not him but - the game actually looked better, don't know why, AoE2 always looked more muddy to me, the graphics was more crisp, realistic, the atmosphere was better - better sounds - battles happened more fast, the smaller unit cap made micro more important instead of sending 100 eagles in the enemy base and letting them to have fun, but I agree that the unit cap in AoE1 was a little to small
Has anyone played this online around.. 6, 7 years back? Mostly on Voobly? There was this amateur-ish but fairly competitve scene, Daut, Riut, the Chinese (and Vietnamese) players... The rating system (above 2000 = heavy cred).. Just wondering if anyone here might have been a part of that. Also, if the Hun dark age rush into fast Castle Age and then just the Cavalry Archer spam are still way OP. And boring.
I'm fixing the AI, PER, CTY, and CPX/CPN files of the first one. Sadly, I know dick about editing the (supposedly numerous) bugs in the DAT files. I was hoping to simply fix the bugs and bring it in line with documentation whenever feasible, but holy fuck, AGE 3 looks like a goddamn nightmare to use.
>>2889083 dunno what netcode is, but I haven't run into any problems, although I heard people had a lot ofdesync and latency when it firstreleased, but maybe they fixed that >>2889084 I could do that; are you going to join to?
It reeks of pure cash-in. That former fans are helping them with said cash-in I find most despicable indeed. So much unnecessary garbage has been added to the game. For the longest time that's all they did: add unnecessary garbage while things like Fervor being 99% useless were completely ignored. We don't need African kingdoms. We don't need horribly clashing particle flame and water effects. We certainly didn't need crazy "every civ haz two unik techs nao gaiz!!!111". Why? For what purpose? I liked that the Goths were the only civilization to do that. I would not have minded if they had added another, like the Italians perhaps. But as it is it's just overkill. If they want to bolt such unnecessary tripe onto the game then they need a legitimate successor to AOE2 (not the horseshit we got as AOE3), rather than playing Frankenstein with the corpse of a beloved classic.
>>2888971 To be honest it was a fairly well developed and interesting match-up, although obviously it felt like missing out on a lot of the potential this game has. But I still liked playing and watching it. 21 pop Feudal into 4 Scouts into Castle Age (I think I would reach it around the 19-20th minute?) for life.
In fact, I'll elaborate further, since most people seem to think that AOE2 HD is the second coming of the man Jesus or something:
Forgotten Empires should have:
-In general focused on the Renaissance, like Ensemble should have done to begin with.
- Added the Italians, Slavs, Incas, and Indians.
-Fixed the outstanding bugs from the last Ensemble release of AoC.
-New art style for the Italians.
-No new art style for the Slavs (the use West European).
-Move Spanish over to Italian art set.
-Indians use eastern art set.
-Italians do the whole "2 unique techs" thing (the Italian city-states were absolute _monsters_ in the art of innovation once they get back on their feet in the Renaissance, so it is very historically accurate).
-New classic-style (coherent story) campaigns for Slavs, Inca, and Indians.
-New Conqueror's-style (many single-story missions with coherent theme) campaign for the Italians.
-Updated graphics, taking advantage of acceleration were possible but _no_ true 3d garbage.
-Open up the goddamned netcode officially. OK, we get it Microsoft, you're never releasing the entire source code in full. At least allow the new devs behind the scenes to refactor out the multiplayer netcode into a separate module and release _that_ portion of it to the public, so anyone can host a match.
-No CD check.
-new soundtrack (commission the Rippy brothers), with old ones in lossless quality so no CD of any kind is required again.
- New Random map, Death Match, et al maps, playing on the newly available locals like India, Russia, Peru etc. etc.
- New game types perhaps?
-Easier mod capability. Write a point 'n click editor for every type of file that is game-specific (AI Scripting, CTY plans, RMS scripting). Allow advanced actions in the editor like direct editing of unit/building HP through creation of custom units and buildings.
