For continued discussion of us plebs who can't read Japanese envying the people who are already playing the expansion. And fish.
Last thread: >>24931734
Game download pre-patched and ready to go in english (No expansion, don't expect it to be translated anytime soon):
Expansion downloads (Not translated): http://pastebin.com/X5fU9Cde
The game requires your computer to be in japanese locale or emulated via Locale Emulator provided in the download. If you don't do this, numbers will be bugged or the game won't run at all:
Puppetdex with a bit more utility than the wiki, have to download it and use a spreadsheet viewer:
FAQ, useful links and additional resources: http://pastebin.com/NyBVqHVy
For fun calculations:
252+ ATK (Pokemon-style EVs) Primal Groudon Precipice Blades vs. 0 HP / 64 DEF (puppet-style EVs) SukunaD: 246-290 (84.2 - 99.3%) -- guaranteed 2HKO
That's a STAB BP120 move running off of a fully invested base 180 ATK hitting a weakness and it CAN'T ONESHOT. Note that SukunaD is running no HP investment, isn't using a boosting mark for Defense, and isn't holding a Golden Hairpin.
If Primal Groudon is using Earthquake for consistency (but is still Adamant nature) and SukunaD is holding a Golden Hairpin, it gets worse: the damage range drops to 200-236 (58.4 - 69%).
No Adamant Nature and Earthquake? (53.2 - 63.1%). Still a 2HKO, but remarkable given Primal Groudon's base 180 attack.
These are at level 100 however, and TPDP is very heavily focused on doing battles at level 50, whereupon those last two calculations become very different.
252+ ATK Primal Groudon Earthquake vs. +1 0 HP / 64 DEF SukunaD: 72-86 (47.6 - 56.9%) -- 84% chance to 2HKO
Not even a guaranteed 2HKO anymore, and Groudon's still Adamant nature here.
252 ATK Primal Groudon Earthquake vs. +1 0 HP / 64 DEF SukunaD: 66-78 (43.7 - 51.6%) -- 2.7% chance to 2HKO
Precipice Blades is still a 2HKO no matter what nature assuming both hit, but there's a 28% chance it misses at least once.
On the other side of things (assuming level 50):
64+ ATK (puppet-style EVS) SukunaD Shooting Press vs. 4/0 DEF (Pokemon-style EVS) Primal Groudon: 104-126 (59 - 71.5) -- Guaranteed 2HKO
If Primal Groudon isn't running Precipice Blades, Swords Dance, or a special attack, and isn't investing in bulk himself, he loses to Golden Hairpin SukunaD barring a crit on his end. This also applies if he is running Precipice Blades and misses once without Swords Dance up, or if SukunaD gets lucky and crits him for the 1HKO.
Primal Groudon is BST 770.
SukunaD is BST 370.
This tiny thing can murder arguably the strongest thing in Ubers. Enough said.
Do any of you mythical moon decipherers know what this shit says? Looks like Extra Kaguya, Reimu, and Yukari get it.
The OCR -> google translate process I was using was giving me: "The Atsumari-dan Gar 3 when the weather ‥ Weather Rain
Double _ this ' night."
Anyways.. what does Sunshower do again? Regardless it seems that this ability is pretty shit.
Yes, Extra Yukari's other ability is Wisdom Eye/Unaware which sounds much more appealing to me than a Sand Force clone. Sunshower is as docile as weather gets; it's actually just Wonder Room.
You can access the "secret" area after you get the wood cutting doll (to find it just pay attention to the fully grown bambo; second area you see it).
There will be a house there. Sleep in it to go to the dream world/the lunar capital.
The first time you can go to it for free, but after that you'll need to use a 1000yen/whatever dream pill. You get these from Reisen in the human village. I know for certain she appears there after the scarlet devil mansion. Not sure if she's there earlier.
After Eientei, return to entrance of bamboo forest, then take right, down, up, left, down.
Cut the trees. As you enter the forest you'll find a shack. Enter that then take the item near the bed (胡蝶夢丸) then sleep, confirm.
To enter again just buy the shady drug from Reisen then repeat.
Actually, the first time isn't free, it's just that you get a pill from the orb beside the house that you get to use.
So, if you were to say, grab it, then decide to go back to the store at the entrance to the bamboo forest, sell all your shit to stock up on threads and come back, you would be shit out of luck. So don't do that.
I'm fucking retarded.
First it was lagging, thought it was because I was running Visual Novel Reader while watching AGDQ. After closing it the game ran better but then kept freezing. After a couple closes now it doesn't start, it just appear on the Task Manager.
I'm gonna delete the exe and reinstall to see if gets fixed.
There's some program called Visual Novel Reader or something like that that people have mentioned having good success with, but I haven't tried it myself and you're otherwise out of luck unless you suddenly learn how to read nip.
Finally done with my Kanako research.
Power got a slight buff to her Empty Mind and Heart skill, it now recovers HP a bit in Calm weather. That new wind move is good on her since it's 95 BP with a 10% flinch chance and doesn't make her suicide. Her level 70 moves suck shit, they're all spread moves even though her spread attack is only 80. Macroburst, Off-Season Blossom and that new Nature Fire Blast. She has Strenuous Stance now, so she can finally boost her offense. If you're really desperate, you can slap a Silver Hairpin on her and use her to beat the fish, but that's about it and you need to keep Stealth Steel off the field for that.
Defense didn't get much help either. She got Iron Wall Stance and an Earth type Fire Blast at level 70. Her special attack is respectable so she can actually use it, but not much has changed beside that.
