>Hidden ability legendary birbs are gonna be released soon
Are they any good? Apart from Snow Cloak on Articuno which is obviously shit. But Flame Body Moltres and Static Zapdos, do they have any use at all?
>5 rare candies are more valuable than a rare articuno
even game freak knows it's shit and they're not hiding it lol
But what is more useful, to have a small chance of paralyzing the opponent on that switch, or to make the opponent waste its coverage moves more quickly? Zapdos can already run Discharge anyway.
Yeah, I can understand stuff like replacing Chandelure's Shadow Tag with Infiltrator, and Scolipede's Quick Feet with Speed Boost, but taking Lightning Rod away from Zapdos makes zero sense.
Static could be niche for switching into physical attacks but then again zap has semi-awful bulk and little to no reliable recovery options, not to mention that some physical builds run ice punch so a bad prediction or no static activation could fuck your shit up family
>Not with the current-gen power creep
are you stupid? zapdos literally has sets built for stall with its bulk. that's how good it is. "semi-awful" is anything but what anyone would use to describe its bulk
it's obvious at this point you have no idea what you're talking about, so just stop
>shitty ability like pressure
t. elo shitter
Pressure is amazing on defensive Pokemon or wit a good defensive type and recovery like Zapdos.
Imagine Cresselia with Pressure or Suicune without Pressure, it really does the difference. And Zapdos does well in PP stalling Stone Edge or sipping Focus Blast and Close Combat PPs.
Static os very redundant and a legit alternative only on offensive spreads pr VGC. Considering how a normal Zapdos usually has Toxic or Thunder Wave / Discharge for status spreading purposes and defensive cores in balanced teams.
The Legendary Birds hodden abilities are related to their bodies and specifically physical contact or status whie the Legendary Beasts have their hidden abilities related to healing / absorbing / regeneration.
This theme is extended to the hidden abilities of their leaders / masters Lugia has Marvel Scale which is a physical and contact property of theor body, Ho-Oh has regenerative and healing properties under the Regenerator ability.
>The Legendary Birds hodden abilities are related to their bodies and specifically physical contact or status whie the Legendary Beasts have their hidden abilities related to healing / absorbing / regeneration.
>This theme is extended to the hidden abilities of their leaders / masters Lugia has Marvel Scale which is a physical and contact property of theor body, Ho-Oh has regenerative and healing properties under the Regenerator ability.
makes sense tbhh
suicune with water absorb (and no pressure) is legit good though
>it's obvious at this point you have no idea what you're talking about, so just stop
Been in the meta for a good chunk of the past 8 years, I know exactly what the fuck I'm talking about
I was defending lightningrod as a HA, and I am also okay with static having a niche. I mentioned probably 2 things I find exploitable, of which I admitted forgetting and subsequently being wrong about 1 and you lost your shit
wew fucking lad
For Zapdos scenario with Defog + Static same as listed here: >>25050801
Whie.Moltres can perfectly run Flame Body since it doesn't have any relevant loss due to past event moves incompatibility with last gen released HAs.
Suicune, Entei and Heatran will definitely prefer their standard abilities since they are much better due to either their sets and defensive roles or event moves like Flare Blitz, also saddest and most retarded thing you won't be able to use Eruption Heatran (with its retarded locked Quiet Nature) this way. Seriously it's the [current year] and Heatran cannot naturally learn Eruption.
Raikou would only lose Aura Sphere and Weather Ball which were mostly okay options in Gen 5 meta and locked it into Rash Nature. Volt Absorb will be better on its choiced or full offensive sets, perhaps Pressure will still work on its Sub CM sets.
>Been in the meta for a good chunk of the past 8 years, I know exactly what the fuck I'm talking about
so has literally everybody on this website
you even completely forgot roost which literally every zapdos set (lightningrod or not) has. you're either legit really fucking stupid or just have no idea what you're talking about
anyway, just stop
Alright, I'll give you a hypothetical question and if you answer correctly, I'll leave the fucking thread alone
>Opponent switched into guts conkeldurr
>Has miltank and mega zard Y
>You have a curse-centered cradily set, bulky zapdos w/static as the active mon and mega gyarados running an offensive DD set
Taking into consideration that you don't know what set miltank is running and mega zard is running the most autistic drought abusing set on the meta, what's your prediction?
Considering how bulky waters can't touch a CM Rest Talk set Water Absorb ia redundant and basically useless in singles. It will however be the best choice as ability in VGC to limit Rain Spam. Event Suicune has basically Air Slash as "okay" option even if Ice Beam is superior, so is CroCune. There are some rare CM + 3 attacks offensive spreads for Suicune that may abuse Water Abaorb too but Competitive Milotic gives it competition also Keldeo and Manaphy are still the best ones at hs job and Mega Slowbro is also a solid challenger for CM Rest Talk Suicune, in fact Pressure is what gives it am extra bonus beside its bulk. Water Absorb would be only able to stop cold other bulky water and even CroCune and monoattacker Mega Slowbro but usually gere are better and more useful switches for ge bulky water mons.
I think Pressure is the only good choice for Suicune in singles formats and Water Absorb is te best for doubles and triples.
Yes, it does, both are dominant features of defensive / stall playstyles.
Unlike for Stunfisk Zapdos would rather pick either Toxic or an option to paralyze,Toxic as only status fits the Substitute set finely.
While in balanced and offensive playstyles Zapdos will most likely use Thunder Wave or Discharge since in this case speed control is required and 10BP difference between Thunderbolt and Discharge is acceptable. Also needs slots for Defog / Roost and Heat Wave / HP / Air Cutter. The only Zapdps role where Static would be ok bar offesive Defog due to incompatibility.
The problem with Flame Body and Static is that neither bird is weak to contact moves, so they can't punish their checks and counters with the abilities.
Meanwhile, Articuno would rather try to stall out moves with Pressure + Substitute + Roost.
>Competitive Milotic gives it competition
lol u serious? competitive milotic is horrible in doubles.
i think water absorb an be quite good in UU singles tbqh. it virtualy stops other suicunes with pressure, plus all the other water types like swampert, sharpedo and feraligatr