It's completely unnecessary. The Renaissance era was never even fully explored, and that was a far more relevant territory than pulling out the Little Debbie "Dindu Nuffins" (TM) for some easy racial equality points.
I thought the way they expanded AoE 1 to AoE RoR was more or less a perfect way to do an expansion (you've covered the rise of man to the zenith of pre-Roman times, now do the advent of the mighty Roman empire and leave its fall and the ruins of the Dark Age to AoK).
>>2890609 >>2890652 >>2890695 So, while you put fair points to begin with, you just dislike the new expansions? I agree that there are unnecesary stuff, like the Malian Gbeto has almost the same role than Frankish TA, or how the Ethiopian shotel warriors are ridicously OP (same as the Gbeto)
I think those new Devs, while did a bad job at coding, but a decent job on the gameplay and the game itself; I feel they took a different path of developing the game. It's just an opinion; and it may be the nostalgia googles I maybe be using right now, but the AoK and AoC feels too different compared to the AoFE and AoAK, I get that feeling every time I play the campaigns of the latters. You can see the difference between the 'Ensemble' Age of Empires 2 and the 'Skybox' Age of Empires 2. Don't get me wrong, love both eras of AoE2, they are great and I like them both... but it's just not the same.
The new flame particules and the 'HD' water are... a thing, but an completely unnecesary thing; new players may find it 'pretty', but it just water texture for the old player; I dont know, maybe I'm being cynical.
I don't really mind having 2 unique techs, adds more variaty to my gameplay (Sad thing I was never intrested in Smush as Saracens, I could have use that 'Madrashah' tech quite a lot); I'm also glad the Huns and the Vikings are not that broken now (Tho Vikings are still the best navy civ, maybe too much; and the Berzerk got tremeoundusly buffed)
>We certainly didn't need crazy "every civ haz two unik techs nao gaiz!!!111" >Why? For what purpose? Why not? As long it's not a game-breaker change, or some trivial shit; I'm totally fine with having 2 unique techs.
>>2897581 Right now, I've been working on improving my game against AI so I've been using an archer rush with the Celts and then adding in siege and pikes. I've only played 1 online game ever so take my strategies with a grain of salt
>>2900038 Alberto Barbosa is the stereotypical name for a Portuguese person on /int/. t. means "source" in Finnish. The new Age of Empires 2 HD expansion: The African Kingdoms http://store.steampowered.com/app/355950/ was released. People thought it was weird that Portugal was included along with the African, so they used the face of the Berber guy and said he was a Portuguese person (Alberto Barbosa).
Then there's the WE WUZ KINGS meme. Some African-Americans say that the Ancient Egyptians were related to them, and the meme is making fun of the way some of the uneducated ones speak. "WE WUZ KINGS N SHIET".
Sometimes barbosa and kings combine. Since the Berber guy was an actual king, people shitpost WE WUZ KINGS whenever his face is posted.