Extra is probably the best of them, but still not that good. She can check Sukuna with Metallurgy since she's immune to both of her STAB moves, but doesn't like taking Void moves at all. I think she'd be pretty good if her stat distribution wasn't garbage. She's basically made to be a curse sweeper like Snorlax but her speed is way too high at a base of 95. 100 Fo Attack isn't good enough for plowing through things, and 75 Sp Atk isn't enough for going mixed. Her level 70 moves are Root Frog and Cross Counter, and you'd only really use Root Frog. The only thing I don't know is her new ability, but it's a weather ability from what I could figure out.
Basically, screw me.
I'm still gonna use her on my team. But now the decision is basically if I want to kill a fish or kill a midget. Defense is probably still better than Power overall, but you may as well use Sukuna for bulky physical related stuff.
Ridiculously nasty new threat #8 or whatever, EikiE
One of her abilities is unknown, but who cares when the other is the same one that RenkoE gets (i.e. remove the opponent's ability completely on switch-in)
Notable moves from level-up:
3 untranslated and unknown moves (probably warp moves)
Power Spot (i.e. Wish; I don't know the mechanics behind it but if it works like in Pokemon then those are some really big heals you can pass on to team-mates)
Ghost Wave (if you want to fish for the 30% fear chance and ruin spread attackers)
Pretense (to change your type and thus make your opponent's switch-in scream in rage)
A new untranslated Void type Spread move:
BP140, 100% accuracy, no additional effects, 5SP (i.e. Boomburst with half the uses)
Emperor's Indignity (stop Sound-types in their tracks)
Eye of Laplace (kill other Warp types)
Gravity Blast (fuck over Fighting Types)
Field Barrier (SCREENS)
Field Protect (SCREENS)
More untranslated moves, probably some more Warp moves in there
Catastrophe (if Gravity Blast runs out too quickly for you)
Sign skills (combine with Pretense to become whatever type you want)
Thankfully she has a 4xweakness to Changeling and isn't very fast so she's nowhere near unstoppable.
Nah, it wasn't the patching. After a couple of installs and a bunch of messing around I found out the VNR keeps freezing it. That thing just had an update as well.
Funny thing is, my internet cut off for a moment and I was able to run the VNR without the translation. It works but for some reason translating the text breaks the game and I have to keep replacing the exe.
Christ, this game REALLY wants me to use Toyohime, this is like the fourth I've seen in like 40 steps.
Extra Sanae seems pretty fun so far. Her only good stat is Focus Attack, but she has a buttload of resistances and you can choose between either reducing your Dark weakness to 2x or going into hyper sweep mode with that ability that boosts speed by 3x and move power by 1.3x. Even gets STAB on what's basically Reversal on top of Endure.
... I think I might have gone a little overboard with ensuring I got myself a Junko with decent EVs.
Honestly, even the worst of them would probably be on par with around RU or UU pokemon. There's obvious ones that'd be terrible like giant Suika or Regiyukari, but that's about it.
I want to thanks again the nice anon that gave us a download with all the new portraits of the game in the previous thread.
...And to the anon that wanted to keep the art files for one more a week (and then a month), YOU ARE MEAN!
Take look at clownpiece's minions, they are cute.
Pic related was universally agree to be the local Luvdisk, then the expansion gave her one hell of new ability....but then it was discovered that a better puppet gets the same new ability, making her irrelevant.
She has a solid niche that she occupies with having the longest lasting field/weather moves. It's not the most utilized niche, but she does it the best. Name something luvdisc does better than another pokemon.
Post-game. Clear Underworld/Hakugyokurou, talk to Akyuu then beat Team 9 Rematch in Human Village and Medicine Rematch in Garden (near Route 6).
After all that gap to Youkai Mountain (the point near Mayohiga) where you'll meet Aya. She'll transport you to Shining Needle Castle.
I bet there you can find this bitch doing what she does best.
RenkoS gets permaweather. Legit bonafide permaweather like that of Gen 5 or earlier, not even the "until you switch out" stuff of Gen 6. Not even Ubers get that anymore.
RenkoA gets 8 turn terrain effects. Do you know how many people would KILL for an 8-turn Trick Room? Quite a few.
RenkoE is Shuckle with less godawful HP, much better defensive typing, a stellar ability shared by only one other puppet, and a lot of truly ridiculous utility moves.
She learns Power Mean with base 5 offenses, learns Stealth Trap, learns Bind Trap, learns Encourage so she's not set-up fodder, and has 2 untranslated moves at level 70 that might just make her even better.
RenkoE is good.
Everyone expects her to be hidden, so she shows herself instead, because that is how she rolls.
I chose Meira as my starter. Are any of her forms worth using?
Depends on what you want to accomplish / preferences. Do you want higher Focus Attack (Power), Spread Attack (Extra), or Speed?
Personally, I'd go with Speed (one of its abilities is Sore Loser, which is basically Defiant). Invest in Focus Attack EVs and learn Mad Rush Stance (Shift Gear).
>someone posts a calculation talking about how a BST 770 overpowered as fuck legendary can lose to a BST 370 tiny girl
>the only direct reply was a picture of said tiny girl being cute
Does this thread even care about competitive at all, or just the fact that she's adorable?
good, smogon is boring
SukunaD being a god of physical fights has just been pretty common knowledge for a while now, when new stuff comes in like fishE and Hecatia's stances everyone gets more amped up about it.
As the person who did the calculations, the response was kind of surprising.
But pleasing, because goddamnit even if she was bad I'd still run SukunaD just because of the cute factor.
So...can you fight the girl that literally slept with you? the fact she has a special portrait face makes me think you can.
