rescue /pmdg/ edition
PSMD French, German, Italian and Spanish translation: http://s000.tinyupload.com/?file_id=04142126285816082300
PSMD .cia: https://mega.nz/#!hlNQXRrY!tIKxQUErgQxXKOQmp97m_ttPYv_idEOH6BVzYsahz7U Password: Traiver
Check the guides at >>>/vg/hbg if you don't know how to install the game. You won't lose any online feature or anything doing so, don't worry. You will be able to do everything that you'd normally be able to and much more.
Blue, Sky, and an emulator: https://mega.co.nz/#!6E8xWSzB!2TQy6qzEfI3qPxL3a2JJ9l7Wn6KXwHKxKxepMs3RIck
/vp/'s Mystery Dungeon guides: http://pastebin.com/Dbq61R5u
PSMD Wondermail codes: http://www.cpokemon.com/2015/11/24/todas-las-contrasenas-wonder-mail-
Super Mystery Dungeon FAQ: http://pastebin.com/aY45shVA
Super Mystery Dungeon Treasure List + Locations: http://pastebin.com/1xsZmqgJ
Last thread: >>25008912
What are your favourite move/ability/emera combinations? What makes them so great?
Haven't played SMD yet, but I'll try:
Room-cleaning moves, specially the ones that ups stats like Ominous Wind and Silver Wind.
Steadfast, by making Cringe status and X-Eye Seeds free Quick Seeds. Too bad Movement Speed it was nerfed to only affect the movement instead of turns.
Which MD is best MD?
I need to know because I never played them and I want to start
>die on the hailing floor of
>mount the longest fucking self-rescue of all time
>revive myself and make it to the stairs
>walk into a hallway
>reach the last tile
>Noctowl in the next room uses Uproa, KOs me
Why is this bullshit allowed? I didn't catch if there was a save after that cutscene, or do I have to self-rescue again?
Just finished what I assume is the last of the story in Super and now just have to find treasures.
Was pretty good, I liked how they subverted the usual PMD ending. Didn't like the game nearly as much as Sky but it's definitely better mechanically.
Nope. You've gotta go self-rescue.
Daily reminder that you're not allowed to have nice things, and if you're wondering if there's something that might make the game easier, it doesn't work that way and you can go fuck yourself.
Is running stat-boosting moves a good idea here? Seems like they just take up a moveslot and are questionably useful at best. Admittedly, they're very useful for boss fights if you can get a Petrify Orb off, but otherwise what use are they?
Worse, are status-inducing moves useful besides Confusion inducers, just because of how hard they fuck the opponent?
Confusion, sleep, and petrification are all useful, but you're better off inflicting them with orbs and wands.
I'm on the fence about stat-boosters. Your allies never seem to use them at the right time, so you really have to take control and use it for them for make the most of them.
Don't forget progress devices. You ought to have at least one. No shame in looking up how many floors a story dungeon has and using it right before the boss.
Instead of a remake of DPP, can we just have an Explorers of Sky remake?
Point. Attract has proven mostly useless anyway, so I feel no shame in taking it off and replacing it. I thought it'd be useful to tie up bosses and troublesome Pokemon. I was wrong.
On the other hand, Coil and Growth have proven incredibly useful in turn on Servine - the one I use most - so I'm kinda on the fence too. It's nice setting up just one boost at the beginning of a floor and just murdering everything as you pass with Leaf Blade. Speaking of which, Leaf Blade/Super Critical/Focus Looplet makes Snivy into a fucking crit machine. It's a pity crits don't bypass defense boosts like in the main series.
Why remake whats already perfect.
I doubt they would be able to remake the soundtrack that good
>go to do the Meet Up With Entei request
>Heatran shows up out of nowhere in the middle of the dungeon and OHKOs the entire party with some roomwide attack
Is there an easy way to connect with Cofagrigus? I really want some of those treasures, especially the Excavation Looplet and the enhanced Sp. Atk Looplet. I've managed to connect with Kangaskhan, does that help?
This game is pretty hard.
What level do you have to be to beat very hard and super hard dungeons? They kick my starter's ass. I haven't even rescued the partner yet. Am I supposed to only be level 30 for that Xatu shit? Fire starters get walled hard by Houndoom.
For the most part I've been cheesing dungeons with items or those super high level Pokémon. Does the starter and partner also automatically level up when not in use?
It's random, just keep checking back every "day"
I don't know if you need one of the collection treasures or not but you could try getting one of those, if that doesn't trigger it then you'll just have to talk to him everyday until he does.
OK /vp/. I've spent literal hours trying to come up with a legit way to fight this crap. I have to know. Tell me, please, so I can finally move on.
