What does /vr/ think of the Dragon Quest games?
I love them deeply, having played I though IV. They really are the absolute classic JRPGs. The world and NPCs are great too.
Funny how some might claim now that Sephiroth was a Saro rip-off when that's not much the case.
I got introduced not too long ago, having been raised on Final Fantasy. I think I prefer the series a bit more than FF. That said sometimes the humor feels slightly out of place, but I mostly blame cultural stuff for that.
Have played 1-5, and 9. Could never beat 2 though, got way too repetitive and while I enjoy free roam I would've liked SOME direction. 5 may be one of my favorite RPGs of all time though. Same with 9.
Last week or so someone posted this picture on twitter, that he took back he was a kid, of running into 7 metal babbles, because he wanted to prove to his friend that it actually happened.
I've been waiting for a DQ thread to pop up so I could post it. It's some great /vr/ porn, I think.
>him being a Sephiroth look-a-like was a DS remake thing.
I think the new ones are dated piles of generic garbage that only get praised because of pedigree while any other game that has so much as random battles will get blasted
also fuck Akira Toriyama
I'm not a fan of the series. I think that the less a JRPG mimics DQ, the better it is likely to be.
That said, I did enjoy the first one. I don't consider it to be a particularly good game, but I had some fun with the exploration and resource management.
People throw the word "comfy" around a lot on this board. But the DQ8 games are actually, genuinely comfy for the most part. They have their intense moments, and players can certainly get mad/frustrated at certain bosses or other bullshit situations; but more often than not, they're just pleasant to play through.
Just played through the first eight games for the first time this year. SFC versions of I-III, PSX for IV, PS2 for V, DS for VI, 3DS for VII and VIII.
I rather enjoyed the games for the most part. I was honestly nothing special to me, but I imagine I'll enjoy it more now that I'm a fan of the series. II was alright and had some nice improvements, but it was damn cryptic at times. III is what really pulled me into the series, it was great fun all around.
IV was great. Looking forward to another playthrough with female Hero just because and so I can actually use party chat, I kept forgetting about it and didn't use it much. I mostly just remember Manya bitching about caves and Burai complaining about Alena being a hard-head. DQ V was great even though I prefer traditional set party members to catching monsters. DQ VI bored me to tears.
DQ VII was long as fuck but enjoyable. I really liked VII, it's easily one of my favorites.Glad to hear that the 3DS versions of it and VII are getting localized so more people can play them.
I've tried getting into IX a few times but I just can't do it, it just bores me for some reason. Being knocked back down to level 1 and exp being scaled doesn't curry any favor to me either. Not playing X because I don't want to pay the month fee on top of a VPN monthly fee and I'm not much interested in MMOs anyway. Looking forward to XI though.
>That said sometimes the humor feels slightly out of place
That's probably the localizations fault. I've never played any Dragon Quests in English but I've watched some videos on many of the games and it seems they often insert humor where there wasn't any before. The localizations in general are pretty awful from what I've see actually, at least the DS games.
Because I can't stand letting errors slide.
Honestly, 2001 should be retro by now. This board is what, two years old at least? But the cut off date is still 1999? The games after 1999 are getting older year by year, the cut off date should be adjusted every year too.
The guy you're talking to isn't me, but his points are valid. Just let it go.
>but his points are valid. Just let it go.
No they're not, he's anonymous, as evidenced by the fact I didn't know it was two of you speaking. I think this only makes my point stronger, really.
To be fair, you can talk about the games after 1999 provided they are on a platform that was released prior to '99. The only real exception to this rule are platforms like PC and Arcades, in which the individual machine or game must be before 1999.
Not really. I mean, honestly, it takes more autism to correct yourself on the internet over a typo no one will care about on an anonymous message board. Why not just let the mistake go and only correct it if someone brings it up?
Assuming this thread lasts and someone cares enough to ask me why I like "VII" so much, I'd prefer that the correct information be there so I don't have to correct it later. Maybe you're the kind of guy who prefers dealing with things as they come. That's fine. I prefer dealing with issues before they exist.
Still a bit dumb, honestly, but I'm not going to bitch about it since 4chan stopped making sense a long time ago (and I don't come to this board very often anyway.
>had thought about going after DQ2 next, but I'd heard people say it was boring compared to 1 or 3.
It's okay/below average depending on who you ask, the game drags on for far too long and has the worst end game I've seen in a RPG. It's still worth a shot, but don't feel bad if you don't want to complete it, it's considered the worst DQ by many.
I want you to know, that I wanted it to be 7. I love 7 and I've noticed that many others seems to consider it somewhere in the middle. I was very excited to see someone else who likes it, and you let me down.
Seriously though I liked it a lot better than I expected too. Long as it was, it didn't have too many parts where if felt like it was being stretched thin. It just felt like a very long adventure. The characters were nice too
Except Kiefer. I liked him until he decided to abandon his friends, family, and the quest he began for some pussy he'd just met who was already engaged anyway. Fuck you, Kiefer..
Job system was kind of annoying though, at least in the 3DS version. A lot of the higher tier skills don't get carried over when you change jobs when will make you not want to change jobs sometimes.
you wot m8. DQ1 doesn't have much of an inventory system, you can carry every item in the game at once and your herbs just stack. You cannot run out of space, if that's what you're implying.
I need to play the FC version of I eventually. Interested in the original versions of it and III for some reason (though the remakes sound like they're better in pretty much every way).
They've got lots of quality of life improvements but they've also been hit with the babby hammer in the difficulty department. A real man plays the originals with a bad connection to a broken TV.
I almost played them, but I went with the remakes because they had kanji. Glad I did too, I really enjoyed DQ III SFC, DQ IV PSX, and DQ V PS2 (and DQ VIII 3DS. Sounds like VII 3DS was a lot better than the PSX version as well).
The remakes were really made for people who want to nostalgia over them without having to put as much work into playing the games through again. I cringe every time I see them get recommended to people playing DQ for the first time. I'm not trying to be super elitist or anything, but you just aren't getting the true DQ experience if you can't find meaning in the frustration. You might as well just watch an LP video at that point.
That's a horrible thing to say, really. I played DQ V on the SNES, and I played it on the DS, and the DS version blows it out of the water. I love retro games as much as the next guy, but why put someone through the grinder, when the same thing, only improved can be gained with the newer thing?
I remember playing the NES version of 3 and walking though the desert to reach the kingdom of Isis. It almost felt endless like I was crossing a fucking desert. The monsters over there where so much stronger, I was running low on resorces and night was about to fall. Just as about to start cursing the game I came across the oasis and rejoiced. Later I played the SFC remake and made it through the desert to Isis in like two minutes and felt nothing.
My "not" was ironic, hence the hyphen. There's just something very charming about Toriyama's chubby 80's style, yet I keep seeing adult, modern versions of them even from Enix itself.
What was wrong with it? From what little I've seen of the English version it was probably the most faithful English translation of DQ (though it seemed like they took more liberties later on). The script seemed sort of dry I suppose.
>>The remakes were really made for people who want to nostalgia over them without having to put as much work into playing the games through again.
Do you have a source on that? Japanese is fine.
What >>2818724 said. You go to find out this ancient here who was supposed to be the alpha badass of the day of yore, and everyone is hyped for it, since he's supposed to be the coolest thing ever. And then when you finally bring him back or ressurect him, or whatever the fuck you do with him, he's this Cohen the barbarian old fuck and the entire party (especially the female characters) are dumbfounded like "what the fuck" with who you get.
I JUST started myself, and beat my first Dragon Quest game maybe 3 or 4 days ago
All of the NES games have been remade, and I can't vouch for all of them, but I can confirm that the first two at least are very playable and actually a lot of fun.
If you're a pirate fag, there's a Super Famicom version of Dragon Quest 1 & 2 (collection pack) that has had the grinding and bullshit toned down considerably, and an english patch to go with it.