Speaking of... (Assuming Level 50)
252+ SpA Primal Kyogre Thunder vs 64 HP / 0 SpD WakasagiE : 118-139 (51.9-61.2%) -- guaranteed 2HKO
64+ SpA WakasagiE Energy Absorb v 252 HP / 0 SpD Primal Kyogre: 102-122 (49.2 - 58.9%) -- 98% chance to 2HKO
The real kicker is that Wakasagi regains HP from Energy Absorb, so a 2HKO won't be in the question anyways.
If Primal Kyogre doesn't have a set-up move, he loses to the fishy. Period; Kyogre doesn't have any physical moves that would do more damage to her than the special attacks, and even Thunder won't 2HKO thanks to the HP recovery from Energy Absorb (hell, even just giving her Food Rations gives her a very small chance to survive 2 Thunders without any further recovery. If Kyogre doesn't use Thunder when she comes in, he better be setting up or getting the fuck out of there or else he's going to die. And fleeing means you just gave her a free turn to set up Genbu.
Just for fun, although running a Hyper Beam variant is still a godawful idea:
64+ SpA WakasagiE Sakura Blizzard vs. 252 HP / 0 SpD Primal Kyogre: 204-242 (98.5 - 116.9%) -- 87.5% chance to OHKO
The fishy is THAT powerful. God help us.
All of the girls have Neutral, Angry, Beaten, and Happy faces. Koishi doesn't seem to have any extra ones aside from the sleeping event.
And if you have genbu set up before Kyogre comes in then it becomes so lopsided it's not even remotely a fair fight anymore.
All hail our new fish overlord.
Those numbers are cool and all, but honest question, does TPDP run the same exact calculations that pokemon does? There's the whole thing of most moves being stronger than their pokemon variants, for instance.
Damage calculation works the exact same way, although in 1.34 the variance was 86-100% in contrast to Pokemon's 85-100%; this was set to 85-100% in the demo of the expansion so I think it's safe to say they're the same.
In Waggyswaggy's case Energy Absorb is identical to Giga Drain, so BP differences don't apply here.
The point is that the fish is a killing machine.
Oh crap I forgot to factor SR/ST into the mix (in which case Kyogre might 2HKO even through Energy Drain recovery) or the small chance of parahax letting Kyogre win out, but then again outside of Food Rations as a side mention I didn't give Waggyswaggy any items either.
Actually depending on damage rolls and whether SR is up or not, Waggyswaggy can set Genbu up ON Primal Kyogre AFTER it switches in (as in it gets a Thunder in during the Genbu turn) and still kill it first.
Setting up as it switches in, let alone before that? RIP Kyogre.
The difference is that Kyogre and Groudon are still disgustingly strong even at their weakest and have dramatically wider usability.
SukunaD just stops existing against things that counter her, she only excels in her comfort zone.
Wiggywaggy is a whole new beast though, it's hard to say what she's going to be like exactly until people start getting some live experience with her, same with HecatiaE.
This. SukunaD is so far past fragile to spread attacks that it is your duty to keep her safe from those as much as possible.
Pokemon EVs at the effective max of 252 is +63 points, divided by half at level 50 (and rounded up for 32 points).
Puppet EVs at the max of 64 is +64 points, divided by half at level 50 (i.e. +32).
It's just Miracle Mallet is completly busted.
Hate to be that guy again, but what the hell does this say? From OCR and google translate I think it may be giving pre-emptive moves a 1.2x boost, but I'm not certain.
>登場し てから最初のターソに先制の場合 スキルの威力が1.2倍になる.
>("The first skill the puppet makes upon being sent out has its power
boosted by 20%.")
Time to discuss something that makes me very sad as a Raiko fan but will make people sick and tired of VoltTurn in competitive Pokemon very, VERY happy.
Four puppets (ERukuuto, EKisume, EKasen, and DHecatia) get a new ability that prevents the opponent from switching out via using moves. Basically backwards Shadow Tag; regular switching out still works but other ways for you to switch out don't. So that renders Escape Plan a complete waste of a move, makes Lightning Speed and Changeling much worse, and cripples Decresendo (although Decresendo will still at least do the stat drops and thus is still usable).
Notably, this makes EKasen a ridiculously hard counter to PElly; you're immune to Wind type moves and resist Steel type moves, have base 130 HP and base 130 DEF to tank anything she does throw at you, and she can't even use Backup Plan to pass the boosts on to something else. She has to switch and lose them completely, giving KasenE time to set up Strenuous Stance and then ruin whatever comes in next with a priority Strike Shot.
HecatiaD isn't half bad either: Base 80 HP and base 200(!) Special Defense is absolutely ridiculous bulk on the special end, but unlike OrangeD she has base 120 ATK so she can actually fight back rather than just sit there and take the hits. And she ALSO learns Strenuous Stance, although she has no priority to go with it and with base 50 speed and a blah base 70 Defense it may not be the best idea. I'd run her with a Golden Hairpin to cover the defense or a Silver Hairpin to just become impossible for spread attacks to do anything meaningful to you.
Extra Kisume learns Offensive Trance (i.e. Shell Smash). With 90/110/100 defenses, setting it up isn't even that difficult (although even double speed won't fix base 45 speed on it's own)
RuukutoE doesn't seem that good though, but 3/4 being viable threats is kind of scary especially with how they can easily force something out that normally could scout.
I've a question for the competitive-minded anons.
I'm looking at JunkoP, and it seems she learns dragon dance. However, her stat spread is 100/125/100/90/110/60. Would dragon dance be at all useful on a spread like this?
Yes, although you'll want to invest in speed so she doesn't need to spend more than one turn getting going..
...Wait she gets fucking Dragon Dance? Jesus goddamn christ 100/100/110 bulk is nuts and then once she's going she can heal herself with STAB Atomic Energy. If that speed was switched with her Spread ATK she would be absolutely disgusting.
