Can someone explain whats fun about Pokemon? The game is literally just "guess what type the enemy pokemon is, based on the pun in its name that they show you before it even comes out, then preemptively send out the one that you have that beats it and win by default"
Its not even strategy. And on another note, playing the game itself is boring and tedious. Literally feels like doing chores. Not even remotely engaging, I didnt even look at the screen half the time when I played through FireRed. Its just AAAAAAAAAAAAAA maybe B, sometimes you press select to get on your bike.
The only reason this franchise didnt die on arrival is because of the double version jewing and long roadtrips.
Prove me wrong.
actually the game's about catching some cool looking monsters and beating the E4/champion to become the very best
opee if you hate the game that's well and good as most of this board does but you gotta understand that's just your opinion, mang
>guess what type
pfft haha normie get the fuck out
I honestly don't like pokemon anymore. Not the designs, the games, etc. I'm also not even into drawn porn so there's no reason why I should be on this board but here I am
You should try some of the spinoffs. If you own a 3DS, Pokémon Super Mystery Dungeon is great. If you own a Wii U, the upcoming Pokken Tournament looks like it will be great, too.
>not playing Battle style set
Playing on Battle style switch (where it tells you what your opponent's about to use) is literally cheater style for babies.
You could argue the same about the RPG genre as a whole. Pokemon shines in its ability to customize your team and watch them grow. Half the fun is discovering new things in the grass and snagging them. Most trainer battles are monotonous, but gym leaders shake them up, just as normal "bosses" shake up RPGs.
You know type advantages don't insta-win a battle, right? You can easily beat Brock with a Charmander (even without Metal Claw) for example.
>Its just AAAAAAAAAAAAAA maybe B
That's every JRPG.
Goddammit I just realized how punchable Jontron's face is
The thing is, Fire doesn't always beat Grass, Grass doesn't always beat Water. It's not just rock-paper-scissors. Stats, abilities, items, coverage moves: they all have to be taken into account to decide if a matchup is truly favorable. Also, in competitive matches, there is a penalty for switching, in the form of entry hazards and having to taken one incoming attack without retaliation.
Also, many people love the design of (some of) the monsters. Of course, this can be difficult for someone who has never been consistently involved with the franchise.
>mfw retards STILL think Pokemon is just a Rock/Paper/Scissor game
i mean if you find the main story too simple play it online with other people
>I didnt even look at the screen half the time when I played through FireRed. Its just AAAAAAAAAAAAAA maybe
firered is for nostalgia. if you are looking for a more challenging way to play pokemon, set the battle style to set instead of shift, so that you do not get to switch pokemon when your opponent can. most pokemon games have some sort of battle tower thing you can do after completing the game's main story which consist of 3 vs 3 singles or 4 vs 4 double battles with everyones level set to 50. Thats what separates pokemon from being easy enough for a child to play and for fans that are looking for a deeper experience.
>Can someone explain whats fun about Pokemon?
Trying to become better at it than your friends in 1998 when childhood competition was socially acceptable and you weren't carrying a full-fledged personal computer in your pocket constantly tethered to the entire library of human knowledge with infinite flavors of instant gratification.
>nowadays players...aren't interested in things that are so demanding/challenging.
Next time any of you meet Masuda, simply ask him about that, and ask him one other question: "do you want to have a bad time?"
I wish I could find the screencap of the post highlighting lines from each anime opening theme chronologically and juxtaposing the tone over the years.
>i wanna be the very best
>each time you try, you're gonna get just a little bit better
>win or lose doesn't matter as long as I have my gay idiot friends
>guess what type the enemy pokemon is, based on the pun in its name
Fun is subjective.
>guess what type
Or know their types if you aren't a casual.
>they show you before it comes out
Hahaha, playing on Shift mode!
>win by default
There's more to winning than having a type advantage. There are 6 stats, and they actually matter. It's not just rock, paper, scissors. This is why you can beat Brock's Onix with Charmander by using Ember.
>no strategy, playing is tedious, feels like doing chores, not engaging at all
I bet you just power through with one/two Pokemon on Shift and use Legendaries. Obviously, if you're incredibly overpowered, there isn't going to be any challenge or fun at all. Try a Nuzlocke or some way of playing that doesn't completely trivialize the game, then come back and tell me there's no strategy.
Every RPG ever. The main gameplay is selecting shit from menus, of course you're going to be spamming A.
>only reason it wasn't DOA was double version jewing and long roadtrips
It survived because it was an interesting concept that appealed greatly to children. Part of the reason it's still around is that some of those kids are still playing this game because it's fun(even though the most recent generation is awful).
>double version is jewing
I completely agree with you here, although you aren't expected to get both versions.
>Not knowing what happened to the mods
Still not safe to drink the kool-aid