Is the real way to beat Reshiram and Zekrom just throwing yourselves at them with dozens of Reviver Seeds and hoping you get lucky?
I was around level 25-30 when I got my partner back. Try using some gold bars to get roids and if you can learn a move that houndoom isn't immune to.
You could also try taking hoopa with you, but he's kinda unreliable.
>Does the starter and partner also automatically level up when not in use?
Not that I know of.
I can guarantee it's not that, at least - I got the Water Looplet as soon as it became available by throwing three overleveled Dragon-types at it, and there is demonstrably not a Cofagrigus link. Oh well, I'll just have to keep checking.
>spawn on first floor in the back of a monster house
I think only your starter is allowed in the Xatu dungeon. I might have to grind for items then. And if that's the case with leveling that's kinda shit. I know for sure other Pokémon automatically level. I just don't know exactly by how much and how fast.
Yes, technically only your starter is allowed.
HOWEVER. Hoopa can effectively be "smuggled" in by picking up his bottle and using it. He's unreliable as shit, but if you're constantly dying anyway it certainly can't make it much worse.
You take hoopa with you as an item and he isn't considered part of your team, but I've never tried taking him with me to that dungeon while it was limited so I don't know if you actually can or not.
>I know for sure other Pokémon automatically level.
Really? I've never noticed that.
By the way is that seriously the only way if using Hoopa? You never get to recruit or control it? Just have it tag along as a shitty guest that summons shit and is occasionally not useless?
I've tested it, and it's common knowledge. Yes, you can.
Yep. It's kind of a pain. Hoopa even lampshades it when you first interact with it and pick up the bottle. You even have to talk to it to get it to summon shit, and that shit may or may not decide to attack you instead of the rest of the dungeon. Oh, and Hoopa leaves on the next floor. Why? Because fuck you, that's why.
Yeah. I only used Salamence once before beating the final boss and I came back with it at level 51. I also noticed <20 Pokémon being level 20 or above. I could just be remembering their previous levels wrong. I know for sure Snorlax was less than level 20 but showed up as level 22.
Nope, evolving doesn't boost stats in super, and my starter is a riolu.
When I evolved him in sky it only caused me problems so I didn't bother this time around.
Just spend your gold on vitamins and you'll probably be fine.
With Cofagrigus food or the regular drugs? I haven't used stat boosting item before. I also don't have a water bracelet thing yet either.
And I'm aware of that. The fully evolved starters usually get better moves but I'm attached to the cute scarves so I don't want to do it. Evolved starters lose the scarf right?
I barely just beat the Kirby crossover and didn't bother saving my partner yet. I was cleaning up a couple of requests.
Fuck me. I liked that the starters were distinguished with a scarf. The thing I hated about Rescue Team was that the starter completely loses their personality after beating the game.
Problems? How so?
Vitamins. I've pumped my guys up to over 150 in each stat, and I don't really run into issues that can't be solved with a normal amount of items.
Except Mewtwo, that was bullshit.
Is it wrong that I still have Ember on Fennekin, rather than upgrading to Flamethrower? Between Heat Wave and Psybeam, I have all the Fire-type and/or long range coverage I need, and Ember works perfectly well as a semi-long-range Fire-type backup attack.
Also, why must Hawlucha be so expensive? I finally got Heat Wave for 10000, and now I need to come up with 8000 more for Shock Wave.
>PSMD French, German, Italian and Spanish translation: http://s000.tinyupload.com/?file_id=04142126285816082300
The translation doesn't work for me.
I have emunand with rxTools on 10.3 and I'm using the cia version.
BootNTR (the zip one) says 'current firmware not supported'
I downloaded NTR 3.2 but doesn't work too.
Not when you've been using it for most of the game it's not. It's got 6 less PP (which is damning in longer dungeons) and only a little more power. It's really astounding how much power shitty moves can get if they get upgraded enough.
True, I suppose, but I only have so many moveslots and I don't have the PP or Elixirs to just continually spam Heat Wave, especially since CoFAGGOTrigus won't connect and give me the goddamn Excavation Looplet, so I can't get enough gold bars to buy PP/Power/Accuracy drinks. And yes, I already used the Wonder Mail codes.
>Are you on a New 3DS?
wait, that's a dumb question, you said you're using rxTools.
Well, try it anyway. I was having the same problem before I installed that version, although I think I know why it was happening to me and I don't think you could have been in the same situation, but still.
Holy shit I could listen to this partner's theme forever. This has to be one of the comfiest songs I've heard in a while.
Definitely my favorite dungeon music by far. Most of the generic dungeons just have recycled music from Gates.
What's the point of the teammate availability mechanic? Couldn't they just NOT give you access to strong Pokemon like Salamence until the postgame?
