The idea is fundamentally flawed. You cannot upscale prerendered backgrounds and expect them not to look like utter shit, and it wouldn't have been cost-efficient to hire an artist to rerender all the game's environments from scratch. Every environment in the game (minus battlefields) is prerendered, so there are hundreds of these images.
>>2899972 Honestly the best thing would be to have an option to play it at the original resolution, or at least scale the backgrounds up a bit with nearest neighbor at integer than scale down from there
>>2899759 Fans can win, they're just lazy fucks who'd rather complain about it in an anonymous imageboard instead of actually trying to contact any of the staff involved in the port to explain the problem.
Not you guys, of course. Much love.Yeah, keep denying your blame, faggots.
>>2900082 If you're trying to re-render and do every single background up from scratch? You might as well get a whole damn development team for a remake at that point, because the sheer amount of effort (especially for FF9) would not be worth it just to HD-ify the backgrounds in what it otherwise a port.
>>2900189 >original files >from the 90s >implying people kept stuff backed up back then
The original files were probably wiped from some database to make room for the next game development project. Remember that data storage was more expensive back then. Its very rare that old original assets were kept.
>>2900168 >>2900189 The original art files are long gone. They didn't save anything for their games even as recently as the original kingdom hearts, which had to be redone from scratch for the HD version. Redoing all the backgrounds would be a massive undertaking
>>2901038 The idea of re-releasing old classics didn't really take off until part way through 6th gen. I'm sure a lot of companies just viewed their games as toys that would eventually be discarded and forgotten - if they're not selling the game anymore, why bother keeping the data around? Many of them didn't foresee that people would be interested enough in these games to want to preserve them and replay them. See Sega losing the source code and assets to Panzer Dragoon Saga, for example.
>>2901038 Don't quote me on this but I remember reading an interview with one of the people that worked on the translations for one of the ps1 final fantasy games and how horrified he was to discover that they just threw out work like that when they were done with it. It just wasn't a concern at the time
>>2901434 No, some of them were only found because one of the members of Square's American division in Hawaii (Jake Rowell, whose signature is in all the files) -- who pretty much went uncredited in the game -- had several background renders in their portfolio on their personal website. It's could be that these are all the backgrounds Jake Rowell did but there were likely several other people involved that did the others. It could also be that he still has the original files intact, but that won't do much good if he's the only one with a handful of his own backgrounds.
>>2900189 >To re-render them won't cost them anything that much.
They'd cost a 16 year old SGI development box and the know-how to operate them, for one.
Or, some software that can re-render the assets in a modern environment, if such software does not exist it needs to be created, tested, etc.
And of course you also need the original art assets, which are long gone.
>>2900212 Square nearly went bankrupt a couple of times in the late 90s (in particular when that FF movie with the spirits of the planet tanked), so it's not surprising that they had to downsize what they could.
>>2903146 >in particular when that FF movie with the spirits of the planet tanked
That was mostly bankrolled by an actual movie studio. Square's financial investment in that division was <$20M.
That is part of the whole "Square Enix merger" finance BS that gets thrown around a lot. It helps a lot when people ask dumb questions like "Why doesn't SE release any Enix IP games except for Dragon Quest?" to recognize that it was a takeover, not a merger.
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