I would like to do a RPG Maker project with Gen I graphics, but with updated game mechanics (I considered ROM Hacking, but it has serious limitations that RPG Maker covers). I began working on Pokémon Essentials, remaking sprites of new Pokémon, replacing tiles, resizing the game window, etc. But maybe there is a project out there that has what I am looking for. I am not looking for sprite devamps, as I want to do them by myself; but a base game to work with.
Also, Gen I aesthetics thread.
This thread might be too specific to last, but I also have a great question to ask, that is in line with the OP.
Is there anywhere that has data on the graphics of the gen 1/2 games?
There is a very clear tile grid to the old games, and I wondered if there stats on how big the areas were, and the overall size of all the maps in the game.
I saw a guy that began a GBC Pokémon Crystal project on Essentials, but he left the project unfinished.
>>25048766
so pretty much nothing new then?
no one ever finishes these projects
>>25048094
Gen I was good because its speedy and less bullshit.
If you want to make a slowass game, is no use put simple graphic on it.
Just saiyan.
>>25048835
I like Gen I aesthetics, but I know the game mechanics are broken as hell and it would be good to have more diversity (all new Pokémon, types, moves, items and such). But I understand that it is a project many people would not be interested in.
>>25048835
Putting the newer base mechanics in wouldn't make it slower. Only adding in a ton of longer animations would do that.
Maybe this helps: http://reliccastle.com/forums/showthread.php?tid=415
>>25048094
Well the thing is that Red/Blue have been completely disassembled so literally the only thing stopping you from making a rom hack and putting in anything you want is how knowledgeable you are of ASM, which is partially why no one would really have interest in a "Gen 1 Essentials" unfortunately. Same with Gen 2 except someone did make a mod of Essentials for that style.
>>25048880
But it will still have memory limitations and that, isn't it?
>>25048864
>>25048854
If you press the directional at same time:
The time that you waste to leave palett to viridian in gen1 is the same time to leave the lab to the first grass tile in gen4.
I still like this game.
>>25049116
That has nothing do with the battle mechanics and has to do with the game engine, optimization, and hardware.
>>25048897
The only things that you can't really do (and by can't really do I mean, you can do it if you're autistic enough but it's really, really time consuming) is have more than FF Pokémon or moves (minus a couple that are used for certain functions) because you'd have to pretty much rewrite the entire game to do so.
Gen 1 has plenty of free space; Gen 2 not so much (I think it'd only fill if you were adding a ton of new shit) but if you're willing to sacrifice the real-time clock like Prism did you can double the size of the cartridge and have more than enough space for anything you'll ever need.