I would like to do a RPG Maker project with Gen I graphics, but with updated game mechanics (I considered ROM Hacking, but it has serious limitations that RPG Maker covers). I began working on Pokémon Essentials, remaking sprites of new Pokémon, replacing tiles, resizing the game window, etc. But maybe there is a project out there that has what I am looking for. I am not looking for sprite devamps, as I want to do them by myself; but a base game to work with.
Also, Gen I aesthetics thread.
This thread might be too specific to last, but I also have a great question to ask, that is in line with the OP.
Is there anywhere that has data on the graphics of the gen 1/2 games?
There is a very clear tile grid to the old games, and I wondered if there stats on how big the areas were, and the overall size of all the maps in the game.
I like Gen I aesthetics, but I know the game mechanics are broken as hell and it would be good to have more diversity (all new Pokémon, types, moves, items and such). But I understand that it is a project many people would not be interested in.
Well the thing is that Red/Blue have been completely disassembled so literally the only thing stopping you from making a rom hack and putting in anything you want is how knowledgeable you are of ASM, which is partially why no one would really have interest in a "Gen 1 Essentials" unfortunately. Same with Gen 2 except someone did make a mod of Essentials for that style.
If you press the directional at same time:
The time that you waste to leave palett to viridian in gen1 is the same time to leave the lab to the first grass tile in gen4.
The only things that you can't really do (and by can't really do I mean, you can do it if you're autistic enough but it's really, really time consuming) is have more than FF Pokémon or moves (minus a couple that are used for certain functions) because you'd have to pretty much rewrite the entire game to do so.
Gen 1 has plenty of free space; Gen 2 not so much (I think it'd only fill if you were adding a ton of new shit) but if you're willing to sacrifice the real-time clock like Prism did you can double the size of the cartridge and have more than enough space for anything you'll ever need.