I am starting to think basically the entire old meta may as well be tossed out the door at this point.
I just want to take this moment to remind people that the new type's name has been finalized to Warped.
Her resistances are pretty nuts as well
That's 7/17. Not bad. I wonder if any type combinations have more than that.
And yeah the old meta is dead and gone RIP. I kinda feel bad for Utsuho fans. Taking 10 speed away was harsh, and probably not necessary considering the drastic meta shifts.
Thanks for the info and analysis Raiko bro
I'm one stupid son of a bitch when it comes to grammar, but is "warped" a noun? All the other types are... I'm not sure. Something about it is throwing me off.
When we compared the information we had - who got the new type, skills, abilities, what the skills animations looked like, the fact that one of the abilities is plainly called "Warped Bonus", and when you look at other factors such as the implications of the terminology, Warped was the best choice after we ruled out Chaos.
We... have an explanation for this, but I can't remember it at the moment, and those who could answer seem to be afk. I'll direct them to the thread so they can respond (or i can later) when they return.
I feel like just simply calling it "Warp" makes more sense and fits with everything else better.
Fire, dark, nature, water, warp feels better than light, void, illusion, earth, warped.
She does at least have 4 weaknesses (Dark, Poison, Fighting, and Illusion); AyaP can probably revenge-kill her with ease at any rate.
Don't forget abilities; RaikoE has 5 resistances and 2 immunities assuming you pick her good ability (resists water, light, dark, nether, and fighting, and is immune to void and warp). Hell, she resists one of JunkoP's STABs and is immune to the other, so she can probably check her.
God, Hemo has slowed the game the fuck down, hasn't he
So besides Venom Nova, Extra Seiga gets Divine Punishment, Transcend Form and a mysterious new physical Nether move with 90 BP. One of her new moves is also a Poison type Earthquake, which is nice. Depending on her ability, she could be pretty solid. I have no idea what they are. All I could figure is that one skill lowers damage, and the other does something with priority.
That anon was right. How the hell do you even begin to EV Hecatia? She wants HP, she wants speed, she wants BOTH attacking options.
Even if you choose one of FoAtt or SpAtt you still have to choose between that, HP and speed.
An ability that nullifies priority? That's some cool shit.
Who gets that? That seems kind of ridiculously good; you fuck over Prankster, you fuck over priority attack moves, you fuck over Protect and the like...
It's absolutely insane.
Extra Seiga. She's naturally fast so she doesn't care about losing priority, not that she has much of any. She's got a lot of neat tricks up her sleeve, 110 Fo. Atk and 120 Speed, Nuzzle and Taunt. Her main STAB moves have amazing base power, with some nice coverage with Nether, Nature and Illusion moves to add on. Her typing gives her 5 resistances. Her Sp. Def is pitiful though and she gets demolished by Wind.
>YnK Body Portraits & Sprites (Complete)
>No in battle puppet sprites
Who needs those. You can't be cute with battle sprites.
Now that I've had some time to try and remember, I believe our logic was that the type name refers to the state of being Warped, and Distorted. In translation, people wanted to call it Distortion, because that was also a possible translation. However, we agreed that, while Distortion was accurate, it didn't sound right as a type name - Warped continued to fit the same basic idea of it being twisted and distorted. "A warped personality", "warped beyond all recognition".
I apologize, I forgot to include them last night ;_; I was distracted and made that pack in a rush. To be honest, I don't particularly want to upload them until someone gif-ifies them for the wiki, but... I'll see if I can make a more complete version in a bit.
So I've been looking through the sprites, and I've noticed that there are overworld sprites for all the puppet's alt costumes.
Well, I have the
wedding dresson my puppet, but her overworld sprite is still the same. Did they not implement that feature, or did I do something wrong?
Speaking of CirnoE, she's pretty damn good. Her other ability is the one that nullifies all moves with a BP of 50 or less. Not only that, she's got a pretty good defensive typing in Water/Fighting (0.5x to 7 types but 4 weaknesses) and access to Stealth Trap/consistent healing.
Even with only 80 base Spread Attack, she's a fantastic physical wall that completely shits on AyaP and a ton of other physical threats.
I would appreciate it. I'm not the guy who makes the gifs for the wiki, but I enjoy using the sprites to make gifs for posting.
>You can't be cute with battle sprites.
Because that's not the only basis for why we went with Warped. In the end, Warped was one of the words we we had decided would be an option for the type, and since one of the abilities is "wa-pu bonasu" we went with that. Warped refers to the state of being. This element is in the state of warp/being warped. Honestly, Warp-Type sounds weirder than Warped type. Because compare Warp-type vs Warped-type, which one sounds like it has to do with twisting, bending and corrupting? In fact, Warped type in general is just stupid to me, but I digress. It could be Warp or Warped, but we went with Warped.
Not part of the translation team, but both Warped and Distortion sound clunky, and Warped isn't even a noun in most cases. It's like calling Water-types Wet or Ghost-types Spooky.
At least Warp has the whole 40k usage to fall back on.
Primarily, we didn't like how Distortion sounded as a type name. But the other deciding factor was the length of the name. Interfaces could really only support 6 characters on the graphic, and we'd have to shorthand it. Distortion... doesn't cleanly shorthand. Fighting might be longer than 6, but it shorthands to Fight, and thus fits.
Those bonuses have names like "Leaf Bonus" and "Grand Bonus".
>compare Warp-type vs Warped-type, which one sounds like it has to do with twisting, bending and corrupting?
I'm not a warhammerfag, but "the warp" doesn't sound like a strange concept to me.
