A good remake should focus on fixing what was wrong with the original first and adding bells and whistles second
ORAS does the first, but HGSS does the second.
I'm playing Soul Silver now and continuing is PAINFUL because of the level curve, poor Pokemon distribution, and the inferiority of the Pokegear to stuff like the Vs. Seeker or better distribution of ways to gather experience in Gens 5 and 6.
Whereas ORAS adds stuff like the DEX Nav, makes it easier to make a balanced team with POKEMON ACTUALLY FROM THE REGION, introducing things that cuts down on surfing time, and generally makes everything more accessible while reducing the shitty time wasting chaff
(Having to grind didn't make the old games hard. It made them tedious.)
>>25101119 bitch Silver is the first pkmn game I played so I was extremely excited about this remake. But while it is a really good game and had a lot of content, it's not the best, that title goes to B/W2
>>25100917 It's because they probably are. They have probably have the highest good to bad feature ratio. What meme really needs to stop is the "bw2 is best game and gen VI is worst gen" meme. It is literally the faggiest meme considering 90% of the people who say it said BW2 was shit when it came out and will say that gen VI was the best gen when gen VII comes out. Fucking contrarian faggots are a cancer that plagues humanity.
>>25101182 I'm hesitant to call it the best. HG/SS didn't fix most of Johto's main issues in that it's a relatively empty region, because of Kanto I know, and that the distribution of Johto mons were terrible.
>>25101002 HGSS fixed most of Gen II Kanto. Also improved dramatically menus and overall game speed compared to the original games. Try playing original GSC after playing the remakes.
ORAS gave you a brand new Exp. Share that allows you to be overleveled no matter what you do, made trainers even easier and gave you a Mega Latias/Latios in the first half of the game, when your starter shouldn't even be fully evolved. All of this to make sure that, no matter what you do, you'll never be in trouble nor will find a single battle challenging or actually difficult. Heck, for the last battle against Zinnia, which the highest level trainer except Elite 4 rematches, they give you fucking Mega Rayquaza to steamroll her entire team.
I don't know which game has a worse difficulty curve, honestly. Maybe they should give you a level 90 Mewtwo just before fighting Red.
They made the areas that were cut down in GSC fleshed out again, yes.
But there's still very little to do over there. It's still full of underleveled Pokemon. Most of the good Johto Pokemon are still in the post game. The level distribution is still fucking asinine.
>ORAS gave you a brand new Exp. Share that allows you to be overleveled no matter what you do, made trainers even easier and gave you a Mega Latias/Latios in the first half of the game, when your starter shouldn't even be fully evolved. All of this to make sure that, no matter what you do, you'll never be in trouble nor will find a single battle challenging or actually difficult. Heck, for the last battle against Zinnia, which the highest level trainer except Elite 4 rematches, they give you fucking Mega Rayquaza to steamroll her entire team.
You're still fucking mistaking having access to stuff with difficulty. No Pokemon single player experience is really HARD outside of battle facilities. It's a matter of leveling your partner up and making sure you have access to the right damn moves.
All HGSS is pointlessly draw this shit out with underleveled shit to grind on. That's not hard. It's creating the ILLUSION of difficulty because it takes a long time of you just shooting attack after fucking attack at grinding material.
>>25101273 >BW2 are the best games Again, stop with the fucking meme. Gen V in general was a train wreck and left me on edge before X&Y came out. First of all BW had no redeeming qualities, and second of all the one redeeming quality BW2 had, which was a story, was a pretty bad one at best, and I don't play the games for story, anyways. Other than that the dex was shit, they fucked up the UI, and the resolution and graphics were terrible.
>>25101473 To this day BW2 are still the games that gave me the most single player content, I played about 200 hours of it (not considering multiplayer but just story and post game) and I never got bored of it. HGSS I played Johto, Kanto and caught the legendaries, that's it
>>25101380 >You're still fucking mistaking having access to stuff with difficulty.
No I'm not. They're the same fucking thing. If EXP is so scarce that you have to grind a lot, the difficulty isn't balanced. If EXP is so abundant you're always 5 levels over every trainer, and thus you always have a huge stat advantage, the game isn't balanced either.
ORAS cuts the chaff, but also gives you such powerful options that makes the already easy battles a fucking joke. Because it's not the same beating a trainer with an imbalanced team and shitty AI with similar level Pokemon than beating the same trainer with a 5 levels above Mega Latios that tanks every move and OHKOs almost everything. Notice how the trainer is the fucking same, but the battle is much easier. Because you have access to far more powerful options.
Pokemon has always been easy, but regardless of how much you had to grind you couldn't be absolutely braindead when playing unless you were willing to grind until you were 10 levels above everyone. ORAS doesn't require you to think anymore, since is designed to make you overleveled on purpose and gives you ridiculosuly powerful pokemon even in the early game.
