Is this the best-looking retro game?
If not, what game do you think looks better?
Mind blowing pseudo 3D effects and multi-segmented sprites that don't animate like total ass (looking at you Castlevania)
And of course the stages themselves are very beautiful and imaginative.
On the SNES we have:
Kishin Doujin Zenki
Probably not he first name that comes to mind when you think about good looking Megadrive games but Flink a cute
I really love the sprite detail in Rayxanber III for PCE-SCD, it never ceases to impress me.
>Mind blowing pseudo 3D effects
Not really to be honest - they were just generic line scroll parallax backgrounds. Except for two: the rotating barrel on one of the zones, and the psychedelica whenever Neon Light Illusion appeared.
Also, no emulator gets those effects right.
With that said, Darius Gaiden is still one of my all time fave shmups. The boss designs and the music helps a great deal.
Now, if you want to see insane pseudo-3d, check out Layer Section. If you play the home console ports, make sure to switch them to TATE mode, cause they have 3x as many special effects that way. That game uses an INSANE amount of linescroll that makes Darius Gaiden look like a chump.
Jet Set Radio is the most graphically impressive game we're allowed to discuss here.
And Jet Set Radio Future even more so. But as I type this, I know a fully grown adult man is going to read this comment and scream as he goes blind with rage, flinging his freshly filled piss bottle at the wall (for the fourth time this week), screaming REEEEE NOOOOT RETROOOOOO and mashing his hands on the keyboard until he finally passes out into a pile of fruit snack wrappers on his desk.
[spoilers] 6th gen is retro [/spoilers]
I'm partial to the repaints on All-Stars, especially in SMB1, LL and SMB2.
Otherwise TG16 Hudson games are fuckin' beautiful.
I remember Dragon's Lair blowing my mind as a kid, until I figured out how it worked.
I guess "I Robot", had to be the next most shocking game as far as graphics.
It's really a shame that the game revolves solely around one or two puzzles requiring days of careful exploration and trial-and-error which anyone with internet access can just look up the solution to, because these graphics still look great even today, and the general atmosphere is still just as effective.
It's this game:
Because graphics are supposed to include functionality and it should work with the music to create a full experience. This game runs like clockwork from beginning to end and controls are perfect.
Not him, but SMB2 looks really nice.
They blew it with SMB3, but not because it's actually ugly, just because they changed a lot of the art direction that was so charming on the original and made it sort of generic on the remake, still not bad.
But still far away from being the best on the system. It's decent enough, gets the job done, pleasing on the eyes, but not very impressive.
Hamelin no Violin (very nice spritse and enviroments)
King of Demons (little sprites, but very good backgrounds)
Super Turrican 2 (even has FMVs https://www.youtube.com/watch?v=dzAhb4Bcp6Y )
Sentai Bara Yarou
There are many really good looking games on the SNES/SFC.
What's iffy about this screenshot? It's a bit of a legendary level amongs the people who played MDK, because of all the super shiny reflections everywhere, that seemed so far ahead of everybody else.
>I remember Dragon's Lair blowing my mind as a kid, until I figured out how it worked.
That's half the job of good graphics, doing the seemingly impossible by being smart about it. Still happens today, just on a different level.
See >>2891993 It's largely the same prerendered mechanism, yet people consider it post-wiorthy. In a way it even is.
But it's an issue that makes threads like this insanely difficult. The technologically most advanced games are not necessarily the most "good looking" and vice versa
the visuals aside, is the game actually noteworthy in terms of gameplay, concept, balance and stuff? I'm somewhat under the impression people largely remember the game for visuals and style, not so much for its game aspects.
You're tasked to perform different tricks within a map, for example collecting certain amount of spray cans and then do graffittis in certain spots, while running from the police if they spot you. The first levels are easy tutorials (but still fun while you get the hang of the controls and how to perform different tricks and jumps), then it gets more challenging. You start unlocking new maps and new characters, etc.
By the way I never played the Tony Hawk games except for a little bit of the GBA game, like you, and didn't feel interested, and I still loved JSR. I say try it to see what's all about, I found it pretty fun and unique.
Yes, it's a extremely satisfying to master and navigate the environments. It's not really like Tony Hawk. It's actually pretty unique, nothing really strikes me as similar. Not even the sequel.
>I never played the Tony Hawk games except for a little bit of the GBA game, like you, and didn't feel interested
Well, you should try, the titles until 6th gen are pretty good
speed runs are in my experience a very bad way to introduce someone to a game. The player knows exactly what they're doing to be the fastest possible (which is not necessarily the best looking), and moving at a speed and pulling off tricks and glitches, that a newcomer can not follow. The game ends up a visual mess and offputting. That's not JSR-specific, it's an aspect of speedruns.
Depends on what you define as retro.
>Games you were likely to have played at home as a child
Yoshi's island is deff up there pretty high.
>2D "Retro" looking games
Most later Neo Geo stuff. Metal slug and KoF (insert your favorite year) in particular.
>Games that fall within the 'retro' timeline
Late N64 rare titles to arcade 'lets throw all of our money at hardware' 3d stuff. Daytona USA and Rush 2049 come to mind.
As far as 2D pixel graphics go, I think Nanatsu Kaze no Shima Monogatari for the Saturn is the best.
A real overlooked gem, I hear, but not easy if you don't speak moon language.
You know, for its time Dragon's Lair (even if it was hand-drawn animated) and Myst (even if it was prerendered) were still wildly impressive technological feats. People take all of this stuff for granted today but even just -playing- video at an acceptable framerate in a digital form on mass-market electronics is kind-of a feat in itself, especially with the sorts of constraints they were under, laserdiscs / MPEG / etc. weren't just something that appeared overnight.
Myst was under the hood a Hypercard game, effectively an interactive slideshow with smaller videos in it. It was subject to computation limits for the video, but it worked with this by having almost all its videos in tiny frames. At that time other games already did FMV, even if they occasionally cheated with scanlines.
Dragon's Lair was not subject to FMV issues or CPU power at all, because the video sequences were played back from the Laserdisk
I thought it was generally agreed that Metal Slug 3 is the best-looking retro game.
I mean come on, it's fucking Metal Slug. Nearly 20 years on, and it's still the pinnacle of pixel graphics. Nothing else even comes close.
Why even bother? This isn't /v/, no one's going to fall for it.
Asspained asspainer detected. Congraturation, you're a massive faggot.
Jet Set Radio emphasized spraypaint tagging with extreme sports feats being totally secondary and little more than a means to an end. I don't remember performing tricks in JSR so much as just getting air and hitting rails and just having tricks happen because they're skates and that's all you're doing in those. They made the right decision doing it that way in any case. I just feel it bears little more than a vague resemblance to Tony Hawk which is more varied in tasks and tricks to perform and typically has you doing all these things in a skatepark designed to accommodate that shit vs JSR being pure street.
Also, the Wonder Project J games. Very well drawn backgrounds and detailed sprite animation.
A tone of pnc adventures would qualify.