>tfw both of the Pokemon I've roided up besides my starter and partner are on break so I can't tackle a hard dungeon until one comes back
I don't know why they didn't at least make it go away entirely once you are higher level than that pokemon.
Some of the early optional missions are a pain in the ass if you don't have higher level mons, so I understand why they give you Salamence and so early.
If I had to guess, maybe to teach you that you can choose any 3 mons for those types of missions and that taking your starters might not be the best idea?
I don't know, but it's one of the things that makes me sad about the connection orb.
Because using a nukemon feels good. They didn't want to completely scare away children, so they use Pokemon like Salamence or Bisharp to compromise. It's also a good excuse to give people their favorites earlier than might be expected, even if it's only temporary. Hopefully next PMD they'll do a better job of balancing it though.
>Reuniclus I'm supposed to kill flees into the hallway
>Shit now I'll never catch him
>Look at items just in case
>Luminous Orb, use it
>It shows that the path Reuniclus is going down is a straight line for a very long way
>Check items again
>Get in front of the hall and Pounce Wand to go straight to him
Having exactly the right items right when you need them is the best feeling this game has given me yet.
>just started the game
>get to the point you can start taking missions from the connection orb
>level 14 or so
>Axew wants to beat up Salamence
>go to it
>fucker has like a million HP holy shit my petrify wand can barely keep him still and my best attacks do sub 20 damage
>finally manage to down Salamence just as my resources run dry
>look at him in the recruit menu
>he's level fucking 50
Is this supposed to happen? I'd almost think I was supposed to lose that fight, except right after that I met a Victini who joined my guild just by talking to me. Does this game just not give a shit about level scaling or what? Because now I'm rolling in overleveled monsters and Salamence can solo monster houses without breaking a sweat and it feels a little... off.
No. The point of that is to teach people unfamiliar with roguelikes that will they need to use items in this game.
Salamence will go on break for days at a time if you use him, so it's not like you can just use him for everything and story missions will force you to use your starters.
They attempted balancing that with Pokemon going on breaks. You'll probably need that Salamence for some of the harder missions if you don't plan on item spamming. Only story missions are balanced around your level scaling. Everything else is the Wild fucking West.
I see. That's a pretty interesting way to go about it. I'll reserve him for those inevitable missions where the enemies consist of nothing but room-clearing move spammers and phasing-abuser ghosts, then. Thanks, m8s.
>mfw Rotom was the first time I discovered they can summon monster houses
>I was controlling some random Petilil, left them for fucking dead and bolted the hell out of there
Fuckin assholes man. Smeargle was so friendly. Petilil's sacrifice was not in vain.
If you have some money, you can do runs through Open Pass and buy out all five Kecleon shops' stocks of seeds and berries each day.
What all can plain seeds be turned into?
Bulbapedo says it turns plain seeds into either an Oran Berry or any seed except Joy, Life or Doom. That sounds decent enough, I've been hoarding Plain Seeds hoping there was something I could do with them. I've just got to find a 'mon with Recycle, now.
Snorlax is perfect for it. Just reteach it. I just went to Pelliper Island in the pissbabby first dungeon with 30 Plain Seeds and just Recycled all of them. Only got 2 Reviver Seeds though. The rest were a bunch of garbage like Sleed Seeds.
fuck you i wish. movepools are a thing, and i seriously am torn between evolving from braixen to delphox just for dazzling gleam. there be many a dragon boss it could be advantageous against.
thing is, braixen is qt and delphox has just about the jankiest animations i've seen in this game. the fucking conflict is real
>that assclench moment right as you get teleported into a secret base and you don't know yet if it's gonna be a monster house
>after the first couple times the Pokemon start lampshading it
>then they start lampshading the lampshading
>Wanted tasty Serp animations, but didn't want anything past Braixen for my partner
>Autism dictates that my partner and I must be on the same stage of evolution
I don't hate Servine but damn
>Not being a true explorer of the sky/darkness/time
>Not being a super pokemon mystery dungeon explorer
>Not looting them dry
>Not liking the rush of it being random each time
>Not liking accidentally bumping into monster houses and battling your way to the top
It's like you've never been in a dungeon before
Which tutor moves have you blown you pesos on? So far I've shelled out for
>Heat Wave for Fennekin
>Drain Punch for Chespin
Next might be Relic Song for Meloetta.
>Just using Drain Punch for the first time
>It's strong enough to recover almost all my HP
I think I rarely use healing seeds and just tough it out on the floor usually.
Also more recently I feel like my dungeons have been "Stack reviver seeds and take names"
Is there an ideal number of seeds that adds equal challenge and fairness to these things? I like them for the life-lines but I also just end up with dungeons that take like 5 and don't put a dent in my supply because of gold bars.
