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Archived threads in /vr/ - Retro Games - 284. page

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Games /vr/ never talks about.
56 posts and 21 images submitted.
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Legend of Legaia
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>>3996663
Colecovision games.
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If you prefer the one on the left you are either a retro gaming hipster or have nostalgia for your old toaster.

No exceptions.
393 posts and 58 images submitted.
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>>3994550
I am kind of a retro gaming nostalgia hipster faggot, but I think for Quake i prefer the cleaner look
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Quake looks like dogshit no matter what render you use.
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>30fps
Is the real dealbreaker.

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Did you know the game known in the west as Zelda II: the Adventure of Link is simply a reskin of Famicom game Olympus no Tatakai?

Nintendo of America thought the original Zelda 2 (an expanded, harder Second quest based on the original) would look too similar to the original, and requested a more distinct game easier to market for the western audience
76 posts and 13 images submitted.
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>>3993652

Nice try.
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This is now a fan-art thread.
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>>3993660
Wow this looks really cool. Too bad it's a JRPG.

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Why doesn't sonic 2 get more love? It always feels like the most underrated sonic game and I've seen people say that sonic CD was better than sonic 2.
138 posts and 13 images submitted.
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>>3987948
Most people call it the best
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Are you kidding? 2 has been the unquestionable king of the Sonic hill since its release.
Though Sonic CD really is better
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>>3987948
but anon, it's widely regarded as the best sonic game.
Sonic CD is great too, but the level design and the timetravel gimmick make it kinda annoying after a while, where sonic 2 is a smooth play all the way to the final boss

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Astrologers proclaim the week of Ho- I mean Offence, of course, mr. Crag Hack

Make sure to read the FAQ before posting obvious questions:
http://pastebin.com/6G9B1cMA

Previous thread: >>3829256
507 posts and 60 images submitted.
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Why is he so perfect bros?
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>>3905829
cinnamon roll too evil for this world
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>>3905829
The way his story ended was such bullshit.

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Retro games have been around for at least 20 years, hell some go back 30+ years.

As someone that's been gaming for the past 28 years Iv practically finished about 90% of all the good jrpgs and most known games on snes, gba and nes.

so I ask you...what is there at the end of retro gaming?
Iv finished all the games, replaying them isn't completely out of the question but the novelty has worn off and it becomes repetitive.

So what is there to do after? Play with mods?
Trying to set up some kind of personal record?
Do you just sell all the stuff or hand it down to someone else?
27 posts and 3 images submitted.
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>>4008749
You play Romhacks and mods. Alternatively, you develop them.
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You become an adult and stop playing video games.
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>>4008749
play more systems
there's the PC-Engine, there's the Genesis, there's the PS1 library, etc
should last you the remainder of your life, or at least to the point where you're too old and decrepit to play games

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So how do I tell the difference between a Retron 5 first and second revision by the box alone?

I just got $100 GameStop gift card and was thinking about getting a retron with it, but I don't want to get stuck with the one with inferior cart slots.
21 posts and 2 images submitted.
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Totally worth the purchase, my wife loved it.
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>>4006997
I'll have to ask my wife's son. He loves his Retron 5.
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LOL memes

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So what are your top 10 favorite games for this thing?
28 posts and 3 images submitted.
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>>4006195
Easily in my top 5 right here
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There's only like 10 good games total.
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this isnt in any real order

1. majoras mask
2. ocarina of time
3. super mario 64
4. banjo kazooie
5. diddy kong racing
6. jet force gemini
7. paper mario
8. conkers bad fur day
9. perfect dark
10. goldeneye

god bless 90s rare for saving the n64 from being shit.

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Is there a way to play Final Fantasy I USA NES that isn't busted?

As in the spells work and the luck stat functions as intended?
29 posts and 3 images submitted.
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By getting a Final Fantasy cart and playing it on your NES?
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>>4005984
http://finalfantasy.wikia.com/wiki/Magic_bugs
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Ok, What if I asked for the best version of Final Fantasy 1 to play instead?

