>>24967095 Stripping down features like they said they might,keeping the same number of Pokemon and focusing on singleplayer,making dungeons and cities larger and interesting to explore. VGC only needs to change format to anything but doubles and ban megas and it would be fixed.
>>24967095 -Making the battle system more interactive (limit the number of pokemon if you have to) -Hiring decent writers and basing the game around the story instead of shoehorning it in at the last second. -Better trainer customization. -Giving the MC dialogue, which has choices of what to say -seamless multiplayer PSS (physically seeing them to interact) -Don't make HMs have to take a move slot -PWT -normal mode with a good difficulty curve so you're not curbstomping nor having the need to grind -veteran mode for those wanting to grind or get through with strategy
How about they make EVs be "skill points". Everytime you defeat a pokemon and they give a certain EV, instead of that EV being automatically applied, they will be an unused skill point for that specific stat.
Also remove IVs or come up with a way to make them perfect without a stupidly tedious method like breeding.
Option once staring: >Easy Mode (decreased trainer levels, fewer Pokemon, reasonably higher catch rate for legendaries) >Normal Mode (balance between the two, default) >Challenge (trainers, especially gym leaders/e4/admins have more pokemon, higher levels, box cover legendaries are harder to catch).
>Go a different route instead of the traditional 8 gyms, evil team using legendaries, e4, etc. Genius Sonority did this in Colosseum/GoD with the pre-gym. Evil team should be kept, but no more focus on saving the world due to evil team trying to obtain legendary.
>Don't remove customization >>24968222 >MC having dialogue Awful. I can't stand ROM hacks that do this, and knowing GF/translators, the dialogue would be cringy.
>>24969510 Not him, but how exactly does removing IVs affect single player? And for competitive, there are minor variations you can make from 6x31 to give your Pokémon an edge, like 0 Attack IVs against Foul Play or 0 Speed for Trick Room.
>>24969393 >Awful. I can't stand ROM hacks that do this, and knowing GF/translators, the dialogue would be cringy.
Eh, we don't know how it could go and putting them on the same level of fangames is kinda unfair. Personally, I'm sick of silent protags. They feel lifeless and robotic. Characters that try to interact with you and put words in your mouth is cringy for me.
>>24967095 >Make the story more neutral, not edgy or too childish. >Add more fluff, even just cool dialogue, like more readable books. >Add more lore. >Add a few new stats. >Redo all moves. >Rebalance type chart. >Give some Pokemon better or worse stats/moves/abilities. >Add a few more evos for old 'mons. >Make IVs simpler, but do not remove them. >Change the EV system, make it more complicated. >Change the battle system, but only slightly. >Give trainers some sort of strategy, Youngsters have less than Ace Trainers, but all have something. >Add difficulty options at the beginning. Just my ideas, but don't take them too seriously, I don't know anything.
>>24969542 Not any of the people in this argument, but as someone who just plays singleplayer and battles friends but not into the competitive part of pokemon, it feels kinda unfair. I mean, if me and a friend caught the same pokemon and trained it to the same level, but I was unfortunate to have caught one with very low IVs, therefore he would keep winning whenever we both go up against each other. Being a casual, I don't want to spend the time to breed a better one nor do I want to get rid of the pokemon I've been on my whole adventure with.
I think it's the fact that it's a permanent and random thing that bugs me. If they include an easy way to increase IVs without having to ditch your old pokemon, I think most people would be happy. Except that group of people that enjoy the tedious breeding for IVs. I'll never understand those people.
And after writing this I realize this could sound like "hurrr durr it's too hard for me cause I'm casual", probably. Take it as you will.
>>24969635 >Make the story more neutral, not edgy or too childish Edgy or neutral, as long as it's good I don't care >Add more fluff, even just cool dialogue, like more readable books As long as it's optional. >Add more lore. Yes please. >Add a few new stats. Eeeh. >Redo all moves. That'd be a nice change. >Rebalance type chart. Also a nice change. >Give some Pokemon better or worse stats/moves/abilities. Again, nice change. >Add a few more evos for old 'mons. Sad that they're neglecting this over mega evolutions. >Make IVs simpler, but do not remove them. Agreed. Or at least easy to be changed without breeding. >Change the EV system, make it more complicated. Nope nope nope. >Change the battle system, but only slightly. Depends but change is welcome. >Give trainers some sort of strategy, Youngsters have less than Ace Trainers, but all have something. 100% agree. >Add difficulty options at the beginning. 1000% agreed.
