Time for a game, let's have a good time.
Think of a move that didn't exist in Gen 1.
Now come up with a Gen 1 style bug for that move.
The only Dragon Move is Dragon Rage and it still does the same fixed damage
It Protects you from Status Effects from status moves but if a pokemon uses an attack move with a status after effect like Poison Sting, you can still get affected..
Dive: If, on the turn dive would be executed, the opposing pokemon manages to KO itself before Dive is used, the user will remain underwater, but still able to use moves.
This remains until the battle ends or the user is switched out.
>Moves not in Gen 1
You poor poor child
Always misses Normal type Pokemon cause its a Ghost move
Then why was I able to beat it in kindergarten and my nephew still can't beat Clay?
Well, he's an idiot, even for his age, but still.
Genwun for babbies consisted of using the Cinnibar Island glitch, gettin masterballs and rare candies out the ass, then sweeping everything easily.
Don't gimme that "will ruin your save file hur durr" because I've caught Missigno, done the glitch a shit ton and never had my save fucked up.
>Leftovers, black sludge and sticky barb still work when knocked off.
And life orb
's recoil, but not the boost.
Keep in mind Life Orb does already gave the opposite glitch, where Sheer Force negates the recoil but not the boost.
Its a "mechanic" now, though, since GF never fixed it
>acts like Transform but moveset is retained
Zen Headbutt, Iron Head
>flinch rate goes up the more Speed the user has
>when a Poison-type switches into them, the spikes are cleared, however the pokemon is normally poisoned
>timer persists even when switched out
I am aware that you wanted gen 1 style bugs but I would like to broaden it to "gen 1 style bugs and mechanics".
Makes the target use random attack from its moveset for random amount of turns.
Power affected by stat drops.
Defeating the target with these attacks prevents stat drops.
90% accuracy with 30% chance of lowering target's SPECIAL.
60 BP and 30% chance to make the target flinch.
Prevents the target from attacking.
Raises Defense by 1, lowers Attack and Speed by 2.
Additionally, SPECIAL is lowered by 1.