What videogames do you consider to be overrated and to have aged badly, /vr/?
Off topic, but I'm browsing on mobile amd my connection was being shitty and I could still tell that OP hasn't changed the fucking image.
And does he serriously think these threads are ever going to take off?
On topic; MGS1 is absolutely fine today. Played it for the first time two years ago and it's still a good game
People can't handle the fact that other people have different tastes.
I don't get it, I actually like to know that there are people that not only dislike, but actually loathe with all their heart some games I absolutely love. I don't get how some people can get offended by that.
He has a point. The MGS series has one of the most passionate fanbases on not just 4chan but the entirety of the internet. The games almost all have a very lopsided non gameplay to gameplay ratio. Perhaps more so then any other action games of it's kind. MGS4 is by far the worst offense of this.
I also get this strange feeling that there are those amongst the fanbase that will lie and say ridiculous things to defend the game. In fact I believe there is a MGS fan liar in this thread right now.
MGS1 was also the founding father of the cinematic game. This cannot be debated since it popularized the worst aspects of modern gaming as we know it. Contrast this with id's idea on how Doom should be and it is very telling.
I wouldn't consider MGS overrated. At least not by normal people. There are of course the drones in the kojima defense force that will spin anything around to make a negative look like a positive. ie, "x is only shit because kojima DID THAT ON PURPOSE because he is le epic ruseman. 11/10"
You and every other special snowflake in this thread.
Only disgusting filthy ugly worthless homosexual faggots plaed Metal Cuckgear.
Its almost as I can smell the rotten sweat of the homosexual cocksuckers who played this game.
Then again I always distanced myself from self-proclaimed geeks. It wouldnt be a hesitant moment if there was a button to brutally exterminate all those who favored MetalcuckGear Soliddildo as their main game.
Fredrik Mohlund stand as one of these sweatstains with gross blemishes on his back, I regret the day we hit the beach to swim, chill and talk with the girls and you made the women withdraw with your disgusting body, face and manner.
And to those who enjoy making cover-songs on video game music, know that your virginity will stay long, and eventually you will delusionally boast about your achievement of having a wife, being "mature", unknowingly settling down to a former cumguzzling whore with rotten ovaries that will produce children on the autistic-spectrum, but knowing your inferior betacuck nature, you will surely defend the low bottom blemished whore with cuckpride.
CAVE shooters, Toaplan shooters, Compile games, Falcom games, X-Com, Baldur's Gate, Planescape Torment, Phantasy Star, Artdink shovelware, and probably the one game that's overrated both in and out of /vr/: Crash Bandicoot.
PT is an RPG which puts it in a different class of people accepting bad gameplay.
Metal Gear Solid's story and goofy cutscenes are are all good fun, but it's the stealth exploration and action that is the real reason for why it's popular. It's just that there's not as much to talk about in that sense other than how fun it is to sneak up and snap necks. So often they just talk about story stuff and muktuk eating contests.
MGS barely has any gameplay. The map consist literally of less than 15 rooms, and after first 2 hours majority of gameplay is spent in Boss battles that take away the whole sneaking element.
Yeah, we had dozen of 1x1 fighters before SF2 and 100% of them had critical problems with colision detection, clunky controls or both. That's why the game is so praised 30 years after its release and you don't see almost anyone talking about earlier titles in a serious tone ("heh, do you remember Pit Fighter? We played it so much but the game was shit xD), it was the first one who did things right and wasn't a lucky contest where if you had luck you could connect the attacks.
> Tomb Raider
> Crash Bandicoot
Tomb Raider and Quake have more in common with how 3D gameplay turned out it in the long run.
Also, as a added bonus, just recently Nintendo started making Mario games that play like Crash Bandicoot did back then, so Mario 64's gameplay legacy is just fading now.
I want to rewrite history too and say that Crash is the single most important game in video game's history. Everything from Doom to Bayonetta were factually inspired by Naughty Dog's masterpiece.
I don't care what your opinion is. As a born gamer and a fan of both Square soft (at the time) and Disney, I can rightfully say these two things should have never been combined. This is literally a game about the shift from kids to teenagers; the happy, bright lad gets his taste for the edgy life and just wants more.
Throw in the typical "cool" kid with straight hair and calm "I don't care" attitude that main young lad must aspire to be should he want to be accepted in highschool.
Woah, flipside! Everyone thinks they're special snowflakes! Throw in everybody's "heartless" (get the pun?), and the organization 13 (what a choice for a number, let's go with the most generic bad number possible) and dress everyone like GOTH KIDS.
PEOPLE LIKING THIS GAME IS WHY EMO/ SCENE/ HIPSTER FAGGOTS BECOME A "THING".
The only thing I give it is the mix between hack-n-slash and RPG, which took off. They were smart for doing so, and playing to a specific genre of people, but it was TOO played. Of course throwing in Cloud and Sephiroth with new designs and WINGS, OOHH! The only thing that could've made this game any more bait would have super forms, or some sort of transformation into a stronger buff of all stats and nigh invulner- what? They did?
Fuck this series. I can't enjoy the gameplay if you're trying to fuck everything I like for money.
There are some weird instances of people being willfully dense in these threads. I don't know how you people function in the real world if you take everything as a literal, face value definition.
I don't know if you people are native English speakers or what. If you are a native speaker, you know not to take everything at face value. Or do you think that "Raining cats and dogs" literally means cats and dogs are falling out of the sky?
I'm not going to respond to these posts any longer, and neither should any of you. You're speaking to people who are, as previously stated, being willfully dense at worst and at best, people who are simple minded.
The new 3D Mario games aren't narrow corridors coupled with some side-scrolling segments. If anything, something like Sonic Colors would be closer to that.
The new 3D Mario games are closer to the bowser stages on SM64.
At its face value it looks like a game, but it's not. This is actually an overly-complicated weapon crafting system disguised as a dungeon crawler. And if you try to treat it like... any other game ever and want to rely on dropped loot rather than devote hours to that crafting system, then you get punished SO damn hard for it.
SOTN is kind of casual, isn't it? You can just grind levels if the game is too hard for you, and there's multiple ways to break the game. With the older games, your only choice was to git gud.
I love the game, but that's because I am a filthy casual.
SotN is more like a sandbox game than a traditional action game. It's never really hard, even on the 'hard' mode. The fun comes from playing with all the crazy equipment and abilities you can find. Going through killing everything with masses of summoned skeletons and bats is pretty rad.
>You're the reason 3D Mario is cancer.
It much less of it being "cancer" and more you just disliking its own approach to platforming (which is understandable despite me not minding it) but sure, whatever you say bucko.
Some people like to live on the edge of danger to get their kicks.
The only bad thing in MGS1 in my opinion is that there are only like 25 enemies you encounter in the whole game. Levels could also be larger or in bigger quantities but that would probably cause more repetition. Also, I love that each MGS location is unique and has its own assets.
To me, 64 seemed a little confused with with its artstyle, especially compared to Quake, Crash and Tomb Raider. It all seems so inconsistent. Some of the UV mapping in that picture is pretty bad too.
The OP is just one weird guy who has a hateboner for MGS. This is honestly one of the better boards on 4chan, in terms of quality of discussion. We're a lot better than /v/ at any rate.