What's a good final set for Braixen? (Not Delphox, because fuck that model and those animations, the fully evolved parts were the worst.) So far, I have Heat Wave/Ember/Psybeam/Round. Round's the odd one out, and I was thinking about replacing it with Shock Wave, especially since as a Grass-type I'm highly vulnerable to Flying-types and she needs Water-type coverage that's not Psybeam. Any advice on that? And yes, Ember over Flamethrower, because I've been using Ember the entire game and it's almost as strong as Flamethrower while having a shit-ton more PP, and Heat Wave/Psybeam cover range pretty well.
>he knows he's going to be fighting Darkrai
>he doesn't bring Wakeful Looplets
Okay, I tried it by myself. The laziness version I included clearly didn't support 10.3 yet, if it even existed when it was released. The latest Github 3.2 release says it loaded it, but actually didn't. The one I linked does work on my original 3DS, RX-E 10.3. I guess I should look for a laziness version of that, but
i'm too lazy
>Forgot that ghosts walk through walls
>Accidentally stole something from Klingon with Rotom and he killed my entire team
>Running through the dungeon trying to get to the stairs
>If only there was a faster rou-
>Walk into a wall
>Walk through the wall
H-Ha, I knew that. I was just, you know, joking around and stuff. Ha, hahaha, ha
>In a water themed dungeon
>"I'm invincible faggots"
>Killed by bidoof who throws rocks
Yeah but with Aromatherapy any time you come across a minor inconvenience like
>Ditto confuses your entire party
>Poison, Confuse, Sleep, other status traps
All you gotta do is wait one turn and Chikorita's got you covered.
0 if you're a dank motherfucker
I actually haven't seriously used one of those ever, they just aren't really that helpful outside of an emergency. DT is only around two hours long.
>just used the water looplet trick for the first time
holy shit my mind has been fucking expanded. i'm so glad i read the FAQ. ya'll are blessed
that's in the item description, anon. i may be dumb, but i'm not stupid
I did it! I'm playing through SMD again! Fuck Taiko
for now. I also gotta play GTI story now that I have CFW but first I'll protect my cute fennec's smile again. tfw choosing No when Nuzleaf asks you to his home, didn't expect that reaction
is snivy + fennekin so common a player/partner combo? i see it around a lot, and it's amusing to me because
>already ran the full gambit of fire types in previous games, wanted to try out fennekin
>bf's favorite pokemon is serperior, and i wanted to name my partner after him
so i picked them.
liking it though. i need lots and lots of art of this very specific player/partner combo
Agreed. It's actually mechanically good too - Snivy does a good physical set, especially if you're willing to stick with Vine Whip for a while until you can get Leaf Blade, and works well at close range. Meanwhile, Fennekin can snipe with Psybeam and Ember, AND is special in comparison to your physical. Chespin works for the same reason, but using that particular combo just feels cheap.
>Started the process of making a cute adventure fic in which smugleaf protecting funnelcake smiles
>Prospected plot I've been developing for later on gets way more raw than I would have anticipated
Guys it might get a little heavy if I do it right. I don't know what I'm doing with this antagonist.
I just chose my favorite and second favorite starter and went. For some reason shortly after the thread exploded with people who went the same combo, and we all agreed that Fennekin is a ridiculously good choice for the overenthusiastic partner.
>Guys it might get a little heavy if I do it right.
Just remember, anon. Look the hardest-hitting stories and you'll realize: emotional contrast brings power to those emotions. That is to say, the generally happier the tone is, the harder the sad parts will hit. It's an extremely useful tool for storytelling, and I hope that you'll pull it off properly.
How's your progress going? Consider maybe posting it in chapters rather than all at once like with the Mawile fic? I'm getting antsy waiting for this to be done.
He apologizes so fucking bad and asks you to his house like that.
Fennekin is particularly a common partner because he's the "new cute guy", the partner personality REALLY fits him, and he's also pretty good like >>25034708 said. Snivy is more of a personal favorite for me, he's not particularly amazing so the main is more up to you really.
On this combo however, afaik there's only like 5 active people here with it, we just like to autism together. :^)
Yes, but I don't think it's going to be all happy-cheery to begin with. Like the entire point of the MC for the first two chapters is to be like "Mmm fuck I want to protect that smile so hard it's distracting" but the reader is definitely going to get peeks at how shit is going down elsewhere. It's all cutesy and funny until shit hits the fan down in Alabama and only you know about it. Then I'm going to try my hand at morality and ethics a bit once those two sides meet.