If you wanna be legit-as-shit™, there's also the Game Boy Color versions of Dragon Warrior 1 & 2, not too hard to find, and they're basically ports of the Super Famicom remakes.
Either of those are your best bets.
Enjoy this Thief as a token of your good taste.
>I find it hard to go back to NES RPGs, so I'm thinking of just skipping the first few.
If you find it hard to go back to NES RPGs then Dragon Quest probably isn't for you.
The formula has barely changed from the franchise's inception, simple mechanics, with simplistic stories so even if you decide to skip the NES games that's not going to change anything, hell even the PS2 game still feels like an NES RPG game at heart.
>Playing through IV right now
>It's fucking awesome
Why is Square ignoring this franchise for the most part in the US? They just now announced VII and VIII on 3DS, even though it's been out in Japan for a while. Why are they dumb? I also want X as well.
Really? Man, that patch is full of game killing bugs. I remember beating the final boss only to be robbed of the ending because I talked to an NPC whose dialogue infinitly looped. To this day I've never finished DQ2 even though I have earned the ending. Well, of the easymode SNES version, at least.
>Why is Square ignoring this franchise for the most part in the US? They just now announced VII and VIII on 3DS, even though it's been out in Japan for a while.
How are you asking that question and then proving yourself wrong in the very next sentence?
Getting 7 and 8 on 3DS is something fans have been clamouring for since they were first announced for Japan, nobody actually expected them to localize it for English audiences.
We also just got Dragon Quest Heroes Longest Title Imaginable here as well.
How is that 'dumb?' Did you not want them to release them here?
>I also want X as well
Like they would set up a whole whack of new servers for an MMO over three years old.
The Dragon Quest games are the reliable comfort food of RPGs. The battle system is always solid, the class system is always great, all the wheels turn pretty efficiently but there is very little experimentation, and though the world has personality the deliberate choice to keep story and characters reined in makes it feel bland eventually.
In comparison to Final Fantasy (the comparison is inevitable), I think it's more the series for people who love grinding and getting into the nitty gritty and battle mechanics and cheesing the system, while FF is more for people who are onboard with RPGs for the crazy stories and cool details and memorable characters and insane twists.
well the text infinite loop at beran inn is caused by the 2nd male party member having a long name. i'd like to know more about that endgame npc if possible. would be great if it was the same solution.
Probably was the same guy. It was too long ago for me to remember any real details, such as the location of the NPC, I'm afraid. All I know was that I was doing my 'victory lap' and revisiting places after beating the boss, as you do.
Is THAT the fucking glitch I ran into!?
FUCK me, that was annoying. I wound up spending like 20 minutes fucking around with renaming files, loading the Japanese rom, completing the quest with Japanese 102 level skills, and then repatching the file, and then after that I lost that "o" at the end of Rolando, but the game remembered his name was 7 characters, so there was always this awkward space right after his name.
AND THEN I RAN INTO THIS FUCKING GLITCH RIGHT HERE HOLY SHIT
The NPC at the end is in the Monolith in Rhone. It's the girl next to the portal. She says "Thank you for saving us descendants of Roto" and then kept repeating that forever. I had to look up the ending on youtube, because FUCK going through that last boss again.
Seriously, that patch is shit tier. I'm gonna look for a copy of DW1&2 for my GBA.
For me, the reason why I like DQ over FF so much is just the simplicity of it all. In DQ, the game is very straight forward with you the whole time. Here's a town, here's your gear, here's your quest, get to it. While I enjoy FF's stories more, gameplay wise, it's not very transparent to the player. Most of the secrets in FF I feel were written just to sell the strategy guide.
I mean, seriously
The Zodiac spear? How the FUCK would anyone have figured THAT out on their own?
I bought DQ2 for the android last night for part of their black friday sale. Really liking it but I would have preferred to get 3, but I had to refund it due to the ObbStateCode: 21 glitch. Is there any work around for it? It seems like a much better game.
Dragon Warrior Monsters I and II are so based, replaying II right now with 3DS emu.
Breeding cool shit in this game is so much easier now, what with the internet being more of a thing.
All I wanted was for the DQM1 remake to be localized. Don't get me wrong, I love the original with all my being, but I just wanted to see what they did with higher end hardware.
At least VII's coming west. I can settle for that.
Hell yeah. My definitive childhood game. Replayed it earlier this year emulated on my PSP. Gonna start a new file with the All Monsters hack just so I can get a Dimensaur.
Sucks it never took off in the West and was generally considered a Pokemon knockoff (which it is, but getting into technicalities, DQ5 started monster-raising and battling years prior to Pokemon).
Still crossing my fingers on the 3DS remakes getting localized.
Not really a retro question, but still, the question is for the thread. DVIII 3DS. Is it worth getting? I have a PS2, just not the time to play it at home as much as I would want to. Then again, I heard the 3ds version is pretty gutted when compared to the PS2 version. Is that true?
It may be gutted in some respects, but it does add new content. Personally, I'm going to get it to see how said new content stacks up. I still have the original as it stands, so it's no loss either way.
Go for it, if you're interested.
Not sure how it is in europe or anything, but north american localizations of DQ (i.e Dragon Warrior) were absolutely stripped of all Toriyama art. So it's not too unreasonable if someone discovered Dragonball before they saw the original artwork for Dragon Quest.
I'm playing III right now, what are some recommended job changes for a mage and a cleric? I have a fighter which I'm going to turn into a Sage aside from those two.
Also, will one job change make my party strong enough to beat Divinegon and get the best reawrd?
One job change could be enough. However that's dependent on level and stats. Every class change in III sets levels back down to 1 and halves a character's stats. So, if you're wanting a cleric/mage to go physical, learn all their spell lists first and let them accumulate some MP and INT so their spells stay useful. Also, if you're playing SFC/GBC, go Thief for your mage's class change. Speed, and actual MP growth being the reasons.
Thanks,levels shouldn't be a problem,because I'm a few hours away from facing Zoma, and my party is in the 40s, and stat gains are practically nothing at this point.
Then I guess I'll take your advice on the Mage-->Thief and turn the Cleric into a Warrior or Fighter.
What is everyone's opinion on the series from a technical/balance viewpoint? What I've noticed from playing a few at this point is that there seems to be almost no "game breaking" bugs/glitches/workarounds/cheats, or at least I never see discussions of such compared to other games, especially other rpgs.
The beauty of DQ for me is exactly that. I can't pick out any particular instance of dumb glitchiness or otherwise insurmountable bullshit. Sometimes allied AI is not terribly useful (Cristo in DWIV NES), but beyond that, everything can either be taken care of with strategy or copious preparation.
Turn the Cleric into a Fighter. It'll have the speed to cast healing spells before just about everything else, but it won't gain any more MP from levelling up. I imagine your Sage will be your primary healer, but having a Fighter as an emergency backup healer is amazing. Plus, the crit pretty often.
Warrior, on the other hand, would be too slow for a backup healer role, but would be a little more tanky than a fighter.
I'm playing my first DQ game right now.
DQV, SNES version, playing it on my PSP.
I'm using the byuu translation (It's shit but I'm too lazy to check out the other one). It's a fun game, I've just arrived at Port Selmi.
No real reason why I started with this, except I loved to listen to the OST on Murata's USTREAM vids.
Was that a stupid move on my part?
>the worst version of the game,
Old = bad? There's nothing wrong with it. If anything it's a good thing his first experience with the game isn't a babby mode version.
>on the worst emulation platform.
SNES emulation is really accurate nowadays, what are you even\
Dragon Quest V has the most personal story of any JRPG in my opinion. A couple of WRPGs do it well, but man. I really feel like it's the Main Chars (Not Hero) story through and through. Theres no lack of motivation, and I genuinely feel for the characters in the game, which is an accomplishment for a game originally on the SFC.
[spoilers] I'm playing the DS remake too...
Worst version how? I couldn't care less about the improved graphics, the 4 characters party or the new waifu. The translation is bad though, I'll give you that.