>>24967095 >save The #2 best selling videogame franchise in the world doesn't need saving. Did you actually mean, "what would make the games more like my personal ideal game?" How the fuck am I supposed to know that?
>>24969708 By "New stats," I mean something like "Working with others" stat. Pokemon that live in hives, flocks, herds, or packs would have good stats, while bears or dragons would have bad stats. It would make newly added combo moves and interactive moves(Think pressing A to get a crit) stronger, or lower the foe's attack, or something like that. That's just an example of a stat that would help out some underperforming 'mons, while not making a bee as strong as a bear. >>Change the EV system, make it more complicated. >Or at least easy to be changed without breeding. I just mean being able to manipulate the egg, up a few IVs, then have a perfect 'mon in just a few generations. >>Change the EV system, make it more complicated. >Nope nope nope. Some Pokemon shouldn't just give out certain EVs, it should be something like using a hundred special attacks to increase your special attack EV. Using that method, you should be able to get all EVs to a max, without the 510 cap. Then, you should be able to train in gyms to increase the max EVs, in a system like we have today, with minigames. Those just seem like somethings that would make the next games a bit better.
>>24969944 Yep, I figured someone would simplify my post into exactly this. Breeding can stay for other uses. I simply don't want to invest my time doing something repetitive. It just gets stale really quick. And there's also the point of wanting to use a pokemon you've caught and bonded with and making it viable without having to discard it.
It just has to do with gamer mentality I guess. Some like to invest time in something no matter how repetitive or boring it is for a reward. It doesn't matter what reward, just as long as not many people would have it is what makes it special and worth it to them.
But in the end, the only fun you get is the "reward". The journey to that reward is just "work", not "fun work". And I don't see any problem with making both the work and the reward fun.
Unless you're the weird oddity that enjoys repetitive breeding. Then there's really nothing to say to you except we simply have different opinions on what we consider fun.
>>24967095 >>24967858 Get whoever wrote the last mystery dungeon's story to write the one for the next pokemon game as well. Make the games hard as well. Super Mystery dungeon game was better than all of the gen 6 pokemon games.
>>24969661 I wouldn't say you're at a "hurr durr" level. Personally if I play against someone I know is casual I always limit myself using gimmick Pokémon or theme teams like all Regis or some dumb shit. If your friends are tryhards to the point of sending OU: The OU against an in-game team it sounds like they're shitty people.
I do think people who spend 80% of their game on bike simulator are silly I mean I used to do that, but I stopped once injection became a thing especially the ones that defend it as "it's part of the game, if I take the time to do it I deserve the advantage!" I don't consider IVs to be that much of a hassle though just because of injection, especially when you can edit the stats of your in-game team to make them competitive-ready.
>focus on story and lore I mean, come on. It's long overdue. XY at least tried. >make world seem less formulaic i.e. spice up gym themes, item shops, trainer types, battle types, modes of interaction, a handfull of trainers actually 'progressing' through the game with you as opposed to staying stationary the whole time, have certain trainers use nicknames >rebalance shitmon and shittypes Varying degrees of utility are fine, but laughingstocks are not. You can do better, GF. >more methods of manipulating catch-rate Tossing pokeballs ad nauseum is not a challenge. More strategy, please. >make all pokemon actually catchable in every game without reliance on limited events As an offline-person, this would make my day. It will never happen, though.
And the obvious >difficulty setting pls >more than one save slot PLS
Technically it doesn't need saving because Pokemon has reached the point that no matter what happens to it (except barring a complete reboot of the series and even then they just need to do it correctly by ending it off with a bang) Pokemon will sell just for being Pokemon.
But I guess for a small minority like us it just needs better multiplayer balance and a more challenging and fulfilling single player.
>>24968222 >-Making the battle system more interactive (limit the number of pokemon if you have to)
The way I could see them doing this is by giving a point system. Then assign each pokemon some point value. For example the player has 6 points. Pokemon will have a party cost of 1-3 points. Weaker and less used pokemon will be worth 1 point. The bulk of good pokemon will have a cost of 2 points to be in the party. Legendary pokemon will cost 3 points.
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