Yeah yeah, sometime tomorrow I'll be finished with the rough of chapter 1 and will be able to start the final. Still don't expect it too soon, but it'll still be well within January.
A facade of happiness over a drearier reality is equally fine. Consider, for instance, Earthbound. You only get peeks at how fucked up everything is until the very end when you deal with it yourself, and aside from a few other moments throughout, the game mostly has a pretty goofy, cartoonish, happy-go-lucky atmosphere. Which makes the fight with Giygas that much more jarring, impactful, and memorable in the end. There's a lot riding on that fight. It's heavy, the weight of the world is in your hands. And it's SCARY, too. The visual effects in the giygas fight, and the music after the Devil's Machine breaks, are unlike anything else in the game. There's no part of Earthbound more remembered than that. And part of its brilliance is how DIFFERENT it is, in tone, to the rest of the game.
I'm not so much of a mastermind that I can recreate something like the Giygas fight in text yet, I'm making fanfiction for two threads on an imageboard. Technically what I meant by peeks besides actual foreshadowing are scene shifts. There's meant to be a change of perspective at the end of chapter 1 which vaguely gives you an idea of what kind of problems persist in this area that the partners are going to. However, I haven't technically gotten to that part yet and I'm wondering if it should really be there or not. It may not be needed considering that chapter 2 is meant to be cut in two halves in exactly such a fashion. If I do decide to hold on the scene shift then chapter 1 might not be much longer than 7,000 words.
It's certainly a very tricky issue, one that I'm not going to have much a problem with once the plot finally hits the actual characters like a cinder block.
Started sky today
Can't wait to find TM 13 so I can teach them
I've heard Skitty be considered as at least decent. Normalize means no SE attacks, but STAB is stronger than SE in Sky, and it learns Blizzard.
Feel free to ask for rescues if you want, not to brag but
I can take on any rescue
I always ended up having to eat an apple just to keep searching and would always find them the moment post. It's better to just switch to a different party member and keep looking since they'll restore all of your party's bellies once you find them anyway.
There's shops, I made nearly 15k on just my DT run alone anyway.
>get a hold of a ton of elixirs, big apples, and wands
>avoid any combat by going FUCKING FAST + Tunnel
>any bad situation could usually be solved by Dizzying Stare + Comet Punch
>everything else is wanded away
BASED HITMONCHAN. https://www.youtube.com/watch?v=YXQH6hT_Fcc
And with that I've achieved 100% completion. I had a lot of fun with SPMD even if Sky's story is still better.
>(with a little luck)
In Sacred Ruins, EVERYONE needs a little luck. Although I'll admit that the Primeape that Seismic Tossed me to the stairs was pretty darn lucky.
Why would ANYONE want the Warp Looplet? It's utterly useless. It doesn't trigger reliably, and it just warps you away from your team, away from the stairs, and just away from everything, and not even when you want it to.
Gameplay-wise, fantastic. Not as strong a plot, but it has the definitive postgame of the series along with Super.
Most clunky interface.
Recruitment system could be better balanced.
Nice gameplay, more interesting postgame dungeons compared to Explorers, frustrating when your pokemon go back to their area whenever you come out of a dungeon, enjoyable story. not being able to make your parter(s) eat stuff without throwing it at them might confuse you if you're used to the newer games.
>mfw the second visit to Revelation Mountain and the Abyssal Badlands
I THOUGHT THE DIFFICULTY SPIKES ENDED AFTER POLIWRATH RIVER
>want to avoid spoilers
>go where spoilers are
>read the reply before reading the original post
>read a spoiler hoping it's not a spoiler
>the spoiler is that the post i have yet to read has a spoiler
thank you anon ^__^
Gameplay's easily the best in the PMD series, though the story, while easily better than any main series game, is considerably weaker than Explorers and Gates. Note that PMD is considerably more story heavy than the main series.
>Sawk used Rock Smash!
>Sawk used Rock Smash!
>Sawk used Rock Smash!
>Sawk used Rock Smash!
>Sawk used Rock Smash!
>Sawk used Rock Smash!
>Sawk used Rock Smash!
It's fun, but as it was the start of PMD, there were problems. You could only recruit 3 pokemon max, any more and you need to escape orb out.
You could have 3 more pokemon join the team in Friend Areas, but you could not ever ENTER a dungeon with 4 pokemon, unless the 4th was an escort.
Some pokemon are bullshit hard to find and recruit. I get Chansey's supposed to be rare, but EXEGGCUTE?
Smallest inventory holding space really hurts, you'll constantly be at the cap.
The rewards from missions are fucking trash. How about an escort to floor 88 of Purity Forest for a Torment TM? Or a rescue at floor 79 of Wish Cave for a Max Elixer?