And all I have is an old ass PSP, don't know why you consider it a bad emulation device, I have encountered 0 issues so far.
I don't really know why but DQ is the only JRPG series I can stand
ps1/ps2 jrpgs bore me to tears, but i enjoyed dq1, 3, 5 and 8 immensely
maybe it's because i don't have a million spare health potions i never use and battles are fast without bullshit animations, but i'm just guessing
Dragon Quest is the one series where the badness of the games outweighs the nostalgia factor for me. I can put up with a lot of shit when I'm playing old games and still tell myself I'm having fun but DQ is just mind-numbing.
FF7 kind of has that Zack was the original hero, and Cloud was just the unlikely receiver of the torch, but yeah it's hard to name them.
Dragon Quest V though is really unique in that literally the past couple of games was all about you being the hero and hyping it up. DQV hints that then subverts it in a really clever way.
>I can't remember any other JRPG that does that.
Rance explicitly has an in-universe system that designates a teenage boy as a hero and makes him near-invincible, and the more humanity is pushed to the bring, the stronger he becomes.
Rance is just a lucky guy who fucked the Level Goddess for an infinite level cap.
Even though it's not retro, I do greatly enjoy 8. However, 3 and DQM1 are easily my favorites of the series. Though, 6 and 7 come close, since I enjoyed their class mechanics and worlds a lot.
I'm playing through III (Remake) right now, i've got a fighter a jew and sage (formerly a jester) What should i turn my jew into? he hits hard as fuck.
his stats are:
Lvl 24, str, 83, agi 47, vit, 76, int 32, luck 24.
V Is the best game. IV and VIII come right after though, in that order.
I'd also recommend them as baby's first DQ games though. Both are great starter games.
I've had to finally come to the conclusion this series just isn't for me. I enjoyed the first one well enough and 2 and 3 were alright, but have tried IV, V and VI repeatedly and can't get into them. IV and V might be a couple of the most boring games I've ever played.
Legit enjoyed IX though. Very weird.
I played throught the one where you're following in your father's footsteps (was it 4?), and VIII
Got half way through V before my save got lost
They're ok games, but nothing I need the feel to revisit
It's rather great, actually. Very much like III with a job system and aesthetically customizable party members. And once you beat the main story there's an end-game with MMOesque sidequests as well as randomly generated dungeons which could theoretically keep you occupied indefinitely. Its one big flaw is you're restricted to one save file.
The new one? I have it, and speaking as a fan of both Dragon Quest and Dynasty Warriors it's a bad matchup.
Difficulty is basically either cakewalk or nigh-impossible, which is reminiscent of the first DQ but it really doesn't work in an action setting - it's fucking frustrating to take on a boss and pull out all the stops and use all your resources and use your entire team's musou attacks and the boss isn't even half-dead.
They also locked playable Psaro behind a fight that you'd need to be on NG+ to beat and of course he joins you more than a dozen levels lower than your guys. You also don't get to keep any of the unique gear you got from quests in NG+ aside from the shit weapons you bought and left behind half the game ago.
You also unlearn your techniques, so once you've gone through NG+ twice (get all those skill points, unlock everyone's abilities) then there's little point in ever doing NG+ again, so extremely diminishing returns. Also they will not give you enough skill points to get all your skills in a single playthrough, or even two.
Great games, but I think DQ6 heralded the series becoming much more breakable in general and that it lost something thanks to that. With DQ6 in particular, there are a lot of combinations you can pull with its class system that the game doesn't feel like it's prepared to handle and the resource management aspect goes straight to hell because of the change in inventory systems and because it's very easy to get your melee dudes to learn a healing spell or two to put their otherwise useless MP to use topping the party off in case you don't feel like using the 99 Medical Herbs that are trivial to buy.
DQ3 sort of had the latter problem but its much stricter class and class change systems made it much harder to pull off.
Fuck this guy >>2840109
game is fun as hell.
Dude just sounds bad.
Wish a Loto trilogy hero was in it.
I've heard plenty of recommendations and have recently picked up the series.
I have played and beat 1, 4, and 5. Looking to start either 3 or 6. I've played 2, but can't get really into it.
The versions would be either GBC or DS respectively.
I know that 2 is the furthest in the timeline, and 3 plays with both 1 and 2 in that it's the legendary hero whom they're all descended from, which is why I wish I COULD get into 2 but wondering around trying to get the seals is too aimless for me. I don't mind open ended, I've played the Ultimas to death, but DQ2 is just boring me...
That said I just started 3 from the suggestion, got a Jew, Thief, and Cleric. Solid party?
IV or VIII in my personal opinion. I is really basic, so while its nice to see the origins of JRPGs doesnt really represent the games as a whole. IV and VIII have some of the best characterizations and interesting story telling ideas. If you start with IV you can then move to V which is personally my favorite game. VIII is also the standard formula perfected with a modern look, if you care to move past /vr/ territory.
The names are slightly random. There's different sets of names that are determined by what you use as your name.
I remember the Cannock prince in the NES version was named Talint for me. The Princess was Elani
V is best but it might be harder to go back to the earlier ones or the Heartbeat DQ's (which are a bit inferior to the Chunsoft ones). You should just beat them in chronological order imo.
Depends on if you would rather play a game more in line with either 8 or 9.
If you would really like to do the class customization and party of blank slates, I'd actually recommend 3.
If you'd rather play a game with more fleshed out characters and a personal story, 4 and then 5.
The DS remake is probably the best way to play it, unless you can stomach mobile. Only reason I even mention it is because party chat was put back into those versions after being arbitrarily removed from IV DS. V and VI thankfully don't have that problem.
It's still definitely your story, you have a connection with animals, you marry a woman who has Zenithian blood (which IIRC was supposed to be fated), and you go after Nimzo because he's got your mom, not just to save the world. That is covers your whole life gives it a truly epic feeling to me, way more than DBZ power levels and killing God. That everything you do has a personal motivation alongside a plot motivation just makes everything more compelling for the player.
You're going to have a great time!
You marry a woman with Zenithan blood, your blood is special too without getting into spoilers. And like I said, despite being the Main Char's story, he's not the hero. That's crazy for a JRPG. But his whole life revolving around looking for him and when the Legendary Hero's true nature is finally revealed... man.
And yeah, he's out for himself and his family. Saving the world is just a consequence. It's fucking great. I can gush about this game for hours.
Side topic, but am I the only one though who, despite loving Bianca and the MC's story and chemistry, found it a little odd that Bianca was really into you? I get the childhood friends and being close, but she first saw you when you were like 3 and she was 5, then you were 6 and she was 8.
Ten years later she sees you and was worried that you were gone and that makes sense. But always romantically loved you? Eh....
This will sound shitty in the muh mature media vein but I think the designs in Dragon Quest are too childish. I have a very pronounced dislike for Toriyama, too. So yeah, guess I'll have to pass on this.
The American NES games removed all Toryiama traces and instead went for Elizbethian text and more tradition medival art. Might want to try those, at least III and IV.
>And like I said, despite being the Main Char's story, he's not the hero. That's crazy for a JRPG. But his whole life revolving around looking for him and when the Legendary Hero's true nature is finally revealed... man.
And not just that, but also living up to the lagacy that was his father, a Great Man to everyone who knew him. The MC is essentially a bit player in the grand scheme of things, and still turns out to be a boss motherfucker.
I did make a Dealer called "Goym" and he, I shit you not, got the "happy" personality.
Also, holy shit these gains the jester class has.
I'd go Merchant over Warrior, but 8/10.
Sadly, the DS version of V is clearly the best version to play.
Same with IV. Either that or mobile. If you don't want to do that, PSX for IV and SNES for V.
I have no qualms with playing the originals, I was merely under the assumption the remakes were better than the original iterations, you faggot. And in general asking which version was the best.
I suppose I'll try emulating the ds versions, if not I'll see which version I prefer by testing the waters of each.
