>I want the next games to be less linear
what is meant by this? What is it that you want? I do tend to see people state that a game being too linear as a complaint, but when has Pokemon not been linear?
Now if you're complaining that you're being railroaded into the linear plot since it is unnecessary and can feel degrading, that's a different argument.
They want it like Zelda where you can usually tackle some dungeons in a different order.
Actually that sort of happened in Platinum, there were a couple of gyms you could do in a different order.
It would be good if there were multiple paths to a town like in real life.
Having non linear gyms is retarded tho because you're constantly getting more powerful so the only way it would work would be to make the gyms scale based on your level.
Not really. In RB there were only two gyms you could beat out of order but that was more of an oversight than anything else. And GS was only non-linear in the postgame.
No. You had no choice but to do them in a different order than from Diamond/Pearl.
>what is meant by this?
Kanto or Johto level of linearty. In RGB after the second gym you could do the gyms in whatever order and there were multiple ways you could get to the same town. In GSC you could rotate between the 5th/6th/7th gym. Every region after Johto you're forced to do the gyms in order and you have to travel through the region in a certain way.
>In RGB after the second gym you could do the gyms in whatever order and there were multiple ways you could get to the same town.
Only Erika and Sabrina can be battled out of order, I believe. Everything else has a roadblock that requires beating a gym to pass, unless you exploit glitches to bypass them.
you can fight Koga before either of those two
Can't you choose between Maylene, Fantina and Crasher Wake in Diamond and Pearl? I know Platinum changed that and forced you to do them in a certain order