Pokemon take so long to level up, also. Despite all these problems, it's still a fun game. The buried items in dungeons are generally pretty good, adding a little something into the game that is absent in SMD.
Alright lets say you're a Mudkip, and go out and add Torchic, Zigzagoon, and Oddish to your team.
You can add all 3 of those partners just find, but the second you try to enter a dungeon?
>"There are too many pokemon on the team. your team must be reduced by one member."
So, you can only enter a dungeon with up to 3 pokemon. You can RECRUIT a 4th pokemon in the dungeon, but that's the only way to get a 4th inside a dungeon, outside escort missions.
Escort missions existing are the only reason i got for why that 3 party member limit was imposed.
Thanks for answering.
No, the star size thing is different. The limit in Sky is 4 pokemon, OR a maximum of 6 Size stars. Meaning in that, if you took a Palkia and Articuno, that's it, that's your 6 size stars.
In Red/Blue it's 3 pokemon or 6 size stars.
With Close Combat and Focus Punch, Hitmonchan's not the best fighter. But the real MVM is Agility, which Hitmonchan learns at Level 6. With double/triple speed you can run from pretty much everything, granted that you don't step on any traps, run within enemy sniping range, or get sandwiched in a corridor.
The most notable moments I can recall were finding a Thief TM that I actually had to use to fight off a Haunter, a Primeape tossing me out of a sandwich, and accidentally Stayaway Wanding a Gyarados right on top of the stairs. The last floor was an amazing play though.
>stuck in a dead-end room with mons pouring in through the only exit up north
>instead of fighting them I say fuck that, equip my spare looplet with Tunnel, Agility twice, and run towards the left wall
>and then I dig
>through sheer luck the room I come across is completely empty and has the stairs
I may have been awful at combat, but the evasion game was absolutely crazy.
No idea on rain, but for sun I've used fire type with heat wave+ Cherrim+ lilligant. Cherrim is the sun setter, lilligant is cleric and attacker, and the fire type having heat wave (and generally one other fire move) boosted by sun AND it's Sp.Atk boosted by flower gift kills basically everything. You can set the rest of the move sets to coverage/cleric/status or whatever you want really.
>mfw Submerged Cave as a Fire Type
>mfw Water Pulse Spam literally everywhere
>mfw not even my Level 50+ Cunt Destroyers can rescue me after getting bullshitted by a Rain Dance Lumineon
See >>25034743 pic, basically he apologizes really bad for almost leaving you behind and getting angry at you as he assumed the Beheeyem were angry at you for your childish pranks, to the point you'd rather stay there with the risk of being attacked again instead of going to his place, and then he kneels and goes like "I'm sorry, please, come to my place.".
>tfw you get a 6x exp team going for the first time
It's weird putting Gengar, Unknown, and Jolteon in a team but I made it work somehow.
Rolling in that XP. Went up by 4 or 5 levels each.
It's a shame that I usually only use my Squirtle, Pikachu and Victni though.
This might be one of the Top 5 best songs of any Pokemon game.
This game would be so great if it reused less of the mediocre Gates songs and had more plot in the postgame.
Fennekin fits the partner role so well I can't even begin to imagine playing the game with any other Pokemon as the partner. I don't even want to evolve her even though I normally love Braixen. I didn't evolve my characters in the older games either though, I get too attached.
I just wish the game went on a little longer. I'm enjoying just going through dungeons in the postgame but Sky's plot content stretched out about 15 more hours than Super's.
>changing them to whatever song you like better
>you 100% the game far quicker
You mean you 100% the game at all. I don't see the appeal in 100%ing the old games. Ludicrously tedious, and unlike the main series no way to carry your progress into future games
Meanwhile the connection orb just lets me get all my bros and rescue /vp/ with them. I like that system more
I feel like the previous method was kind of pointless awful padding to begin with. Never even wanted to 100% the Pokedex on the old ones, just clear all the dungeons.
But I'm not totally in love with the new system. I'm so sick of watching the whole CONNECTED animation. Everything in this game just goes kind of slowly, loading screens take way too long, I don't know if that's improved on N3DS or not.
You fukin wot?
By 70 I completed the postgame, what the fuck have you two been doing for so long?
I can see where you two are coming from. God knows recruiting everything in Blue is a pain in the ass.
I feel like my complaints about it comes down to the fact that the treasure hunt is basically the whole postgame, save for Connection Orb missions. I know it's great to actually be able to GET SMD's equivalent to Goggle Specs/Tight Belts, but it all feels a little too easily gotten.
One major problem for me is the fact that the level 5 dungeons have no reward, outside of being able to come here and say "Hey guys I beat Sacred Ruins!" Your only reward is being able to screencap that "dungeon complete" screen.
