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Time for a game, let's have a good time. Think of a move

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Thread replies: 42
Thread images: 4

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Time for a game, let's have a good time.

Think of a move that didn't exist in Gen 1.

Now come up with a Gen 1 style bug for that move.
>>
Damn, are you that tapped out on thread ideas? Alright.

False Swipe can't break substitutes.
>>
Megahorn
Accuracy is bugged, like Blizzard
>>
>>24960913
Misty Terrain
The only Dragon Move is Dragon Rage and it still does the same fixed damage
It Protects you from Status Effects from status moves but if a pokemon uses an attack move with a status after effect like Poison Sting, you can still get affected..
>>
Destiny Bond

If you're under a status condition or don't faint via direct damage, DB won't take affect.
>>
>>24960949
False swipe wasn't in gen 1? How the hell did people catch pokemon back then? Spore?
>>
>>24960913
Bide
If the pokemon that uses this gains health over the period of time, the numbers fall over and do near infinite amount of damage
>>
U-Turn

The Pokemon being switched in keeps all stat changes the previous pokemon had, including lowered stats from an ailment.
>>
>>24961002
Cinnabar Island Glitch and get 99 master balls
>>
>Water Shuriken
If used on a Pokemon that would take less than 5 damage per hit, the move will continually fire until said Pokemon is KO'd, however many shurikens need to be fired.
>>
>>24961009
Bide was literally given to you by brock after you beat him in gen I
>>
>>24960997

is this a serious post
>>
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>>24960963
>bugged
>>
Dive: If, on the turn dive would be executed, the opposing pokemon manages to KO itself before Dive is used, the user will remain underwater, but still able to use moves.
This remains until the battle ends or the user is switched out.
>>
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>>24961009
>Moves not in Gen 1
>Bide
You poor poor child

Will-O-Wisp
Always misses Normal type Pokemon cause its a Ghost move
>>
Power split

It just switches the users Att and SpAtt stats
>>
>>24961002
by gettin gud. the best thing about gen1 was the non existant baby pandering
>>
>>24961126
Will o wisp is a fire type move anon. It's just a lot of ghosts learn it because theming.
>>
>>24961759
Then why was I able to beat it in kindergarten and my nephew still can't beat Clay?

Well, he's an idiot, even for his age, but still.

Genwun for babbies consisted of using the Cinnibar Island glitch, gettin masterballs and rare candies out the ass, then sweeping everything easily.
Don't gimme that "will ruin your save file hur durr" because I've caught Missigno, done the glitch a shit ton and never had my save fucked up.
>>
Fling

Instead of throwing your held item, it throws the 17th item in your bag.
If it's a non-held item and has no data for being thrown, the game freezes.
>>
>>24960949
>Damn, are you that tapped out on thread ideas?
Would you prefer more shitposting, baka?
>>
>>24960913
>Scald
Doesn't burn Water-types
>>
>>24962882
Should be "burns Fire types anyway" imo
>>
>>24962895
It's based on a real bug in Gen 1 Body Slam where it doesn't paralyze Normal-types.
>>
>>24960913
>Think of a move that didn't exist in Gen 1.
Knock Off
>Now come up with a Gen 1 style bug for that move.
Leftovers, black sludge and sticky barb still work when knocked off.
>>
>>24960913
Focus Blast.

Has 90% Accuracy
>>
>>24962912
Ah. I was basing it on Twinneedle poisoning Poison types.
>>
>>24962989
>>24962895
>>24962882
Should be both.

Quiver Dance:
Lowers Special and Speed
>>
>>24962950
>Gen I
>Hold Items
>>
>>24963129
OP did say "Gen-1 style", not necessarily "a bug it couldve had in Gen 1"
>>
>>24962950
>Leftovers, black sludge and sticky barb still work when knocked off.
And life orb's recoil, but not the boost.

Keep in mind Life Orb does already gave the opposite glitch, where Sheer Force negates the recoil but not the boost.
Its a "mechanic" now, though, since GF never fixed it
>>
>Facade
Always acts as if the user has a status ailment
>>
The elemental Hyper Beams don't need cooldown if they KO the opponent
>>
Role Play
>acts like Transform but moveset is retained

Zen Headbutt, Iron Head
>flinch rate goes up the more Speed the user has

Toxic Spikes
>when a Poison-type switches into them, the spikes are cleared, however the pokemon is normally poisoned

Perish Song
>timer persists even when switched out
>>
Every move that boosts or drops more than one of the user's stat boosts/drops every stat
>>
>>24960913
Focus Punch
Only Physical attacks make you flinch because it shares the same coding as Counter.
>>
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>>24960913
I am aware that you wanted gen 1 style bugs but I would like to broaden it to "gen 1 style bugs and mechanics".

>Taunt
Makes the target use random attack from its moveset for random amount of turns.

>Punishment
Power affected by stat drops.

>Draco Meteor
>Close Combat
Defeating the target with these attacks prevents stat drops.

>Focus Blast
90% accuracy with 30% chance of lowering target's SPECIAL.

>Heat Crash
60 BP and 30% chance to make the target flinch.

>Magma Storm
Prevents the target from attacking.

>Shell Smash
Raises Defense by 1, lowers Attack and Speed by 2.
Additionally, SPECIAL is lowered by 1.
>>
>>24965271
>>Focus Blast
>90% accuracy with 30% chance of lowering target's SPECIAL.
You and I had the same thought process, muh niqqa
>>
>>24961126
Nightshade hits normal types in gen 1.
>>
>>24960913
I bet OP never encountered a gen 1 battle glitch.
>>
>>24965664
That depends. Is your mom's cervix a gen 1 battle glitch?
>>
>>24961759
gittin gud*
Thread posts: 42
Thread images: 4


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