If not for sloppy localization, it would be the DS versions of the Zenithian trilogy hands-down no question. But since the localization of IV and V were butchered, it's a much closer matter than it should otherwise be.
I still say DS, but those who beg to differ are doing so for legit reasons.
The best thing about 9 was that your party members changed appearance when they changed armor/weapons. I thought that was really neat.
To be fair, ghost hunting as kids and legit killing ghosts is pretty badass and I'm sure is a fond memory.
How was V butchered? It just gave some flavor. Cockney Bianca makes sense as she's basically a good natured country bumpkin. It also highlights her difference between Nera's very proper educated and wealthy upbringing.
That is cool. More JRPGs need to incorporate this, instead of clinging to their character designs so much. One of the few places WRPGs really have them beat.
Torneko's chapter is pretty hype on the DS since you can essentially pass 99x Steel Broadswords, or with luck, 99x Cautery Swords and get mad dosh from the get go on the 5th chapter. Don't worry shit really picks up afterwards. Torneko's part is just a small window into the life of a Great Goym.
DS games are just fine.
Don't be such an elitist. Gives them a viable platform to revist the game. Would be audacious to remake a NES or SNES game on PS3 or 4.
While I personally like the different chapters giving you insight to the backstory of a typical JRPG gang before they meet the MC, I can see how that's not your thing. By the time of Chapter 5 it's normalized, and you're almost there. I'd encourage you to stick it out.
Well, he does get a happy ending at least.
>How was V butchered?
Unnecessary name changes, for example Nera's name change only happened because Bianca meant white in Italian so for some reason they decided to change Flora's name to Nera which means black in Italian. I don't know why translators love doing shit like that, and it's more than just that. Also there's censorship in the translation. Personally it doesn't bother me, but I can understand why purists are bothered by it.
>Side topic, but am I the only one though who, despite loving Bianca and the MC's story and chemistry, found it a little odd that Bianca was really into you?
Saving someone's life kinda does that to a person at times.
That's smalltime. Solo Sage is where it's at!
How do you solo DQ3 with anything but a hero?
I wonder if you can beat the game with only a jester
Well, it's not like Flora was the official name in the west already, and it doesn't take away anything and, if anything, adds meaning to the names. They're localizing, not directly translating, so they need to add somewhere the flavor that can be lost in translation. I'd understand getting pissed at accents that can make some stuff hard to understand (Took me a long while in DQIV to understand that "turr" meant "tower"), but modified dialogue is a rather silly reason to be angry on DQV, since the DS adds so much more stuff.
Was there anything censored? I found all the lewd stuff to be there.
These names are so goddamn boring, anon.
Marrying Debora was like a gamble. Nera is the safe choice, and Bianca isn't bad. Things could either be very bad or very good after marrying Debora, and I'm glad I jumped at the chance.
This is one of the cutest comics I've ever seen. Japan really loves the Hero/Female Sage ship, despite that character having literally no personality...
That's kind of the intent. Deborah is if you want someone to fuck you like a tiger and unfreeze the ice queen. Nera is supposed to be the idea of love at first sight and marrying into a nice loving family. Bianca is the childhood sweetheart whom you've grown to love because of all the time spent together.
You know, seeing how slow but audacious this thread is versus the 5 or so FF threads that are present at any given time really shows to me the state (and number) of fans each series has in the West.
Also DW1 is super bare bones. By today's standards it's pretty bad, it's just historically significant.
Honestly, I'd say you can skip II as well because it's also one of those early RPG building blocks that's not really representative of the series as a whole, much like FF2.
DQ/DW doesn't really shine until 3. I'd def recommend playing the SFC remake of that.
I really like it's GBC remake though.
I think this anon makes a good point and is in the right. The accusation of autism for not letting a relatively minor thing go is arbitrary considering neither side chose to back down. Either both are autists or neither are.
And it wasn't simply silly, but a definite misinterpretation of the imageboard's voice. The poster he called out would like to pretend the correction was just for correctness' sake but it's clearly because he's attached a certain degree of identity to his post(s) within the thread - hoping his comments will be engaged with, not anonymously, but as a coherent individual. An offense.
No sage for off-topic because 4chan's become a pathetic hugbox.
I started playing the DQ games the last year (from DQ I, GBC version on my 3DS. For portable reasons). When I finish Rune Factory 4, I'm going to start DQ IV (DS).
DQ I is, at this moment, not only my favorite DQ game, also my favorite RPG.
I love his simplicity, and some of the puzzles.
Also when at the end, all the world is full of flowers and without monsters
so how viable is not reclassing characters in DQ3? I've kinda grown attached to my Soldier and I want to see if I can carry a jester to the endgame. I do want to change my Cleric to a Sage, though, but I'll wait until she gets revive..
Not him, but beating a game does not necessarily mean you are good at it. DSP managed to beat Dark Souls, Demon's Souls, and Metal Gear Solid 3 despite being clinically retarded and objectively bad at them.
I like where this is going
It's bugs like these and others I've gotten that make me compulsively save state when I sense danger. That and the fact that kings are very far off to each other.
Saw this on a forum
>Make a save state right before talking to the prince, rename the save state so it matches the unpatched version's name, load an unpatched version of the ROM, load the save state, fix the prince, save state again, rename save state to match patched version, load patched game and continue on your merry way.
As someone who has been through that patch and glitch, this over here is the answer: >>2852349
However, I would not recommend using a save state. Instead, you should actually save the game physically. I used a save state and it just gave me a shit ton of trouble.
However, I'm on Dragon Quest 3 on the GBC, and I'm kinda stuck. I have the Dry Vase and I need to go get the Final Key. The game told me to go look for shoals to use the Dry Vase at, but the only place I can find that has the shoals has an inn nearby, and it SEEMS like the right place, but whenever I approach the shoals, a song starts playing and my ship gets pushed back like 5 spaces. Am I missing something here?
Also, side question: what the fuck is the difference between Recollect, Remember, and Recall?
Aww shit son, I finally got myself a Sage. After struggling a lot with the fucking Troll I am tempted to also reclass my Jester into a Sage, but I fear I might consider myself a casual after going this far to take a Jester to the endgame. At least she can use staves.
Gonna bust all my Life Nuts on the Sage now.
Dragon Quest IV's spanish localization is balls on wall funny, especially with the obvious ad-libbing (Torneko is a Jew) and how every kingdom was turned into a real world country.
The Argentinian cats almost made me shit with laugther.
> "Este... miau."
You can get bikinis as semi rare drops more or less at the same time you can start getting the cat suits.
The magic bikinis you can get once you enter into the final world give decent physical defense but they also give you a fuckton of boosts so it's worth grinding for them.
>Putting stat boosting shit on people that will not always be in your party 100% of the time
>Putting rare as fuck items on people that can be removed from the party, or in games where you are forced to go alone
Nah bro. Only an idiot trying to pretend he knows what he's doing would do something that idiotic.
>Training a weak party
>"Oh this is totally because I put stat boosting items on the best character to put them on, not because I picked a weak party"
Does art of the princess with the blonde drills exist?
>on people that will not always be in your party 100% of the time
When do they leave? They've been with me from beginning to end the whole game
A good argument you could be using would be
>Putting stat boosters on character who can reclass to gain greater bonuses
But you're dropping many balls. This isn't SMT where your party memebers are evanescent, you're supposed to keep them the whole game.
>When do they leave?
I was talking about RPGs in general, but there's a handful of enemies in the game with a magic ability to forcibly remove party members and put them back in the tavern. Also, I don't know if the SuFami version has it, but the hero also has to go it alone in the Pachisi game.
Also, pic proves you're an idiot, but hey, it's not like the game is hard. Do what you want.
>Also, I don't know if the SuFami version has it, but the hero also has to go it alone in the Pachisi game.
Yep, that's correct the super famicom version does have it and it also has the super boss at the end.
>I was talking about RPGs in general
Not ever RPG works the same
>here's a handful of enemies in the game with a magic ability to forcibly remove party members
Yeah I was hit by Disperse once, but I just warped back, it wasn't a major nuance, as much as I got freaked out a little.