And then there's the fact that there are no random missions to begin with. Sure, a lot of the missions netted you fuckall in the older games, but then you'd get the great ones, the ones that net you things like Vitamins, Joy Seeds, and maybe even an escort that leads to two chests that could have a Golden Seed inside.
All this stuff just feels like it hurts the game in the long run
Took me 200 hours, and yeah, that's a lot, but i let the game sit for quite awhile at times. It's just that even with that much time, i've still gotten less playtime in this than RT and Sky. I'm not trying to shit on SMD, I really like the game, I'm just conflicted with how i feel about it i guess. There's no doubt it's better than Rescue Team, though.
I also have left mine idle a bit, probably more like 70 hours if I'm honest, but whatever.
Well, I like to use the lower level pokemon too, and they can't go there. And I hate fainting, but also hate using items, and also hate spending money on items. I'm just a 'save everything' kind of person.
I do that when I can, but like I said, a lot of the time I like to use the weaker pokemon, and at this point, all the easier dungeons have no more connection opportunities.
Yeah I agree with all of that. It's not the recruiting that's bad so much as the lack of random missions. Sky just did things better. Also made you get more into the role of a heroic exploration team, I feel like. In Sky you're tracking down criminals, in Super it's just "help me beat up this guy i don't like".
The dungeon mechanics work great though, best in the series yet. It just all needs to be transported into a game with better fundamentals.
I think the biggest advantage that the connection orb had over the old recruiting system was that it made each recruit feel a little more personal. They each get one or two lines of dialogue, you get to see each recruit's relationships with other recruits, and so on. It made it feel more like you had actually befriended someone rather than just picked up some faceless nobody off the street and added them to your army
But finite missions really hurt the postgame, as does the lack of postgame story arcs. I really think the connection orb could have been put to better use in this regard, with mini story arcs told across a couple sequential recruiting missions
I would have liked IQ in the game, albeit in a less grindy method. Possibly spending all that leftover cash on skills, with something of a skill tree? I dunno, but grinding Gummis took awhile. The dungeons themselves were fine. The dungeons aren't as deep, but each floor is longer to compensate. Being able to rescue randoms off the internet would have also added some longevity, i never got to help others back when Sky came out, since my DS couldnt connect to the internet
I can agree with all of that
It feels good the first few times, until you realize that it means less missions.
>I find it hard to imagine the partner as a girl.
It's pretty well done that both genders are extremely possible for this scenario (Boy or girl, we're not going tumblr here). You have the village troll, someone who essentially is annoying and just does whatever the fuck they want, hell, I'd almost vouche they were even more as a girl because they want to be understood or some shit.
Hell, I'm reminded a bit of Ellie from Up. Notice how she's adventurous all throughout her life but Carl essentially "matures" her through being her friend.
Also it doesn't make the class room feel one sided down to espurr and deerling.
>mfw I realize your ARE playing Up
>A quiet relatively "normal" Pokemon meets a "wild and crazy" Pokemon and become best friends and seek adventure
>They grow up and perhaps make kids
>SMD is the entire beginning of Up
Now I'm double sad
Sorry for the late reply, but thanks to you I realized my PSMD romfs dump was incomplete and I spent some time trying to extracting it again. Sadly I'm not finished with it and I'm a bit tired now. I wanted to tell you the exact folder structure, but I can't now.
The game uses the standard 3DS sound format (BCSTM), you can easily convert (or download from http://smashcustommusic.com/gamelist) music in that format and mod the game to make it use the ones you want. BCSTM is also the file used by Home Menu themes, so you can also use the ones from http://3dsthem.es if you want. I put Spinda's Cafe music instead of GtI opening as a test. It's kind of funny.
Of course, you need either CFW or HANS to do this (the latter is a bit harder to do though, as it requires you repacking the whole romfs).
Right now I don't know what the music folder is in Super, but I'll make sure to let you know.
Check this if you want to know what to name your BCSTM files. https://www.youtube.com/playlist?list=PLaaAXqy1XjbsWkTM3StjreaNsVbsg3m0r
Example: If you want to change the shop music, you rename your file to BGM_DUN_SHOP.bcstm and put it in the right folder.
I'll try to help you if you need it.
Portrait anon here back from the dead. Here's the Gen IV portraits.
I got caught up with all the 3DS piracy after it was unleashed.
I'll have the Gen V portraits done sometime tomorrow.
>They call me Gilbrand.
