Is it worth it to mod my console or should I just get an existing S-video? Live in Alaska so sourcing a scart tv is not an option.
The SNES doesn't really shine with rgb as much as Segas consoles. S video on the SNES is really very good, using quality cables. Avoid any s video cable that includes a composite video lead...most on eBay or anywhere else online do this so look carefully.
Good thing I checked back. Almost ordered one with composite. saved me bro!
Very informative, thanks.
Looks like I'll be getting an oem cable. ~$30 used isn't too bad and I can use it on my n64 and gc as well. OR would this be okay?
a/v out general?
S-Video looks really good and is a great option for retro consoles. RGB and component look even better, but you get into a lot of expense and diminishing returns really quickly. If you just want your games to look good and don't want to buy a bunch of special equipment to get everything absolutely perfect, just but a good quality S-Video cable and be done with it.
>mfw just bought a RGB-component transcoder
>mfw waiting for console-specific cables in the mail
I'll finally get to see what my genesis is fully capable of, instead of being all blurry because the next best option is only composite. I was honestly fine with S-video for my SNES, but if I got the RGB box, might as well go RGB. Same with my saturn.
The graphics chip on the NES processes everything in composite, so anything better than composite requires an emulator, a hardware clone, or an expensive mod (NESRGB) to basically replace the PPU as anon above said.
But hey, we did better than the Japanese, the original Famicom couldn't even output composite, only RF.
Now that looks like one hell of a cable. Can't imagine that cable having signal issues.
Just keep in mind SNES, N64 & GC all use the same composite/svideo cables and GC has an official svideo monstercable.And keep in mind that GC outputs 480P, which can ONLY be displayed with Nintendo's official component cables.
On PS2 the ONLY games that do not look like shit through component cables are games that support 480P, which accounts for less than 10% of the entire library. Everything else looks a hell of a lot better with just svideo.
I don't even understand how people play famicoms on US TVs. When I bought my super famicom (because they're far cheaper than SNES even with import costs), I tried testing out the RF signal. But it turns out that jap signals aren't the same as american, so the proper place to be able to view the image is if you go to channel like 96. But even then, the actual channel it's on is like 96.5, so you get a blurry horrible mess of a picture because you can't tune in halfway between channels.
>GC outputs 480P, which can ONLY be displayed with Nintendo's official component cables.
I fucking hate ninty for making these things damn near impossible to get and putting the chip in the cable for some stupid fucking reason, which makes 3rd party ones impossible.
At least now you can just use a Wii to output GC games in 480p and component. But even then, you still can't do gameboy player with a nice image. No idea why they decided to output gameboy stuff in blurry 480i instead of 240p
The chip in the cable is a DAC, which does a few things. By having the DAC in the cable, you reduce interference from within the console, e.g., I heard that the PS2 Phat's fan can cause interference, but I haven't noticed it on mine.
Also, since the port is actually a digital port, you can technically have a HDMI port if you know how. Fortunately, someone reverse engineered the DAC, so you can have HDMI or DVI out on your Gamecube, and even possibly component. It's called GC-video.
What would be the best way to hook up a WiiU (for Homebrew channel emulation) to a CRT?
Mind you this would be for many different consoles.
I read it and now I'm even more upset. Because I thought the checkerboard effect is native to s-video and I actually love it. I see it as a form of dithering that helps blend colors in more, or fills up empty spaces in large blurry textures. Godammit.
I have a crt with composite/svideo/component inputs and would like to use that instead of my lcd. I did research and know that rgb seems the best but the cost was too much for me right now. will do if I invest in a bvm.
I already bought all the cables listed above. Wii cable already came in. But now some virtual console games look weird
- get artifacts or green at the leading edge of smb3
-zelda looks great though?
OP, I'd say just stick with S-Video. If you aren't doing to RGB route, S-vid is your best bet. I would be interested in experimenting with a component mod, but they aren't really common and I'm sure will be more expensive than an s-vid cable.
Coo. I'm the one that suggested the framemeister. Definitely look into that in the future after you save a bit of money. With the correct LCD/LED (low input lag), it is stunning to look at.
>get artifacts or green at the leading edge of smb3
That's actually just part of the game and the way it draws the area ahead of you. It was intended to be in the overscan area though, so most people didn't see it on their old TVs.
If it bothers you a lot, you can go into your TV's service menu and change the picture so it gets overscanned.
If you use a gameboy player with the gameboy interface homebrew app to play them in 240p instead of 480i, GBA games actually look damn good on a CRT.
Don't even need any special peripherals, necessarily. You can put the homebrew on a GC memory card using a softmodded wii and then run it through an exploit in smash bros melee. Don't even need the GB player startup disc.
So the best euros can get from the N64 is composite without modding. Damn.
I mean, if there's ONE console to go without good signal quality, it's the N64 due to the way that it uses blur and filtering for everything, so it could be worse.
melee. You're just using melee as a way to run unsigned code. It doesn't matter than melee is running in 480i; when GBI boots up, it's in 240p.
It's really nice seeing games like Zero Mission with scanlines instead of being blurry and flickering from interlacing.
No, it really isnt in terms of the SNES... The jump you will see from s video to rgb is ho-hum in comparison with composite to s video.
Considering the hassle that the vast majority of users in NA has to do to even bother with rgb, there is no point.
For what it's worth, I do run rgb on my Genesis and Saturn, as well as my PC Engine...but skipped it on my SNES.
I've tried comparisons on my BVM as well as my LG HDTV+XRGB mini.
The difference is absolutely there, anon. Absolutely. You have to be blind to not notice.
See the comparison shots of Link on this page: http://retrorgb.com/rgbintro.html
That right there from my experience, is pretty accurate.
Does Genesis benefit more? Hell yes. Is there a noticeable difference between S-Video and RGB on SNES? Hell yes. Is there any reason why S-Video isn't a viable option? Hell no, it is plenty viable. But if you want that extra kick you can certainly get it.
Stop lying to yourself.
rgb is objectively the best output for /vr/ consoles but without the proper display it seems moot and needs a comparatively complex connection.
scart to component adapter
not everyone has money and or access to a pvm-bvm
is there a loss of quality or lag introduced by using an adapter?
I am from RGB land. While the differences are noticiable, the jump is nowhere near that coming composite. You get a bit of edge ringing, and in case of NTSC, reds tend to bleed.
Also with rgb-component transcoders, you often need to adjust pots inside to get better colors.
DC and beyond do benefit more from going rgb.