Ultimately, in regards to Warped, we spent a good week after release, and the time after the demo came out, internally debating this and running over the options we had. The options we started with were Chaos, Warp/Warped, Alter/Altered, and Distortion. Chaos was ruled out when the Demo came out, and Distortion was ruled out based on length. This left us with Warp/ed vs Alter/ed. In the end, after seeing Warp Bonus, we decided on using Warp/Warped. As I said earlier, Warp was the accepted shorthand in situations that call for it to be shortened, but it's likely not going to change from Warped, because it refers to the state of the type: being in constant flux and twisted. We agreed to announce the name when we reached a final decision.
Speaking of WakasagiE and Genbu, AliceE gets an ability that halves her speed while in Genbu. And yes, she learns Genbu herself.
This means when Genbu isn't up she can outspeed a decent chunk of things thanks to base 100 speed, and then once you do get Genbu up she can flip around and outslow a good chunk of the things you were outspeeding originally in addition to all the stuff legit faster than you.
I think it's safe to say at this point that Genbu teams are terrifying in every single way and that you should bring a way to handle them on your team or else you will get stomped.
>but it's likely not going to change from Warped, because it refers to the state of the type: being in constant flux and twisted.
It sounds fucking stupid though.
Take literally any comment about a type and try using Warped in it. Then try using Warp in it.
It sounds way better as Warp and no one is going to actually call it Warped.
I've been calcing a lot of things that could live two attacks on the switch and OHKO. I started with absolute max attack with a Scarf which would be uncommon, but MedicineD can live 2 120BP Cold Rains under Genbu if she has max SpDef EVs/Nature and a Vat of Poison and OHKO with Poisoned Arrow if she has max FoAtk EVs.
If you can switch in on a Wakasagi without trick room already up, or expect something like Life Orb instead lots of Nature types that are at least 1x vs Sound will do as long as they have enough Atk and a Poison type move to OHKO.
Stuff with Protect are good to stall out Trick Room turns, and you can still priority to death her if one Poison move doesn't kill. It has to be able to live at least one hit though.
Personally in favor of Warped over Warp as I associate the word Warp primarily with teleporting, and that's not what the type is about at all. Flux does sound better to me though.
Honestly I don't feel like Genbu is worth worrying about, it's still just a build-around-me gimmick that you can shut down with Taunt.
How do you stop a HO Nether team though? Can't rely on light types since most of those just get ripped to pieces by their dark weakness, sound types can't hit for SE back, and there are a lot of fast and hard hitting nether types to just completely crush the opponent.
Actually, if you told me the dimensions you need the gifs to be, I could try my hand at making a few for the wiki.
If you're that deadset on Warped, why not just rename the rest of the type chart to match? It'd probably make them fit better with the "state of the type" theme anyways.
Fire - Burnt
Water - Wet
Nature - Growing
Earth - Stoned
Steel - Alloyed
Wind - Breezy
Electric - Shocked
Light - Illuminated
Dark - Darkened
Nether - Spectral
Poison - Tainted
Fighting - Fighting
Illusion - Tricked
Sound - Singing
Dream - Sleepy
Warp - Warped
>When you learn Japanese, come back.
Oh boy, here we go.
I'm mad that my favorites didn't get enough buffs.
I mean across all forms. I mean even if a Puppet has one terrible form, they might have another form to give them a place to fit in.
Because there are faster things than said nether types.
I feel like trying to make Nether into Dragon isn't going to work here; too many things can take a netural hit while setting up and then turn the tables on you. Like fishE. Or you can have something that can take hits long enough to cripple whatever it's facing with status effects or the like, leaving it effectively useless. Or you can outspeed the nether type and kill it first. Yeah, Nether only is resisted by just two types (fewer than any other), but it only is SE against itself; almost nothing gets hit for SE by it as a result, and there are things that can take STAB netural moves and live while being able to fight back; HecatiaD can wall spread attacker nether types with ease for instance and rip them apart.
Nether is certainly buffed, but it's not broken. Hemo is actually somewhat good at balancing outside of his waifu bias.
This is why we thought of Chaos type at first. The typing is just... weird. It encompasses distortion, warping, corruption all at once. This is a hardcore example of "Japanese word that can't be translated 100% into English". With this in mind, no matter what we go with, there will be unhappy people. Some people were also unhappy with Void-type for some weird reason.
One of the Kosuzu forms has prankster, and people don't seem to know, but all Kosuzu forms can learn every skill card (TM). KosuzuE imo would probably be the best, because she gets doubled stats depending on what colored book she's holding (there's no speed book however).
It's just Pokemon with a fraction of the content untranslated, and if you try hard enough you can figure out what new things do through google translate/VNR, and observing in game.
Actually no, the thing is that Sunny's waifu costume had messed up frames period, even in-game.
Here's a fixed sunny while we're at it, it's not in the main pack.
Ok, I have come to the conclusion after the events that have transpired today that even trying to make a Smogon-style competitive team is a waste of time and effort in this game for a variety of reasons. There are hard-stop counters to every major strategy available (so if someone hates a particular kind of playstyle they can just tinker their team to shut it down), most people don't care how useful or useless their favorite is because they're going to use it anyways, and the fact that, to be blunt, playing to win is not as important as playing to have fun (although winning is certainly still nice).
Pic related, the last straw to my desires to ever want to make serious "win at all cost" teams in this game, not like there was much of those left at this point. Raiko is just too cute for me to want to play ultra-seriously at this point.
I feel this is a good thing imo; When the 1.8 Era came around, the puppets in general seemed to be much more balanced. Granted some things were still a bit more powerful than others, and some Puppets kinda got shafted and only had one form (Hi PC-98), but in the end, this game is an extension of what 1.8 tried to do - make everything balanced out and viable, make it so you can actually play with your favorites and not need to rely on this small select team of Pokemon that everyone uses otherwise you're fucking screwed.