>Your partner and a random Aegislash are the only Pokemon in the world with names
Warning: Major Spoiler
So it turns out Nuzleaf is the one turning everyone to stone and that he's working with Yvetal? Whoah. I actually didn't see that coming. Though it makes sense now that I look back at it. He happens to stumble across you in the wilderness and takes you to the village and encourages you to get stronger and break the rules and explore so he can eventually lure you to the spring. It makes sense now why he told you never to go anywhere, and why he visits you at the expedition society. He wanted to make sure you wouldn't stray away from him
you were played from day 1 as a response to dark matter wanting to "win" this time. We had a theory that you essentially are:
if you havent beaten the game dont move on with this spoiler:
"Link" and your partner is the "Zelda." Its the idea you and your partner are reincarnated agents from something in the attempt to defeat dark matter.
>tfw you managed to scrape through revelation mountain with just your starter left.
I thought I was a gonner. But putting Ice Beam on my Squirtle saved my ass.
(And also barrage of course)
I will say though Ominous wind is a horrible thing to encounter. I will have to make a habit of carrying TWO revive all orbs and tons of revive seeds from now on.
Its like a standard to grab that when you hit lively town as a water type
I started playing Red Rescue team. I'm gonna finish the story (if there is any), but once I do, should I just go straight into Super Mystery Dungeon or are there any I should play before it?
And how far before I can start getting more pokemon than just me and my partner?
Drifloon, as always, are murdermonsters between Unburden, Ominous Wind, Minimize, Acrobatics, and other fuck-your-day techniques. Avoid at all costs, and try to pack petrify wands.
New thread when?
Sky improves upon everything Rescue Team did, and it renders Time/Darkness obsolete, think Platinum compared to Diamond and Pearl. The only thing RT has that Sky doesn't is Friend Areas.
Hit up Pelliper Island, or check the OP for some reviver seed codes
I feel so massively underleveled throughout the storyline lol. I'm level 22 in chapter 15 and I'm having to rely on all sorts of items and shit just to survive, even with roids
Wat do? I mean, how do I get the story to slow down a little so I can grind up some and stop being bad and not good
>The only thing RT has that Sky doesn't is Friend Areas.
I think the postgame dungeons in RT are more interesting than Sky, since the latter doesn't really have a reward that feels worth it or really have nothing special. They have more story though, at least.
You're expected to have to use lots of items. My Snivy/Fennekin team spammed Stayaway Wands all through Fire Volcano Island, and I'd gotten stupidly lucky with a motivated Unown earlier and cranked myself up to 28 by the
second Revelation Mountain trip. The whole thing's a clusterfuck. Just bring as many Stayaway, Petrify, and Guiding Wands as you possibly can.
Snivy doesn't really do much spectacular shit besides lob Energy Balls, and it's really difficult to even get that far efficiently. Leaf Blade and Wring Out are fairly decent but there's a TON of things it can do that everything else does better.
all the special water types are fairly even imo since they all get to use hydro pump/ice beam/water pulse eventually and snivy just doesn't have the coverage or movepool that the other grass starters get
If I made that image, I'd put chespin in its own tier because even compared to charmander it's really in a league of its own
>lob energy balls
And go without its best STAB, Leaf Blade? The fuck you smoking? Unless you're implying I have the resources to roid out the SpAtk stat on BOTH my starters, as well as roid out the Atk stat on Snivy.
I used both. Maxed every stat. Didn't give a fuck.
I had a Fennekin partner so it's not like I was able to do anything much with so many fucking Heat Waves doing all the work. Plus you don't really need to absolutely max the stat for good damage to be dealt.
You have a good point. Given all the Calcium flying about (admittedly, a fair portion of it has been going to Ampharos too) I'm sure I could spare a bit for myself. Question is, though, am I willing to give up my boosting move for it?
...Ah, what the hell, sure. It's not like I have any other use for it.
This to be entirely honest family. They're probably either traveling Pokemon or randomly appearing in towns, which is a pain in the ass but what can you do.
Pidgey and Venomoth are obtained by connecting to Cascoon, who is befriended via mission. Paras is obtained by doing Slowbro's mission. So >>25045462 needs to be on the lookout in towns.
I know that trick, I'm not a moron. Why do you think I said "flying around?"
Coil's been surprisingly useful given the ability to make me actually hit because fuck the RNG, but eh. We'll see how I do.
I put off Lillipup's locked door mission for a longgggggg time, and then I finally did it. Suddenly I was able to recruit a bunch of town mons in the various towns. I think it was ~40 mons. Let this be a lesson to you anons.
These are the 'mons I can't recruit for some reason.
A large number of these are travelling pokemon.
Legendaries are often encountered in a dungeon with their pic next to it. In fact, Reshiram and Zekrom are in a place where you ONLY have to battle them.
The genies are all in one dungeon, but they are like Heatran and will run once you poke them.