Can we all agree that the worst part of ORAS was that
EVERYTHING was revealed before launch?
Remember the official map that covered the Battle Resort with clouds so we didn't know what was there? I was hoping it was because they wanted Frontier to be a surprise. They never planned to put it in or already knew they wouldn't be bale to.
This is why I steer clear from /vp whenever actual leaks of a new mainline game happen. By the end of it the game isn't even a surprise anymore, to whatever degree mainline games are capable of surprising you.
For me the worst part was the execution of the pacing and storyline (especially the Delta episode) along with just plain laziness nearly everywhere.
The revealing of pretty much everything also played a part in destroying the excitement which was already lacking in the first place.
The only things I actually liked about ORAS were the soundtrack remixes and some of the character redesigns.
>No do not program any good moves on his Camerupt! We do not want any kids losing and giving up!
>Everything about HGSS was revealed before launch too
Actually, I remember there being quite a lot of things we didn't find out. None of the changes to Kanto were revealed prior to release, for example. BW1 also barely showed anything past Nimbasa City.
With ORAS, there was no choice but to reveal everything, because their wasn't much to talk about in the first place.
This is all very very correct.
Gamefreak knows how to make a better set. They deliberately made the story moveset shit.
See the battle maison moveset. They clearly don't have a problem consciously watering down the stories difficultly.
I rather say both are equally shit. Camerupt, and all the others, only have their level up moves in reality. This could be easily edited in both games. However, it seems like they were never meant to be challenging at all. It's almost like they really wanted to waste that good - in Pokemon standards, obviously - and all the plot. I think that's basically the protagonist needs to look like a hero to the children who played the game feel stronger or something.
The biggest problem with ORAS is simply that when we first played it felt more like a challenge then it does now. Not because the games were harder (you can use the argument about Emerald or how gym teams were better in Gen 3, but still). It's because we grew up. However, not having a difficulty option really breaks the chance of making up with that issue, but who gives a shit about it after they just made entire remakes unremarkable by this same reason.
I could stay all day talking about many other things like "mfw no bf", but I can't hide the fact that if I couldn't have all those megas from the start, that silly Lati@s appearance or lots of overleveled mons, the experience would be a lot more refreshing, even with rushed maps or plain stupid AI.
Can we talk about how the gen 6 battle engine looks like shit?
3d is cool but they half assed it.
>All trainer classes don't have models
>Trainers are not visible during battle like in the gamecube games and pbr
>Pokemon immune to earthquake still flinch as if they are taking damage
>Same if the attack misses one Pokemon in doubles. They flinch as if it hit
I could go on if I wanted to.
It's because the models were pointlessly detailed and had a ridiculous polygon count. It made sense for Amie but in battle it slows down everything.
It's Gen 7's biggest challenge to resolve.
If they ever do Z or whatever, I hope they don't reveal any new megas/forms/or anything else tied to the plot. I want to be surprised.
But they're gonna do it anyway...at least leave most of everything else for the player to discover.