I think for them to do that they'd need to differentiate a black out and the trainer getting a game over (dying) by losing to a wild Pokemon in some areas or to team villain members. In these higher stake battles a KO'd Pokemon might need a day or more to fully recover depending on how much extra damage they took from the last attack.
>>25074636 What about that huge war mentioned in X/Y? Or the pokedex entries talking about certain predatory pokemon's method of hunting and killing? It seems the best method for killing Pokemon is using other Pokemon. So it's not impossible for a Pokemon to accidentally get maimed in a trainer battle.
>>25074661 >>25074674 I'd tell you to go back to your threads about the metagame since you can't understand lore evidence, but your English is broken enough for me to instead tell you to go back to >>>/int/
>>25074687 Through gameplay and story segregation, but attacks can be fatal or have lasting damage. Like all combat sports there is always this risk. As pointed out we know they have the strength to kill one another. So if the final blow was too hard it's possible it could kill them.
I doubt GF will ever play the "serious card" again. They must have had pretty bad feedback from the Lavender Town back in the days. Shit made me depressed and cry as a kid. As a matter of fact, Gen 1 is the only generation in which Channelers appeared. Cases of "possessions" by ghosts have probably been as many through the next 5 generations than in the Pokemon Tower itself. Generation 2 literally got rid of the Pokemon Tower to put a Radio Tower in its place. Even the following places with similarities (Mt. Pyre, the other Pokemon Towers in the following generations) never displayed a disturbing aspect like Lavender Town, and the few cases that choose to tackle the horror theme are riddled with the clichés of modern media (Old Chateau, Haunted House) that do not make a real impact (okay, there are human ghosts, but it's more played for the mystery/spooky aspect than anything else). GF does not want to put their main target (children) through serious themes like risk of death or coping with loss because it would backfire heavily, as it is not within the PEGI limitations and they shouldn't play the parents role. Also, a "Grave wound" would probably be accompanied by a "bleeding" effect, which is definitely what the game devs want to avoid.
If you took a critical hit which damage managed to knock it out, depending on how much damage there is a chance your monster would get gravely injured, staying locked in a hospital for weeks/months before returning.
Like when a golem did 999 damage: he jumped and squashed my poor INT monster.
>>25074561 I remember playing an essentials game once where your Pokemon had a 1/16 chance of dying upon fainting. You would then have to revive them for a considerable amount of cash.
I never really thought of it as extremely edgy or anything, it was just something that was there that you didn't want to have happen. No gore or blood or anything, just really annoying. I wonder how something like that would be regarded if it was in actual game.
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