HGSS difficulty curve is far from perfect, but I don't see how you can defend Gen VI absolute lack of challenge as a good thing. It's not about grinding. It's about having pokemon so powerful compared to NPCs that thinking isn't required anymore.
>>25101592 They just completely stopped caring about controlling the difficulty curve with Gen 6. You can tell by how easy it is to come up with EXP out of thin air.
>wild pokemon gives 100exp >switch pokemon out Pokemon A for Pokemon B and defeat wild pokemon >both pokemon A and pokemon B get 100exp How it should be: >exp earned gets split between both pokemon (50 exp each)
And with exp share on: >In addition to pokemon A and B recieving 100 exp, Pokemon C, D, E, F earn 50 exp. How it should be: >Each pokemon recieve 16-17exp
And lets not change the fact that they removed Gen V's exp system where pokemon that are lower level receive more exp to catch up with your teams average level. This could've went well with the exp share by distributing more of the exp earned to underleveled pokemon in your party.
The moment all these decisions were made, you know for a fact they stopped giving a shit about the difficulty curve of the games because it makes it almost impossible to control it.
>>25101811 >And lets not change the fact that they removed Gen V's exp system where pokemon that are lower level receive more exp to catch up with your teams average level. this made leveling a pain in general only worked with rustling grass+high audino chance.
>>25101002 >A good remake should focus on fixing what was wrong with the original first
RS had shit post game ORAS still has shit post game
RS has shit wild Pokemon variety ORAS still has shit wild Pokemon variety
>muh level curve ORAS' level curve is even worse because of the fucking exp share and how the game isn't balanced around it at all. Being 10 levels over where I should be is worse than being 5 levels under in already piss easy game.
>>25101895 RS had no post game, dumbass And the OR/AS wild mons were actually good if you were paying attention and not just hating the game for the sake of hating it. And the Exp. Share is completely optional, and I did a playthrough with it off and I had similar difficulty to R/S. Why are OR/AS hate memers so retarded?
>>25102111 >what is battle tower Resort is better >what is Rayquayza >what is the delta episode >what are the Regis First of all, you can get them before beating the league if I'm correct, making them not post-game. Second of all, it's in OR/AS too, dipshit.
>Americans cry because there's no game after they beat the game >Kids these days probably don't even finish shit like the Maison or the Pokedex because somehow the Elite 4 is the actual game and the rest is just extra Online multiplayer is the only true post game.
>>25102231 >every remake is the best thing ever But anon, the remakes are probably the best games in the series. And if you don't think that, you're retarded. And OR/AS has the better versions of all that shit in the post game anyways.
>>25102404 That doesn't change the point of my post at all. RS had shit post game. ORAS didn't fix it. Whether or not Emerald factors in doesn't matter because it doesn't change the fact ORAS' post game is shit.
>>25102364 >And OR/AS has the better versions of all that shit in the post game anyways.
Not really. Catching Rayquaza was somewhat difficult. Now it's almost as easy as a wild pokemon in a late route. And both the Zinnia battle and the Deoxys capture aren't enjoyable at all because you have a level 70 Mega Rayquaza that makes you virtually indestructible. And compared to Gen III and IV battle facilities, the Maison is shit. HGSS, on the other hand, didn't dumb down anything. You don't see people complaining because some feature was better in the original games.
>>25102453 >Rayquayza >hard Not even shitting you, I threw an ultra ball on my first turn without doing anything and I caught the fucker. And HG/SS has a lot of problems, like as stated, the shite level curve, poor Pokémon spreading, and that gimmicky piece of shit they called the safari zone that never even worked.
>>25101002 >(Having to grind didn't make the old games hard. It made them tedious.) If you ever have to grind in SSHG you either suck ass or changed your entire team in Kanto. Otherwise you just use EXP share on the new mon as you normally progress through the game.
Yes they did. Rayquaza went from having a hard legendary catch rate (3) to have a rare wild pokemon one (45). If you captured easily Rayquaza in original RSE, you were lucky as fuck.
>And HG/SS has a lot of problems, like as stated, the shite level curve, poor Pokémon spreading, and that gimmicky piece of shit they called the safari zone that never even worked.
Of course, but both pokemon spreading and level curve were also a problem in the originals. Rayquaza being dead easy was never a problem in RSE, they added it in ORAS with the sole purpose of dumbing down the game, which is exactly what I'm saying. Also HGSS keeped the stuff added in Crystal, while ORAS removed features in Emerald because, you know, "it's not an Emerald remake". HGSS wasn't perfect, but it wasn't ridiculosuly easier compared to the original nor had features from the third version removed.
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