>>2899462 Listen lad, I will show you one of my strategy of mine, created by me; keep in mind I'm a 1815 ELO player; so this strategy takes a lot of skills, both micro and macromanagement
I call it, the 'FREEDOM!' attack
>Be celts >Aim for a fast feudal >Having a barrack built when you click to feudal is a MUST >Also must have dark age farms (after gathering your 2 boars of course), no berries gathering >As you're advancing to feudal, create 6 militas and let them gather close to the enemy base (You're NOT Drushing) >Get to feudal, start building a blacksmith; and research 'Man at arms' upgrade >Get infantry armor, and after 'MAA' upgrade is done, start researching 'Tracking' >Forging is optional for harassing >Start harassing your enemy with your MAAs >type 'FREEDOM!' to add more drama >Speedy celtic infantry will murder all fleeing villagers >The enemy will probably start producing archers by now >Do not fear, for celtic infantry doesnt fear archers >Engage the archers; you will most likely to kill them since your MAAs can catch them up in a matter of a second, and stab their faces; still avoid TC fire >Harass berries, hunters, woodline and gold miners >Once the enemy has a critical mass of archers, either create more MAAs or click to castle age >Land other 2 barracks, and start stocking up wood, also get a market >Get to castle
>>2902371 >Build a siege workshop >Create 4 or 5 rams >Enemy crossbowmen < Celtic longswordmen (Also add a few mangodels) >Enemy knighs < Celtic pikes >Fill all your rams with infantry; all rams must have 4 soldiers inside to ensure the maximum speed bonus, and damage bonus >It's imperative to have your infantry FULLY upgraded, +2 armor, +2 attack, tracking and Arson researched >Put them on aggresive stance, and roll them towards the enemy town >Engage the enemy TC >Type 'FREEDOM FOR SCOTLAND' as you ungarrison all your infantry and start massively killing all archers/knights/villagers >Listen to this while attacking for extra drama https://www.youtube.com/watch?v=iYAaN9EMpE0 >You will tear down castles with your celtic force >Don't give them a rest, unleash the highland warriors on your enemy, attack like there is no tomorow, slay them all
Oh also, you are NOT allowed to create any sort of archer or cavalry; monks are allowed
Warning: It's unwise to use this strategy against a Goth, Japanese, Aztec or Viking
Not sure. voobly is actually run by a bunch of Vietnamese (the entire country evidently up and decided "This is our Starcraft!" one day), so not being Viet myself, I kinda stayed clear. Personally? I downloaded Binary Patcher and CustomizeAOE from that absolute madman chab at AOE Heaven and went to town. Fixed a whole fuckload of bugs (including the one that makes Neutral AIs invariably hate you) and enabled the MP3 soundtrack on my own. Hell, I even added in the one from the original AoE as well, since chab actually just reactivated old code he found lying around in the game and, wouldn't you know it, it doesn't know any better how many tracks it should actually play. :)
In another few months I'll prolly have all the AI, PER, CTY, PLY, RPS, SCN, and SCX files sorted as well. Unfortunately, the DAT file bugs are beyond my ability to comprehend. Still, the game will be pretty solid.
If I can. Keep in mind, you'll need to worry about the Win. 7 color fix or any extra bullshit required to get it to run on 8+ (I'm on Vista, no problems with 8-bit color here).
Also, the DAT file bugs will still be present. I don't mind going all-out for files meant to be user-editable like PER/AI etc, but digging around in the guts of the game's binary files with a poorly-documented tool programmed by a Ukrainian isn't something I signed up for.
Do you guys think that Hidden Path will release one more civilization expansion for AoE 2 or are they done? I think they are probably done since the only major area that isn't represented is SE Asia. Europe has been covered to hell and back, as has MENA
Anyone here good with the chinese? I could need some help, I fail to make a good start.
What I am doing: - 5 on nearest food source, berries most of the time. - 1 builds a house. Research loom. - Swap all villagers to food as sheep as soon as they have arrived under the TC.
I can get the 7th villager out by 1:00 - 1:10 usually. Becaues of the major drawback of not having that food buffer I need atleast 8 on sheep instead of 6 to sustain villager production. Even then only with force dropping every damn time.
Going for wood is still not really an option here. Even with force dropping and having the sheep RIGHT under the TC I often end up with 45 food or some shit. Once I have 8 on sheep and 2 on berries with a mill I can start going into wood.
Starting with the stray trees first and building a woodcamp as soon as I can. Getting a boar somewhere around the 12 villager mark.
Its all relatively nice and dandy but even then I am completely unable to click up to feudal by minute 8:00. I am missing nearly 250 food every time. The earliest I can do is feudal at 26 around 10:30 which is WAY to late.
With other civs I can do a proper 30 pop drush in 10:00 minutes if everything goes perfect.
I've been trying really hard, around 20~ times or so. Whatever I try I perform a lot worse than with other civs.