Touhoumon's metagame is the only meta that's kinda interested me, because of how it is.
I do not recall Medicine's little friend there. Is that part of one of her new abilities?
I'd say that Raikoanon had given into his waifu, but he basically already had from the start so all he's done is give up completely on his initial goal of "make the best team and curbstomp everyone else". It is kind of hilarious how even in her wedding outfit she still plays the drums
To be fair, the drums are just as much her as the rest of her body.
Oh, sorry, I'm not the Raikofriend you were responding to earlier. I'm just a lorefag
and I'm enamored with Marisa.
>tfw no actual Genjii puppet in the game
Nope, no love for Rin
For real now, why hasn't gamefreak implemented a proper AI yet? With the AI in this game you can PREDICT SWITCHES. It's a fucking blast.
If I didn't have two warp/chaos/ur mum types Kanako would have wiped the floor with me.
wait, for real? I've not played gen 6 at all so I'm a bit out of the loop.
I've been toying with the teambuilder for a little while, and with such a balanced typechart it's hard to make a team with at least two resistances to everything without doubling up on weaknesses.
I think I'm getting the hang of it now, though, and it's fun. Too bad it'll probably just stay as theorymonning with no one to play with.
I had the witch outfit beforehand, but I like the default better because you can see the color changes easier.
I'm not touching EVs right now because I have no idea what to do with them. She wants 4/6 stats for heaven's sake.
Best item in the game, better farm up for it.
Basically it's just a five turn terrain effect that reverses the effect of speed, making slower units go first.
It's trick room from Pokemon if you're more familiar with that.
Earth is a pretty good type so having 3 puppets with it isn't the worst thing in the world, especially when all of them are double-types, feel free to do it if it means getting to use your waifus.
Was it introduced in the expension? because I can't find the word Genbu in the wiki.
Well actually I love all the puppets I'm using right now that's why it's difficult for me to find a place for her.
It was in the base game but the meta rendered it generally pretty shit to bother with trying to use.
That's sure as hell changing in the expansion though.
>I can't find the word Genbu
It doesn't have its own page, it's under Field Effect. The skill that causes it is Manifest[Genbu], which also doesn't have its own page, but it's on the Skill list.
Does Suzaku work with the equivalent of pain spli? If so, I could see its use.
Byakko is kinda just there, no good skill is innacurate enough to ustify it and both teams would be running the 120 power ones.
I don't get what Seiryuu does, removes the STABs? What's the point?
Extra Chen has an ability that gives a damage boost to STABs in Seiryuu (the JP doesn't say how much), and can set it up herself. She also has STAB on Last Resort, which has no immunities when you remove the type chart.
Still don't know what the point of Byakko is though.
I don't get what Byakko is for. I believe KanakoE's second ability grants a 1.5x damage boost under Byakko, but no one runs it. I can't figure out the 1.2x boost though. There's a 100 in there, so I assumed it would boost moves with 100% accuracy, but 2 hit Twister is about as strong as a 55 BP 95 accuracy move. Might even be a bit weaker, not sure.
Fug, I wasn't planning on using Ichirin...
On the other hand Kasen is my starter and I've been digging Sukuna.
Help me make my decision.
I think the biggest reason is that Pokemon itself already exists for people that want tryhard competitive esports banpools so it'd be nice to leave this untarnished for the people that just wanna watch some cute girls murdering other cute girls without worrying about their waifu getting removed from the game.
No. Ban the concept of bans instead from this game
Because there's no way to enforce bans outside of friendly agreement to do so before battle, and the fact that banning something would kind of ruin the whole point of the game (i.e. have your favorites beat up someone else's favorites).
Honestly, there's one thing about competitive Pokemon play that's kind of hilarious. Smogon focuses almost completely on single battles.
Actual legit Nintendo-hosted tournaments are oriented around double battles.
Smogon's entire metagame isn't even official at all.
So far, my complaints are that some stuff I like seems outclassed. A couple examples, Meiling, no one uses her. Speed looks like her best form but a lot of other fast speedy attackers could probably do what she does outside of Regenerator. Extra is kinda bad from what I've tried. She has Nasty Plot, but a lot of weaknesses and her only decent stat is Sp. Atk. Luna is fun but she's kind of a gimmick that isn't too hard to stop.
Oh, that's a nice change.
You know those type effectiveness charms (I.e. the game's equivalent to the yache berry cycle from Pokemon) that reduce the damage from a certain type's SE hit by half?
Guess what? Now they work on any hit from that type. So if I give the nether one to RaikoP, the first Nether type move thrown at her will effectively be double-resisted.
Might be useful if you want to ruin a certain type's day by pretending to have a resistance on a puppet for a few seconds.
>You can't acknowledge the faults of something you enjoy and are involved in.
Found the fanboy.
Honestly, the game is fairly balanced as is. There are some puppets that perform better than others, but everyone has at least one thing going on. It's not like Pokemon where there are groups of mons that are designed to be objectively better than others (i.e. most Legendaries)
Or for a more meta-relevant example, I could give Poison Sign (i.e. HP Poison) and the nature resist berry to RaikoP and use her as a surprise counter to WakasagiE.
64+ SpA RaikoP Poison Sign vs. 64 HP / 0 SpD WakasagiE : 208-248 (91.6 - 109.2%): 56.3% chance to OHKO.
You do that on her set-up turn, you either shoot her down before she even gets Genbu up or you leave her low enough on HP that she'll no longer be capable of fighting back.