>it's not like the game is hard
Likewise, chill out. If that's the way you conduct yourself in RPGs then that's that. I prefer to have all 4 party members strong and effective, you prefer to overpower the game with a strong solo unit. Both are valid tactics.
That Soldier, Angel, has a Meteor Bracer by the way. Those 6 points in agility are actually 12 and now she's my fastest unit, has more HP and Strength than the Hero.
I marred Nera. She's also the best in the Dragon Quest Heroes.
I made the right choice.
The Final boss or a Bonus boss? Because I am not sure I want to play the post-game content. I want to play DQ1 and DQ2 afterwards.
Besides I am pushing a Jester the whole game, do you think I fear a little challenge?
>do you think I fear a little challenge?
Probably not. Do I think you're stupid and lack experience in a majority of RPGs? well. . .
>Not ever RPG works the same
>Implying that it's not a RIDICULOUS common cliche of RPGs in general
Yes. Yes I do think that.
>Likewise, chill out.
No. This isn't a hugbox. If you do stupid shit, I will berate you like the child you are for it until you learn otherwise.
You think I am doing stupid shit.
You sound like the kind of shitter who drops all the resources on the main character and then go complain on fucking gamefaqs
>GUUUYS, WHY IS THIS BOSS SO HARD
>MY HEALER DIES TO ONE HIT OF THE TROLL, WHAT A SHITTY CLASS
>THIS GAME IS SOO GRINDY
No, I'm the shitter who goes onto 4chan and tells whiny gamefaqs babbies how to actually play RPGs.
>WAH, GUYS, THIS BOSS IS SO HARD, I'M LIKE LEVEL 30 WHY IS THIS GAME SO GRINDY
>What? That's like 10 levels further than I was and I got by him fine. Are you using your buff spells and abilities right? Is your main character an unstoppable beast because of all those stats you put into him?
>WHAT NO THOSE DON'T WORK WAH ALSO I MADE MY PARTY SUPER BALANCED SO THEY'RE ALL EQUALLY WEAK
Like I said, do what you want, but don't come crying later on when you wind up with a mediocre party at best.
Oh shit, my Hero just got hit by Defeat. My main source of damage is now gone by a simple RNG callback. Good thing I trained this party full of useful units and this isn't even a nuance.
>whiny gamefaqs babbies how to actually play RPGs.
You're the only one who's whining like a little bitch here
I'm not the one that took offense to being called out like a bitch.
Also, shit sucks, but it happens.
>Oh shit, my Cleric just got hit by instant death spells. Better be a little passive-aggressive faggot about it and whine that my reviver got targeted.
It was the hero who did. You're the one who didn't want any more hugboxy shit. You wanted aggressive, you get aggressive.
By the way, which is your favorite Wizardry-like game? I'd love to hear how you beat one of those only boosting one character.
>It was the hero who did
You're also retarded. I posted a hypothetical. I thought that was excessively clear.
>You wanted aggressive, you get aggressive.
That's cute you think you're anywhere close to offending me.
>By the way, which is your favorite Wizardry-like game? I'd love to hear how you beat one of those only boosting one character.
Prefer Roguelikes, friend. And those only ever boost one character, and are much, MUCH harder. Feel free to tell me all you know about dungeon crawling though. I'm sure to have a laugh.
Fine fine, I'll fuck off for now. It got a little too easy in the end.
shhh, no tears anymore.
Only love now
I can't be bothered to dig through 260+ replies to see if any of these questions were already asked, so forgive me if I'm being redundant.
I've already conquered DQ1 and 2, and I'm thinking about starting on 3 and 4. I'll be playing the NES versions.
There are a couple of concerns I had:
- What's the suggested approach to DQ3's class system? e.g. Which classes you would recommend starting as, when I should switch, etc.
- Are there any "missables" between these two games? The earlier DQ games had respawning treasure chests, so that wasn't an issue. I'm not sure if later games use the same treasure system, or if areas that I visit early on become permanently inaccessible later in the story.
I'm a completionist, so I would ideally like to go for 100% in as few playthroughs as possible.
>What's the suggested approach to DQ3's class system?
Make 3 classes you like, pretty much every class has something good going for them, even the joke class. I made my team entirely based off how I liked them aesthetically, because I want to have a fond memory of playing this game. Do bring a Cleric/Pilgrim around, though, healing is way too good. And also do make them girls, as females get shitloads of great equipment, and there are no male-only gear, as far as I've seen at least. I'd also suggest the SNES version, but that's up to you.
I have yet to come across anything missable other than some Mini-medals in a town that changes (it was in a chest, so it's hard to miss), and if you really are concerned about that chances are you'll be following a guide. You can sell some one-of a kind items, though.
I really wasn't paying much attention to bonuses or completion in DQIV as I finished it in the DS and I was on a vacation at the beach, but I can tell you Alena rocks the game hard and it has an extra scenario, so if you want to see that you you'll need to get the DS version.
Regarding 3 and its class systems, my personal setup (don't give a shit if you have proof that it's sub-optimal or whatever) is:
Hero, Warrior, Pilgrim, Wizard (then Sage). This gives you two physical classes, a healer, an offense magic caster, and later in the game an offense/healer caster, because I find the end game gets fairly rough without two healers to spread the healing around when needed. Some of the bosses, too - Orochi comes to mind.
So the default classes. A little boring, but conventional and functional.
Yeah man you are, but you're allowed to like Ultima IV and think Akalabeth is pretty shit.
Likewise I think DQ 1 and 2 are pretty bad, but necessary to bring us 3 and upwards. Still over 20 year old games and still on the fucking NES so shut the fuck up.
>all the time spent together.
Yeah, all that time spent together, while you were off with your dad travelling around, and then stuck in a slave labor camp for 10 years. Lots of time spent together.
I didn't know you could sent just about anyone to the Pachini
>as females get shitloads of great equipment
Fairly sure this is all remake stuff that this guy doesn't need to worry about because he's playing the NES version. Like a MAN.
I suggest you have at least one of your spellcasters learn all their spells before class changing to the other spellcasting class. Since they keep all theyir old spells that makes them as good as a free Sage! The other spellcaster can just become a Sage whenever and learn all spells anyway.
Well in the NES original the Fighter class is literally stuck on earlygame armor unless he makes it a woman that can use the Magic Bikini. In fact, the Magic Bikini might as well be the best armor for anyone that isn't a Hero, a Soldier, a Pilgrim or a Sage (who can equip the Magic Armor which has the same defense as the Magic Bikini). Then again, that does looks like the best party for the NES.
Actually, one time I stepped on the ? tile, and the thing switched my Hero in for my Dealer. Who I hadn't healed in awhile and ran into an encounter. I was sweating something fierce.
Fighters always seemed like the Monk class from D&D to me. Their armor is mostly intended to come from their natural stats, such as their crazy-high agility stat, as opposed to good equipment. It's why they only get fists/claws which are, what, once every tenth town out of 20 or so?
yeah, they're cool like that. Not as ass-clenching as the Jester class I am sure. Text flies by so fast I just can't take any screenshots of their antics, but some include:
>Attempt to seduce enemies
>Assessing the situation
>Not paying attention
>Throwing rocks at enemies, causing them damage
>Trying to throw rocks and hurting themselves
>Performing tricks and failing
>Performing tricks and confusing the enemy
>Getting a computer bug and paralyzing themselves
>Doping to the ground and sleeping
>Trying to escape on their own
>Trying to cast IceBolt despite not knowing the spell
>Smirking despite not hitting any weaknesses
For me, III has a really amazing sense of scope and adventure. I guess it's a combination of your characters being completely chosen by you, and the fact that the world map is based on the actual world for the most part. That, and the ending reveal.
I can't really put too much of a finger on it, but it really is my favorite of the series, and I enjoy myself immensely, regardless of which version of it I'm playing.