Was the nerf they got to hard? I miss having atleast 50 food at the start like it used to be in AoK.
not other anon, but fast only makes sense in the first minutes
its certainly error prone with oscilating ping above 150 when luring wild boars
and later on, you got plenty of things to take of on normal speed that map bookmarks and optimized hotkeys can't help much.
you likely got accostumed to playing 1x1 fast with your friends because you dont use sheep in exploring, if you even hunt boar and deer, so you though that the first 10min of game was just looking at the villagers working while you set some more waypoints for the scout every 30s
nothing wrong with fast, i like it sometimes, but the real challenge on intense games is on the multitasking on normal speed
>>2907167 I prefer normal speed aswell, so do most of the streams and so called 'experts' play. In the first minutes I got enough to worry about like scouting properly and planning what to go for and where to wall effectively. Scouting with sheep and everything while trying to not even make 0.5s errors in my economy.
Fast speed is to crazy to keep up with everything imo.
>>2907167 >its certainly error prone with oscilating ping above 150 when luring wild boars I have lured boars in games with 300 ping just fine, just try to measure the lag delay by tasking a villager, see how time much she/he takes to respond. Now you know how soon you must click away BEFORE the hunter attacks the boar; click away when he/she first attacked, the delay will let you do a second attack, then the move task will kick in and the hunter will escape just fine.
>and later on, you got plenty of things to take of on normal speed that map bookmarks and optimized hotkeys cant help much. Explain yourself
>you likely got accostumed to playing 1x1 fast with your friends because you dont use sheep in exploring, if you even hunt boar and deer, so you though that the first 10min of game was just looking at the villagers working while you set some more waypoints for the scout every 30s Wrong, mostly of the times I do 3vs3 or 4vs4 team games with my buddies on fast speed; tho, you're right I personally don't sheep scouting (I have a scout cavalry for that); I'm also a 1825 ELO on the HD version, so I know what Im talking about
>nothing wrong with fast, i like it sometimes, but the real challenge on intense games is on the multitasking on normal speed Multitasking in Fast speed is way harder to do, compared to Normal speed
Don't get me wrong, the only reason why I dislike Normal speed is because I have got so used to play in Fast, I can't play on normal because is sooooooooooo Slow and boring.
It also, in my opinion; normal speed discourages harassing that relies on speed/surprise factor; I have done killer Celtic MAA rushes, Saracen Scout Rush, and Saracen Cavalry archer rush
>>2907180 Is not a hard stask, really; I just hotkey the important units (Say, mamelukes, bombard cannons, monks, siege onagers) and micro them properly, and I let the trash army soak up damage, let them attack while I make rain flaming stones on my enemy
>>2906080 Never played as the chinese, and I cant really talk about it, but if you really need it, you can build dark age farms, gather berries or lure a few deers around; since the chinese are an economical powerhouse, you should have the upper hand in terms of advancing first of age
>>2907589 >When do you use a fast castle? Depends on the map, on your civ, on the enemy civ, on the enemy itself (like if you're like 1vs1 a buddy, you know how he plays and you know what he wil do), depends on what you want to do; many etc's... it's just common sense, most of the times.
>Is it only a decent option if you go for knights? You could go knights, that's for sure, but also Archers, Cavalry archers, camels, longswords and siege w/ infantry support; or maybe a monk rush; or maybe a castle drop; war galley spam if you're in a water map
You just need to know what could happen in the game, and take your own choices then.
>>2909954 I never to be so technical about it; I always go as I feel so, but as Chinese; a faster boom requires a lot resources, you so may to re-distribute your villagers as you find lack of resources, for example, moving villagers from wood-cutting to farms, or wood to gold; depends.