...Actually the type resist berry is mostly meaningless here (even neutral her Energy Absorb won't 1HKO with 64 HP investment, not even with Life Orb support, although it will make it so a last thrown out Energy Absorb before dying will only do half damage), so it's not a good example, just I guess you can run HP Poison on strong special attackers to make Waggyswaggy go down with remarkable ease, especially since almost everything outspeeds her.
Waggyswaggy solution found!
I use Meiling in the base game since she's one of my favorites. She does alright but yeah, she's not great. Haven't finished post game in the original yet so I don't know how she is in the expansion.
That anon wasn't kidding: there's a massive amount of hidden dango in Ringo's house.
Why are Ringo and Seiran camping out behind moriya shrine anyways?
Current top 21 puppets:
1 EllyP - 500 BST
2 UtsuhoS - 530 BST
3 MamizouD - 560 BST
4 SukunaD - 370 BST (550+ BST with investment)
5 ReimuD - 535 BST
6 AyaP - 525 BST
7 SakuyaP - 525 BST
8 YuyukoP - 540 BST
9 KomachiP - 525 BST
10 TokikoP - 475 BST
11 AliceD - 515 BST
12 YumemiP - 520 BST
13 NitoriS - 495 BST
14 IkuP - 520 BST
14 FutoS - 520 BST
16 MurasaD - 505 BST
17 SuwakoS - 580 BST
18 ChiyuriD - 485 BST
19 MystiaP - 480 BST
20 KoishiA - 520 BST
21 YorihimeS - 580 BST
There are 4(arguably 5) puppets with less than 500BST.
There is only 2 puppets with a BST of 580+(and this is because he decided to count in 21th position).
Which automatically makes them not top performing puppets.
I just figured that they would have gone back to the lunar capital. The lunarians wouldn't ditch their faithful moon rabbits, right?
Wait nevermind, judging he dreamworld/lunar capital stuff this game probably takes place slightly before LoLK or some such.
How the hell is that the case when a higher BST means you have MORE STATS
I mean obviously most things even in OU (ignoring Megas) are still in the BST 500~ crowd, but there are still a lot of BST 580-600 Pokemon and even a BST 700
What the hell
Because, big shocker, there are other factors in Pokemon aside from raw stat totals and the developers of this game actually use the entire wealth of tools available to make everything viable instead of just higher numbers = better.
Typically in useless areas, like a physical attacker having 95 special attack.
also >>24951675 >>24951680
I do wish Hemo would perhaps lay off the higher BST puppets a bit. In some cases his treatment has been rather brutal.
sorry Kanako anon. Extra looks usable at least
Especially when they also have those stats in such a way that 50+ of them are just entirely irrelevant and they're not doing anything more than a regular 500-520 BST unit but while still having a terrible movepool just because it says they're 580.
The balance is pretty good but it sure ain't perfect yet.
I don't know whether E or D is better, actually. D isn't bad aside from her mediocre abilities. She can run a decent mixed set since she has Cold Rain, Inferno, Mist Fog and that new 120 BP Earth move. Wind God's Protection is pretty much the only utility she has, but it's better than nothing.
E seems awkward. She actually has one nice ability and a good typing, but the worst BST spread of the three. No immediate power like Power, no good mixed offensive stats like Defense. She's supposed to be a Curse sweeper but has 95 speed and two easy to wall STAB moves and needs Continue for HP recovery? Also her strongest Fighting move is Hammer Arm? I dunno, I'm not feeling it.
Power is still lel tier, but she can Assault Vest and beat Fish I guess. Also, no more relying on suicide STAB.
Welcome to balance.
You get a high BST, even ignoring how you tend to get slammed with any/all of bad typing, bad movepool, or bad abilities, you still pay a price if none of that happens.
Sure, you have more raw stats, but you don't have those stats "optimally" distributed.
Compare ShinkiS to those of any BST 600 in OU; she pre-expansion has only a single double-weakness to Illusion and post-expansion still only has that plus a warp weakness, so she's good defensively (especially with her 4 resists and 2 immunities thanks to Dark Clothing), her type coverage is godawful but her STABs together aren't resisted by much, and she learns Brave Song (i.e. Nasty Plot) so it isn't like it's garbage, Dark Clothing is a nice ability so that isn't problematic, and she seems to be perfectly viable.
The problem are the stats: 95/105/90/125/90/95. She misses the critical base 100 speed benchmark, her ATK isn't high enough to really use a mixed set or to really want to focus on it (although she does get actual type coverage there unlike with her spread attack), her movepool is barren as hell (STABs, Brave Song, Burn Strike and Grand Liberate if you're running focus attacks, the moves literally everyone gets (although it's worth noting she DOESN'T EVEN LEARN UPBEAT)...
Her innate defenses are fine but aren't good enough to take high power moves without investment (especially with no way to recover outside of Continue)
She looks amazing on paper but the reality is she just isn't actually as good as one would think. And that applies to all the other high BSTs in general; they look ridiculous on paper but in reality they have too many flaws to really be absolutely broken. Meanwhile the 500-540 crowd don't have those issues and thus tend to be the top of the pack, and anything 500 and lower tends to get ridiculous things like the really REALLY good setup moves or min-maxed stats. It's almost like Hemo is balancing low BSTs against high BSTs!
And it's worth noting that the expansion will change that somewhat; JunkoP, HecatiaD, and HecatiaE all look to be really REALLY good.
On the other hand, WakasagiE is absolutely terrifying and she's BST 480; it's just she's min-maxed like all hell. Oh, and a lot of the lower BST puppets had their stats get min-maxed a bit more in the expansion (for example, KogasaA had 10 points shifted from her useless ATK to her SpATK)
Because Dragon types are as overpowered as Raiko is cute. So is the Pokemon version of Steel for that matter, just defensively rather than offensively.