Finishing the game now! I just destroyed the shit out of this guy.
Barrier + Increase + Bikill on the Soldier is one hell of a combo.
Did I just stood there and watch someone die, despite perfectly being able to do something about it?
I've heard great things about them, their ability to get items is very valuable. Still I'd prefer a mage. Thieves are unique to the SNES/GBC version, though.
Allright, that was fairly easy. Even the Jester got use out of spamming the Sage Stone.
Honestly the originals are more geared towards general JRPG fans at this point. Personally, I find level grinding relaxing and enjoy the difficulty and frustration most of the time.
If you just want the story and don't care all too much about the intensity or RPG aspects then play the remakes
If you are a more "hardcore" player/fan or enjoy the generic tropes of JRPG's (or have more time to kill) play the originals
Superstars can learn a move that is basically the Sage's Stone, and it has no MP cost.
You have to learn Jester to become a Superstar.
1 is short. 2 is longer, not as long as 3, but it'll feel that way because it's kinda vague on some stuff.
Wizards reclassed into Sages have a much higher MP pool and their spells are more effective - bigger healing, bigger damage, and they don't miss out on any spells and have a good stack of offense right from the get-go.
>Trying to cast IceBolt despite not knowing the spell
What happens if you turn a character who has learned IceBolt into a goof off? Do they end up casting it or does the same message happen, I wonder? Probably the latter, huh.
I wondered that myself but it's different, special dialogue, it says something like "Goof-off tries to cast IceBolt but stutters and fails" or something like that. It does makes the spell sound effect and all, though, so I think it's more of an allusion or a hint to the fact that they can reclass into a sage instantly. Text flies by so fast I had to try and take screenshots just to see what some of the dialogue says. Try reading this in the split of a second.
What are ya talking about?
The message speed that you can configure in the file select screen is for battle. The higher the number, the longer the combat text will linger on-screen, to the point that you'll have to manually advance each action when you set it to 9.
The best party for DQ3 is probably
>Pilgrim turned into Soldier after Barrier is learned
>Wizard turned into Soldier after Bikill is learned
There is no point in using spells other than Barrier and Bikill anyway once you have the Sage's Stones from Zoma's Castle and the bonus dungeons. So it will be better to maximise the defense of your casters rather than their MP count.
After finishing a bunch of DQ games recently, I am looking for a change of pace and was thinking of giving the Monster series a shot, which should I go with? Monster, Monster 2, Joker or Joker 2 professional?
If you're taking the bonus dungeons into account is it a little beside the point, because you've already beat the game then so it doesn't matter.
I've never played a DQ game (but plenty of other jrpgs). Right now on my first playthrough of DQV. What should I play next if I don't care about the story (but rather the mechanics, systems, customization)?
What I'm liking so far:
– Party members have always something to comment depending on NPCs around, location, etc.
– Monster recruiting
– Atmospheric little things (day/night cycle, which affects backgrounds, castle bridge, ship schedule)
You should definitely play it in order to see how the games advance, so I would recommend going 1 & 2 next.
I recommend them mostly because you need to play through them to get the full enjoyment out of 3, which sounds like it would be right up your ally minus the monster recruitment.
Dragon Warrior Monsters has a ton of customization possibility, and is rooted in monster recruitment. Definitely play that.
If you're more wanting to go for a mainline DQ, and don't want to go for the first two (which would be a shame in my opinion, as they're charming despite their age), then start with IV and work onward.
I leave III out only on the assumption of not playing I and II. If you go that route, then play 'em all. Seriously. This is the only JRPG series that I legitimately love every entry, even with what flaws they may have.
-Party members talk in every game IV onwards. (IV you need to play the mobile version to have legitimate in Eng with party chat though, otherwise emulation)
- Monster recruiting is really only DQ Monsters. VI Has SOME monster recruiting, but no where near to the depths of V. Personally I never like monster party members, feel not that personable, especially in games with party chat.
-The atmospheric stuff is III onwards IIRC, at least the remakes of III.
Not caring about the story of V though is a damnable offense, but I'll let you slide in that more people in general need to experience the majesty of Dragon Quest.
What's the recommended entry game to the series? Ive been thinking of starting on the DQ5 remake for DS, then move my way up.
Im the kind of person that loves FF4 and 6 but had tto force my way through FF1 and couldnt stomach FF2. I liked the more " evolved" 16 bit games a lot more
I suppose this is as good a place to ask as any.
I keep hearing a rumor that Enix planned to include a gay bar in one of the cities in Dragon Quest III, but Nintendo demanded that they remove it before they would allow Enix to publish the game on a Nintendo platform.
It's also rumored they were okay to include this content on the GBC remake of DW3, but I have no idea if they actually did. Can anyone who has played through the remake confirm this?
Just started DQIII on GBC. What should I expect? Only other DQ game I've played was IX on the DS
IV or VIII are the best entry games in my opinion, although DQ V is my favorite of the series.
DQ then is pretty different from DQ now, especially due to Square merging with Enix, and the impact that had on localization quality. The newer localizations feel like completely different games to me. I honestly didn't care for them.
In my opinion, you should just emulate the original games in order, including translation patches for the Super Famicom titles. (Which, again, I think are preferable to the remakes)
3 is really overrated. Although there's a lot to do and explore, the plot itself is pretty thin, and the class system is rather pointless in execution, namely because there's no actual benefit to class changing in the first place. (Well, unless you want to do a ton of grinding both ways)
I found the first two games much more enjoyable, mandatory grinding aside. DQ2 is personally my favorite game in the series, by the way.
And does anyone know about this? I want to find a version of DQ3 that isn't bogged down by censorship changes, assuming this is even true.
>Recommending the Super Famicom translation patches
I would not do this unless you enjoy fitzing around with renaming save state files to the japanese version in the event of a game breaking bug
>the plot itself is pretty thin
Thinner than DQ 1 & 2? I think not. 3 has an objectively deeper and more meaningful storyline compared to 1 & 2.
>the class system is rather pointless in execution
Uh. . .
>namely because there's no actual benefit to class changing in the first place
Bro, do you even know how to play the game you're talking about?
>No actual benefit for changing a Cleric into a Fighter to get good healing spells on a fast and tanky front-liner
>No actual benefit of changing a Wizard into a Dealer to have some good AoE spells on a front-liner with the late-game ability of detecting traps
>No actual benefit of changing a Jester into a Sage
I'm 90% sure you're retarded.
I've been up and down the first half of the game, and I have yet to find anything resembling a gay bar.
I HAVE found a woman giving powderpuff massage where it turned out
it was actually her father giving it to you, but nothing about an actual gay bar.
Honestly, this sounds fake. As open as they are about sex in general, Japan still kind of frowns upon homos even today.
>No actual benefit for changing a Cleric into a Fighter to get good healing spells on a fast and tanky front-liner
Which sounds good in theory, but your stats are effectively halved when you class change. When you track and calculate your status growth after leveling with your new class, there's no actual improvement. This is especially crippling to magic classes, because they'll have so little MP to be of any long-term use in battle. Even worse, if you didn't have the foresight to learn the most potent spells for that class before changing over.
Research the mechanics for yourself if you don't believe me. There's a rather lengthy dissection of class growth rates over at GameFAQs.
>I'm 90% sure you're retarded
>I'm personally offended by your opinions about a video game, so now I'm going to call you retarded
Lovely. Nice talking to you, too.
>Which sounds good in theory, but your stats are effectively halved when you class change. When you track and calculate your status growth after leveling with your new class, there's no actual improvement.
>Halve the stats of a level 20 for essentially a level 10 character
>At level 1
>Meaning by the time they get back up to level 10, they've essentially regained all lost stats
>Leveling to 10 takes literally 10 minutes tops, less time if you continue about your way
Nah, you don't know what you're talking about and are 100% retarded.
So basically you haven't played the game at all.
It's entirely possible to play the game without changing classes, but you will absolutely end up with better, stronger, more varied characters by using the class change system.
