>>25053312 The problem I have with most of these new types is that they can usually fit into existing types already and if they were to change these types, it would vastly eliminate the amount of pokemon of certain types and there would be less new pokemon of that type.
Fairy already has gotten rid of the 'cutesy' normal types, as well as some psychic types. So anything that could remotely effect normal types would end up making normal type pretty much useless. That is why sound type in particular is a dumb idea to me, any pokemon that relates to sound could easily fit into normal or psychic type.
The ONLY type I could see really working would be a 'cyber' type. Not 'robot' or 'machine' type because that kind of type would mean there would virtually be no more new steel type pokemon and would get rid of quite a few already existing steel pokemon. They're not quite electric and not quite steel, they're 'digital' and there may be room for it.
>>25053397 Divine had better be like Almighty from SMT, with nothing to resist it or to be weak to it, but also no weaknesses or resistances itself. Like Normal type, but better and with less distribution. So timeless, like Struggle.
>>25053436 I wasn't trying to simplify or complicate. That wasn't the purpose. The purpose was to rejoin things that shouldn't be split. Just some types are pretty much the same thing, and some types shouldn't even be types.
Ground and rock are the same thing, and although steel is mildly different, it's pretty much just a different type of rock. Psychic dark and ghost are all paranormal stuff. Water and ice are the same, just one is cold. Bug dragon and fairy are like saying 'mammal' 'beast' and 'elf'. So they're retarded. Sound is the only type that isn't included that makes sense to me (so many moves are already sound based). The argument against that is usually (should sight be a type too?) but making something visible either means creating an object or making an illusion, which would just make the power correlate to whatever the element of the object is, or be paranormal type if it's an illusion.
>>25053610 Bad comparison 4 types can't cover everything. There's nothing to indicate paranormal, electric, or fighting type there. 10-11 types can cover all powers relevant to the nature of our world.
Ethereal - a counterpart to ghost, it would be immune to fighting and normal, super vs ghost, resist dragon, weak to flying. Other matchups would need to be sorted out obviously.
It would be similar to ghosts, but would be more mistlike, and feature less shadows and more light themes.
>why is this different to ghosts It allows more variety for origins - ghost is usually a dead or sinister something, while Ethereal could be a fog bank or cloud theme (water/ethereal), or smoke (fire or poison) or even something as simple as shadows (dark.)
>>25053644 magic goes with dark/ghost/spooky. In all honesty I don't have enough understanding of plasma to know it's relation to electricity and fire, but they seem to react differently in the world. Dragon should not be a type. Why is thunder a type?
>>25053430 >light (which in japan = means good What fucking convoluted retard logic lead you to that conclusion?
The Japanese name is あくタイプ, Aku Type. Aku as in 悪, literally the kanji for "evil" or "wickedness." It's the paranoid coddling of American marketing that decided "evil" in a kids' franchise was too risque and substituted "dark."
however, I would love for Cyber/Virtual to be real. Porygon's line gets retconned and a bunch of new pokemon get discovered/created. A cyber/dark computer virus, a electric/cyber pikaclone computer mouse, a steel/cyber robotic 'mon.
>>25054301 If we absolutely *had* to add a new type, I'd prefer there to be two more, since we just got an even number of types for the first time and it'd be nice to keep that balance.
That said, Digital/Data/Cyber/Virtual type, I don't care which, would work well. Porygon is obvious, but if it was called Data type then perhaps a couple of mons like the Klink family could be worked in, or even better Rotom becoming Data/Ghost and Data/Whatever in his other forms.
The other I could stomach would be Sound, considering we already have a sub-category of sound-based moves, and several pokemon (Noivern, Exploud, Chatot, Jigglypuff, etc.) that could be switched around to Sound type to give them stab with the newly sound-typed moves.
Toss in a handful of new pokemon of each type and they'd have a pretty solid update while changing things even more drastically than just one new type did.
>>25054364 >Bug loses a good special attack Fire Punch and Fire Kick aren't Fighting type, right? Nor are Mega Punch/Kick.
I see where your concern comes from but remember how Pokemon treats types, that being, "loosely". Sliver Wind and Megahorn could be seen as Bug-element Gust and Horn Attack, respectively.
The only moves that would be retconned into Sound would be all the Normal typed ones, like Howl, Round, and Boomburst. As for "muh Pixelate+Hyper Voice", just give those who use that an identical Normal move called "Hyper Burst" or something. Problem solved.