>>2911165 Developer(s) Ensemble Studios Publisher(s) Microsoft (Win, Mac) Konami (PS2) Designer(s) Bruce Shelley Series Age of Empires Engine Genie Engine Platforms Microsoft Windows, Mac OS, PlayStation 2 Release date(s) Windows, Mac OS September 30, 1999
>>2917092 WHAT? not even on the official microsoft gaben release of forgotten + african? HAHAH what a joke, so they really just packed the forgotten released at heavengames in a steam dlc keep voting with your wallets fuckers
still i dint get it, user made ai for playing with userpatch http://aok.heavengames.com/blacksmith/showfile.php?fileid=10116 and "age of chivalry" total conversion http://aok.heavengames.com/blacksmith/showfile.php?fileid=12445
as for AI using new civs, and with 'cdrom' age2, try some new user AI files
try some of the new ones http://aok.heavengames.com/blacksmith/lister.php?start=0&category=ai&s=d&o=d
or just google AOFE inurl:"category=ai" site:aok.heavengames.com/blacksmith/ AOF inurl:"category=ai" site:aok.heavengames.com/blacksmith/ AOTFE inurl:"category=ai" site:aok.heavengames.com/blacksmith/ forgotten inurl:"category=ai" site:aok.heavengames.com/blacksmith/ aoak inurl:"category=ai" site:aok.heavengames.com/blacksmith/ oor heavengames own search within AI files
I've got the original disks (in fact, one of the few PC games I actually own), but for some reason it crashes all the time when I'm running it on my 64bit windows, compatibility mode and all. It was damn fun in my old machine.
Anyway, What's the deal with Korean ships and the Aztecs? Is it just the devs having fun or was there some obscure naval expedition from Korea that I never heard of
I am playing now for 3 days I am so addicted to AO2, but it suckssssss on a MAC ...the version that I play always lag after I reach 75 population. And then after is just a torture. Does anybody have recomendations?
Does the original version of AoE2 run better in MP? The HD one shits the bed when we're playing as 5 players with 3 npcs, either the framerate tanks or the game just eventually times out with no chance to reconnect
>>2886462 AoE1's main flaws were the poor pathing AI, farm micromanagement, and balance issues.
The AoE games always struck me as a poor man's Warcraft 2 / Starcraft. AoE3 even had an attempt at a hero-based cinematic campaign like (the equally awful) War3. Most games of AoE2 usually end in giant huskarl / eagle spam and pikemen after you exhaust gold and get desperate.
>>2920967 well either are you just playing on an old 1024x768 monitor, or lettign ur 19" lcd scale the graphs
use it to at least play at ur screen resolution, it lets you choose 1.0c mode, or the new mode with just some small changes, like, selecting multiple barracks and shift+S makes a soldier on all barracks, beore that multi selection on building was only useful for settng gather point
your 1 terabyte + 6gb RAM laptop being new and all would fool you into believing that its any more powerful than an AMD Duron 1300MHz from 15years ago, when its almost the same in processing power, that is all that AoE2 cares about.
is it by any chance some intel atom dual core, or those AMD cpu+gpu integrated A-series or something?
even a recent intel celeron B800 isnt much more powerful than a home desktop from a decade ago, and yeah, 8x200 swordsmen on your screen will slow your cpu
dont take my word on it, ill bet it wont matter which version you use, since its still simply a 2d directdraw sprite game.
>>2921573 No, we hosted it on my friends recent-gen mid-end i7 processor, it really shouldn't be a problem of a lack of pure processing power Though maybe- one of us ran it on a rather shitty laptop, and maybe he lagged it out for everyone?
when aok launched i still had a AMD K6 with 366MHz i could barely play 1x1 200pop, if we did as good noobs and went post-imp and sent 200 paladins to fight, my computer already counldt handle 400 horses on screen
so im gonna wildly hypothesize that you need 1.5 mhz per pop in the entire match, for the worst case scenario of full200p armies in the same region (so ur cpu has to calculate movement, validate enemies, and show animation), so for a total 1600 soldiers you need 2400 MHz.