The only time there's no benefit, is if you overuse the system. Class change too much and there actually will be no benefits.
>-Party members talk in every game IV onwards.
Even with what you said afterwards this is incredibly misleading. Party talk was introduced in 7 and appears in remade versions of older games only.
>I would not do this unless you enjoy fitzing around with renaming save state files to the japanese version in the event of a game breaking bug
Real men don't use save states! But it's true DQ6 has a real fuckup of a patch. I don't know why you're grouping the DQ5 patch in with it though, that one is quality and a fine way (and some might say best way) to play the game in English.
Sadly, I've only played the remake versions. When did day and night appear originally?
Day and night did appear first in DQ3, but the funny part is DQ3 also created a canon reason why there was no night in DQ1 and 2.
The world that DQ1 and 2 take place in was the World of Darkness where Archefiend Zoma ruled and it was eternally night. After Erdrick/Ruto defeats Zoma, the world transformed into one where it's eternally daytime.
The only version that DOES do it is the NES. From what I understand, what goes on is the game checks your stat against a formula for what that stat SHOULD be at, and if the stat is under, it gives it an extra boost. Otherwise, it gives the stat normal growth rate, or even a lesser rate.
However, due the the randomization and variance of stat growth, you still usually wind up with a noticeable benefit even in the NES version.
Other versions are heavily dependent on your personality as opposed to your class. So if you want a lot of Str, its more important for you to get a personality like Bully than it is for you to be a fighter, though that definitely helps.
Regardless of stats, there is still a heavy benefit to doing a class change in general, and most of those benefits don't smooth out/go away until level 40, which is the level your hero needs to be to beat the game anyways, so by then you usually don't care too much.
I just finished I and II, SNES version.
Now I'm going to start III, so I have two questions:
SNES or GBC?
Other versions are out of the question for reasons.
Anything I should know before starting the game? Like, tips or something?
The additional content of GBC is based on the SNES/SFC version, but with a dungeon added if you collect every monster medal. I've never done said dungeon, personally.
Aside from that, the GBC version is just a (very impressive and well done) 8-bit port of the SNES remix. That said, if you're already comfortable with the SNES control scheme and such, just keep on truckin' that way.
I don't usually finish additional dungeons, if they have nothing to do with the story, and the SNES version does look nicer, so I guess I'll go with it.
It's a shame I'll need to play IV on NES, though it doesn't look that bad.
Still me, the faget playing DQ5 for the first time.
Game was easy as fuck but the final boss is kicking my ass. I need elven medicines, lots of it. Where can I buy?
Also, I read there's a bonus dungeon after beating that motherfucker, is it worth it?
I think they have great artwork and revolutionized the genre. I wish rpgs today still used turn based systems instead of the action rpg style. I got into them late. I have only played the first. I want to play 8 next.
IV on DS has an additional scenario after the main game that drastically alters the story and your perception towards some of the main characters.
I would def recommend playing that version.
Prepare to grind if you don't have a Wizard.
You need either very high levels or the Bikill spell to have a chance against Baramos.
The Bikill spell is only learned by Wizards and Sages at level 21 and even if you class change someone to a Sage as soon as possible you will not reach that level at time without grinding.
Unfortunately, I don't have neither DS nor PSP. With emulation, that wouldn't be a problem, but I want to play it on my shitty tablet that can run anything up to SNES and GBA.
I don't really mind grinding a bit in oldschool JRPGs. Actually, my characters are already 10-12 level and I just got the Golden Crown from the Shanpane Tower.
>but I want to play it on my shitty tablet
Dude, Dragon Quest IV is ON the android store. It's cheap and surprisingly good, and is considered one of the better versions of the game out there.
I actually came here to gush about how awesome DQ2 was. Then again I played the GBC version, which is supposed to be easier than the original. I've noticed that there's no real danger of running out of gold.
Oh, and don't fall for Enix's lies about DQ2 being "4 times bigger" than DQ1.
Love them. V is my personal favourite. I really dig the battle system and how fast it is. Not using 3D models and overly bombastic animation but simple sprites for monster and prompt weapon/magic attacks. I like how every game really has that sense of an old-fashioned adventure yet it feels a bit different every time.
If I were to name a weak part of the games, I would say characters. Not that they are bad or anything but I always remember each game as an experience and hardly remember any actual character. In every game it feels like the characters form a perfect party and that's how I remember it. But it would certainly help if the characters were more individual and memorable on their own.
I played games I through VI. Really looking forward to VII and VIII on 3DS.
Your problem will go away with the original characters for VIII. Not sure about the new ones exclusive to 3DS, not retro though so....
Also V is top tier. Good man.
It's as >>2873214 said.
DW2 on GBC is literally the only DW/DQ game I've ever dropped. I've heard people on /vr/ praise it's accolades to the high heavens and back, but I always get burnt out before I finish finding all the seals or whatever. Hopefully you have better luck.
1 or 8. Depends on how babby-tier you are.
>I can handle first-person maze like games for older game systems like the Commodore 64!
Start with 1, go in order.
>My first RPG was a final fantasy game!
Start with 8. Play heroes. Find the game which belongs to the characters you're most interested in. Play that.
>My first RPG was a final fantasy game!
You're not being fair. There's nothing wrong with starting with FF games. My first JRPGs were Chrono Cross, FF7 and FF8. And I finished all oldschool FFs and DQ games in NES/SNES/PSX/GBA versions, not Android/iOS/DS/PSP remakes.
DQ1 for SNES is good, because it's simple.
You could even say: rather primitive.
You may want to look at some walkthrough from time to time, to not waste hours looking for a key item.
>You're not being fair.
No, I am being fair. My first RPG was actually Pokémon, then moved onto EarthBound and then FF IX and X, and I thought those were the hottest shits around. It's okay to swim backwards, but people who think of Final Fantasy when they think RPG will be put off by Dragon Quest old-style. I remember one of my friends way back when shat all over EarthBound because "You can't even see your characters when you attack!"
My first was the
snes versionof DQV. I recommend going V or IV, simple but enjoyable jrpgs.
Ok, my characters are close to lvl 20 in DQ3, but I don't feel like min-maxing, so I have a few questions.
Can I just forget about changing classes or will the game be too hard for me later on?
If I should change someone, what changes would be the best? I have a fighter, a thief and a cleric.
I was considering just changing my cleric into a sage and leaving the rest. Is that a good idea?
And if I change anyone's class, should I only do this once, or is it a good idea to change them again once they hit lvl 20 for the second time?
>Can I just forget about changing classes or will the game be too hard for me later on?
You can totally get by without changing classes. and some people will prefer that. You lose potential utility. But, keep in mind, your characters have a shorter exp tree for the first 20 levels, and it takes only about 5-10 minutes outside of the tower to level them back up to 15, which they're very usable at.
>If I should change someone, what changes would be the best? I have a fighter, a thief and a cleric.
Change the fighter into a cleric: You get a faster cleric than normal and get two people healing which is a huge benefit
the cleric into a fighter: You get a fast martial character with insane crit rate and backup healing and stat debuffs. Wouldn't recommend without changing the fighter into a cleric as well, as you need a dedicated healer.
Most recommended: the thief into a sage. There are some killer Wizard spells you need, you get a secondary cleric to heal with, your sage will be pretty buff on terms of attacking thanks to thief's str stat, if you're playing a non-NES version, thief has a nice pool of unused MP to play with, and unless you intend to grind for stat-seeds, the thief's usability drops significantly once they learn their last spell at 20, meaning you can swap with impudence.
>I was considering just changing my cleric into a sage and leaving the rest. Is that a good idea?
Cleric into Sage isn't BAD, but it's not optimal. Sage's gimmick is that it learns both spell lists for Wizard/Cleric. Not only would you have essentially wasted the cleric's first 20 levels, the benefit you get out of it isn't great. You still have a dedicated healer, but now you're shouldering ALL of the party's magic onto one person. Meaning if you need to debuff someone, buff someone else, and STILL heal everyone, you're going to be rather gimped on that.