>>25053686 >thunder = lightning No. And I was confused because you said that lighting and fire should be combined AFTER including thunder. The confusion was caused by you.
Anyways, I made a chart with what I think is better typing. If a type has a net loss, I gave it special attributes (higher than average hp for example) and if it had a net gain, I gave it handicaps (lower than average speed, etc.) I think that naturally some types would just naturally be weaker, so this is a more honest approach than pokemon's attempt to balance the game.
>>25054850 >Water Water Ice Grass (plantbending) Bug (bloodbending) Dark (bloodbending) >Earth Rock Ground Steel Normal (EK has highest nonbender ratio) Poison (venom of the red lotus) >Fire Fire Electric Dragon (Sun Warrior tribes, dragon dance) Fighting (fire is most offensively oriented) >Air Flying Psychic (spirituality) Fairy (spirituality) Ghost (spirituality)
i like how it fixes tornadus within the trio. it being flying as its elemental type already makes it odd with how types are currently shown in the UI, since flying isnt in the secondary type slot like the other two
>>25054890 I unironically want the ??? type to come back, but I dont know how to implement it. Would it have type matchups? Would any pokemon have it as a type? Would it have a gimmick like doubling the type matchups of the second typing of a pokemon? (.e.g. a ???/Fire pokemon double resists fairy but is 4x weak to Water) What would pokemon with this type even look like? What theme would the moves all share? Maybe its a special type you can only acquire via some Mega Evolution-style mechanic?
>>25054989 It's more of a design choice that would have had to have been in mind from the beginning. Pokémon has already solidified it's typing to stringently, and based too many Pokémon on dragons and bugs. They'll never subtract a type. But if pokemon lasts another 30+ years, they'll probably add at least 2-3 more types just to keep people's interests.
SE vs Fairy, Fighting, Grass, Steel NVE vs Flying, Fire NE vs Ground, Rock
Resists Fairy, Poison, Grass Weak to Flying, Fire, Electric, Ice Immune to Normal, Fighting, Ground, Rock
I would only like to see Gas type pokemon because Flying and Levitate are just thrown in to pokemon they don't fit. If you float or fly because you are really light then you are probably just contain something lighter than air like gas.
Sound type makes sense. Would like to see it. Cosmic type has potential, but I guess it's too close to Psychic and Fairy. Maybe Data/Cyber type exclusive for Porygon line, since they always looked really weird as just Normal. They are as far from Normal as you can get.
>>25055406 Normal could be Beast, while pokemon that are Normal typed but not animalistic get retyped e.g. >Regigigas = Fighting (now it truly rules over the Regis) >Jigglypuff = Fairy or Fairy/Flying (since it is an air balloon, and it would also allow it to get some decent Flying moves) >Castform = Flying (its more cloud than even Tornadus, not to mention it levitates. Flying is also the closest thing to a "sky/air" type, which suits its weather theme)
Yep, would really like to see sound, they'd already have a good base of potential pokemon, moves, and even abilities surrounding sound.
Only problem I would have is coming up with weaknesses/resistances/etc. Definitely super effective to water, grass resists it, I don't know how bugs hear compared to people/animals but hopefully bug would resist it. Other than that it would probably be all ass pulled.
Rubber Type retcon Garbodor into rubber type Pokemon have high Defense and high Speed, decent Special Defense, but low Attack and Special Attack in general
defensively, weak against Fire and Grass (rubber melts, rubber comes from trees) defensively Strong against Fairy, electric, and fighting(erasers are a choking hazard, it would absorb fighting type strikes offensively Strong to fairy and electric(it absorbs the blows) Offensively weak to Fire, Grass, and Steel
>>25057826 Jigglipuff line: Sound/Fairy Politoed: Water/Sound Explaud line: pure Sound Kricketune line: Bug/Sound Chatot: Sound/Flying Audino: Normal/Sound or pure Sound (with Sound/Fairy mega) Meloetta: Sound/Psychic and Sound/Fighting Noivern line: Sound/Dragon
Some new ideas: Water/Sound dolphin Ghost/Sound banshee Dark/Sound rapper some pokemons based on musical instruments (I've seen a few decent fakemons with this theme) living notes (analogue of Unowns, seven different forms)
>>25053434 >>Divine >Weak to none >Strong against all >>Somethingelse >Weak to all >Strong against none >>Somethingelse >Weak to all >Strong against all >>Somethingelse >Weak to none >Strong against none These are mutually exclusive.