Both of them got nerfed in Gen 6 and both of them are still ridiculously overpowered. There's a reason the expansion nerfed nether to have two types resist it at the same time and why no type in this game resists more than 5 types.
Actually the type chart (especially post expansion) is so much better than Pokemon's it's amazing. No types that are absolute trash offensively (Poison pre-Gen 6, and even afterwards it's still not great) or absolute trash defensively (ICE), but no types that are nigh-unstoppable offensively (Dragon) or nigh-unstoppable defensively (Steel).
Do you know what her other ability, 西方の地脈, does? It seems to be unique to Extra Kanako.
This. Higher BST puppets nearly all suffer from "I want to be mew with a terrible movepool" syndrome. They lack distinct specialization.
this is hilarious
I only have a vague idea of what it does. I used an image translate to check, and the word Byakko is in there, so I assume that she gets a 1.5x boost to STAB moves in Byakko. I'm not sure about the 1.2x part. I wanted to assume it meant that 100% accurate STAB moves receive a 1.2x damage boost, but in practice it doesn't seem to be the case.
At least she is cute and not some overrated freak with a long tongue.
Look again. She is exactly the same as greninja.
for real though the bike riding animation is the cutest shit ever
He has the experience
>You will need to either make some workarounds to allow the standalone english version to work with the expansion
What does this mean? I don't really want to reset my save, so how do I do it?
You have to start from scratch no matter what bud, the only importing to the expansion is being able to reacquire your old puppets in post-game.
Making the expansion hook into the english version does nothing more than save you from having to download a vanilla version of the game and save some harddrive space, but if you want to do it then follow the little INI tweak guide in the expansion pastebin.
it's pretty great
if you aren't up for basic file manipulation you could just copy the save in your current game and paste it into the installed game.
Speed Utsuho is one of the best Spread Attackers in the game, and she's fire/fighting. There's also Defense Hijiri and Speed Remilia, if you want something that you can get earlier.
Oh, and if you do decide to run all fighting, I would recommend picking up a Power Sakuya and/or a Power Aya, they're really good offensive puppets.
Danke for waiting; I've updated the pastebin with the (more) complete version of the puppet images. (Includes Sunny's fixed idle animation.)
Also, updated the Translated Fragments pastebin with the translation of 「西方の地脈」.
Switching AI es in Battle Maison, anon.
>I don't really want to reset my save, so how do I do it?
Por qué? You don't need to reset your save.
("Earth of the West")/("Western Earth")
地相: 白虎の時 命中100のスキルの威力が1.2倍 必ず当たるスキルの威力が1.5倍になる。
("Terrain: During Byakko, 100% accuracy skills have their power boosted by 20%, however skills that damage you have their power boosted by 50%.")
*The description implies that the 50% boost only applies to skills (from the opposing doll/puppet) that damages you. (50% boost isn't applied to user's recoil-inducing moves.)
Bleh, should've put more emphasize on "implies"; I'm only 60% sure that the 50% boost doesn't apply to recoil-moves, instead of skills from the opponent.
Holy fuck what an atrocious ability.
Just in case byakko wasn't useless enough as is, now you can take an ability to make it actively gimp yourself in addition to the wasted turn.
Poor, poor Kanako. Being high BST ain't an easy life.
>The description implies that the 50% boost only applies to skills (from the opposing doll/puppet) that damages you. (50% boost isn't applied to user's recoil-inducing moves.)
Wait, so you take more damage than the other guy in Byakko? That sounds extra fucking shitty. What kind of awful ability is this? Doesn't help that her only attacking moves are Nature, Wind and Fighting. Who the fuck has this horrible hate boner for her?
Even if it is "Just" 50% more recoil damage I'd still consider that to be a detrimental effect overall.
Not like it matters when byakko doesn't even exist anyways, it may as well just say "You have no ability".
>not a particularly good ability
>Gaining an immunity to one of the best attacking types in the game, and possibly this game's stealth rocks as well.
And don't forget that this is a type that Kanako is typically weak against.
Better hope that I'm living up to my name and the description isn't actually
>"During Byakko, 100% accuracy skills have their power boosted by 20%, whilst skills that always hit will have their power boosted by 50%.
No, it's a good ability, don't get me wrong. But it's a bandaid patch to make up for the fact that she has a noticeably worse movepool and poorly distributed stats than the other two forms. Metallurgy on Power would be great since she has a 4x weakness to it and it's the one thing that makes her bulk less impressive.
That would make infinitely more sense and could be considered to be an actual ability so I think you're getting on the right track there baka-translator-kun.
I still can't imagine that ever being worth using but an actual attempt was made on that version.
Fuck me; since I'm still screwing up, I'm now 100% certain that it is actually "During Byakko, 100% accuracy skills have their power boosted by 20%, whilst skills that always hit will have their power boosted by 50%"
Not point in running hazards when stalling is impossible.
Entry Hazards aren't that bad, and this game's stealth rock is ran sometimes, but they're hit pretty hard thanks to this game's rapid spin being a decently powerful move of a strong attacking type that can only be blocked by all of 2 puppets.
>losing to the first E4 battle with overleveled puppets
Why is everything so fast? I'm getting outsped even with 120 speed stuff.
You thought this was going to be pokemon easy, anon?
I think Anon means that Tojiko is saying that Miko is a nice person...even after a brutal dosage of NTR.
>casually go through the game
Tthis is not a casual game, anon.
new move in action. 95BP physical wind. Nothing too exciting
I was referencing Tojiko because of pic-related