and righfuly so, with my next computer a single core athlon 1600mhz, i could enjoy aoe2 fully, save for some 4x4 castle bloods where its commons to have 1600 soldiers, sometimes even all onscreen
so you need a sempron/celeron dual core 1.2 ghz which is about the minimum laptop you can even find today, unless you go for AMD Aseries or Intel Atom, or VIA c3, or whatelse which you might encounter in cheaper NETbook
so yeah, even netbook being 15y newer than aoe2, if it doesnt say the processor name (just that generic amd/intel inside adhesive) then it wont play that good
>play solo >pull off cool builds, strategies, have fun >man AI sucks I think I'll move on to multi >try multi >every game is map explored, 2.0 speed >notice order delay >uh okay >get to boar >villager takes 5 fucking minutes to respond to order to back off >delay isn't even consistent >end up losing 5 villagers to a single boar because they won't back off when I tell them to
explored + fast is for lazy newbies that want to play "the sims"
i bet map type was fortress or black forest
just find ppl interested in real challenging games, and ALWAYS make soldiers in feudal and imm ediatelly attack (thats not strategic advice, but rather what makes newbie's matches more fun and force everyone to improve)
best advice i can give you is befriend players with whom you had challenging matches, and fight them frequently again after youve had played with other people
and always replay after a crushing victory/defeat on 1x1, so always ask for and always concede rematches, its when the magic happens
perhaps everyone in the match is behind a router withou pnp ports and youre using proxy, voobly lobby shows if a player will require proxy when game launches, so ppl know to not play anything more than 1x1 with a proxied player
>>2924201 You can be a newb, but being a noob or a scrub is another thing, a really bad thing.
You should play against players of your same ELO After you gained experiencie, start to play against higher ELO players
Play Black Forest if you want to practise your booming skills, to hone your Fast Imperial, useful for Turks and Byzantines. Just don't get the habit of playing BF all the time; I have seen BF players... they are... kind of... bad if you get them outside of their comfort zone Play BF on your own risk.
You can play Arabia, a very open map, with hills and scarce wood; good for rushing. But I warn you, you will face a lot of Hunwhores, and metafaggots; who will most likely resign if you reach Imperial somewhat unharmed Whereas realizing a good rush takes timing, skills and a lot of micro, don't get used too, or you will build a bad habit I seriously hate most of Arabiafags, also Hunnish whores too, since they tend to be Arabiafags too
>>2924358 But that map is good for practising your rushing strategy, learn to Knight rush/CA rush; Scout rush or Archer rush Huns, Mayans and Aztecs rule Arabia
Play Team Islands, Baltic, Islands, Rivers, Highlands; water maps in general, get familiarizated (Is that even a word?) with water civs; Vikings, Saracens, Byzantines, Koreans, Spanish, Turks, Italians, Portuguese, Japanese. Learn how to 'Grush' (Galley Rush), learn the new feudal naval strategies (With those feudal demo and fire boats); learn how to land enemies; Saracens are good at this, since they galleys fire faster and their transport ships are OP.
Play Normal speed if you want to learn the base of your gameplay Play Fast speed if you want a challenge, and to maximize your micro and macromanagement
I can teach you, if you want, I play AoE2 HD on Steam, you can post your Steam ID and I will hit you up later. This is not the first time I teach and train rookies, I will let you know that.
>check out ZE's fast castle tutorial >first attempt >get D >try again >A+
well that wasn't fuck all was it my big problem seems to be a huge fall-off in imperial where I seemingly don't know how to correctly boom up a military. I can be ahead of everyone else in the castle age and early boom, and then all of a sudden I have half as much shit as everyone else.
>>2929102 >i like barbarosa, teutons, sacro romano imperium (made up latin) i like barbarosa, teutons, sacro romano imperium (made up latin)
pretty much almost all missions where you have multiple enemies and are too weak to fight any early on, which includes the first barbarosa mission.
probably theres still ways to win that i havent tried.
its if you play the hectic way, using all knights to explore early on while trying to wall the bridges and using the footmen + catapult to fend off first minute invasions.
but its also 'fun' to play the autistic mode of raiding all enemies at once and slowing their ecenomies, then pause-raid one of the strongest enemies early on that doesnt have complete walls or army, if you were to watch yourself simultaneously on replay on two or three laptops with follow-view disabled, it would seem super human
>Do Knight raid for my pocket >Knights harass is successfull, but they end severely wounded >Pocket: 'Bring those knights to my base, I will heal them up' >tfw nobody ever bothered healing my knights before
He was a good player and a cool guy Would play again with him
>>2935143 That's cool. I'm just getting into it now and it feels pretty good. Only problem is that you find yourself having to do a lot of tasks simultaneously, while time is of the issue, and that it gets micromanage-y at later game. Also my Windows 10 kinda doesn't play well with it.