Light-type Super effective against Ghost (shadows), Water (purely for balance), Fairy Not very effective against Ice and Rock (refracts light) Does not affect Grass (photosynthesis)
Resists Ghost, Fairy and Light Weak to Bug (bugs are attracted to light), Grass and Electric (something about waves and particles i don't remember from high school physics). Excluded Fire-types with flames because that's a cop out option
>but muh psychic-type Psychic moves remain based on telepathy, telekinesis. Move/Pokemon based on illusions or invisibility can go either way >But muh fighting-types Still based on martial arts and chi moves, completely unaffected >but muh fairies They remain a clusterfuck. If they don't naturally produce light then they don't count as Light-types. Only possible exception would be Diancie who I could see going either way >but muh retyped moves Replace retyped moves with other moves based on their types, problem solved. Buff Leaf Tornado, Silver Wind, etc if you need to
Only retyped a small fraction of mons and moves on the assumption that the rest would be brand new. I may have missed good candidates.
>>25053312 some of these have already been mentioned, like Wind, Earth, and Beast really pokemon's types cover a really broad range, it's hard to realistically justify too many more without getting terribly specific
>>25060035 "Strong" and "weak" arent used as opposites in here, they are used in the same way pokemon does. "strong" means "super effective against" and "weak" means "not very effective against" which arent always the case.
For example, Water is weak to Dragon but Dragon is not strong against water.
I always felt like Psychic should be perhaps divided. I think there is some difference between mystical pokemon, whose power is more like magic (like Xatu, Sigilyph, Claydol, Bronzong, Unown, Braixen etc.) and mind-manipulators whose power is actually psychic/brain-related (like Hypno, Beeheyem, Musharna, Malamar etc.). But then again there are some pokemon who unites both aspects (Alakazam, Gardevoir) so this probably wouldn't work.
>>25063334 Deoxys' signature move is Psycho Boost, there is no way you can change it into Cosmic type, so it has to remain partially Psychic. Cresselia would look good as pure Cosmic, and her signature move Lunar Dance is easily changed into Cosmic. But lore-wise she is linked with people's dreams, so Psychic type makes sense.
>>25065856 >Fairy is weird, since it can go either way- fae creatures often being chased of by a cross, or being powerful seid users who are very threatening to gods. That means it's both weak against and strong against Fairies.
we need less types, not more. Make like the TCG and have Water/Ice be one and the same, Psychic/Poison/Ghost be one, Ground/Rock/Fighting be one, Normal/Flying be one, Bug/Grass be one. Once down to a reasonable amount, it becomes much easier to balance the type chart from the fucked up lobsided seesaw that it is right now.
Beast type >Resists Fairy >weak to Fighting Poison >Immune to ghost >SE vs bug fairy >resisted by Ice Rock >no effect on ghost
Synthetic type (cyber, plastics, ect) >can't be poisoned >weak to ice psychic >immune to ghost >resisted by Ice Rock
anomaly or unknown type >a type reserved for things such as Ditto, castform, and meloetta, this type has no strengths or weaknesss that can be identified simply a classification for pokemon who don't fit into other types
Normal Fighting Poison Bug Steel Fire Water Ice Grass Electric Psychic Fairy Dragon
then these remastered types with different effectiveness charts:
Earth (Ground + Rock) Dark (Dark + Ghost) Wind (instead of Flying)
then these added types:
Other changes: >certain moves like Earthquake and Magnitude don't effect pokemon that fly/levitate (they can make a list, there's only a few extra non-Sky-Battle eligible ones like Venomoth and Magneton)
All of these get more ridiculous as you read left to right, all of which are aesthetic over tactic. Bar Sound.
Excluding sound is a reflection of personal bias. I'd argue that echolocation and sonoluminescent blasts are natural and sorta formidable as far as hunting tactics go. Light contrasts this by being almost exclusively for mating, escape or blinding
Divine - Weak AND SE against Dark (polar opposites, and to show that good can't exist without evil and vice versa), weak AND SE against Dragon (Saint George and the Dragon. 'Nuff said.), NVE and resists Psychic and Fighting (since both are on the side of good, and thus allies)
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