>should I only do this once
Yes. Only once.
That sounds reasonable. I think I'll change classes after all and go with what you've suggested.
Every party member having at least some healing magic doesn't sound bad.
Thanks for the answers.
>Hero/Warrior/Cleric/Cleric to start
As someone who just recently started, I can tell you there is no reason at all to roll two clerics. Hero + one cleric is enough for you not to need to use any healing items. At least until you hit level 20 when you can change classes like >>2879230 explained.
So I strongly suggest you change one of your clerics to fighter/thief/wizard.
Eh they are all 17/18 now, so now looking for advice on the respec more than anything. Thinking of keeping one of the Clerics until all spells learned at ~40 and changing other Cleric and the Warrior sooner.
Which to make Sage? What's a good stopping point for Cleric levels?
All female, Warrior is Quick, others are Sexy.
Actually, I would just recommend turning one of your clerics into a Wizard and being done with it. All you need are two damage dealers, at least one and a half healers, and a wizard for end game.
Started DQ2 today and is it cause im shit or is finding a lead on what to do next hard? I got the ship and the echo flute and I know I have to look for crests but I cant help but feel like I'm missing something. My highest lvl is 15, am I supposed to look for these crests now or did I fuck up?
Should I wait for the 3DS/possibly mobile rendition of VII or should I just go ahead with PS1?
I've read up on some of the differences, the class system changes make me wonder why they bothered. Does it limit customization that much?
Just go ahead and wait. Especially if you've played the DS versions. The differences are few outside of monsters being on the map and the class system changes, because it was fuckhuge to begin with.
I hope they'll update VIII mobile though, probably won't.
>does it limit customization that much?
Not really. They filled in the Monster Heart levels that gain nothing with abilities to be re-learned (monster heart abilities can be used between classes, most normal classes can't share moves) so you're not really going to need a specific class for everything. Makes them a lot more important though, so be prepared to grind for them.
DQ1's isn't bad, most of DQ is good quality in porting. The problem though, is that for some reason they decided to shoehorn in a NES-styple localization.
SNES fan-translation and GB are still the best experiences in my opinion.
Worst in the series, glad its over for you.
Take a short break and make your way to III.
I want a slime plushie. Which one, in your opinion, is the best one to get?
It's been tried. The party chat in that version actually has different coding that is incompatible with the DS version. The most anyone could do is probably inject the english text into the Japanese version, and that would require a shit load of work formatting, debugging, etc.
In the fan translation for FF3, the dealer class's appraise skill doesn't quite work right, some times they say the opposite of what they're supposed to say. But other than that minor glitch it's one of the best fan translations of a game out there.
Only females have access to the "sexy gal" personality type, which is the best personality type in the game for stat growth. That and the bikini armor are the only gameplay differences. It's not going to make a huge difference either way, so just pick whatever you want.
No, but a 1:1 blue and metal slime plastic figures exist, and I own both of them. They're boxed up and in my closet right now because I have no space to display them in my tiny fucking apartment, but still.
30cm x 30cm x 30cm
I payed less than this price for them, but I could probably get close to that price for them now.
>Fire up DQ3
>"HOLY SHIT YOU ARE THE MOST VALIANT HERO EVER AND YOU'RE SO GREAT CAN I LITERALLY SUCK YOUR DICK RIGHT NOW?"
I don't have a problem with it.
Holy shit, it's not even a metal slime. Is "vinyl" some slang for "platinum"?
Is NES version of DQIV any good? How is the translation?
>Holy shit, it's not even a metal slime. Is "vinyl" some slang for "platinum"?
Yeah, they're both made of vinyl, and because they're pretty darn limited, part of a special promotion, and fucking huge, they're pretty expensive these days. The metal one goes for even more on ebay, there's one up for auction right now where the guy is asking $600+ for one, he probably won't get that, but still.
What's your favorite location in the DQ games?
I really love the sunken city in DQ6. Underwater places are always mega comfy to me. Only things better were the entire underwater exploration from FF5 and Lufia 2.
This. Every time some fuckhead in Japan gets the bright idea to port a JRPG to America without the Party Chat it should just be standard operating procedure to simply have him dragged out behind the building and shot.
I played GBC for 1 and SNES for 3. 3 has too much going on for that tiny screen IMO even though I prefer official translations, and it just looks *so* much better. DQ1+2 SNES is based off the DQ5 engine which is pretty archaic by SNES RPG standards but DQ3 SNES is based off the DQ6 engine which is up there with Square's late efforts.
So I'm playing through 3 right now and really enjoying it, I've played 5, 1, and 4 (in that order) and the only one I didn't care for was 4. Why does everyone like it so much? It lacks the character drama of 5, the sense of exploration and isolation of 1, and the customization of 3. It just seemed so dull by comparison.
Dragon Quest IV is liked because of how it tells the story being somewhat unique among its contemporaries. Everyone's story arc and motivations are laid out before the party even meets up, essentially. This may be common now, but on the NES, it was a very new approach.
That, and despite the character drama not being there as much as V through VIII, the characters themselves were likable, if not archetypal.
TL;DR - It's kind of a "you had to be there"/"look at it for what it did in 19xx" game, but still solid. Even if not exemplary.
It's nice as a guide feature, but honestly 90% of the time they don't have much to say, and any argument about "immersion" is broken the second you try talking to them twice in a row, MAYBE three times.
It's nice to have, but anyone with >>2903817's level of reaction is insane. Killing someone over not including a pretty boring feature that's meant for brain dead retards who forgot where they were? Nah man, just fucking nah.
>Giving a shit what an anonymous person thinks of you
Having social anxiety problems this bad must be crippling for you. Most other people would just not respond past that point. Wow, problem solved.
You didn't really understand that post, did you? If people don't know what you're talking about, then discussion becomes invalid and we can all revert to slinging memes at each other. It has nothing to do social anxiety or caring about what other people think of you.
I honestly don't think you understand how 4chan works in general if you can say stupid shit like that. It's not as though what he said was full of garbage text, people CAN understand what he meant, he just decided to correct himself on a completely pointless irrelevant detail because he was afraid of hav-
I have been through this already. Read the rest of the thread.
The worst part of the NES version is when you get to chapter five, all the party members other than the hero will be AI controlled, and they can be dumb as fuck. It's not so bad that it make the game unplayable, but it's still annoying.
I'm actually enjoying the accents, having just come off fresh from Heroes. I honestly don't know what everyone's beef with the accents are. I find them charming.
Also, in another note, I want my friend to experience Dragon Quest/Warrior 1+2, but the RPGOne patch I played was extremely glitchy, especially in 2. Are there any other patches out there besides theirs?
>The most anyone could do is probably inject the english text into the Japanese version, and that would require a shit load of work formatting, debugging, etc.
No one ever said that shit was easy to do. But it gets done anyway, because these games deserve the respect of a full and complete release.
>It's nice to have, but anyone with >>2903817's level of reaction is insane. Killing someone over not including a pretty boring feature that's meant for brain dead retards who forgot where they were? Nah man, just fucking nah.
I love the level of wangst in this post. This has to be the most reddit-tier response I've ever seen on /vr/.
They aren't as linked as 1-3. 4, 5, and 6 all focus on a "chosen one" Zenethian/Heavenly (depending on your translation) Hero who needs to find the sword and armor that only he/she can use to fight some demon lord. And all three games involve meeting a Dragon God who lives on a floating island. But it's debatable if the three games actually take place in the same world since all three of them have very different world maps.
The games aren't direct sequel/prequel like 1-3. But there are certain callback moments in 5 and 6 that I think make it better to play the games in order. On the other hand if you really can't get into 4, the games are essentially stand alone, and 5 is considered by many people to be the best DQ game period, so you might try that one.
Dragon Quest 4 is on DS, not 3DS. It mostly uses sprites, with minimal 3D used on the walls, and 0% real 3D.