>>2939610 same aas everyone, that anon must be the actual faggot* youtuber uploader building up some S.E.O..
* i dont mean faggot, as a neutral idiosyncratic vocative on 4chan, load the video, its an actual faggot, from the annoying voice, to him not shutting up, to silly "tips", dont bother checking out other videos, its just pure useless faggotry
Isn't it wonderful that Ensemble did such a good job meticulously balancing and stabilizing the holy fuck out of AoC only for glorified ascended-fan chuckelfucks to completely fuck the codebase in the ass? :)
>>2942448 >2. Camels/Mameluks coded as a naval class. Holy shit this, everytime I tried to mass up mamelukes, a castle always stood in my way; and if I wasnt carefull enough, I could lost all my mames in 2 castle hits.
I also remenber how a bombard tower 1 hit my mames; specially when it was a turkish bombard tower.
>>2942454 They actually fix it, they STILL get somewhat damaged, but it's only 2 or 3 plus damage; it's not that of a big deal; camel harass is a viable strat now.
Yeah, but the whole reason for making the change in the first place seems hazy and ill-thought. Surely a unit with multiple uses (or that can have, in a pinch) is better than some hyper-specialized thing that only gets whipped out for a very specific set of circumstances?
Someone just needs to take AGE3 to vanilla AoC 1.0c/RoR 1.0a and just go the fuck to town fixing obvious bugs/retarded shit without succumbing to the urge to add a bunch of unnecessary crap. So far everyone with the patience to navigate the vagaries of AoE's DAT structure can't resist doing more than just cleanup.
>>2942486 The Forgotten and it's civs were fine; albeit buggy as fuck and unplayable at first
Then it came the African Kingdoms:
>Malian Unique unit, the Gbeto; fast moving fragile low-HP unarmored (female) ranged very strong melee attack unit
I dislike it, it completely over-shadows the throwing axemen; literally a glass cannon version of them. Good for nuking TCs and to support fire, such for mowing infantry down, but they have so low hp than siege and archers fuck them up so badly; I rather take Throwing Axemen, they can still get hit and still live, and dish out decent damage
>Ethipian Unique unit, the Shotel Warrior; fast moving fragile low-HP (not as much as the Gbeto tho) unarmored highly damaging melee unit; only costing 50 food and 35 gold; Ethiopians lack of Champions.
So we got another glass cannon unit; it's the bastard kid between an eagle warrior (fast as fuck) and a huskarl (fragile but highly damaging).
>>2942540 The Berber and the Portuguese are the other 2; Berber has 20% cheaper cavalry, so their knight rushed are borderline OP; and they have mounted skirms (Genitours) as team bonus (same as the italian conditiero), Genitours are trash units, a mounted skirm that benefits from stable upgrades, beats the shit outta other archers and regular skirms; and fares decently against halbs, provide them don't get impaled first (they are still cavalry); they got the camel archer; they counter another cavalry archers and mangudai, but it's too weak to be a standalone unit, compared to the mangudai. The berbers has no Paladins; no halbs, no arbalests, no siege engineers, no siege onager, no bombard cannons. They also lack of Sanctisity. Their castle unique tech gives them and their teammates 25% castle unit creation rate; and their imperial unique tech gives their camel units (Both camels and camel archers) a slow, steady HP regeneration. They also have 20% faster moving villagers and boats.
