everyone gets so hyped up when they hear you can control the sword directly but it's honestly terrible.
>CHECK THE FUCKING ARCHIVE! REEEE!
Are you people serious, or is this some next-level trolling? /vr/ isn't just 4 or 5 people. Not everybody has seen earlier iterations of this thread and had a chance to respond before they were archived. Occasionally resurrecting the discussion in the future may provide fresh answers.
Instead of shitting up threads that are going to get maybe a dozen bumps before they sink into obscurity, why don't you go whine in one of the numerous active CRT generals that are overrun by literal autists who regurgitate and circlejerk over the same pointless shit ad infinitum? Because that's exactly the quality of posts that is killing /vr/, not threads like this.
Did you actually try what I said? I only found the 1:1 sword controls to be a pain with the mouse. If you set them to the analogue stick on a controller you just quickly flip the sword around with it.
>With his logic any game that has dungeon crawling is like DaS.
Nah, DS has a specific kind of atmosphere. It's very dreary, has minimal story and NPCs, and an open environment to explore.
What I'm saying is, OP is looking to play King's Field and Shadow Tower.
Not OP but Souls/BB games are far from being bad, they're at least competent games for what they want to achieve. The fanbase is disgusting with "le so hard impossible YOU DIED ehmaged xDD epic avenshur it's a new genre created by from What's the Dark Souls of retro/2D/Furry/zombies/etc games" and shit like that. It's a shame nowadays being so hard to avoid this kind of monkey as they're in whatever website you try to browse.
OP asked for atmosphere and gameplay so the answer is Severance assuming gameplay means physics/mechanics.
inb4 spergfits about "gameplay" meaning either nothing or whatever your subjective definition is.
>It's like you are trying to pretend Dark Souls is in any way original or something new.
The fact that he came to a retro video game board to ask for games like it flies right in the face of everything you just typed.
Especially since he got a ton of suggestions in this very thread.
Blade of Darkness, 100%
Most examples were already posted - by some really vague extend, when talking about good atmosphere, Thief is also an ok pick.
Bro.. If you're going to say Dark Souls ripped off something, pick the right game.
>defends thread asking for games similar to a very not-retro title
>asks others to stop shitting up this board
If you want a strategic/tactics based game that involved a lot of stat managing, item management, low amount of health powerups on you are one time, stamina management, hours and hours of content and gameplay, giant things to kill, near-autistic levels of enemy fight pattern memorizing, etc etc that you can emulate on nearly anything, try
This. Great game. Suffers a bit from strange design decisions made mid-development(started as a rpg-lite about king Sargon, then they added orcs straight outta John Howe, Conan stuff, etc) but I kind of enjoy the patchwork nature of it.
OP again. I appreciate the recommendations so far, but to clear up any confusion, the commonalities I was looking for include
>Dark / gritty atmosphere
>Preferably RPG (level ups, player stats) instead of action-adventure (Zelda, Tomb Raider)
Then you're probably on the right track with the true predecessors - King's Field and Shadow Tower. Be aware that people who try to go back to them from Souls games often have a hard time getting into them as they're slower and their physics are clunkier. I suspect they literally stole mechanics from Severance to get to Demon's Souls. The qualities you're listing there are all present in all 6 of the King's Field/Shadow Tower games though and if you start liking the engine check out the Echo Night games as well.
Also, Shadow Tower is somewhat more like Souls in that you're dropped into a hostile environment with little to no story and what light story elements there are are secondary while King's Fields games (other than the first Japanese exclusive one) have a fair amount of story and NPCs etc.
>Shadow Tower is somewhat more like Souls
It's pretty much the DS prototype in almost everything down to obnoxious animal NPCs.
I gave some actual reasons why 1:1 is awful. You're defending a shit system because you personally had more fun with it - believe me, tons of people did NOT have fun wrestling with that shit.
So I apparently "such" because I won't handicap myself like you did.
Do either one of you have any actual rebuttal or reason why 1:1 is better than macros, or is it just "fun" to use an inferior control scheme and anyone who isn't pounding nails through their dicks just "such" at it?
It's pretty awesome. Combat's surprisingly satisfying for an early FROM game, levels are varied and well designed, atmosphere's incredibly dark and sometimes genuinely scary. It does get kinda easy later on and the levels are a bit too straightforward, but it's an awesome game otherwise.
What difference does that make? Does it let you parry? Does it let you target limbs? Does it even let you move your arm and waist?
No, it doesn't. 1:1 mode, regardless of input method, is missing features that macros cover for, end of story, and considering you haven't put out one fact in three posts trying to prove that 1:1 is "superior" despite missing out on key features, I'm going to stop responding to you now because you're clearly simply unwilling to concede to factual reason and would prefer to just rely on feelings and personal anecdotes and other bullshit that can neither prove or disprove anything.
lmao, all that when a simple "No, I havn't" would of sufficed. Since 1:1 obviously relies on how it controls, and if it controls better on one input device over another..I don't see whats so hard to understand.