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What is /vr/'s thoughts on this on the whole, and what are some good examples of games that were made better or worse because of this

Posting an example of a game made worse
32 posts and 4 images submitted.
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>>4005476

Game was fair in its original Japanese arcade version. But Taito USA was afraid that good gamers might beat the game on one quarter. Can't have that. So they jacked the random re-spawns to stupid levels, requiring even very good gamers to keep feeding the machine in order to continue.
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>>4005485
It seems like that happened more for console games because of rentals, the just arcade games
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>>4005476
I'm not really a fan of it unless it's just changing something made to be intentionally bullshit so kids in America couldn't beat it while renting the game over the weekend like Battletoads.

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ITT: Difficulty spikes

*Jirai Gumo's your path*
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>Used to think Weevil Underwood had one of the best decks based on what I saw in the anime
>Find out it's actually one of the worst
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>>4003647
>Weevil
>Difficulty Spike
Just make Flame Cerberus with guardian star Mars, man.

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Why Super Mario, Zelda or Mega Man failed to materialize as 8-bit home computer ports for C64, Spectrum, MSX etc...?
36 posts and 8 images submitted.
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>>4003375
Why give competition good games that make your own product sell?
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>>4003375

Because... Nintendo?
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>Super Mario

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HEAVY MACHINE GUN
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ROCKET LAWNCHAIR
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>>4002967
https://www.youtube.com/watch?v=dw115hCFj9A
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DROP SHOT

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I know everyone talks about SMB 2 on NES when it comes to the odd one in this series (which is true of course), but I've alway felt like Super Mario Land on GB wasn't really a "real" or "true" entry in the Super Mario series as well.
Like SMB 2 it feels like a different game, where they quickly had to slap SM sprites on top.
Things that lead me to this conclusion:
- Koopa Troopas are totally different, they turn into bombs when you jump on them;
- Enemies overall seem completely different and weren't picked up on in later entries;
- Tatanga instead of Bowser as the final boss;
- When you get a star the Can Can song plays instead of the standard SMB invincibility music;
- The levels are not at all reminiscent of other Mario parts, instead they are real life places: Easter Island, China, Egypt;
- Levels where Mario flies in a plane or submarine, shooting enemies;
- Fire Mario is way different.

Was all of this only because Miyamoto wasn't involved?

The game was great btw, it just seems so weird to me now, like it's a great platformer, but not a Mario game.
25 posts and 5 images submitted.
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>>4002752
The thing is Gumpei Yokoi and the people at R&D1 wanted to create a solid game, but people used to look at GBC games as minor NES ports. So they tried to make the game feel unique. They literally designed the game to be different to NES Marios. I even remember some document about how they kept the coin pick up sound for most of the developement, but Yokoi hismelf tought that sound could create some kind of conditioning on players, so they even changed that. They also wanted to trick classic players because they felt veterans expected something more. You are used to jump over Koopas and use the Shell as a weapon? ok, now the shell explodes in your face!
Then they came with the Bizarro Mario idea of using a doppelganger as the final boss. When Nintendo bosses saw what R&D1 where doing they didn't get the thing because it wasn't the Mario port they expected, so the team went full crazy and made Wario the main character.
Also, they saw most players had problem with the "keep b to run+press a to jump" on the tiny GBC buttons, so they designed Wario to be playable in a whole different fashion, with B being the dash charge so your finger is free to press jump at any time
tl;dr: It is different because back in the time companies were interested in creating well designed games that take advantage of the platform.
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It's basically Super Mario /x/ edition
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>>4002752
I found the article pal
http://kotaku.com/wario-platformers-a-history-1794888618

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What's your favorite arcade stick? do you use it outside of fighting games
What are some some home console games apt for arcade sticks?
80 posts and 30 images submitted.
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>>4002481
Use this until this day
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>>4002489
looks a bit wierd
i grabbed a Mayflash basic stick for 30€ and let me tell you, if you switch the buttons the thing works like a charm. the stick itself is pretty decent for a 30bucks stick. its just that the stock buttons feel really rubbery as they are just plastic pieces that press onto a PCB inside the stick to be activated.
you just need a sander to make the holes for buttons slightly bigger, and some soldering knowledge to solder better buttons to the mayflash PCB, but its perfectly usable without changing the buttons too
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>>4002481
An actual arcade stick instead of fightanshit. I use it for most two player games. Anything that doesn't need analog.

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