>>2942550 The Portuguese is an abstract kind of Turk/Italian hybrid; archer/gundpower/naval; their organ gun is inbetween 'Meh' and 'It's okay'. a 'siege' (its not an organic unit; so you need to repair it; cant heal it with monks) variant of the hand cannoner, deals high damage in a small area, since it fires multiple bullets. They fuck up shit when massed and elite, and they have 2/6 armor, with a decent HP; they are still a support role unit. They lack of hussars, paladins and camels; they lack of siege ram and siege onager, but siege engineers + bombard cannons make it up for that. They lack of Illumination. They lack of Hoardings. Their navy is broken as fuck; their naval units has 20% extra HP, they have 15% gold-cheap units; their castle unique tech gives their boats +1/+1 armor; their imperial unique tech let their gundpower units be affected by ballastic (sniping bombard cannons/towers/galleons and hand cannoners/organ gun); and their unique water unit; the caravel, literally a buffed up galleon with penetrating scorpion attack, damaging multiple units at once.
They literally beat Vikings on their own game.
Last but not important, they got the feitoria; at cost of 20 population; it generates free resources per second, it's not that much but you can create multiple feitorias and the income stacks; in 1vs1 you will swimming in gold and stone in the late game with a bunch of Feitorias behind your base. They are huge as castles and has around 7500 hp; they dont have no attack, so they are defenseless against assaulters.
They are added 'feudal fire ships and demo ships', which... is quite cool I admit, it will change the feudal navy battles a lot.
Malians get +1 pierce armor on barrack (Gbetos are not affected by this bonus) infantry on feudal/castle/imperial age; a fully upgrade malian champion will boast 7 pierce armor. They get gold mining techs for free, their buildings cost 15% less wood; their castle unique tech lets their Town Center to fire arrows without needing to garrison vills inside; and the arrows stack if you garrison vills inside, like shooting 10 arrows. Their imperial unique tech gives their cavalry +4 attack; they lack of hussars and paladins; so their cavaliers/heavy camels are damaging as fuck; but you can spam 14 damage light cavalries and literally mow down castles with them. Just don't let a malian spam his cavalry. They lack of blast burnance/bracer; they have no siege onager, no siege ram, no heavy scorpions, no siege engineers, they get bombard cannons; they dont get hand cannoners, their archers and navy are quite bad; lacking shipwright and elite bombard galleon; also lacks of fast fire ships.
Their team bonus is that university technologies research 50% faster.
Ethiopians has 20% fast firing archers (doesnt affect skirms), they get extra 150 food and 100 gold everytime they advance of age; they get pikeman and halberdiers for free; their castle unique tech gives their Shotel warios to be created almost 'instantly'; and their imperial unique tech gives their siege units bigger area of splash damage. Barely noticiable on their heavy scorpions and bombard cannons; you can notice the difference on their siege onagers, but it's not that much a big deal. But their Siege rams.... they literally splash the buildings 4 pixels away from them; they will splash your ENTIRE town, destroy everything at once. They lacka of bloodlines, they lack of hussars and paladins; they lack of champions (So you're obligated to create Shotel warriors as infantry role), their monks are decent. They have decent navy too. They lack of hand cannoners.
>>2942486 you're assuming that fixing the so called "bugs" as the techtree saying +33% actually being +20% werent last minute balances that never made into the manual.. or neglected settings that after the resulting gameplay being well balanced, they rightfuly decided to not mess it up, and just forgot to go and change the manual to reflect the actual values
but yeah, the conpect of taking ror/aoc to age3 engine is cool
but i would thin AOM is better, there isnt much more improvement in age, capabilities-wise, just more polygons, and the improsed easeness of organizing and handling tropps and villagers are already there in AOM, without the extra hardware requirements of aoe3
we could play multiple civs with 500popo or 1000pop liek we do in aoe2.
and frankly, aoe2 sprite graphics are just fine, if they somehow managed to make a complete makeover and make the UI and controll as versatile as AOM/age3 that would suffice
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